Commit Graph

6417 Commits

Author SHA1 Message Date
gregory
40886d1b24 This was SVN commit r12388. 2012-08-12 04:51:50 +00:00
gregory
d9531b78f9 This was SVN commit r12387. 2012-08-12 04:49:00 +00:00
gregory
740322c88d Renamed the Roman structure texture normal map.
This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory
a02d32a7d1 More AO.
This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
danschub
913770347b Resized decals for the new Stonemine
This was SVN commit r12384.
2012-08-12 03:04:46 +00:00
danschub
90521c49ff Extended Rock_Scandiv.
This was SVN commit r12383.
2012-08-12 02:56:17 +00:00
6f80824c48 This was SVN commit r12382. 2012-08-12 02:55:50 +00:00
ab19bc233a Height Map import demo.
This was SVN commit r12381.
2012-08-12 02:55:28 +00:00
danschub
b89d23d325 Added Smoothed stone mine :)
This was SVN commit r12380.
2012-08-12 02:33:40 +00:00
2a7f037e69 Reverting some mistaken changes.
This was SVN commit r12379.
2012-08-12 02:24:20 +00:00
e735df4a7f New geo entity.
This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub
e4eb394ca8 Fixed GreekFortress.
This was SVN commit r12377.
2012-08-12 02:13:22 +00:00
danschub
c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
49b734336a Some "tips" text fixes.
Spec maps for more helmets.

This was SVN commit r12375.
2012-08-12 01:54:23 +00:00
gregory
ed806b6a9a Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
2012-08-12 01:17:32 +00:00
e403c748f2 More cliff terrain spec and normal mapping.
More metal mine spec mapping.

This was SVN commit r12373.
2012-08-12 00:11:46 +00:00
danschub
277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
gregory
b1657b63b3 This was SVN commit r12370. 2012-08-11 21:10:36 +00:00
dedd0ca792 Some spec and normal tests for terrain.
This was SVN commit r12369.
2012-08-11 19:29:28 +00:00
dde8f5f57b This was SVN commit r12368. 2012-08-11 17:10:27 +00:00
gregory
7adecfebb3 Updated AO again.
This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory
483707f3c8 Darkened AO on three Roman buildings.
This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
7a7d7e5d0a Add trade/barter stats to the summary screen.
This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
9bbfc3f808 Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.

This was SVN commit r12364.
2012-08-11 16:35:46 +00:00
abca51c1ae Fixed typo in config file
This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
96534fc5ed Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
226738d447 Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
gregory
c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory
c573f4905c Fixed warning on farmstead model.
This was SVN commit r12354.
2012-08-11 06:32:38 +00:00
gregory
9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
8cb340ade0 Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
2012-08-10 23:58:59 +00:00
eee04db56b Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
2012-08-10 21:40:50 +00:00
d45379cc62 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
2012-08-10 21:02:22 +00:00
9dc838bed5 Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
2012-08-10 19:59:20 +00:00
5d2c0b466f Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
2012-08-10 19:56:58 +00:00
0f4acf7167 Bigger foundation for Brit fortress.
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
d7140c4edf Helmet specular stuff.
This was SVN commit r12345.
2012-08-10 18:18:04 +00:00
eb422bc4b3 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
2012-08-10 18:14:42 +00:00
07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
2b503e68f7 Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
2012-08-10 03:35:20 +00:00
OmriLahav
8009c88a81 This was SVN commit r12340. 2012-08-09 21:42:32 +00:00
8b365ca96d New Celtic Broch fortress
This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
a89d131f2d Added specular mapping for units
This was SVN commit r12336.
2012-08-09 18:49:35 +00:00
8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
ef55e60d9b Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
2012-08-09 15:24:11 +00:00
3ef639c4bc Adds new texture names to actor editor choices
This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
danschub
388544abdb Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
gregory
66d026a498 This was SVN commit r12329. 2012-08-09 00:14:58 +00:00
87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
14df6cf1a2 Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
2012-08-08 23:11:09 +00:00
f210008b07 Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
2012-08-08 23:10:21 +00:00
e046fc0a01 Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
gregory
6afe17dbf1 This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
dcbe7d2e96 This was SVN commit r12323. 2012-08-08 18:30:20 +00:00
d5f93396b6 Deccan Plateau map.
This was SVN commit r12322.
2012-08-08 18:27:47 +00:00
af9da8e01e Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
fb012f14b9 Fixed some corral decals.
This was SVN commit r12320.
2012-08-08 17:40:25 +00:00
eadd24b64b Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
84305155de Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
danschub
28333ba92e Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
2012-08-08 00:26:08 +00:00
OmriLahav
7666bfcbda This was SVN commit r12312. 2012-08-07 21:32:45 +00:00
OmriLahav
18930375e6 This was SVN commit r12310. 2012-08-07 21:16:25 +00:00
88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
780970d16a Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
2012-08-07 00:41:57 +00:00
648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
danschub
4b119b9bd1 *Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)

