6fc1ce54da
This was SVN commit r4454.
2006-10-01 08:26:29 +00:00
85989afe5f
This was SVN commit r4453.
2006-10-01 08:26:24 +00:00
fdedb6c5f2
This was SVN commit r4452.
2006-10-01 08:26:19 +00:00
96e06603c0
This was SVN commit r4451.
2006-10-01 08:23:14 +00:00
f207e66150
This was SVN commit r4450.
2006-10-01 08:16:27 +00:00
5f5234bf98
This was SVN commit r4449.
2006-10-01 08:04:43 +00:00
5b737838db
This was SVN commit r4448.
2006-10-01 07:57:08 +00:00
75990da439
#New and Updated Mediterranean CLIFF terrains.
...
This was SVN commit r4447.
2006-10-01 07:54:42 +00:00
eab1e77ac2
This was SVN commit r4446.
2006-10-01 07:34:36 +00:00
935267a7b2
This was SVN commit r4445.
2006-10-01 07:33:00 +00:00
ef99fda77b
This was SVN commit r4444.
2006-10-01 07:32:11 +00:00
fa505ba028
This was SVN commit r4436.
2006-09-30 03:18:12 +00:00
df536ec1e9
This was SVN commit r4435.
2006-09-29 22:31:27 +00:00
d17e0e2274
This was SVN commit r4434.
2006-09-29 22:08:29 +00:00
629ed9b6ee
This was SVN commit r4433.
2006-09-29 22:07:51 +00:00
c01d8ac1c8
This was SVN commit r4432.
2006-09-29 22:07:16 +00:00
e001dba9ce
This was SVN commit r4429.
2006-09-29 00:47:04 +00:00
ace4da867d
This was SVN commit r4428.
2006-09-28 23:59:30 +00:00
06743babb5
floating actors
...
This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
0eb31428b5
This was SVN commit r4422.
2006-09-28 20:30:10 +00:00
58e293bf94
This was SVN commit r4421.
2006-09-28 20:29:57 +00:00
31759e53bd
Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
...
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f
#New European Beech tree entities gatherable for wood.
...
This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
b8a17f7ecd
This was SVN commit r4416.
2006-09-28 00:47:42 +00:00
5581def43d
This was SVN commit r4415.
2006-09-28 00:47:00 +00:00
2cd0dcddb6
This was SVN commit r4414.
2006-09-28 00:46:37 +00:00
b676fabdcd
This was SVN commit r4413.
2006-09-28 00:39:36 +00:00
c993cf965f
This was SVN commit r4412.
2006-09-28 00:39:22 +00:00
84d5095b8c
This was SVN commit r4411.
2006-09-28 00:38:23 +00:00
5d321b7179
This was SVN commit r4410.
2006-09-28 00:38:04 +00:00
ba3cb6f903
This was SVN commit r4409.
2006-09-28 00:37:53 +00:00
b58e638d3c
This was SVN commit r4408.
2006-09-28 00:37:37 +00:00
f343cc1034
This was SVN commit r4407.
2006-09-28 00:36:56 +00:00
6e34a0a042
This was SVN commit r4406.
2006-09-28 00:36:00 +00:00
9d36d45bb7
This was SVN commit r4405.
2006-09-28 00:35:28 +00:00
ab620ee93a
This was SVN commit r4404.
2006-09-28 00:34:45 +00:00
5fdbe59acc
This was SVN commit r4403.
2006-09-28 00:29:27 +00:00
1c3eb71acf
This was SVN commit r4402.
2006-09-28 00:28:31 +00:00
8b84b72933
This was SVN commit r4401.
2006-09-28 00:28:18 +00:00
72351ef937
This was SVN commit r4400.
2006-09-28 00:27:51 +00:00
22f5d8d2af
This was SVN commit r4399.
2006-09-28 00:27:36 +00:00
4e81f374d2
#A slew of new Mediterranean grass terrains.
...
This was SVN commit r4398.
2006-09-28 00:23:42 +00:00
7dececbc5f
This was SVN commit r4397.
2006-09-28 00:22:44 +00:00
95b21acfec
This was SVN commit r4396.
2006-09-27 20:28:33 +00:00
39c7143a1d
Changed cavalry conformance to only the X axis.
...
This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
d1188604c4
This was SVN commit r4384.
2006-09-23 18:51:08 +00:00
a1a7dac59c
# Integrated Actor Viewer and Actor Editor tools
...
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.
This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
d34ae19788
# cleanup JS
...
fix tabs and indenting
This was SVN commit r4371.
2006-09-21 11:30:40 +00:00
054cbaf644
This was SVN commit r4370.
2006-09-20 22:46:15 +00:00
0c0c0c1450
This was SVN commit r4369.
