|
c8d509e574
|
Fixed some templates.
This was SVN commit r12517.
|
2012-08-23 17:38:19 +00:00 |
|
|
8facd45803
|
s/IRC/Chat/, clarified tooltip.
This was SVN commit r12516.
|
2012-08-23 06:59:16 +00:00 |
|
|
5b218ca4b0
|
An extra heightmap and demo map
This was SVN commit r12515.
|
2012-08-23 06:04:23 +00:00 |
|
|
e50bf9e539
|
Sky toggling through config and with Alt+Z
This was SVN commit r12513.
|
2012-08-22 07:32:26 +00:00 |
|
|
95585d1e15
|
Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
|
2012-08-22 06:53:22 +00:00 |
|
|
d73c589a04
|
Normal maps for decals.
This was SVN commit r12508.
|
2012-08-21 18:13:37 +00:00 |
|
|
7ba2b8947c
|
Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
|
2012-08-21 18:04:05 +00:00 |
|
|
6cf4efbd01
|
Handle exit and return hotkeys in message boxes. Fixes #1319.
This was SVN commit r12503.
|
2012-08-21 06:30:30 +00:00 |
|
danschub
|
19fd2f8b9f
|
Fixed streched UV on Badland's rock.
This was SVN commit r12502.
|
2012-08-21 01:03:41 +00:00 |
|
|
70c317b1b0
|
Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
|
2012-08-20 23:37:19 +00:00 |
|
|
4a2ff9521f
|
Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
|
2012-08-20 20:22:48 +00:00 |
|
|
89eef72f20
|
cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
|
2012-08-20 19:53:08 +00:00 |
|
|
e5df8d17e1
|
Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
|
2012-08-20 19:52:26 +00:00 |
|
|
af005b00b2
|
Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
|
2012-08-20 18:02:56 +00:00 |
|
|
ad63a1e60e
|
Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
|
2012-08-20 16:07:50 +00:00 |
|
|
3cf726ffa8
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
|
2012-08-20 08:48:03 +00:00 |
|
|
b624328a89
|
Reverted k776's not-suggestion from ca3886be20 , per k776's suggestion.
This was SVN commit r12492.
|
2012-08-20 08:23:21 +00:00 |
|
|
ca3886be20
|
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
|
2012-08-20 07:48:48 +00:00 |
|
|
4136512a90
|
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
|
2012-08-20 07:30:50 +00:00 |
|
|
a1d16c2fbd
|
Made ALL cliff terrains triplanar.
This was SVN commit r12489.
|
2012-08-20 03:32:11 +00:00 |
|
|
951e682f27
|
normal and spec mapping for Celtic "henge"
This was SVN commit r12488.
|
2012-08-20 02:39:03 +00:00 |
|
|
cebe8bed64
|
Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
|
2012-08-20 01:41:56 +00:00 |
|
|
66012e2e2c
|
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
|
2012-08-20 01:38:39 +00:00 |
|
|
034212a554
|
Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
|
2012-08-20 01:30:09 +00:00 |
|
|
36f2781a38
|
A better Spartan hoplites tip pic.
This was SVN commit r12484.
|
2012-08-20 00:51:54 +00:00 |
|
|
141dfabf5b
|
Removed stray cd from a template file.
This was SVN commit r12483.
|
2012-08-19 22:05:28 +00:00 |
|
|
edd882492b
|
Fixed syntax error in new technology.
This was SVN commit r12480.
|
2012-08-19 20:20:37 +00:00 |
|
|
1c1486d74a
|
Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
|
2012-08-19 20:16:18 +00:00 |
|
|
af59e1d9ca
|
Fixed rotation of hele tower models
This was SVN commit r12476.
|
2012-08-19 15:34:27 +00:00 |
|
|
ca0b3efc3d
|
Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
This was SVN commit r12475.
|
2012-08-19 12:08:27 +00:00 |
|
|
142d6619a8
|
Fixed farmstead AO map and added specularity to the roof tiles.