This was SVN commit r12303.
2012-08-06 22:34:37 +00:00
77346e6914 Adding some missing random map previews
This was SVN commit r12302.
2012-08-06 22:08:07 +00:00
da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
8fc1fd2478 Fixes default map names, closes #1578
This was SVN commit r12299.
2012-08-06 18:09:22 +00:00
danschub
00aa354f8f Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
2012-08-06 15:51:16 +00:00
0f44c5b3fe Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
danschub
bfdd23997d Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.

This was SVN commit r12295.
2012-08-06 03:07:58 +00:00
11eb862bdb Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.

This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
78cc29b591 Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
0037bb8230 Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
2012-08-05 18:05:25 +00:00
0a2449bf5f Added small_scaffold actor
This was SVN commit r12291.
2012-08-05 16:31:36 +00:00
8291019fa1 Added scaffold_small.dae prop
This was SVN commit r12290.
2012-08-05 16:27:38 +00:00
88aff0c501 Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"

This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
959a897ec1 This was SVN commit r12288. 2012-08-05 15:24:26 +00:00
8f635b7e01 Fixing an issue.
This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
6d633c9b18 Fixing a bug
This was SVN commit r12286.
2012-08-05 14:24:39 +00:00
7d62da8d2c This was SVN commit r12285. 2012-08-05 14:20:51 +00:00
202a02568b Cheats ... fixes #1555.
This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
36cc1766a4 General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
4a1b085df0 Send chat notifications upon player defeat.
This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
b86d39681f Reveal the map for defeated players.
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
86db7b8a59 Show multiplayer names in the summary screen, rather than the map's defaults.
This was SVN commit r12280.
2012-08-05 02:18:44 +00:00
d04eb12b83 Made cart walls considerably longer to build time.
This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
347c7d45cc Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
This was SVN commit r12278.
2012-08-04 19:29:45 +00:00
1b78b3cc20 Projectile actors for Mauryan defence structures
This was SVN commit r12274.
2012-08-04 08:41:02 +00:00
gregory
1e0ea4b963 This was SVN commit r12272. 2012-08-04 00:02:11 +00:00
c5a0dabe8d Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
2ee61750b4 Forgot to fix a few things before committing.
This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
45ee419171 Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
OmriLahav
0d5366fd7b This was SVN commit r12264. 2012-08-03 11:30:28 +00:00
OmriLahav
09d0def213 This was SVN commit r12263. 2012-08-03 10:55:45 +00:00
ddcdd5d2e8 Updates logs readme with link to Trac, to replace confusing outdated info
This was SVN commit r12261.
2012-08-02 19:41:50 +00:00
4bb0ad46a5 Re-saved all maps with walls, sanitizing their obstruction groups.
This was SVN commit r12260.
2012-08-01 21:39:54 +00:00
4c8907e30c Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
c22476eee2 Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
d1d17b7222 Acropolis map updates.
This was SVN commit r12256.
2012-08-01 18:14:14 +00:00
1e38b39021 Remove deleted props.
This was SVN commit r12255.
2012-08-01 17:09:52 +00:00
d9c36f1fcc Remove empty texture that was causing asserts.
This was SVN commit r12254.
2012-08-01 15:50:50 +00:00
aa00a845d1 Fixed helle_docks_pentekonter.dae normals problem. Added playercolor details on helle_docks_props.dae.
This was SVN commit r12253.
2012-08-01 13:33:41 +00:00
8c5558895e Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
0f7f73be2c Balanced some Dock costs.
This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
05d4b1eccf Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings.
This was SVN commit r12250.
2012-07-31 17:35:50 +00:00
a012a8c231 New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
a796800bb1 Add the
This was SVN commit r12248.
2012-07-31 15:59:36 +00:00
8074f18d6d Slight updates to the Corsica map. Also trying my hands at this whole "commit" stuff.
This was SVN commit r12247.
2012-07-31 14:41:09 +00:00
83ca7142b6 Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
be3ca61d43 Updated the production queue buttons, putting the progress sliders inside the button border.
This was SVN commit r12245.
2012-07-31 03:37:04 +00:00
c708de489e Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
08505d9353 Include a note about the UDP port in the 'host game' tooltip.
This was SVN commit r12242.
2012-07-30 21:08:29 +00:00
10e8847b6f Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
9e59f496f3 Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.

