9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb
cleaning
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This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
...
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5
Fixed some template stuff.
...
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
741477926c
Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
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This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
e7b5f9eeb9
Allow up to 24 construction or training buttons
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Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again
This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
4f4c19be85
new portraits
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This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb
A bunch of stuff.
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This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
dbcd004844
Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
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This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
4a9ae1de17
Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
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This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
...
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
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This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484
Added costs to these buildings.
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This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
818ea52c3b
Delete obsolete non-working i18n code
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This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
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Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
786279fb95
New minimap circle.
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This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
947ce01f68
Got rid of the whale entities giving an error.
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This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
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This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
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This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
5d764f1435
Run network server in a separate thread, to minimise latency.
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Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
5b1f0b2b19
Tweaked the map description.
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This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
909d9d84cb
Work in progress--Acropolis 256 Radius map.
...
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
94a57d141a
This was SVN commit r8507.
2010-10-31 15:17:27 +00:00
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
62c90b5dc4
Fix tests
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This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
a952767f48
Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
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This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
1840bb3507
Stop units walking outside the edges of circular maps.
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Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
21b0504ca5
Adding the missing player_defaults.json for #590
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This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
10c5dbcba4
Fix Atlas and autostart.
...
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
d6bf303740
Clean up line endings
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This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
5567727bd1
New maps get player data per #590 , and some minor bugfixes
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This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
22672e69d9
Info icons for #590
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This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
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This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
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This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4f452eccde
This was SVN commit r8490.
2010-10-29 20:14:37 +00:00
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
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This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
12bea99ea1
Fixed some purple blobs.
...
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
c5b5fa8e6f
Fixed the purple blobs.
...
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
6576b64ce0
Cleaning up the field entities.
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This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
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This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
...
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
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This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
b053bc846b
Fixed a stat error.
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This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
6a024a86b9
Rudimentary ship stats.
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This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
ecf1e0556e
This was SVN commit r8465.
2010-10-25 10:26:58 +00:00
4deaa14456
added descriptions to maps.
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This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
7492f458e0
Allow garrisoning of siege weapons in the Fortress
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Civil Center can now hold 20 units
Temple can now garrison units (15)
This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
6373c2cfcb
Made GUI always visible
...
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers
This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
b100ba5a08
Show a 1 when only a single unit remains garrisoned (re-fixes #610 )
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This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
2b2cac2a8d
Fix tests
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This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
ec27e78e60
Clear out the displayed garrison quantity number if no units are garrisoned
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This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
3521c8f51e
Made garrisoning based on the quantity of units, not the population cost of those units.
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This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
7f52ca875b
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
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This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
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This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
6d0e59c0a3
Fixed ownership of some trees.
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This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
a6925ded91
Moar animal portraits. Stock or CC where possible.
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This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244
Some updated portraits.
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This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89
Temp portraits for public Roman units.
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This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
9227eeb5ec
Block wall texture for giant Greek temple.
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This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6
Updating Super Infantry templates.
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This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
48121bcef6
Icon portraits at 128x128 please.
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This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
c78c16d607
two new portrait icons
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This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
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This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd
Wood texture looks less like chocolate cake.
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This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
c5045ecfa7
This was SVN commit r8413.
2010-10-17 21:27:24 +00:00
38e2ebfee7
Give female citizens enough attack to get a chicken in one hit
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This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0
chickens are now skittish. ;)
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This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1
chicken health reduced.
...
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
add040f7e1
Hide city phase indicator
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This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
43f2be44ba
label
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This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
eca237647e
Play victory/defeat music at appropriate times.
...
Stop ambient sounds when returning to main menu.
This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
7b7e98ea7b
Delete obsolete version of GUI files
...
This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
c486e5cde0
Add victory/defeat music files
...
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
fffece9128
map tweaks.
...
This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
0a756380bf
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
c2918cdf32
Fixes health bar not showing when multiple units that have health are selected
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This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
b5313de1c7
Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
...