This was SVN commit r12474.
|
2012-08-19 09:49:10 +00:00 |
|
gregory
|
8300113a3a
|
Fixed some artifacts on the Broch wall.
This was SVN commit r12473.
|
2012-08-19 07:36:48 +00:00 |
|
gregory
|
1b9b7dc390
|
Added normal mapping to the Broch.
This was SVN commit r12471.
|
2012-08-19 04:13:43 +00:00 |
|
danschub
|
7a32e9d868
|
Small Badland rocks committed.
This was SVN commit r12470.
|
2012-08-19 02:12:46 +00:00 |
|
danschub
|
689a15d784
|
Committed Temperate_Small_stonemine.
This was SVN commit r12469.
|
2012-08-19 01:47:57 +00:00 |
|
|
9216dc3924
|
Have toggleChat (enter by default) send a chat message if the input isn't empty.
This was SVN commit r12468.
|
2012-08-19 00:28:46 +00:00 |
|
|
c32d3ece44
|
Remove focus when closing the chat window via the escape key.
This was SVN commit r12467.
|
2012-08-18 21:35:52 +00:00 |
|
|
0f94813aa9
|
Export stop.png in GIMP to fix strange crash
This was SVN commit r12466.
|
2012-08-18 21:07:21 +00:00 |
|
|
0dfdf868b2
|
Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
|
2012-08-18 20:33:44 +00:00 |
|
|
9519635869
|
0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
|
2012-08-18 18:44:20 +00:00 |
|
|
77f26c454a
|
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
|
2012-08-18 08:13:47 +00:00 |
|
|
a08d55e603
|
Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
This was SVN commit r12461.
|
2012-08-18 05:40:23 +00:00 |
|
|
bbed3ca69a
|
Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
This was SVN commit r12457.
|
2012-08-17 21:22:07 +00:00 |
|
|
37964d048e
|
Added camera movement speed modifier keys.
This was SVN commit r12455.
|
2012-08-17 18:33:41 +00:00 |
|
|
592478eb67
|
Another height map demo map and image.
This was SVN commit r12454.
|
2012-08-17 18:26:03 +00:00 |
|
|
a6230497ba
|
Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
|
2012-08-17 02:17:38 +00:00 |
|
danschub
|
55dc7cc553
|
This was SVN commit r12452.
|
2012-08-17 01:28:26 +00:00 |
|
danschub
|
a18dd1a36d
|
Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
|
2012-08-16 23:18:21 +00:00 |
|
gregory
|
791b6fa741
|
Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
|
2012-08-16 03:58:27 +00:00 |
|
|
065a3e093b
|
Fixes incorrect test for command debugging
This was SVN commit r12446.
|
2012-08-16 02:29:08 +00:00 |
|
|
de38f9ef9a
|
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
|
2012-08-16 02:08:56 +00:00 |
|
|
78e9fecf92
|
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
|
2012-08-16 01:15:04 +00:00 |
|
danschub
|
b03df364ea
|
Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
|
2012-08-16 00:46:43 +00:00 |
|
danschub
|
b54a7486da
|
Added Parallax VHQ for the new rocks
This was SVN commit r12441.
|
2012-08-16 00:31:42 +00:00 |
|
|
3653fe5d3a
|
Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
|
2012-08-15 22:25:25 +00:00 |
|
|
765d02716a
|
Updated Mauryan isw textures.
This was SVN commit r12439.
|
2012-08-15 18:22:28 +00:00 |
|
|
ee83c07184
|
This was SVN commit r12437.
|
2012-08-15 13:14:37 +00:00 |
|
|
8256f691f4
|
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
|
2012-08-15 09:06:45 +00:00 |
|
|
3e29520326
|
Mauryan Swordsman body textures
This was SVN commit r12435.
|
2012-08-15 06:44:58 +00:00 |
|
gregory
|
56c15ae427
|
Updated Roman normal maps.