This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
f9a8280b81 More map renaming.
This was SVN commit r12237.
2012-07-30 04:22:11 +00:00
a82e6ecdd9 Renamed a bunch of numbered maps for better sorting. :)
This was SVN commit r12236.
2012-07-30 04:17:24 +00:00
bb8783d6eb New Acropolis 1 map.
Edited Acropolis 2's description.

This was SVN commit r12235.
2012-07-30 04:09:02 +00:00
gregory
008d361a5e This was SVN commit r12234. 2012-07-30 02:29:20 +00:00
39784d47b5 Some updated textures.
This was SVN commit r12233.
2012-07-30 02:15:56 +00:00
e17b9c84eb More map preview pics. All default maps complete.
This was SVN commit r12231.
2012-07-29 23:22:00 +00:00
48d871d870 Allow gate lock/unlock buttons and wall conversion icons to show simultaneously.
This was SVN commit r12230.
2012-07-29 23:08:15 +00:00
0f5756f5fb Renamed the sandbox maps for better drop menu sorting.
Added map previews for the Oasis maps.

This was SVN commit r12228.
2012-07-29 22:23:30 +00:00
b172a89965 Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
b1ccaa020f Preview image for fortress RMS
This was SVN commit r12226.
2012-07-29 18:22:27 +00:00
01e7895521 Adding Northern Lights random map...
This was SVN commit r12225.
2012-07-29 17:59:46 +00:00
8946e2782f This was SVN commit r12224. 2012-07-29 17:58:53 +00:00
815178fa3d This was SVN commit r12223. 2012-07-29 17:54:49 +00:00
06f0212597 This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
16ef74d9fe Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561.
This was SVN commit r12221.
2012-07-29 17:42:35 +00:00
467195e712 Making the lake map circular
This was SVN commit r12220.
2012-07-29 03:00:33 +00:00
7eb751fa83 Moar scenario map previews. Still a work in progress.
This was SVN commit r12218.
2012-07-28 22:32:09 +00:00
42b12f6567 Missing actors, textures, meshes fixes
This was SVN commit r12217.
2012-07-28 18:08:48 +00:00
5fef0394cc Fixed music. :)
This was SVN commit r12216.
2012-07-28 17:44:39 +00:00
d5936938d0 Celt slope wall prop actor references
This was SVN commit r12215.
2012-07-28 17:42:09 +00:00
2c56ad61bd Cleanup of audio xml files
This was SVN commit r12214.
2012-07-28 17:36:59 +00:00
5383d7e40b A few fixes to the Hele scout tower model
This was SVN commit r12213.
2012-07-28 15:17:51 +00:00
OmriLahav
f5d2924b66 This was SVN commit r12212. 2012-07-27 11:49:43 +00:00
OmriLahav
187d6fa12e This was SVN commit r12211. 2012-07-27 11:35:17 +00:00
OmriLahav
50711f7369 This was SVN commit r12210. 2012-07-27 11:32:51 +00:00
OmriLahav
5678c7f9cd This was SVN commit r12209. 2012-07-27 11:05:32 +00:00
OmriLahav
b564f57990 This was SVN commit r12208. 2012-07-27 10:17:12 +00:00
OmriLahav
abe1578d14 This was SVN commit r12207. 2012-07-27 07:15:51 +00:00
OmriLahav
afeda27de0 This was SVN commit r12206. 2012-07-27 07:11:55 +00:00
gregory
4a1483231f This was SVN commit r12204. 2012-07-27 05:05:21 +00:00
gregory
f49de6fb8b This was SVN commit r12203. 2012-07-27 01:54:56 +00:00
OmriLahav
34f0cc2449 This was SVN commit r12202. 2012-07-26 22:50:54 +00:00
3f933e2944 Fix to Cart stone gate closing animation speed
This was SVN commit r12201.
2012-07-26 19:50:49 +00:00
19bc3ea9ec Hele stone gate closing animation update
This was SVN commit r12200.
