8eebb5d118
Rename Athen marine archer as a special unit should have a non-standard name
...
This was SVN commit r16502.
2015-04-06 11:23:02 +00:00
2b57410021
Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme.
...
This was SVN commit r16501.
2015-04-06 06:17:09 +00:00
18ff57c316
Update version in mod.json.
...
This was SVN commit r16500.
2015-04-05 17:14:47 +00:00
43508ce3a0
some petra code reshuffling
...
This was SVN commit r16496.
2015-04-04 15:38:53 +00:00
c735f9a579
Revert wrong commit 14b7e7568c
...
This was SVN commit r16495.
2015-04-04 09:11:05 +00:00
14b7e7568c
Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult.
...
This was SVN commit r16494.
2015-04-04 08:56:14 +00:00
0131f2e4d5
Fix gamesetup options for lobby games
...
This was SVN commit r16493.
2015-04-03 09:40:50 +00:00
dfd7978cb2
fix typo (particate → participate)
...
This was SVN commit r16492.
2015-04-03 07:39:25 +00:00
8d3d9616a2
be more generic with starting entities of nomad maps
...
This was SVN commit r16491.
2015-04-02 21:01:19 +00:00
afbf6e8e40
cleanings of AIInterface
...
This was SVN commit r16490.
2015-04-02 20:28:02 +00:00
1482a84875
replace some slow (foreach in) loops
...
This was SVN commit r16489.
2015-04-02 20:22:33 +00:00
4e763ef26e
Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562 .
...
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00
7695d2fcb9
Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149 .
...
This was SVN commit r16484.
2015-04-01 23:48:26 +00:00
aa808baabf
Fix the stumped maps in Alpine Mountains
...
This was SVN commit r16481.
2015-03-31 17:30:59 +00:00
7ed45213a9
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
...
This was SVN commit r16478.
2015-03-31 16:48:31 +00:00
a84765fc75
Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153 .
...
This was SVN commit r16477.
2015-03-30 23:44:48 +00:00
072afdcede
Fix line endings for random maps.
...
This was SVN commit r16476.
2015-03-30 23:41:12 +00:00
b5593bf1a9
petra changes in the choice of player to be attacked
...
This was SVN commit r16475.
2015-03-30 20:21:46 +00:00
ec9a49562b
Remove debug warning + fix typo
...
This was SVN commit r16474.
2015-03-30 18:49:54 +00:00
a05f146c79
Disable data gathering in AIInterface when no AI players are loaded
...
This was SVN commit r16473.
2015-03-30 18:44:02 +00:00
8712ad835c
Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
...
This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
809cc074fa
petra: small tweaks and cleanings
...
This was SVN commit r16471.
2015-03-29 13:01:38 +00:00
569b5e244d
fix computation of foundation refund when destroyed, fixes #3132
...
This was SVN commit r16470.
2015-03-26 19:17:37 +00:00
798cd2963e
Add option to disable treasures on skirmish and random maps
...
This was SVN commit r16469.
2015-03-26 08:31:50 +00:00
1cd41e33c6
Niektb's Northern Island skirmish map.
...
This was SVN commit r16468.
2015-03-25 19:50:37 +00:00
61590f28d3
let AIProxy deal with new entities created without ownership, fixes #3142
...
This was SVN commit r16467.
2015-03-25 18:22:23 +00:00
3e98d379ab
LordGood's Alpine Mountains skirmish map with some modifications by niektb.
...
This was SVN commit r16466.
2015-03-25 15:56:30 +00:00
2fe444269e
Game Speed display over UI, Fixes #3129
...
This was SVN commit r16465.
2015-03-25 13:20:54 +00:00
6bc34da330
Emblem button states
...
This was SVN commit r16464.
2015-03-25 00:35:52 +00:00
5950d16500
Some structree improvements for issues exposed by mods. Changes by s0600204.
...
This was SVN commit r16463.
2015-03-24 18:12:42 +00:00
28abcb3bcc
cache some formation info in gui + some cleanings, see #3078
...
This was SVN commit r16460.
2015-03-23 18:38:27 +00:00
a430e03d1d
Petra: fix for nested loops using same loop index
...
This was SVN commit r16459.
2015-03-23 18:06:31 +00:00
58d955e426
Some cleanup.
...
This was SVN commit r16458.