This was SVN commit r12434.
|
2012-08-15 03:22:01 +00:00 |
|
|
851786b01a
|
Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
|
2012-08-15 02:51:48 +00:00 |
|
|
aa86664d8f
|
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
|
2012-08-15 01:31:53 +00:00 |
|
|
af62b5ad8a
|
Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
|
2012-08-15 01:04:54 +00:00 |
|
gregory
|
e3b8d9c38c
|
Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
|
2012-08-15 00:49:17 +00:00 |
|
|
011ba8255e
|
New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.
This was SVN commit r12428.
|
2012-08-15 00:10:44 +00:00 |
|
danschub
|
2c260660e6
|
Created AO folder for
This was SVN commit r12427.
|
2012-08-15 00:02:58 +00:00 |
|
gregory
|
a6945413c3
|
Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
|
2012-08-14 21:11:06 +00:00 |
|
|
ba253d34d4
|
Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
|
2012-08-14 18:01:40 +00:00 |
|
|
927592aca9
|
This was SVN commit r12424.
|
2012-08-14 17:47:13 +00:00 |
|
|
0c56dfe272
|
Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
|
2012-08-14 17:10:55 +00:00 |
|
|
e83bebe02e
|
Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
|
2012-08-14 14:02:52 +00:00 |
|
|
d90e53d0a5
|
Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
|
2012-08-14 07:51:50 +00:00 |
|
|
981db4c005
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
|
2012-08-14 07:46:47 +00:00 |
|
gregory
|
6031b0785f
|
Organized materials XML a bit.
This was SVN commit r12418.
|
2012-08-14 02:31:11 +00:00 |
|
danschub
|
2d505a5015
|
Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
|
2012-08-14 02:22:37 +00:00 |
|
gregory
|
5366dd8388
|
Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
|
2012-08-14 02:04:59 +00:00 |
|
|
4138a78c7f
|
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
|
2012-08-14 00:44:36 +00:00 |
|
gregory
|
a71d77b03e
|
Fixed material levels of quality more.
Added AO to dock prop.
This was SVN commit r12414.
|
2012-08-13 21:39:45 +00:00 |
|
|
7d86fc4c31
|
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
|
2012-08-13 21:37:40 +00:00 |
|
gregory
|
93a3f77aaa
|
Fixed basic_trans levels of quality.
This was SVN commit r12412.
|
2012-08-13 20:17:29 +00:00 |
|
|
9cb5d48ccf
|
Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
|
2012-08-13 19:09:11 +00:00 |
|
gregory
|
02f2c082cb
|
This was SVN commit r12409.
|
2012-08-13 18:00:15 +00:00 |
|
gregory
|
d6792c4e1b
|
This was SVN commit r12408.
|
2012-08-13 17:54:39 +00:00 |
|
gregory
|
f000fc6bbd
|
This was SVN commit r12407.
|
2012-08-13 17:50:54 +00:00 |
|
gregory
|
b42708a3f1
|
This was SVN commit r12406.
|
2012-08-13 17:45:48 +00:00 |
|
gregory
|
1129c2be0e
|
This was SVN commit r12405.
|
2012-08-13 17:41:48 +00:00 |
|
|
902fc4a541
|
Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
|
2012-08-13 16:47:10 +00:00 |
|
OmriLahav
|
9e35243976
|
This was SVN commit r12402.
|
2012-08-13 14:25:37 +00:00 |
|
|
9e9e1e3b78
|
Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
|
2012-08-13 08:06:20 +00:00 |
|
gregory
|
1f17407161
|
This was SVN commit r12400.
|
2012-08-13 05:11:12 +00:00 |
|
gregory
|
dac4ae2716
|
More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
|
2012-08-13 03:09:20 +00:00 |
|
|
8c97458de7
|
Prevent healers from healing themselves.