2012-07-26 19:44:40 +00:00
40c1f32eef Carth war ele uses Zaggy's new elephant.
This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
gregory
3050cdc8c6 This was SVN commit r12197. 2012-07-26 09:25:31 +00:00
gregory
37b8bef3a8 Added prop points to the elephant.
This was SVN commit r12196.
2012-07-26 09:02:29 +00:00
gregory
9564de4f17 Added elephant death animation.
This was SVN commit r12195.
2012-07-26 02:17:44 +00:00
gregory
189eaefe7d This was SVN commit r12194. 2012-07-25 23:55:33 +00:00
gregory
a3cb804ccb This was SVN commit r12193. 2012-07-25 23:38:01 +00:00
bfcbcc7ba8 Preserve selection order when entities are 'renamed'. Patch by Deiz/F00. Fixes #1544.
e.g. If you have a long wall as primary selection and CC as secondary,
after the gate upgrade the wall (now gate) remains the primary
selection.

This was SVN commit r12192.
2012-07-25 22:20:57 +00:00
0dc1d2139e Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
gregory
006aa8ee21 Added elephant animations except the death animation. Contains no prop points currently.
This was SVN commit r12190.
2012-07-25 05:10:13 +00:00
56b83a3926 Fixed the grapes.
Gave Persian healer a run.

This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
a4cc749eca Committing the left out grapes.
This was SVN commit r12188.
2012-07-24 14:51:24 +00:00
3d973b3554 Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
1f15257987 Update actor editor for data driven textures. From zoot. Refs #1493.
This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
f598101c34 Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
068fe0cbbb Added Omnri's new tracks to Macedonian and Athenian civ jsons.
Added "breath" creation sound for female citizen.

This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
13759f3572 Helen of Troy, not Hellen of Troy. ;)
This was SVN commit r12181.
2012-07-23 16:34:34 +00:00
4cbbbe6b04 This was SVN commit r12180. 2012-07-23 16:33:53 +00:00
OmriLahav
8cf822c6c3 This was SVN commit r12177. 2012-07-23 10:44:03 +00:00
OmriLahav
e8fae14a3f This was SVN commit r12176. 2012-07-23 10:36:16 +00:00
OmriLahav
31f4b17d54 This was SVN commit r12174. 2012-07-22 21:44:15 +00:00
6bcb4455ef Animations for Celt stone wall gate
This was SVN commit r12172.
2012-07-21 22:56:56 +00:00
d8b89936b3 New palisade gate animations
This was SVN commit r12171.
2012-07-21 00:58:40 +00:00
666c12a309 Animations for Athenian wall gate
This was SVN commit r12170.
2012-07-20 23:16:03 +00:00
04a7b2becd Hele animated stone wall gates
This was SVN commit r12169.
2012-07-20 22:56:26 +00:00
bccafceb09 Some map updates and map previews.
This was SVN commit r12168.
2012-07-20 18:37:54 +00:00
a5f737b441 Fixed map description.
This was SVN commit r12167.
2012-07-20 05:02:51 +00:00
b8ec515234 Construction cost should be checked after everything else to avoid messy refunds.
This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
a41432f73b Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
1bf086fefb Animations for Carthaginian stone gate
This was SVN commit r12164.
2012-07-19 23:45:07 +00:00
574e079d64 Wall and gate selection usability improvements by Deiz/F00. Refs #619.
Fixes bug where selecting multiple wall types could convert to
mismatching gates.