2015-03-23 13:34:23 +00:00
e35970b700
Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now
...
This was SVN commit r16457.
2015-03-22 22:00:59 +00:00
64adec79da
fix a wrong copy&paste in 86054bcf7e
...
This was SVN commit r16456.
2015-03-22 21:51:57 +00:00
f680caa14f
Escape lobby game names. Fixes #3118 .
...
This was SVN commit r16452.
2015-03-21 16:24:29 +00:00
09ff1f8bea
fix some cases where a water nomad random map could end up without water
...
This was SVN commit r16451.
2015-03-19 21:43:55 +00:00
2a1fcc88e3
Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages
...
This was SVN commit r16448.
2015-03-19 01:43:04 +00:00
5dd3cbb254
Random nomad maps are now in default filter.
...
The number of starting units has been increased to speedup the startup
(building of cc)
Treasures are added when the starting resources are not sufficient to
either build a dock in water maps, or build a cc in land maps.
This was SVN commit r16447.
2015-03-17 22:03:33 +00:00
bed480c433
remove some obsolete variables after #16416
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This was SVN commit r16446.
2015-03-17 21:43:48 +00:00
e288bb7c4e
Some gamesetup cleanup. Refs #3049 .
...
This was SVN commit r16445.
2015-03-16 23:56:42 +00:00
312155d22f
Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates.
...
Also add an example for StartingTechnologies to the Carthagian sandbox
map. Refs #1404 .
This was SVN commit r16444.
2015-03-16 21:54:32 +00:00
09796350c8
Fix changephase cheat broken in af8a6f5e8c
.
...
This was SVN commit r16443.
2015-03-16 18:50:51 +00:00
14f5eed8c7
Restores action-heal cursor from 1d3adefacc
now that the engine supports indexed color PNGs, refs #2823
...
This was SVN commit r16440.
2015-03-16 02:38:03 +00:00
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
...
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
7334f76af6
Fix some issues in af8a6f5e8c
.
...
This was SVN commit r16437.
2015-03-15 23:56:18 +00:00
2395204011
fixes some typos in previous commits
...
This was SVN commit r16433.
2015-03-15 20:58:33 +00:00
2b6bde800c
some changes to let Petra build structures with the new PathFinder branch
...
This was SVN commit r16432.
2015-03-15 18:25:03 +00:00
f29d059617
Remove conditional defines as those served a very doubtful purpose with parallax, replacing it with something dynamic in the shader. This cleans the C++ side of the renderer as conditional defines were very ugly.
...
This was SVN commit r16430.
2015-03-15 12:22:36 +00:00
5a4ddb52a2
Change the tooltip for number of builders to give more useful information and add one on the healthbar of foundations.
...
This was SVN commit r16429.
2015-03-15 12:00:28 +00:00
5d6f95321d
Fix actor errors revealed by 618fe81814
.
...
This was SVN commit r16428.
2015-03-15 11:45:33 +00:00
618fe81814
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
...
Also add a shortcut for some defines to clean-up material files slightly
and make the link between sampler and shader more explicit.
This was SVN commit r16427.
2015-03-15 11:37:26 +00:00
372a016311
do not let animals be preferredTarget
...
This was SVN commit r16426.
2015-03-15 11:30:04 +00:00
24cdf6b851
Petra: check EjectHealth level before trying to garrison
...
This was SVN commit r16425.
2015-03-15 10:57:04 +00:00
866e00d154
Petra AI now warns its allies when in need of a tribute
...
This was SVN commit r16424.
2015-03-15 10:28:48 +00:00
cb2da36527
few tunings for Petra
...
This was SVN commit r16423.
2015-03-15 10:20:20 +00:00
86054bcf7e
reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now
...
This was SVN commit r16422.
2015-03-15 10:08:16 +00:00
a3335b39e5
fix AI init crash when more than 255 disconnected regions in some random maps
...
This was SVN commit r16421.
2015-03-15 10:00:16 +00:00
09dc9e6f1d
fix rounding problem in AI health, fixes #2446
...
This was SVN commit r16420.
2015-03-15 09:54:48 +00:00
47cb6c01db
fix #16416
...
This was SVN commit r16419.
2015-03-15 09:52:15 +00:00
af8a6f5e8c
Removes generic hele and celt civs. Based on patch by prodigalson and
...
comments by s0600204. Fixes #2619 .