This was SVN commit r12398.
|
2012-08-13 02:56:51 +00:00 |
|
gregory
|
61cf6a6040
|
This was SVN commit r12397.
|
2012-08-13 00:03:18 +00:00 |
|
|
cbddd53e47
|
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
|
2012-08-12 23:40:04 +00:00 |
|
|
b1090d1a12
|
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
|
2012-08-12 14:50:56 +00:00 |
|
|
3b704b12a9
|
Summary screen: separate barter info for each resource
This was SVN commit r12393.
|
2012-08-12 09:12:06 +00:00 |
|
|
3acc855a2d
|
Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
|
2012-08-12 06:48:49 +00:00 |
|
gregory
|
6f9a44d220
|
Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
|
2012-08-12 05:36:59 +00:00 |
|
gregory
|
a6909b677a
|
Deleted unused material file.
This was SVN commit r12390.
|
2012-08-12 05:29:41 +00:00 |
|
gregory
|
2534b26b16
|
Added AO to Roman market.
This was SVN commit r12389.
|
2012-08-12 05:00:59 +00:00 |
|
gregory
|
40886d1b24
|
This was SVN commit r12388.
|
2012-08-12 04:51:50 +00:00 |
|
gregory
|
d9531b78f9
|
This was SVN commit r12387.
|
2012-08-12 04:49:00 +00:00 |
|
gregory
|
740322c88d
|
Renamed the Roman structure texture normal map.
This was SVN commit r12386.
|
2012-08-12 04:42:59 +00:00 |
|
gregory
|
a02d32a7d1
|
More AO.
This was SVN commit r12385.
|
2012-08-12 03:49:27 +00:00 |
|
danschub
|
913770347b
|
Resized decals for the new Stonemine
This was SVN commit r12384.
|
2012-08-12 03:04:46 +00:00 |
|
danschub
|
90521c49ff
|
Extended Rock_Scandiv.
This was SVN commit r12383.
|
2012-08-12 02:56:17 +00:00 |
|
|
6f80824c48
|
This was SVN commit r12382.
|
2012-08-12 02:55:50 +00:00 |
|
|
ab19bc233a
|
Height Map import demo.
This was SVN commit r12381.
|
2012-08-12 02:55:28 +00:00 |
|
danschub
|
b89d23d325
|
Added Smoothed stone mine :)
This was SVN commit r12380.
|
2012-08-12 02:33:40 +00:00 |
|
|
2a7f037e69
|
Reverting some mistaken changes.
This was SVN commit r12379.
|
2012-08-12 02:24:20 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
e4eb394ca8
|
Fixed GreekFortress.
This was SVN commit r12377.
|
2012-08-12 02:13:22 +00:00 |
|
danschub
|
c4c215d5e1
|
Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
|
2012-08-12 01:56:53 +00:00 |
|
|
49b734336a
|
Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
|
2012-08-12 01:54:23 +00:00 |
|
gregory
|
ed806b6a9a
|
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
|
2012-08-12 01:17:32 +00:00 |
|
|
e403c748f2
|
More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
|
2012-08-12 00:11:46 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
2eed26df09
|
Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
|
2012-08-11 23:59:28 +00:00 |
|
gregory
|
b1657b63b3
|
This was SVN commit r12370.
|
2012-08-11 21:10:36 +00:00 |
|
|
dedd0ca792
|
Some spec and normal tests for terrain.
This was SVN commit r12369.
|
2012-08-11 19:29:28 +00:00 |
|
|
dde8f5f57b
|
This was SVN commit r12368.
|
2012-08-11 17:10:27 +00:00 |
|
gregory
|
7adecfebb3
|
Updated AO again.
This was SVN commit r12367.
|
2012-08-11 17:08:00 +00:00 |
|
gregory
|
483707f3c8
|
Darkened AO on three Roman buildings.
