MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
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MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
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Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
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Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
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2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
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2005-05-01 10:51:45 +00:00 |
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8698663367
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arrow test stuff
This was SVN commit r2203.
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2005-05-01 00:42:16 +00:00 |
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7b9ba0c16d
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Stuff for milestone 7 on my todo list
This was SVN commit r2194.
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2005-04-29 12:47:10 +00:00 |
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780b6e266b
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Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
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2005-04-28 20:44:22 +00:00 |
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2022cf3cc3
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The mastiff
This was SVN commit r2187.
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2005-04-28 09:18:41 +00:00 |
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a238d018b1
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celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
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2005-04-27 12:41:53 +00:00 |
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f31e9d1781
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Few celt tweaks
This was SVN commit r2179.
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2005-04-27 12:40:58 +00:00 |
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d1aa159215
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Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
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2005-04-26 12:19:55 +00:00 |
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5d04d2f9cc
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Cleaned up the weapons
This was SVN commit r2168.
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2005-04-29 13:30:19 +00:00 |
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4be2ac7839
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An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
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2005-04-23 12:12:46 +00:00 |
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7f40968760
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Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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7e98c8e961
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clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
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optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
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Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
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oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
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First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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46124ab495
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2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
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Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
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Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
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Commited the house files for the random houses
This was SVN commit r2072.
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2005-03-28 05:54:59 +00:00 |
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6b10c4f52d
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Random house test for Stuart to experiment with
This was SVN commit r2060.
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2005-03-27 07:01:39 +00:00 |
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ae71a6ba16
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Iberian Structures!
This was SVN commit r2051.
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2005-03-26 06:37:43 +00:00 |
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2073733761
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Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
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2005-03-26 00:22:42 +00:00 |
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c11465cfbf
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
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2005-03-25 23:04:36 +00:00 |
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Aeros
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0e77c4eaba
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This was SVN commit r2041.
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2005-03-23 04:20:21 +00:00 |
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Aeros
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488232c0ea
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This was SVN commit r2040.
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2005-03-23 04:15:58 +00:00 |
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2091822e16
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Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
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2005-03-19 21:29:38 +00:00 |
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0aa41ad0e4
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Committing some persian stuff.
This was SVN commit r1967.
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2005-03-08 16:27:10 +00:00 |
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4034a58437
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*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
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2005-03-01 04:14:11 +00:00 |
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f8f2245846
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Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
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2005-02-28 04:50:17 +00:00 |
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14c5dcb1f0
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The global goods from my little demo!
This was SVN commit r1924.
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2005-02-18 06:33:40 +00:00 |
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96aeec3547
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Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
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2005-02-13 23:44:04 +00:00 |
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ebf76cf517
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Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
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2005-02-06 07:15:24 +00:00 |
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6731faa246
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sheild player color test actors
This was SVN commit r1866.
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2005-01-29 18:33:09 +00:00 |
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ef6358b187
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updated xml files to use the test player color shields
This was SVN commit r1833.
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2005-01-27 04:40:04 +00:00 |
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NoMonkey
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d7b3d6b0c7
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Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
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2005-01-27 02:52:26 +00:00 |
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0e39146eb4
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Fixing a actor mixup I made with the Hellenes
This was SVN commit r1802.
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2005-01-24 02:03:40 +00:00 |
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032346a3a9
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Changing from dds to png for the civ sheets
This was SVN commit r1800.
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2005-01-24 00:46:39 +00:00 |
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