Also removes the theb civ json file.
This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
82b08db6ec
Remove grouping from civ info screen. Only show playable civs. Refs #2619 .
...
Does not use loadCivData(true) as the civ info screen can also be opened
from the
gamesetup screen and both use g_CivData.
This was SVN commit r16415.
2015-03-15 04:15:59 +00:00
38a007f6fa
Properly escape a string.
...
This was SVN commit r16414.
2015-03-15 04:15:57 +00:00
6f3e682484
Extract strings from the structree. Fixes #3064 .
...
This was SVN commit r16413.
2015-03-15 04:15:53 +00:00
3c093ef741
Update lobby room.
...
This was SVN commit r16412.
2015-03-15 04:15:45 +00:00
1303b4d39b
Fix a couple oversights and address cavalry skirmishers.
...
This was SVN commit r16409.
2015-03-09 02:05:32 +00:00
eaa8f89ffc
Reverts action-heal cursor from 1d3adefacc
, it was modified to indexed color not currently supported by the engine, fixes #3082 , refs #1640 . Reapplies the transparent color removal, refs #2823 .
...
Deletes unused test-old cursor
This was SVN commit r16407.
2015-03-06 22:01:11 +00:00
206aeaf99f
Revert 37da37dbd5
. Refs #3072 .
...
This was SVN commit r16406.
2015-03-03 23:56:00 +00:00
c3f62542a4
Expands area for release name slightly, as it was cut off at 1024x768 resolution
...
This was SVN commit r16404.
2015-03-03 21:37:59 +00:00
54e806e3c6
Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
...
This was SVN commit r16402.
2015-03-03 04:12:30 +00:00
7901f4087d
Revert 1d3adefacc
on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed.
...
Refs #2823 .
This was SVN commit r16400.
2015-03-02 10:26:12 +00:00
e4bf24dc9a
Adjusts female citizen attack.
...
This was SVN commit r16395.
2015-03-01 19:58:06 +00:00
839264b279
Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046
...
This was SVN commit r16394.
2015-03-01 19:33:04 +00:00
8a2638a8f5
Nerfs bolt shooters, especially against buildings.
...
This was SVN commit r16392.
2015-02-28 20:56:19 +00:00
37da37dbd5
Cleanup post-game summary page again. Fixes #3072
...
This was SVN commit r16391.
2015-02-28 18:32:50 +00:00
ea2eb2bd57
Removes some outdated techs due to string freeze.
...
This was SVN commit r16390.
2015-02-28 16:55:28 +00:00
2d7d5b446d
Fix Atlas so that changing water type will actually change water type.
...
Fix the water shader so that object reflections are more visible. Looks
better.
This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
b04761f1b8
binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc
they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical.
...
Refs: #2823 .
This was SVN commit r16387.
2015-02-28 08:09:30 +00:00
1d3adefacc
Fixes cursor with dirty transparency.
...
I used elexis script and also optimized pngs with optipng -o 5 and
advdef -z -4
Thanks elexis for the imagemagick script!
Fixes #2823 .
This was SVN commit r16386.
2015-02-27 10:13:24 +00:00
3a25256960
Revert d69ecad481
. Refs #3072 .
...
This was SVN commit r16385.
2015-02-25 19:10:10 +00:00
d69ecad481
Cleanup post-game summary page. Fixes #3072
...
This was SVN commit r16384.
2015-02-25 14:51:52 +00:00
72b0f5aaed
Increases swordsmen damage slightly to match spear.
...
This was SVN commit r16383.
2015-02-25 07:33:51 +00:00
7ce48dda69
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
...
This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
fc58b52396
Building defense adjustments for health/armor values for organic units.
...
This was SVN commit r16377.
2015-02-22 18:55:22 +00:00
4860957fa6
Adjusts skirmisher cavalry closer to that of their infantry counterpart.
...
This was SVN commit r16371.
2015-02-21 19:37:06 +00:00
b9cf610562
Makes palisade fort cheaper than defense tower.
...
This was SVN commit r16370.
2015-02-21 19:08:26 +00:00
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
...
This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
e67379a25f
Buffs rams for better durability.
...
This was SVN commit r16368.
2015-02-21 15:14:04 +00:00
0817808e9b
Check visibility of units before moving the camera to their position, when using selection groups.