This was SVN commit r12366.
|
2012-08-11 16:57:48 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
9bbfc3f808
|
Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
|
2012-08-11 16:35:46 +00:00 |
|
|
abca51c1ae
|
Fixed typo in config file
This was SVN commit r12363.
|
2012-08-11 16:20:32 +00:00 |
|
|
06d22af3dc
|
Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
|
2012-08-11 16:11:23 +00:00 |
|
|
9c56092999
|
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
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2012-08-11 15:25:00 +00:00 |
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4890789d58
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Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
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2012-08-11 15:12:48 +00:00 |
|
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96534fc5ed
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Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
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2012-08-11 12:41:29 +00:00 |
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226738d447
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Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
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2012-08-11 10:36:39 +00:00 |
|
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508994e4c8
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Fix a typo.
This was SVN commit r12357.
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2012-08-11 07:59:05 +00:00 |
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dc916e7295
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Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
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2012-08-11 07:41:23 +00:00 |
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gregory
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c5658edfca
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Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
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2012-08-11 07:20:36 +00:00 |
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gregory
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c573f4905c
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Fixed warning on farmstead model.
This was SVN commit r12354.
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2012-08-11 06:32:38 +00:00 |
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gregory
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9d54763401
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Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
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2012-08-11 06:10:29 +00:00 |
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danschub
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b926a5ee54
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Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
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2012-08-11 02:21:04 +00:00 |
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8cb340ade0
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Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
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2012-08-10 23:58:59 +00:00 |
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eee04db56b
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Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
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2012-08-10 21:40:50 +00:00 |
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d45379cc62
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
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2012-08-10 21:02:22 +00:00 |
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9dc838bed5
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Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
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2012-08-10 19:59:20 +00:00 |
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5d2c0b466f
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Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
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2012-08-10 19:56:58 +00:00 |
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0f4acf7167
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Bigger foundation for Brit fortress.
This was SVN commit r12346.
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2012-08-10 18:18:14 +00:00 |
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d7140c4edf
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Helmet specular stuff.
This was SVN commit r12345.
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2012-08-10 18:18:04 +00:00 |
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eb422bc4b3
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
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2012-08-10 18:14:42 +00:00 |
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07ea313ad6
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Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
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2012-08-10 16:33:58 +00:00 |
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2b503e68f7
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Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
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2012-08-10 03:35:20 +00:00 |
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OmriLahav
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8009c88a81
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This was SVN commit r12340.
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2012-08-09 21:42:32 +00:00 |
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8b365ca96d
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New Celtic Broch fortress
This was SVN commit r12339.
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2012-08-09 21:13:21 +00:00 |
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613f845095
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
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2012-08-09 19:06:01 +00:00 |
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a89d131f2d
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Added specular mapping for units
This was SVN commit r12336.
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2012-08-09 18:49:35 +00:00 |
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8d59192410
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A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
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2012-08-09 18:30:05 +00:00 |
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ef55e60d9b
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Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
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2012-08-09 15:24:11 +00:00 |
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3ef639c4bc
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Adds new texture names to actor editor choices
This was SVN commit r12332.
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2012-08-09 04:02:49 +00:00 |
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c5ce1b23ae
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Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
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2012-08-09 02:32:56 +00:00 |
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danschub
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388544abdb
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Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
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2012-08-09 00:55:40 +00:00 |
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gregory
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66d026a498
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This was SVN commit r12329.
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2012-08-09 00:14:58 +00:00 |
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87b2346154
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Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
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2012-08-08 23:29:30 +00:00 |
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14df6cf1a2
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Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
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2012-08-08 23:11:09 +00:00 |
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f210008b07
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Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
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2012-08-08 23:10:21 +00:00 |
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e046fc0a01
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Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
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2012-08-08 19:08:56 +00:00 |
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gregory
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6afe17dbf1
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This was SVN commit r12324.
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2012-08-08 18:50:20 +00:00 |
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dcbe7d2e96
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This was SVN commit r12323.
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2012-08-08 18:30:20 +00:00 |
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d5f93396b6
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Deccan Plateau map.
This was SVN commit r12322.
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2012-08-08 18:27:47 +00:00 |
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af9da8e01e
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Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
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2012-08-08 18:16:50 +00:00 |
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fb012f14b9
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Fixed some corral decals.
This was SVN commit r12320.