This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
ecdb5740fe
Temporarily using the old Celt Market actor until a new market is made.
...
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
b22e72d1d8
This was SVN commit r8392.
2010-10-17 01:50:05 +00:00
5617480db2
Renamed some objects.
...
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
...
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
...
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
...
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
46efdbbb45
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
...
This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
...
This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
556a40ff08
Fix JSON parse error in maps
...
This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
1e53fa2e27
deleted the Mountain pass map.
...
This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
5ca46883e6
Limit training queue size
...
(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
1f4eb955ee
Make fields and fences brown on the minimap
...
This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
2188fd6507
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
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This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
f3afa9c005
Improve obstruction shapes of some wall-related objects
...
This was SVN commit r8379.
2010-10-16 20:50:51 +00:00
f4df65d7f1
Change default maps to newer ones
...
This was SVN commit r8378.
2010-10-16 20:49:29 +00:00
468816aaea
Show chat message when the developer console is opened or closed. (For SHIFT-D hotkey)
...
This was SVN commit r8377.
2010-10-16 19:57:26 +00:00
86cb0db407
Fix chat input not getting cleared when ESC is pressed
...
Allow chat messages to be sent internally (bypass chat input box)
Show chat message when the developer console is opened or closed.
(moved dev console back to the right side)
This was SVN commit r8376.
2010-10-16 19:49:48 +00:00
db2b7ed62b
This was SVN commit r8374.
2010-10-16 03:08:27 +00:00
6ebd688589
Added descriptions to some maps.
...
This was SVN commit r8373.
2010-10-16 02:28:44 +00:00
ee8d49200a
Fix formation movement loop when switching from column
...
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
eec07b3f85
Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
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This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
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This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
fbe809287c
This was SVN commit r8366.
2010-10-15 08:53:00 +00:00
86f0e0ba32
Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
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This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
5efa4ac15a
This was SVN commit r8364.
2010-10-15 06:20:26 +00:00
71108ff458
#New Camel fauna.
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This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
c6f50be71b
This was SVN commit r8361.
2010-10-15 04:37:42 +00:00
7bbc19c791
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
87782e3242
This was SVN commit r8359.
2010-10-15 03:42:13 +00:00
659515f89d
Cleaning
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This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
5040068948
This was SVN commit r8357.
2010-10-15 01:35:30 +00:00
8edd28c43c
Decal for Celt CC. New Celt Temple.
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This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
3cedddf60d
Disable rank icons
...
This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
3fce7d86f3
Temporarily re-enable fake formations in GUI
...
This was SVN commit r8350.
2010-10-13 21:40:56 +00:00
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
0c61f34db1
Reference group count by name instead of templateName
...
This was SVN commit r8347.
2010-10-13 20:16:03 +00:00
bd3ffd2c6a
Reworked EntityGroups
...
Moved selection size check into selection.js
This was SVN commit r8346.
2010-10-13 19:48:13 +00:00
888afbccb5
Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
...
This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
c1967848d2
# Fix units killing their own farms
...
This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
8abfa5ec89
slight color tweak
...
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
2559496fdf
A new stoa for the Greeks.
...
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
f41434e3f6
This was SVN commit r8340.
2010-10-13 00:39:04 +00:00
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
be6aab1f93
Added description to Macedonia map. Completely changed the Gold Rush map. It will be a lot cooler. Will complete it before the weekend.
...
This was SVN commit r8338.
2010-10-12 05:23:10 +00:00
78c0312542
edited some Health for animals. (Elephants needed Health boost)
...
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
1013082de6
Footprint and Status bar height tweaks.
...
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
c99357c880
Tweaked cavalry footprints/obstruction to be consistent.
...
This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
d08f6b7c46
This was SVN commit r8334.
2010-10-12 01:52:56 +00:00
e82ed0f7ae
Beginning to add new single icons to the game. :)
...
