1b82389cf8
Reduces cavalry vision and makes palisade fort count as a village structure instead of town.
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This was SVN commit r16294.
2015-02-08 15:07:35 +00:00
6e37d6698b
MessageBox cleanup.
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This was SVN commit r16293.
2015-02-08 05:48:33 +00:00
f9c95b6953
Do not send gaia stats for rated games.
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This was SVN commit r16292.
2015-02-08 01:59:02 +00:00
486094298e
Properly escape user chat.
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This was SVN commit r16291.
2015-02-08 01:24:23 +00:00
37912c05ca
Increases tower range and nerfs archer accuracy.
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This was SVN commit r16290.
2015-02-07 22:53:36 +00:00
f28c3b2392
fix the fix of 9ccd986bde
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This was SVN commit r16289.
2015-02-07 22:47:09 +00:00
e882479e1a
Add tab-completition to game setup screen. Patch by trompetin17.
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This was SVN commit r16288.
2015-02-07 21:57:57 +00:00
19ec4ced91
Clean up the splashscreen. More concise wording, only modern styling, alignment fixes, larger click/touch targets, and code cleanup.
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This was SVN commit r16287.
2015-02-07 19:18:06 +00:00
f56102967f
Balance branch merge.
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This was SVN commit r16285.
2015-02-07 18:50:36 +00:00
3c2a450679
Updates splashscreen. Fixes #3025 .
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This was SVN commit r16284.
2015-02-07 18:30:16 +00:00
5e7b55996c
Fixes build with libmozjs-31-dev package from Ubuntu PPA. Fixes #3039 .
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This was SVN commit r16283.
2015-02-07 18:28:44 +00:00
0f98bdb7ee
Fix a typo.
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This was SVN commit r16282.
2015-02-07 15:51:45 +00:00
da0f33f137
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.
Also small cleanup of the code.
Refs #2913
This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
b66465de73
Improve code clarity after 0a53c5e06a
by removing a fall-through.
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Also fix the indentation to follow the coding conventions.
This was SVN commit r16280.
2015-02-07 15:38:22 +00:00
dab6836378
modified version of the skirmish/Sicilia map, to feature news in A18: starting without cc and with units garrisoned
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This was SVN commit r16279.
2015-02-07 13:15:14 +00:00
9ccd986bde
fix initialization when changing maps, refs #2803
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This was SVN commit r16278.
2015-02-07 12:49:00 +00:00
08827a9d64
fix a typo
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This was SVN commit r16277.
2015-02-07 12:44:51 +00:00
932dbc7221
Import s0600204's structree.
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Taken from https://github.com/s0600204/0ad-structree-mod with some
improvements from my fork.
On small resolutions some buildings might not be fully visible (see
#3038 ).
This was SVN commit r16276.
2015-02-07 01:37:05 +00:00
f6903393bd
Add various rotation modes for multiple object selections (individual rotation, global rotation with or without individual rotation).
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Patch by trompetin17, fixes #1213
This was SVN commit r16275.
2015-02-06 22:23:50 +00:00
0a53c5e06a
Fix hero selection ring not cleared when the unit goes out of the world (when garrisoning for instance).
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Patch by trompetin17, fixes #2627 .
This was SVN commit r16274.
2015-02-06 20:47:31 +00:00
18a1820d9c
Remove stray character.
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This was SVN commit r16273.
2015-02-06 16:50:22 +00:00
766d2f833f
Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037 .
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Also clean up some whitespace.
This was SVN commit r16272.
2015-02-06 02:11:39 +00:00
846fdc1ed8
Provide explicit spezializations of hash_value for CTexturePtr and CTextureProperties. Fixes #3036 .
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This was SVN commit r16271.
2015-02-06 02:03:20 +00:00
f0ae351158
read starting tech, disabled tech, ... from map JSON file, refs #1404
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This was SVN commit r16270.
2015-02-05 22:29:36 +00:00
e12f53c48d
Some more gui cleanup.
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This was SVN commit r16269.
2015-02-05 17:42:16 +00:00
94507bf7ee
Remove entirely the unit in the Celt outpost. Also clean out the dae model to remove the associated prop point.
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Fix by stanislas69, fixes #2876 .
This was SVN commit r16268.
2015-02-04 17:39:24 +00:00
bf6323a71f
Amend 7020d17886
and also fix observer mode. Fixes #3032 .