2006-09-20 22:16:15 +00:00
7f50e5b726
This was SVN commit r4368.
2006-09-20 22:15:17 +00:00
56670403ea
This was SVN commit r4367.
2006-09-20 22:13:15 +00:00
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
acdf2efbc0
This was SVN commit r4365.
2006-09-20 21:51:51 +00:00
fa7320981c
This was SVN commit r4364.
2006-09-20 21:44:24 +00:00
d90771caf8
#Fixed tree "actors" for more random Gaia goodness.
...
This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
df36e3db0d
#Artichoke Plants for Mediterranean Maps.
...
This was SVN commit r4360.
2006-09-20 21:39:46 +00:00
87598ebf40
This was SVN commit r4356.
2006-09-17 22:14:34 +00:00
ff5a9bb5c4
This was SVN commit r4355.
2006-09-17 22:14:16 +00:00
40a8d05386
This was SVN commit r4354.
2006-09-17 21:49:58 +00:00
2774fd9167
This was SVN commit r4353.
2006-09-17 21:49:24 +00:00
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
b626abfda9
#New Oak tree leaf textures
...
This was SVN commit r4351.
2006-09-17 20:59:49 +00:00
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
88474be519
Fixed a missing break statement that caused a research event to also be generated when you try to train something.
...
This was SVN commit r4347.
2006-09-17 02:18:50 +00:00
58c159faa0
texture tweaks
...
This was SVN commit r4344.
2006-09-16 20:30:29 +00:00
d370aa226c
This was SVN commit r4343.
2006-09-16 20:29:46 +00:00
bb649c2d4c
This was SVN commit r4342.
2006-09-16 20:29:05 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
...
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
...
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
99a3241616
This was SVN commit r4328.
2006-09-14 18:48:18 +00:00
c4607a9c34
Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can.
...
This was SVN commit r4322.
2006-09-11 22:33:55 +00:00
b177f2b711
Removed some console spam from playing unit sounds.
...
This was SVN commit r4321.
2006-09-10 23:51:08 +00:00
222d90727e
Updated water shader to support more settings (specular strength and reflection tint).
...
This was SVN commit r4317.
2006-09-10 05:30:49 +00:00
aceaee324b
XML and JavaScript changes for unit stances.
...
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
5473187487
buildFileList -> buildDirEntList to emphasize that dirs can be returned. (1/2)
...
This was SVN commit r4309.
2006-09-08 18:38:15 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
...
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
e9fcf77ff1
Reordering animation folder
...
This was SVN commit r4298.
2006-09-04 19:13:11 +00:00
christoph
a87c18aada
Reordering animation folder
...
This was SVN commit r4297.
2006-09-04 19:02:23 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
...
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
3ea971b87f
This was SVN commit r4286.
2006-09-01 23:30:45 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
b1e3dbd1ca
#Philip the One-Eye
...
This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
fe6d7c058a
This was SVN commit r4278.
2006-09-01 05:41:51 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
2896d607c3
This was SVN commit r4276.
2006-09-01 05:39:27 +00:00
cbd76bb839
This was SVN commit r4275.
2006-09-01 05:38:52 +00:00
35bf56b348
#Spartan single player and multi-player shields
...
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
37e924ec4a
Fixed up traits.vision.permanent (the default value was not set to false).
...
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
4a45724ef2
Updated water shaders to support darkening when out of LOS.
...
This was SVN commit r4269.
2006-08-31 23:55:39 +00:00
059e48d152
Fixed a spelling error (TRAiN vs TRAIN).
...
This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
1b4f2763d9
Script changes for diplomatic stances.
...
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9
# Aura and territory rendering
...
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d
Script changes for adding isQueued parameter to issueCommand.
...
This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33
minor nit-picky fix to the right side of the helmet
...
This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2
This was SVN commit r4222.
2006-08-11 20:35:27 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
...
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939
This was SVN commit r4220.
2006-08-11 20:12:54 +00:00
6473d68a1c
A nice commit of new grasses, shields, and helmets
...
This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
3f7e88931e
This was SVN commit r4214.
2006-08-10 22:43:22 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
e9226e48a6
This was SVN commit r4212.
2006-08-09 16:45:10 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
964b79e11c
#New Roman Elite Triarius unit.
...
This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08
# Updated Cantabrian Highlands RMS to add territories.
...
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
235ad34669
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
...
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
3e20982866
#New Roman helmet meshes by Wijitmaker.
...
This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
1dd2196d30
This was SVN commit r4199.
2006-08-05 09:33:39 +00:00
6620322603
This was SVN commit r4198.
2006-08-05 09:30:18 +00:00
93b2c6ad1b
#A series of commits for the Roman Triarius.
...
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
bd474e39d2
This was SVN commit r4194.
2006-08-04 01:25:51 +00:00
1f2a36bfdc
This was SVN commit r4193.
