6bc5e3f3a5
Ptolemies corral draft commit
...
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
c8fb750e43
Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
...
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
60bbb50625
Ptolemaic dock draft commit
...
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
8c5f583845
Ptolemaic blacksmith draft commit
...
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
79252043ae
fix the fish gatherer from b91ec9b449
...
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
b91ec9b449
Added new Ptolemies track to the Ptolemies civ json.
...
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.
Portrait for Ptol camel archer.
This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
bcba922893
fix switching between column and other formations
...
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
b1a73d3c0e
Ptolemaic market draft commit
...
This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
44587963e6
Reduced armor for palisade fort.
...
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
5b9dfaef8f
Tweaked Gallic Fields.
...
Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
...
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
c6cf074e7a
Fix unitAI warning when member left the formation
...
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
c661bb01c3
Temp fix for Nubian archer.
...
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
f3e53bfb7c
Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
...
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
683349333b
tune the guard behaviour
...
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
a44e88fa42
Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
...
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
...
Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
c3ef9b3685
Forgot I had renamed a file…
...
This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
f9bee5d3ec
Slight de-obfuscation of the AI code.
...
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
208200db28
fix querying unitAI of non-existing members
...
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
...
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325
fix test broken by #14306
...
This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5
A bunch of stuff.
...
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
...
This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
...
This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
...
This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
...
Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d
add iberian monument aura
...
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
...
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
8d56504778
fix switching between line and column formation
...
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
...
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
...
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
...
This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
...
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390
make the movement of formations and ships more natural
...
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829
improve formations a bit more
...
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
189ef85538
Fix AI errors on skirmish maps.
...
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135
* Add method to rangemanager to query around a position instead of an entity
...
* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
3afd8e9d9e
better formation place assignments (units run around less)
...
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
a96a333b47
Small cleanup.
...
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
7c3c78f6c9
make sure target has health before taking damage
...
This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e
Some tips tweaks and new tips.
...
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9
"Equine Transports" tech for the Persians.
...
Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
c134108154
remove duplicated code
...
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
...
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
495716b3ed
Reduced the size of a bunch of massive specular maps.
...
Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
...
Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847
Increased ptolemaic barracks size
...
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f
Cavalry Archer templates for Seleucids.
...
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
...
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53
Some more Seleucid units.
...
Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835
Triage #2285 . Not the most efficiant, but it works.
...
This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652
implement spart auras + female boost for males
...
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c
implement pers auras
...
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6
implement mace auras
...
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee
implement hele auras + fix vircengetorix (part 2)
...
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2
implement hele auras + fix vircengetorix
...
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
d672c6cf7d
make loot tech aware + implement celt and gaul hero auras
...
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c
brit + cart hero auras + small code fixes
...
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620
implement all athen auras + add missing files from previous commit
...
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1
fix some aura typos + implement iphicrates aura
...
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
...
Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
...
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5
fix initialisation of developper overlay for saved games
...
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
65f5fffd9e
Partial commit of Seleucid entities and actors.
...
Testing cost balance for cav skirms.
Reduce Town Phase cost to 800/800.
A bunch of other minor things.
This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
a6ec62c85d
fix ptol cav archer upgrade. Fixes #2282
...
This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
8b0f1c3f1f
cleaning
...
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
43c2219b22
Fix my fix.
...
This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
10b9ace654
Add missing line.
...
This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
...
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84
Summon planes back from the emptyness
...
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb
Ptolemaic walls commit
...
This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40
A few new portraits from Pureon.
...
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
...
This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50
Ptol camel archer a little faster.
...
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
...
This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
...
More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
...
This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb
clean some useless code
...
This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
...
This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
e397993dae
Deleting a bunch of scenarios.
...
Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
...
This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
...
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
...
This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
...
Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
...
Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
...
Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
...
This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
...
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22
Adjust siege ram.
...
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
...
This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7
Buff catapults slightly.
...
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
...
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
17fdb515f4
fix error when selecting multiple elephants
...
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
...
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
...
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
...
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
e01445818a
Nerf/rebalance siege towers.
...
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
912e485a64
Elephant changes and tweaks.
...
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
174f636fd2
Fixes tests
...
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00