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91fbcf7eb6
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This was SVN commit r12891.
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2012-11-25 21:26:39 +00:00 |
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1048ab4a1d
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Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
This was SVN commit r12815.
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2012-11-03 14:00:06 +00:00 |
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37d3adcf23
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Females now have an attack animation.
"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
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2012-10-28 22:08:45 +00:00 |
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8e48beeeef
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Added Belgian_Bog_night map
This was SVN commit r12761.
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2012-10-17 16:32:34 +00:00 |
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b8e0f02b31
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Updates remaining actors to new format
This was SVN commit r12682.
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2012-09-17 00:55:45 +00:00 |
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987d677072
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Cleaning up some unused/duplicate files
This was SVN commit r12681.
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2012-09-17 00:54:21 +00:00 |
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b35bebbdbf
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This was SVN commit r11994.
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2012-06-21 22:30:17 +00:00 |
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f14fc977e3
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Moved thebans civ json to Internal.
This was SVN commit r11858.
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2012-05-13 23:49:23 +00:00 |
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c93621d2ad
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Moved these to Public.
This was SVN commit r11580.
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2012-04-20 03:12:09 +00:00 |
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0e6ecdcf48
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Some art assets moved from Internal mod.
This was SVN commit r11567.
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2012-04-19 08:28:48 +00:00 |
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4a54b29250
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Moving some minor stuff from Internal to Public mod.
This was SVN commit r11566.
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2012-04-19 08:21:13 +00:00 |
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3d0d59b4c0
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Fixed this horseman. Attempting to make a Theban fireraiser.
This was SVN commit r11562.
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2012-04-19 06:26:19 +00:00 |
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2e65416489
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Healer range tweaks.
This was SVN commit r11554.
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2012-04-18 19:57:49 +00:00 |
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454af1928d
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Selection groups for healers.
This was SVN commit r11553.
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2012-04-18 19:53:10 +00:00 |
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41f50e6b4c
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specular added for more objects.
Boosted healing stats for healer ranks.
This was SVN commit r11542.
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2012-04-17 21:57:55 +00:00 |
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3edb8248e5
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This was SVN commit r11532.
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2012-04-17 06:39:54 +00:00 |
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d7b31da2dc
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Loot stuffs. :)
This was SVN commit r11524.
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2012-04-16 00:17:41 +00:00 |
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4a795dd631
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Wall costs and health.
This was SVN commit r11518.
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2012-04-15 19:08:29 +00:00 |
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20a1a2855e
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This was SVN commit r11509.
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2012-04-15 05:02:12 +00:00 |
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8848099dc3
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Pericles and Craterus are in.
This was SVN commit r11504.
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2012-04-15 03:09:12 +00:00 |
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8a5539f349
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Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
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2012-04-14 17:21:43 +00:00 |
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78105070a9
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Convert actor line endings from CRLF to LF for consistency
This was SVN commit r11496.
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2012-04-14 16:43:00 +00:00 |
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97a67662c5
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Some Internal stuff.
Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
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2012-04-14 06:02:45 +00:00 |
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17daa5ce8b
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Fixed a couple of helmets.
This was SVN commit r11483.
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2012-04-11 05:31:43 +00:00 |
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fb0e2377a3
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Fixed these two JSONs.
This was SVN commit r11482.
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2012-04-11 05:30:05 +00:00 |
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d42ac2b106
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This was SVN commit r11481.
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2012-04-11 00:23:30 +00:00 |
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056962b5c5
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Greek building stuffs.
This was SVN commit r11480.
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2012-04-11 00:19:01 +00:00 |
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a035fc3949
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Delete some unnecessary folders and files. Add shiny stuff to more helmets.
This was SVN commit r11469.
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2012-04-10 02:43:42 +00:00 |
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764b173f6e
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Shield tweaks.
This was SVN commit r11467.
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2012-04-10 01:25:03 +00:00 |
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25d1affef2
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Adding specular to some items.
This was SVN commit r11461.
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2012-04-08 23:53:05 +00:00 |
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fda1d07794
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Tweaking some pop costs.
This was SVN commit r11450.
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2012-04-08 07:27:56 +00:00 |
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6a82b215e1
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This was SVN commit r11447.
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2012-04-07 05:31:15 +00:00 |
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b5e4916f03
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New "Laconia" map. Update to Spartan female citizen.
This was SVN commit r11446.
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2012-04-07 01:31:49 +00:00 |
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9d353b7df9
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fixes
This was SVN commit r11438.
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2012-04-05 08:03:44 +00:00 |
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ea66f950e7
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Making M_s look better. Removed 2nd special building for S_s.
This was SVN commit r11437.
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2012-04-05 04:01:53 +00:00 |
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6efbf65a90
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Demo map for S_ and M_
This was SVN commit r11433.
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2012-04-04 22:33:33 +00:00 |
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6670195fcf
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Some cool stuff.
This was SVN commit r11432.
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2012-04-04 22:32:43 +00:00 |
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1daee6bbc2
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Updating some campaign assets.
This was SVN commit r11420.
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2012-04-03 03:04:58 +00:00 |
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16a5d74b35
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Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
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2012-03-30 22:04:22 +00:00 |
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e5c85bc540
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More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
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2012-03-28 06:09:38 +00:00 |
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6cb97e3e01
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This was SVN commit r11407.
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2012-03-27 21:38:12 +00:00 |
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44a3af8d29
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This was SVN commit r11404.
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2012-03-27 04:07:04 +00:00 |
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82c8af3ad5
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More proof of concept stuff for campaigns.
This was SVN commit r11403.
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2012-03-27 02:20:21 +00:00 |
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99576ab44a
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More campaign conceptual stuff.
This was SVN commit r11401.
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2012-03-26 09:59:39 +00:00 |
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666936a5e3
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Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
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2012-03-26 08:35:59 +00:00 |
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47fb1dc377
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Removed old ugly Roman arch.
This was SVN commit r10972.
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2012-01-28 00:47:07 +00:00 |
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a17eccae68
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House cleaning.
This was SVN commit r10971.
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2012-01-28 00:32:51 +00:00 |
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6480ea0c2d
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Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
This was SVN commit r10970.
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2012-01-27 23:49:37 +00:00 |
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ae6f144eda
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More house cleaning.
This was SVN commit r10950.
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2012-01-22 17:28:03 +00:00 |
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ee0c4db2ac
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Cleaning house.
This was SVN commit r10949.
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2012-01-22 16:03:53 +00:00 |
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