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This was SVN commit r16267.
2015-02-04 09:20:00 +00:00
d5aab3f056
hotkey button should have no effect when button is disabled, fix #3031
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This was SVN commit r16266.
2015-02-03 18:22:41 +00:00
2eff0348c5
remove unused argument
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This was SVN commit r16265.
2015-02-03 18:19:14 +00:00
b08941ba8d
Add back some data to the basic simulation state, works around 2ef3c0c42e
.
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Fixes #3016 .
This was SVN commit r16264.
2015-02-03 17:35:34 +00:00
0aa7e882b7
More gui cleanup.
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This was SVN commit r16263.
2015-02-03 02:37:42 +00:00
e1b13dead9
Clean up tooltip code a bit more.
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Remove useless tooltip from spart citizen, as the classes should be done
using visible classes.
This was SVN commit r16262.
2015-02-03 02:02:51 +00:00
53b335f5ae
Improve auto-completition of nick names and add it to the in-game chat. Patch by trompetin17. Refs #1767 .
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This was SVN commit r16261.
2015-02-02 23:44:06 +00:00
3ee30f125c
update online manual
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This was SVN commit r16260.
2015-02-02 21:18:39 +00:00
0038fb2e1e
Petra: small tweaks in defense
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This was SVN commit r16259.
2015-02-02 20:52:45 +00:00
e75498a655
Fix d71161fe4c
on WxWidgets 2.8
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This was SVN commit r16258.
2015-02-02 20:20:37 +00:00
ec7c8f2d65
Move gain config setting retrieval to the sound manager. Fixes #3030 .
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Also clean up the sound manager a bit.
This was SVN commit r16257.
2015-02-02 13:44:06 +00:00
d71161fe4c
Add a list of selected entities, grouped by template.
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Patch by trompetin17, fixes #1392
This was SVN commit r16255.
2015-02-01 21:23:06 +00:00
3225e564fe
Fix 1564a10120
, plus code cleanup
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This was SVN commit r16254.
2015-02-01 19:04:21 +00:00
e1e5979d73
Petra: garrison siege units when useful
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This was SVN commit r16252.
2015-01-30 18:41:33 +00:00
ad4e995bd4
clean 499d41ad80
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This was SVN commit r16251.
2015-01-30 18:15:03 +00:00
7020d17886
Fix Gaia perspective, in which one could only see entities with a dirty visibility cache.
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This was SVN commit r16250.
2015-01-30 18:08:16 +00:00
f52e3ea052
Fix uninitialized variable, fix by trompetin17, fixes #3027 .
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This was SVN commit r16249.
2015-01-30 17:37:40 +00:00
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
7d282f6bb1
Petra: improve late game when resources rely mainly on trade
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This was SVN commit r16246.
2015-01-29 21:49:38 +00:00
499d41ad80
Shift key when deleting a saved game do not need confirmation, addresses #3018
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This was SVN commit r16245.
2015-01-29 21:18:48 +00:00
df2e077870
Trailing spaces cleanup, based on patch by trompetin17, refs #1767 .
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This was SVN commit r16244.
2015-01-29 16:10:03 +00:00
c654be8796
Extend ac8124b332
and avoid /delayload warnings in Windows builds when building Atlas and Collada.
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This was SVN commit r16243.
2015-01-29 14:02:58 +00:00
6a70e3a62f
Updates checkrefs.pl to support mod mod and GUI XML change
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This was SVN commit r16242.
2015-01-28 03:26:39 +00:00
0ef6c7555e
Optimise VBO updates.
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Some drivers (at least the Intel drivers on Windows) are slow at
incrementally updating a VBO with hundreds of calls to glBufferSubData
every frame. Performance is significantly better if you use
glBufferData(NULL) to tell it to discard all the previous contents, and
then re-upload all the data at once.
Update CVertexBuffer so that GL_DYNAMIC_DRAW/GL_STREAM_DRAW buffers are
handled with the new mechanism. This requires the caller to hold onto
the backing store so it can be re-uploaded when necessary, and needs a
bit more signalling to indicate exactly what needs uploading.
I see an improvement from roughly 60 to 75 fps on Intel HD Graphics
3000, Windows, 1024x768, Siwa Oasis.
This was SVN commit r16241.
2015-01-28 00:48:00 +00:00