This was SVN commit r12163.
2012-07-19 21:46:35 +00:00
512e3a01b6 Celt gate resized to the size of long wall
This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
c1c0fcc67a This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
4c1ddd33c5 This was SVN commit r12160. 2012-07-19 05:53:36 +00:00
718e1dfad4 Updating fortress random map to use the new autumn textures.
This was SVN commit r12159.
2012-07-19 05:41:08 +00:00
b6faac80ae Templates of the new trees.
This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
bdd04befd2 Actors of the new art assets.
This was SVN commit r12157.
2012-07-19 05:35:56 +00:00
563197a409 Meshes for the new art assets.
This was SVN commit r12156.
2012-07-19 05:31:14 +00:00
c4d248c53c This was SVN commit r12155. 2012-07-19 05:29:58 +00:00
08022d87ca This was SVN commit r12154. 2012-07-19 05:29:19 +00:00
c4a3c9045a This was SVN commit r12153. 2012-07-19 05:28:30 +00:00
47130edc74 This was SVN commit r12152. 2012-07-19 05:25:56 +00:00
940beaebfe Textures for new graphical assets.
This was SVN commit r12151.
2012-07-19 05:23:49 +00:00
575f0371e6 Specific names for elephant stables and worker elephant.
This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
1c4302cf5d Autumn terrain textures
This was SVN commit r12149.
2012-07-19 04:53:34 +00:00
89399e08e6 Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
380d15d6c0 Resized model of the Carthaginian gate. Same size as long wall.
This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
3a5b2159b7 Fixes broken test
This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
3c8c5757de Adding icons to wooden gates
This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
f0d9b496bf Wooden gate icon for palisades and siege walls
This was SVN commit r12144.
2012-07-18 19:40:14 +00:00
0374570ac6 Fixed error.
This was SVN commit r12143.
2012-07-18 06:01:26 +00:00
5546fb4283 Fix dog errors.
This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
9761ded603 Specific names for the Briton/Gaul gates based on Bruno's research.
This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
181b461e7b This was SVN commit r12140. 2012-07-18 03:57:45 +00:00
9b6839ace4 Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097 Gate-related template cleanup and tweaking
This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
b186fc4e7e A small tweak.
This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
65ac54c4dd This was SVN commit r12136. 2012-07-17 03:53:52 +00:00
a1cc4e623e New map previews by luziferius.
This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
c495b0bca1 Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
a26f230867 Roman siege wall gate animations
This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
a700486cd3 Lock icons for gates
This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
1202c2b2a3 Some preview images for these scenarios.
This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory
db2bbc10ca Made model able to be imported into Blender.
This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
b444e3c435 Cleanup...
This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
f3d0aaeeb4 Waypoint and garrison flags for Mauryans.
This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
39e0878b6e This was SVN commit r12126. 2012-07-16 04:43:12 +00:00
6d93492e54 Added Mauryans to Punjab 1.
This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
3153829d45 Made the dust a little more transparent.
This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
9f5c7a5607 Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
3a85fb7c48 Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
743f60b920 Handles gate upgrade case left out of previous commit.
This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
b59c2d9e36 Adds lock/unlock gate icons, based on patch by F00.
This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
27a0bd6331 Gate lock and unlock icons
This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
8f0eb7318e Iberian gate animations
This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
8d64c26db9 Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
937670a916 Lots of Mauryan unit stuff.
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
900affb9bf This was SVN commit r12115. 2012-07-15 06:41:41 +00:00
694619a984 Adds gates to Fortress random map by FeXoR. Fixes #1533
This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
3eafdcf6db Roman gate animations
This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
4ca8e679d6 Persian gate animations again
This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
e0f3add90e Mauryan basic spearman.
This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
1fd00b5e3f Added Lorraine Plain random map.
This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
62f7c6e27a Trying to fix gate animation locking animations
This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
2cdc6c7dbf Persian gate opening and closing animations
This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
5e92aabe72 Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
8c9ef1139a This was SVN commit r12106. 2012-07-14 04:15:20 +00:00
1b7519be91 Fixing the random player selection
This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
fd22b91138 Do not close a gate if some units are in the passRange.
This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
c908970c02 This was SVN commit r12101. 2012-07-13 04:37:04 +00:00
8cd2751131 This was SVN commit r12100. 2012-07-13 04:15:23 +00:00
1233323e79 A minor change.
This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
d0a1a3bd50 Fixed a bug.
This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
2717e6d34f Adding previews for some random maps.
This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
c63074cabb New GUI changes.
This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
953606cfcf Roman wall gate animations
This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
f340c8be63 Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
c8b024ec5f Updates to a few sounds
This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
0ef77d550c Britons get the Kennl.
Gauls get the Rotary Mill.