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2012-08-08 17:40:25 +00:00 |
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eadd24b64b
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Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
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2012-08-08 05:36:42 +00:00 |
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1120701351
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Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
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2012-08-08 05:32:53 +00:00 |
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84305155de
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Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
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2012-08-08 05:27:59 +00:00 |
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danschub
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28333ba92e
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Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
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2012-08-08 00:26:08 +00:00 |
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OmriLahav
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7666bfcbda
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This was SVN commit r12312.
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2012-08-07 21:32:45 +00:00 |
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OmriLahav
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18930375e6
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This was SVN commit r12310.
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2012-08-07 21:16:25 +00:00 |
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88ab3f0f5b
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
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2012-08-07 18:21:16 +00:00 |
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780970d16a
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Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
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2012-08-07 00:41:57 +00:00 |
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648e68e49c
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smooth LOS
This was SVN commit r12304.
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2012-08-06 22:38:42 +00:00 |
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danschub
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4b119b9bd1
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*Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)
This was SVN commit r12303.
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2012-08-06 22:34:37 +00:00 |
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77346e6914
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Adding some missing random map previews
This was SVN commit r12302.
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2012-08-06 22:08:07 +00:00 |
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da8c673a0a
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
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2012-08-06 19:10:47 +00:00 |
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8fc1fd2478
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Fixes default map names, closes #1578
This was SVN commit r12299.
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2012-08-06 18:09:22 +00:00 |
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danschub
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00aa354f8f
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Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
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2012-08-06 15:51:16 +00:00 |
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0f44c5b3fe
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
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2012-08-06 11:43:02 +00:00 |
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danschub
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bfdd23997d
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Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.
This was SVN commit r12295.
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2012-08-06 03:07:58 +00:00 |
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11eb862bdb
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Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.
This was SVN commit r12294.
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2012-08-05 19:07:41 +00:00 |
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78cc29b591
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Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
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2012-08-05 18:07:56 +00:00 |
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0037bb8230
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Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
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2012-08-05 18:05:25 +00:00 |
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0a2449bf5f
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Added small_scaffold actor
This was SVN commit r12291.
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2012-08-05 16:31:36 +00:00 |
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8291019fa1
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Added scaffold_small.dae prop
This was SVN commit r12290.
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2012-08-05 16:27:38 +00:00 |
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88aff0c501
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Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
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2012-08-05 16:00:25 +00:00 |
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959a897ec1
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This was SVN commit r12288.
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2012-08-05 15:24:26 +00:00 |
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8f635b7e01
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Fixing an issue.
This was SVN commit r12287.
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2012-08-05 15:04:35 +00:00 |
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6d633c9b18
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Fixing a bug
This was SVN commit r12286.
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2012-08-05 14:24:39 +00:00 |
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7d62da8d2c
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This was SVN commit r12285.
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2012-08-05 14:20:51 +00:00 |
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202a02568b
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Cheats ... fixes #1555.
This was SVN commit r12284.
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2012-08-05 14:01:05 +00:00 |
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36cc1766a4
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General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
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2012-08-05 11:19:31 +00:00 |
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4a1b085df0
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Send chat notifications upon player defeat.
This was SVN commit r12282.
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2012-08-05 05:41:19 +00:00 |
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b86d39681f
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Reveal the map for defeated players.
This was SVN commit r12281.
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2012-08-05 05:34:17 +00:00 |
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86db7b8a59
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Show multiplayer names in the summary screen, rather than the map's defaults.
This was SVN commit r12280.
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2012-08-05 02:18:44 +00:00 |
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d04eb12b83
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Made cart walls considerably longer to build time.
This was SVN commit r12279.
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2012-08-04 20:53:01 +00:00 |
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347c7d45cc
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Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
This was SVN commit r12278.
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2012-08-04 19:29:45 +00:00 |
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1b78b3cc20
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Projectile actors for Mauryan defence structures
This was SVN commit r12274.
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2012-08-04 08:41:02 +00:00 |
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