...
Fixes #3065 .
This was SVN commit r16367.
2015-02-21 10:53:56 +00:00
f8ff206169
Recreate some tech modified values upon deserialization. Fixes #3055 .
...
Also check for some possible null pointers.
This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
0da0b062e1
Return the correct projectile id to fix serialization test failure.
...
This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
8ecfa6cf7c
Nerfs skirmishers slightly.
...
This was SVN commit r16361.
2015-02-20 15:17:29 +00:00
6b364ad240
Reverts half of 6317e320f2
due to string freeze.
...
This was SVN commit r16355.
2015-02-18 19:32:08 +00:00
6317e320f2
Nerfs hero aura and deletes hardcoded health.
...
This was SVN commit r16354.
2015-02-18 19:30:22 +00:00
27e4122d44
fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged
...
This was SVN commit r16353.
2015-02-18 19:20:14 +00:00
3dbe3a364f
Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881
...
This was SVN commit r16352.
2015-02-17 21:26:24 +00:00
4b921d89da
prevent JS warning
...
This was SVN commit r16348.
2015-02-16 19:40:27 +00:00
5871c2c16d
fix #3058 , patch from Stan
...
This was SVN commit r16347.
2015-02-16 19:02:40 +00:00
6a12dab20f
Some hacks to fix game setup persisting problems, patch by @aBothe.
...
Fixes #3033 , #3034 .
The whole gamesetup.js system should be eventually re-factored to remove
those hacks and to improve the robustness of the code: see #3049 .
This was SVN commit r16346.
2015-02-16 17:48:27 +00:00
6f9c5efd76
Nerfs the robustness of ranged siege against melee units.
...
This was SVN commit r16344.
2015-02-16 15:19:41 +00:00
ba210c4d59
Fix c229b46ac2
.
...
This was SVN commit r16343.
2015-02-16 14:38:13 +00:00
72ff88880c
Buffs walkspeed of pikemen slightly.
...
This was SVN commit r16341.
2015-02-16 00:26:43 +00:00
f8bd862512
Updated a few structure icons. Some new tech icons.
...
This was SVN commit r16340.
2015-02-15 12:32:55 +00:00
a3374d3164
Icons for palisade wall and palisade fort
...
This was SVN commit r16339.
2015-02-15 11:17:18 +00:00
c229b46ac2
Move visibility component activation check to C++. Patch by Itms.
...
This improves performance quite a lot because it avoids a huge number of
calls from C++ to JS. Check the ticket for performance measurements.
Refs #2913
This was SVN commit r16337.
2015-02-14 17:13:50 +00:00
f18a6981bb
Fixes extraneous attack. Reported by zzippy.
...
This was SVN commit r16336.
2015-02-14 14:55:32 +00:00
bf4b8bfe9c
Siege balancing.
...
This was SVN commit r16331.
2015-02-13 07:05:54 +00:00
5725ceda9d
Petra: really fix the bug supposed to be fixed in 04fa2dd4ec
...
This was SVN commit r16327.
2015-02-12 21:04:29 +00:00
5775485421
Fix a bug that triggered errors when loading Roman champion cavalry.
...
This was SVN commit r16322.
2015-02-11 22:21:11 +00:00
e407b97d0e
Updates pikemen counter bonus to match that of spearmen.
...
This was SVN commit r16321.
2015-02-11 22:20:29 +00:00
42d96cfde7
...
...
This was SVN commit r16320.
2015-02-11 22:06:41 +00:00
b239bcd8b9
protection against JS warning
...
This was SVN commit r16319.
2015-02-11 20:27:04 +00:00
cd9eeef1b7
force garrisoned units as turrets to have stance standground, fixes #2905
...
This was SVN commit r16318.
2015-02-11 18:34:06 +00:00
04fa2dd4ec
Petra: more tunings for new ranges and fix a bug in attack preparation
...
This was SVN commit r16317.
2015-02-11 18:20:30 +00:00
51a37e6d0f
String changes, based on input from Transifex users:
...
- Fix a typo in the options screen
- Add an indication to Persian heroes dates, that are actually dates of
reign.
This was SVN commit r16316.
2015-02-11 15:08:09 +00:00
cf30c90732
Nerfs melee cavalry slightly and increases spearman bonus.
...
This was SVN commit r16313.