This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
1926a18354 Britons emblem.
This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
b7e6bbdf3f Fixes waypoint flags for Britons and Gauls.
This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
e416b38811 Fix phases.
This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
2c5933912c Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
9a3a6b9c2f Tweaked Mauryan sandbox.
This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
68f44a74bd - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.

This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
4cd3a93ca4 Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
54e24d9a43 Fixed costs for Carthaginian embassies.
This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
80d6d8930e Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
463e62a514 Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
fba0730db9 Add a comment about maxDensity based on FeXoR's description. Refs #1522.
This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
585a30e1f3 Added FeXoR's changes for deep forest. Fixes #1522 .
This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
f845878039 Renamed.
This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
2bf4cde60a This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
b26e6a442a - Updated Persian Stable and Barracks portraits.
- Updated Carth and Pers civ files.
- Updated some Carth structure templates.

This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
56571f4934 Theban stuff.
This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
835af18630 Civ jsons.
This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
7cfbf43f5e This was SVN commit r12061. 2012-07-03 07:07:50 +00:00
31a58e07c1 Fixes Builder component to allow repairers who can't place new foundations.
This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
e8f5f74f71 Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
292cb1d26a Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
db943341a8 Secretly adding Gear random map.
This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
11ec25726a Bug fixes. Some suggested by wraitii.
This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
e4f9816166 This was SVN commit r12053. 2012-07-02 07:43:44 +00:00
45c5e991d7 Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513.
This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
130caac4f5 Smoke, less thick.
This was SVN commit r12051.
2012-07-01 19:19:31 +00:00
f38ba1d91b Updated the Sahel Watering Holes map.
This was SVN commit r12050.
2012-07-01 04:15:02 +00:00
2921694346 Long skirt for Mauryan female.
This was SVN commit r12047.
2012-06-30 21:40:42 +00:00
28fbc77c45 Updated Mauryan civ json.
This was SVN commit r12046.
2012-06-30 03:52:30 +00:00
4899144d8a This was SVN commit r12045. 2012-06-30 02:13:40 +00:00
9e1310fed5 This was SVN commit r12044. 2012-06-30 00:31:03 +00:00
730263fa5e Mauryan female citizen.
This was SVN commit r12043.
2012-06-30 00:25:30 +00:00
1dc74dc2d7 Fixed up some Mauryan entities.
This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
67e7953e3a Mauryan Elephant stables added
This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
fe809e1deb Mauryan infantry archer template tweak
This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
347eb964bd Fixed an error in description.
This was SVN commit r12039.
2012-06-29 04:14:06 +00:00