2006-08-04 01:24:59 +00:00
1ff43562ec
This was SVN commit r4192.
2006-08-03 00:14:18 +00:00
177c50df32
This was SVN commit r4191.
2006-08-02 00:53:17 +00:00
0415048114
This was SVN commit r4190.
2006-08-02 00:52:44 +00:00
ba14397b5f
This was SVN commit r4189.
2006-08-02 00:52:00 +00:00
5b6505235e
#A whole slew of brand new grass terrains for the Temperate Biome.
...
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
f76d0ffdc6
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
...
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
0740794e8a
updated mono ogg assets
...
This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c
Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
...
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff
Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
...
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702
# Added 4 sample techs.
...
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.
This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
...
# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7
Removed some debug output.
...
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b
A small fix to make techs get researched properly when you click their button.
...
This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5
# Preliminary work on technology research UI
...
Still early days, but implemented the first few of Matei's tech
features.
This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b
This was SVN commit r4149.
2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e
This was SVN commit r4148.
2006-07-20 04:48:59 +00:00
35fa0c35e8
Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
...
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
e374ecc342
Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
...
Also, modified game startup script to use the new tech functions.
This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02
# Fixed a unit rank upgrade bug.
...
Units were not able to gain more than 1 rank, even when they started at
Basic.
Also XML values for new bar rendering (changed the meaning of height to
not include the border).
This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
624cbebeb1
This was SVN commit r4135.
2006-07-17 20:00:41 +00:00
46c7c3745c
This was SVN commit r4134.
2006-07-17 20:00:31 +00:00
bca4320512
This was SVN commit r4133.
2006-07-17 19:49:04 +00:00
ac72176851
This was SVN commit r4132.
2006-07-17 19:43:45 +00:00
5636a40e34
This was SVN commit r4131.
2006-07-17 19:40:36 +00:00
ef03e7aee8
#New stone mine
...
This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
8fdfb383aa
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
dd895c95e3
Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
...
This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
9b98a19506
# Faster GUI resource counter updates.
...
These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.
This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
80813383c5
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
...
This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3
Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
...
This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770
Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
...
This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
...
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
3608c1da4a
#Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
...
This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
3914fa16ed
This was SVN commit r4115.
2006-07-14 22:26:29 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
...
This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7bc8de70c7
#New Roman Hastatus texture and unit entity. Enjoy.
...
This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
edacfef847
This was SVN commit r4104.
2006-07-13 21:27:00 +00:00
7cd347a8d3
This was SVN commit r4103.
2006-07-13 21:26:28 +00:00
1f92aa7b8f
This was SVN commit r4102.
2006-07-13 21:25:54 +00:00
b9334ec9b9
This was SVN commit r4101.
2006-07-13 21:25:11 +00:00
d6408e89c6
More profiling tests in entityInitQuasi.
...
This was SVN commit r4100.
2006-07-13 21:17:30 +00:00
1ce628c354
This was SVN commit r4098.
2006-07-13 20:35:53 +00:00
812cf08f70
This was SVN commit r4097.
2006-07-13 20:31:35 +00:00
1ef12292b5
add xtimer measuring code (safe to remove at any time)
...
This was SVN commit r4096.
2006-07-13 20:15:38 +00:00
e2c0302ddf
# Roman Helmets
...
This was SVN commit r4092.
2006-07-13 05:08:11 +00:00
77b6565f7c
Scenario tidyness
...
This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219
#Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
...
This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
590086571b
# More work on territories - Settlements are now claimable.
...
This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
b0241cc4c8
Entity changes for territories (added the traits.is_territory_centre field).
...
This was SVN commit r4071.
2006-07-08 22:41:55 +00:00
e2e61b2e16
This was SVN commit r4069.
2006-07-07 01:40:32 +00:00
f1d984897b
This was SVN commit r4068.
2006-07-07 01:29:23 +00:00
pyrolink
a95c72d0c1
Upgraded console (text wrap, help text), cinematic stuff
...
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
66306b553a
This was SVN commit r4064.
2006-07-04 07:49:25 +00:00
dd31fa8d6a
This was SVN commit r4063.
2006-07-04 07:49:04 +00:00
7e73481a2c
This was SVN commit r4062.
2006-07-04 07:47:14 +00:00
266ec3f09d
This was SVN commit r4061.
2006-07-04 07:29:24 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
7fc71ff1e2
This was SVN commit r4059.
2006-07-04 04:06:28 +00:00
7f1b7bd399
Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
...
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
cf83617d07
This was SVN commit r4053.
2006-07-02 06:02:34 +00:00
62af0ff0f0
Added a simpler entity init function for quasi-entites to speed up simulation init time.
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This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
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This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
fc81dd9f29
# Cavalry attack animations
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This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272
This was SVN commit r4044.