2015-02-10 00:37:21 +00:00
a8f726df55
fix #3043 by increasing the minimum distance between civs
...
This was SVN commit r16312.
2015-02-09 19:21:56 +00:00
cc0c21d46b
Update the Survival of the Fittest map description for more clarity. Refs #2817
...
This was SVN commit r16310.
2015-02-09 18:06:46 +00:00
26d303d854
Improve mod support of the structree. Patch by s0600204.
...
Adapt structree for changes from the balancing branch.
This was SVN commit r16308.
2015-02-08 23:07:18 +00:00
5d447432ec
fix previous fix
...
This was SVN commit r16307.
2015-02-08 23:03:47 +00:00
1f52d98856
fix game description of unknown_nomad
...
This was SVN commit r16306.
2015-02-08 22:58:19 +00:00
1af4a60b7c
Petra: some tweaks for new ranges from balance brabnch
...
This was SVN commit r16305.
2015-02-08 21:32:55 +00:00
c58a2a3c79
Hero balancing.
...
This was SVN commit r16302.
2015-02-08 20:54:34 +00:00
d09beef3de
Allow cavalry spearmen to do a little more hack to better counter siege.
...
This was SVN commit r16301.
2015-02-08 20:49:24 +00:00
001179da6e
Lessens the range difference between units and adjusts vision accordingly.
...
This was SVN commit r16300.
2015-02-08 20:12:07 +00:00
e1f61ea8f8
Fix tab/space issues with 6e37d6698b
.
...
This was SVN commit r16299.
2015-02-08 18:17:56 +00:00
6bdd912146
Fix double-escape in the lobby chat.
...
This was SVN commit r16298.
2015-02-08 17:37:33 +00:00
75d295b25e
Add /allies to chat with mutual allies. Patch by trompetin17. Refs #1767 .
...
This was SVN commit r16297.
2015-02-08 17:37:24 +00:00
92701639f6
Update g_Players on diplomacy changes so the GUI actually knows about them.
...
This was SVN commit r16296.
2015-02-08 17:37:15 +00:00
a11bf075b1
Some text fixes reported by translators.
...
This was SVN commit r16295.
2015-02-08 15:46:26 +00:00
1b82389cf8
Reduces cavalry vision and makes palisade fort count as a village structure instead of town.
...
This was SVN commit r16294.
2015-02-08 15:07:35 +00:00
6e37d6698b
MessageBox cleanup.
...
This was SVN commit r16293.
2015-02-08 05:48:33 +00:00
f9c95b6953
Do not send gaia stats for rated games.
...
This was SVN commit r16292.
2015-02-08 01:59:02 +00:00
486094298e
Properly escape user chat.
...
This was SVN commit r16291.
2015-02-08 01:24:23 +00:00
37912c05ca
Increases tower range and nerfs archer accuracy.
...
This was SVN commit r16290.
2015-02-07 22:53:36 +00:00
f28c3b2392
fix the fix of 9ccd986bde
...
This was SVN commit r16289.
2015-02-07 22:47:09 +00:00
e882479e1a
Add tab-completition to game setup screen. Patch by trompetin17.
...
This was SVN commit r16288.
2015-02-07 21:57:57 +00:00
19ec4ced91
Clean up the splashscreen. More concise wording, only modern styling, alignment fixes, larger click/touch targets, and code cleanup.
...
This was SVN commit r16287.
2015-02-07 19:18:06 +00:00
f56102967f
Balance branch merge.
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This was SVN commit r16285.
2015-02-07 18:50:36 +00:00
3c2a450679
Updates splashscreen. Fixes #3025 .
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This was SVN commit r16284.
2015-02-07 18:30:16 +00:00
0f98bdb7ee
Fix a typo.
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This was SVN commit r16282.
2015-02-07 15:51:45 +00:00
da0f33f137
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.
Also small cleanup of the code.
Refs #2913
This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
dab6836378
modified version of the skirmish/Sicilia map, to feature news in A18: starting without cc and with units garrisoned
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This was SVN commit r16279.
2015-02-07 13:15:14 +00:00
9ccd986bde
fix initialization when changing maps, refs #2803
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This was SVN commit r16278.
2015-02-07 12:49:00 +00:00
08827a9d64
fix a typo
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This was SVN commit r16277.
