Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
- Implement tech mods for UnitMotion speeds, Fixes#1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.