2006-06-26 20:48:45 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
7582f8fbbc
reversed spear
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This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe
This was SVN commit r4032.
2006-06-25 04:32:46 +00:00
93b5e9c27a
# Hoplite animations
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This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
e9c9d47add
This was SVN commit r4029.
2006-06-25 04:00:09 +00:00
e4030ec6a2
This was SVN commit r4028.
2006-06-25 03:18:34 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
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This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
863fa8c633
This was SVN commit r4025.
2006-06-25 00:23:44 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1
#Replaced placeholder cursor art with new and improved cursors.
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This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6
This was SVN commit r4019.
2006-06-23 02:56:33 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
c63aeeb3df
This was SVN commit r4017.
2006-06-23 02:44:26 +00:00
c97129d711
Added water murkiness parameters to shaders.
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This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3
# bugfix (main menu music fading)
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fixes #123
This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95
Restoring SVN repository:
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Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
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This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027
Units will now reserve population space when added to a create queue, rather than only when they get created.
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This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1
# Various gameplay updates.
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- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.
This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
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This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
0ecb2dad1e
Updates to the sample tech.
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This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
b631ac6007
Modified the example tech a little.
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This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966
forgot to add this
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This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2
#Configurable game speed, techs, elevation attack bonus
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-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
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This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951
#Winter skin for Celt Structures
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This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f
This was SVN commit r3910.
2006-05-29 08:36:42 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
03a08e00a5
# Fixed infinite loop.
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Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
7ac2fc94a9
Updates to the water shaders and a fix to stamina bar display on ships.
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This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
36533151d6
Small water tweaks, and TGA (lossless) versions of the water textures.
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This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
27c38e2fc8
Full fancy water shaders.
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This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
965b4c9f92
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746
# Loading screen now uses dynamic textures for random backgrounds.
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Thanks, Philip. (y)
This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325
Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
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This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3
# Created some animated water normalmaps.
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Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.
This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
0444cee877
This was SVN commit r3883.
2006-05-18 07:16:15 +00:00
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
ff95075dd2
#Committed a super-secret new map to create uber-cool screenshots.
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This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
e557d99eb3
One test with larger (512x512) dxt1 texture
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This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0
# Updated Spartan helmet textures
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This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba
Sky texture format changes, and deletion of the bottom side which is now unneeded
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This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2
Corrected spelling of twilight.
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This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311
Removed the "day1" skyset since it was the same as Jason's "default".
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This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7
# 10 new skyboxes
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This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb
Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
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This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
4af9cd2dce
Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
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This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
03f21c772f
Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
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This was SVN commit r3860.
2006-05-13 06:21:06 +00:00
0af22ec50f
# Fixed a bug which was causing the gather action to not actually gather resources.
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This was SVN commit r3859.
2006-05-13 05:54:01 +00:00
dcbd118356
# Winter items
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This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
7d39e03831
Correcting the drunken units walking over uneven terrain
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This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
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This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
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This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
404c4221df
XML and script fixes for running and pass-through-allies attribute.
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This was SVN commit r3854.
2006-05-13 04:08:41 +00:00
08ec780f17
Enable main menu music.
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This was SVN commit r3852.
2006-05-05 17:01:02 +00:00
6df8229a3a
Script changes for the updated construction system.
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This was SVN commit r3846.
2006-05-04 07:41:06 +00:00
pyrolink
39e89c406e
#Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
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-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed. Changes take place in
entityEventMovemen.
This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
b512733787
# Completed the new unit production system and tied it in with the GUI.
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This was SVN commit r3831.
2006-04-30 20:34:39 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
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This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775
# Hellenes SU texture update
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This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
pyrolink
2702a268ef
This was SVN commit r3793.
2006-04-22 05:44:32 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
d5383db5fc
Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
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This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
8b1b11c0c6
Corrected prop-switching actor
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This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
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This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
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Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink
c38a5379f6
This was SVN commit r3733.
2006-04-08 22:35:23 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
ef155571c0
# As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
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(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)
# Implemented Andrew's formation functions in the formation "pick list".
(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)
(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)
This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
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This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
pyrolink
cf14a7bc15
-rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds
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This was SVN commit r3711.
2006-03-31 03:37:36 +00:00
66fa4f51f1
# Updating of some cursors to replace temporary artwork.
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This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
799d3f0fce
#A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
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Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.
This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
35e9a966dc
#*Colorized teh command icon sheet
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#*Updated all the formation icons
This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
12b214bf27
#Tweak of some lighting settings on Ken's map
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This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
e2bbd9a654
#Models receive shadows now, including self-shadows.
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This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
for models
* create facilities to pass the texture matrix from the
RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
number of vertex shaders
This was SVN commit r3690.
2006-03-26 00:54:20 +00:00