2015-02-07 12:44:51 +00:00
932dbc7221
Import s0600204's structree.
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Taken from https://github.com/s0600204/0ad-structree-mod with some
improvements from my fork.
On small resolutions some buildings might not be fully visible (see
#3038 ).
This was SVN commit r16276.
2015-02-07 01:37:05 +00:00
18a1820d9c
Remove stray character.
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This was SVN commit r16273.
2015-02-06 16:50:22 +00:00
766d2f833f
Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037 .
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Also clean up some whitespace.
This was SVN commit r16272.
2015-02-06 02:11:39 +00:00
f0ae351158
read starting tech, disabled tech, ... from map JSON file, refs #1404
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This was SVN commit r16270.
2015-02-05 22:29:36 +00:00
e12f53c48d
Some more gui cleanup.
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This was SVN commit r16269.
2015-02-05 17:42:16 +00:00
94507bf7ee
Remove entirely the unit in the Celt outpost. Also clean out the dae model to remove the associated prop point.
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Fix by stanislas69, fixes #2876 .
This was SVN commit r16268.
2015-02-04 17:39:24 +00:00
d5aab3f056
hotkey button should have no effect when button is disabled, fix #3031
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This was SVN commit r16266.
2015-02-03 18:22:41 +00:00
2eff0348c5
remove unused argument
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This was SVN commit r16265.
2015-02-03 18:19:14 +00:00
b08941ba8d
Add back some data to the basic simulation state, works around 2ef3c0c42e
.
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Fixes #3016 .
This was SVN commit r16264.
2015-02-03 17:35:34 +00:00
0aa7e882b7
More gui cleanup.
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This was SVN commit r16263.
2015-02-03 02:37:42 +00:00
e1b13dead9
Clean up tooltip code a bit more.
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Remove useless tooltip from spart citizen, as the classes should be done
using visible classes.
This was SVN commit r16262.
2015-02-03 02:02:51 +00:00
53b335f5ae
Improve auto-completition of nick names and add it to the in-game chat. Patch by trompetin17. Refs #1767 .
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This was SVN commit r16261.
2015-02-02 23:44:06 +00:00
3ee30f125c
update online manual
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This was SVN commit r16260.
2015-02-02 21:18:39 +00:00
0038fb2e1e
Petra: small tweaks in defense
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This was SVN commit r16259.
2015-02-02 20:52:45 +00:00
e1e5979d73
Petra: garrison siege units when useful
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This was SVN commit r16252.
2015-01-30 18:41:33 +00:00
ad4e995bd4
clean 499d41ad80
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This was SVN commit r16251.
2015-01-30 18:15:03 +00:00
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
7d282f6bb1
Petra: improve late game when resources rely mainly on trade
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This was SVN commit r16246.
2015-01-29 21:49:38 +00:00
499d41ad80
Shift key when deleting a saved game do not need confirmation, addresses #3018
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This was SVN commit r16245.
2015-01-29 21:18:48 +00:00
c599f92875
Big cleanup of the summary page internals, making use of nested tags in the xml and organizing the logic in a more flexible way.
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Patch by trompetin17, fixes #2952 .
This was SVN commit r16240.
2015-01-27 21:38:05 +00:00
965a6f3838
update online manual, refs #3018
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This was SVN commit r16239.
2015-01-27 18:24:33 +00:00
8af1c907fa
Reset victory conditions on map change. Refs #3001 .
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This was SVN commit r16238.
2015-01-27 17:46:57 +00:00
b38a6e9383
add hotkey for deleting saved games, addresses #3018
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This was SVN commit r16236.
2015-01-26 21:05:31 +00:00
2eabb799b9
Clear the victory conditions properly. Refs #3001 .
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This was SVN commit r16232.
2015-01-25 20:52:10 +00:00
0423f6cc29
Petra: tweaks the starting strategy for scenarios with lot of units
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This was SVN commit r16229.
2015-01-25 11:23:06 +00:00
59503b9ae9
Add basic support for GUI scaling factor, to help with high-res displays (e.g. 4K monitors and 1080p tablets).
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Use the config setting "gui.scale = 0.5" to make the GUI bigger.
This was SVN commit r16223.
2015-01-24 20:06:37 +00:00
c02a7e1a7b
SpiderMonkey 31 upgrade
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This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.
Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!