This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
9909675b68
Made EntityGroups more efficient
...
"Ability to add units to or remove from an already selected group of
units" based on patch by k776 (modified to avoid going over the max
selection size)
(Fixes #602 )
This was SVN commit r8332.
2010-10-11 17:24:06 +00:00
1cdc8d1726
Warn about some obsolete documentation
...
This was SVN commit r8331.
2010-10-11 17:03:58 +00:00
4af13e4ce1
This was SVN commit r8330.
2010-10-11 15:27:39 +00:00
a37399b33b
Fixed a few stats.
...
This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
0b51957faf
This was SVN commit r8327.
2010-10-10 21:27:43 +00:00
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
40eabf0441
This was SVN commit r8324.
2010-10-10 16:07:40 +00:00
96162bf2b4
This was SVN commit r8323.
2010-10-10 15:12:44 +00:00
3b38240d4f
Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
...
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
2399c283ce
Removed unnecessary health component from fish which made fishing impossible
...
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
184779e00e
# Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
...
Fixes #588 .
This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
db9a2eecee
Adjusted resource value of the Metal Mines.
...
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
b62b316c56
Delete obsolete scripts
...
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
43b110a43b
Final 3 waypoint flags.
...
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2
Hide the health bar when a unit containing resources is killed
...
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
5eedb07297
Fix selection of loading screen textures with pre-converted texture cache
...
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
7ebf258033
Fix tests
...
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
...
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0
Preparation for garrison code
...
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b
Changed background icon for total unit count
...
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549
This was SVN commit r8293.
2010-10-06 05:17:12 +00:00
ca223eeb5b
Made multiple unit selection health bar vertical again
...
Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339
Made unit selection icons the same size as the formation icons
...
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5
This was SVN commit r8290.
2010-10-05 17:44:51 +00:00
5e197be0b4
This was SVN commit r8287.
2010-10-05 10:09:16 +00:00
3092691690
This was SVN commit r8286.
2010-10-05 09:13:40 +00:00
0baa84f6ab
texture for Celt temple
...
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
...
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346
Some new wood textures.
...
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
a399c2af03
Round roof for a Celt building.
...
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
9872cb17b8
Deselect units that disappear into fog-of-war.
...
Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1
Tighten schema for ranks, to help detect errors
...
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1
Show rank icon on selected units
...
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f
This was SVN commit r8274.
2010-10-04 17:58:02 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
...
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
...
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e
This was SVN commit r8264.
2010-10-04 06:36:00 +00:00
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
...
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e
Footprints.
...
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
...
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
c146fe24ba
sunset sky
...
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b
Deleted the old 'temp' portrait sheets.
...
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21
Increase box/column formation switching distance
...
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9
Made ESC close out open dialogs rather than offer to close the game
...
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code
This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70
Fix OOS
...
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d
Use voices for infantry/cavalry units.
...
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784
Restore highlighting of units on hover.
...
Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa
#New Celt Market
...
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
...
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e
Add resource supply status bars.
...
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a
Tweaked the names of these units.
...
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
...
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
f9b5bd37ca
Removed button background from command icons
...
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
cd12571845
This was SVN commit r8245.
2010-10-02 22:32:39 +00:00
96f417ab3b
Control-group icons.
...
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7412e5563a
Switch to column formation when moving longer distances.
...
Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484
# Add on-screen health bars
...
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6
This was SVN commit r8240.
2010-10-02 04:01:25 +00:00
4afcd057f6
Made lower panel sprites same scale
...
Adjusted vertical spacing of player and unit names.
This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
3eb50d0763
command icons moved to a 32x32 cell grid. :)
...
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
d2f07800ed
Fixed bug where resource bar sometimes covered the health bar
...
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
8a01e11db7
Health bar shows average for multiple selections
...
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet
This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
...
Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
4b3e819b67
Celt scout tower variation.
...
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
...