Fixes #2462 , #2415 , #2428 , #2684 , #1374
Refs #2973 , #2669
This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
b9e46f386b
Disable online reporting of profiler data.
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Nobody ever looks at the data, and it takes up a lot of server disk
space. The feature should probably be restored in the future once we've
fixed all the obvious performance problems, since a wider range of data
lets us search for system-dependent issues (e.g. some GL drivers are
particularly slow with particular features), but it's not worthwhile
now.
This was SVN commit r16213.
2015-01-24 14:29:05 +00:00
236f67d45f
Petra: fix defensive garrison by using GarrisonArrowClasses + several small fixes
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This was SVN commit r16212.
2015-01-24 13:28:17 +00:00
f1f36232d8
fix limit changer when stating limit = 0
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This was SVN commit r16211.
2015-01-24 12:03:31 +00:00
a2efd97476
fix js error
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This was SVN commit r16201.
2015-01-23 17:34:46 +00:00
f8bfe3eafb
Clean up redundancies in templates for the Visibility component, refs #2913
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This was SVN commit r16175.
2015-01-22 17:23:25 +00:00
ad1adbe027
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
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Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619 .
This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
b5b9c0f2ae
Improve template code style for the Decay component.
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This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
b65dcaba48
Prevent observers from using the team chat. Patch by trompetin17, fixes #2879 .
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This was SVN commit r16170.
2015-01-21 21:18:55 +00:00
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
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This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
7a48606471
GLES compatibility for particle shader
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This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.
This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
4554ed676e
continue to display research overlay after victory, fixes #2983
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This was SVN commit r16161.
2015-01-18 16:55:52 +00:00
10f90fd8cf
Petra: fix missing line in 0a5089c841
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This was SVN commit r16159.
2015-01-18 10:28:30 +00:00
0a5089c841
Petra: prevent melee units to try to attack ships + tweaks on buildings
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This was SVN commit r16154.
2015-01-17 17:50:27 +00:00
993d9c72d3
Petra: various small tweaks
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This was SVN commit r16152.
2015-01-17 12:53:33 +00:00
702fb7344e
allow maps to handle garrisoned units, fixes #2984
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This was SVN commit r16147.
2015-01-13 17:59:55 +00:00
f2d71164e6
Fixes game mode defaulting to Conquest when Endless mode is selected.
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Patch by niektb, thanks!
Fixes #3001 .
This was SVN commit r16146.
2015-01-13 12:08:54 +00:00
528ed2d15e
prevent error when switching perspective to gaia
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This was SVN commit r16145.
2015-01-12 22:03:03 +00:00
e916c7e91f
add display of trading goods when multiple selection
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This was SVN commit r16144.
2015-01-12 21:39:31 +00:00
9855717840
Petra fix js warning when building cart super_dock, addresses #2998
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This was SVN commit r16143.
2015-01-12 20:47:14 +00:00
320cfa0bfc
Petra: complete the rework of starting game to allow more flexibility (i.e. support of nomad maps)
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This was SVN commit r16142.
2015-01-11 22:47:24 +00:00
873399b294
fix a typo, addresses #2998
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This was SVN commit r16136.
2015-01-10 19:41:02 +00:00
731e3dd13c
Petra: continue rework of starting game to allow more game type
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This was SVN commit r16135.
2015-01-10 14:34:26 +00:00
77dba7a8bb
Remove some duplication in the gui tooltip code.
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This was SVN commit r16134.
2015-01-09 17:08:12 +00:00
539b4d8372
Remove an old, useless and possibly broken call.
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This was SVN commit r16133.
2015-01-09 16:59:01 +00:00
5cf2086a33
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
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Also clean up the code a bit.
Fixes #2969
This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
006faaeaeb
Petra: tunings for 9b79b5b844
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This was SVN commit r16128.
2015-01-08 22:01:38 +00:00
0f21151c4b
Some gui code cleanup/restructuring.
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Moving some tooltip code that only needs templates to common/ to
allow to use that for the structree mod.
This was SVN commit r16127.
2015-01-08 21:37:59 +00:00
57ecf88ac2
Move some technology template and template information retrieval code
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to globalscripts, so that the gui is able to use it without needing the
simulation.
This helps remove code duplication in the structree mod.
This was SVN commit r16125.
2015-01-08 19:55:10 +00:00