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b
This was SVN commit r8231.
2010-10-01 07:21:15 +00:00
9d923233ac
This was SVN commit r8230.
2010-10-01 07:17:22 +00:00
138a937f6d
This was SVN commit r8229.
2010-10-01 04:43:35 +00:00
3631c12337
This was SVN commit r8228.
2010-10-01 04:37:16 +00:00
71b469c115
New Celtic Outpost.
...
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
91c5101e48
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
317abe51d4
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
...
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
009f0c035d
This was SVN commit r8224.
2010-10-01 01:56:28 +00:00
53abdf4717
Fixed the size of the menu and civ icon sprites
...
This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
f76d3da89a
Redone faction emblems for UI ribbon. 64x64 now.
...
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
c49489dda5
This was SVN commit r8221.
2010-10-01 00:17:31 +00:00
20a87d1477
Toned down the yellow color of the gold UI borders.
...
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
b9ec3cbce3
This was SVN commit r8219.
2010-09-30 23:41:03 +00:00
729cf72d2b
More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
...
Smaller panel image with less dark on the sides.
This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
61fa8d29f6
Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
...
This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
ae2e61f90c
This was SVN commit r8215.
2010-09-30 04:01:22 +00:00
81788eb55d
#New Celt Barracks.
...
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
54142e5ee8
Some more progress towards Michael's GUI design.
...
This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
0be4b5858f
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
fadc725c4e
Moar eye candy and an update the Arcadia II.
...
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
...
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
...
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
c9a2a97c25
Deleted cursor DDS files per Philip.
...
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
8035840fa8
hellenes portrait sheet in PNG
...
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
41819d3189
Moved notification area to rest on right side of lower panel.
...
(Hide right panel when not used)
This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
4e897394dc
Fixed some overlapping issues
...
Added menu hotkey
This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
b2278e56a6
Fixed menu graphics
...
Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28
Fixed chat dialog graphics
...
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8
Added civ icon
...
Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad
updated the lion mesh
...
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c
Michael's new GUI layout
...
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
abb0e3fcd2
Fixed icon.
...
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
...
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
...
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
...
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c
Tweaked foundation sizes.
...
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211
New Celt kennel and tavern.
...
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
...
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
...
Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
...
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
...
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
...
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536
This was SVN commit r8185.
2010-09-26 01:46:01 +00:00
be92780300
Gave Celtic house a smaller foundation.
...
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
...
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
7f3a628e0b
Some small aesthetic changes to selection details area
...
This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
fa1dc05de2
New GUI layout
...
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
...
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
...
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518
Texture for the Hellenes wall gate.
...
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb
This was SVN commit r8176.
2010-09-25 03:43:38 +00:00
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
...
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816
Amish's lioness added
...
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
7531cab8a6
Added lions to the map.
...
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
...
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244
#More eyecandy stuff.
...
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c
#New fauna lion
...
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6
Some new fallen columns eye candy.
...
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
...
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
...
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773
A water-worn terrain texture for savanna biome.
...
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
...
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c
A wing texture for Pegasus.
...
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9
#New giraffe fauna.
...
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
76c5874a8c
New Savanna "metal mine" slab entities and textures.
...
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
bc68a32076
Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
...
This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
643decf96f
Moved savanna terrains to Public Mod.
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This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
6465bd66ff
Fixed a couple of things.
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This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
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This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469
Convert broken unloadable .dds file to .png
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This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
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This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
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This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
15da9d9602
Arcadia I and II map tweaks.
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This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
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This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
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This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
c8eaee35cc
Add initial texture conversion settings.
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Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
933fb2dc9f
new Greek Wall
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This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207
Fix #566 (test failure)
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This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
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Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
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Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
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This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
086d522050
Made structures reference new buildings icon sheet
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This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
e88760f7c1
Made comment consistent with changes
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This was SVN commit r8064.
2010-09-03 20:18:54 +00:00