3f7f7bf66f
Agrianian Peltasts.
...
New "Taka" shield meshes.
This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
...
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
e9041a392b
Garrison flags for Celt Temple and Barracks.
...
This was SVN commit r10568.
2011-11-21 03:53:55 +00:00
4de8954798
#Fixed Celt temple prop point.
...
Tweaked some tooltips.
This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
29df8546c0
Updated Persian mill
...
This was SVN commit r10566.
2011-11-20 21:00:29 +00:00
c556926e3a
New Persian Barracks
...
This was SVN commit r10565.
2011-11-20 14:24:52 +00:00
aad5437125
New Persian "taka" shield designs.
...
This was SVN commit r10564.
2011-11-20 05:09:06 +00:00
901a87af2e
Tweaked camera settings.
...
This was SVN commit r10562.
2011-11-19 20:37:16 +00:00
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
...
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
...
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
20df816fbc
Resource building class
...
This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
8b6714a62d
Some minor tweaks to camera defaults.
...
This was SVN commit r10557.
2011-11-19 02:15:01 +00:00
7772192a69
Fixed smoke prop points on cart tophet
...
This was SVN commit r10556.
2011-11-18 22:52:15 +00:00
5fe97328a6
Fixed run animation.
...
This was SVN commit r10555.
2011-11-18 22:23:04 +00:00
9dec98e5e0
Actor updates trying to get Persian War elephant to use the running animation, with no success.
...
Entity template updates to tooltips.
This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
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This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
7a164c6a7b
Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
...
This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
06bd4352c2
Persian unit updates!
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This was SVN commit r10550.
2011-11-18 01:54:03 +00:00
39d100c732
Moves camera projection settings to default.cfg.
...
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
432a48c849
3rd advanced archer texture.
...
This was SVN commit r10546.
2011-11-17 05:17:31 +00:00
aae10116fe
Persian kidaris hat models and textures
...
This was SVN commit r10545.
2011-11-17 00:25:08 +00:00
56776aa971
Fixed Advanced Persian Archer's rank.
...
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
c21304900a
Persian stuff.
...
This was SVN commit r10542.
2011-11-16 08:35:52 +00:00
d9339b4497
Kidaris hats.
...
This was SVN commit r10541.
2011-11-16 03:48:02 +00:00
545ad5e8da
#Persian Kardakes hoplite.
...
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
e21eb8eec4
Prop and animation fixes.
...
This was SVN commit r10539.
2011-11-15 03:38:10 +00:00
afb77be687
#Changed up the Greek hoplite.
...
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.
This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
98b62d9733
New fortresses for the Persians
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This was SVN commit r10536.
2011-11-14 22:04:27 +00:00
b56692a2c7
#Roman Temple by Enrique.
...
Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
...
This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
...
This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
3a678a0c7c
Fix time elapsed counter briefly showing old value when toggled on
...
This was SVN commit r10527.
2011-11-13 13:23:54 +00:00
c574a85dd3
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
...
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
...
This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
7fcc76b621
Fix XML formatting
...
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
...
This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
d267657ffe
Added garrison flag to these two barracks.
...
This was SVN commit r10513.
2011-11-11 02:49:18 +00:00
7dbef7c62e
Fixed some garrison flag prop points. Still a lot more to go.
...
This was SVN commit r10512.
2011-11-11 02:38:00 +00:00
3645620df6
Fixed prop points on Celt tower.
...
Other things.
This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
29d61601f9
Persian cavalry actor work.
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This was SVN commit r10510.
2011-11-11 02:07:49 +00:00
fdf9b6b802
This was SVN commit r10509.
2011-11-11 01:24:32 +00:00
5a008c6787
Switched Elite Hyrcanian look for the Elite Median look. The Hyrcanians had more Scythian influences than the Medians.
...
Added projectiles to Persian CC and Fortress to see if I can get rid of
those error messages in-game.
This was SVN commit r10508.
2011-11-11 01:04:35 +00:00
6be23a5894
Disable shaders on SiS Mirage 3 for compatibility. Fixes #964 .
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This was SVN commit r10507.
2011-11-11 01:03:32 +00:00
0cb7f6ce02
Fixed Persian Stables prop points.
...
Added something extra to the actor. :)
This was SVN commit r10506.
2011-11-11 00:14:39 +00:00
91fd644982
New "sunny" sky box.
...
This was SVN commit r10505.
2011-11-10 23:59:46 +00:00
d60c87cfa8
Two new sky boxes and an updated Cumulus sky box.
...
This was SVN commit r10504.
2011-11-10 22:45:31 +00:00
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
...
Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
...
Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
f2bbc9d4b5
Re-added Median Oasis, as a Greek vs. Persia map.
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This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
694c131a3a
Fix to Persian scout tower mesh. prop points aligned.
...
This was SVN commit r10500.
2011-11-09 23:28:51 +00:00
9545f783a1
Removing old cart props and actors
...
This was SVN commit r10498.
2011-11-09 23:04:54 +00:00
0514f97508
Fixing projectile and garrison points. Adding foundations.
...
This was SVN commit r10497.
2011-11-09 22:52:05 +00:00
cfb79c3062
# Add GPU performance profiling support.
...
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
8fba3f92b1
Allow better hwdetect debugging
...
This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
7b12132650
New "sagaris" battle axe prop.
...
Tweaking Persian units.
Added Persians to "Oasis III."
This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
f15360e673
Fixed prop points on Persian chariots.
...
This was SVN commit r10489.
2011-11-09 02:46:37 +00:00
8616e89429
Fixed a mistake.
...
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
7e0de56f1a
More work on Persian units.
...
Also tweaking walking speeds for other units as I run across them.
This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
feb76f9d08
Moar unit tweaks.
...
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
d9f3e329f0
#Tweaked unit walking speeds.
...
This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
9dfe451ea6
skeletons.xml update adding 6 wheel vehicle
...
This was SVN commit r10481.
2011-11-08 20:46:03 +00:00
761ad58f1a
Unit work.
...
This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
b073473d21
hele siege tower animations
...
This was SVN commit r10479.
2011-11-07 19:28:06 +00:00
ff9cc55162
New animation for hele fishing boat
...
This was SVN commit r10478.
2011-11-07 17:08:48 +00:00
5adaa6a095
tweak to fishing boat animation speeds
...
This was SVN commit r10477.
2011-11-07 16:23:49 +00:00
768baee2ca
Added 2nd Cart peace tune to the roster.
...
This was SVN commit r10476.
2011-11-07 08:17:20 +00:00
89be61033f
This was SVN commit r10475.
2011-11-07 08:04:03 +00:00
9f9834cac4
This was SVN commit r10474.
2011-11-07 08:03:13 +00:00
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
26501fd8c2
Persian unit tweaks.
...
This was SVN commit r10472.
2011-11-07 00:44:38 +00:00
09a02c96d5
Add initial code annotations for the new profiling tool
...
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
05c42846ec
#Persian champion cavalry updates.
...
This was SVN commit r10462.
2011-11-03 04:48:02 +00:00
50d2379709
This was SVN commit r10461.
2011-11-03 01:58:56 +00:00
8f2048db49
Animated hele fishing boat.
...
This was SVN commit r10460.
2011-11-03 01:10:25 +00:00
e33ef0cb73
Iberian Ram animation fix to wheels
...
This was SVN commit r10459.
2011-11-03 00:06:12 +00:00
d1515214ab
Persian scout tower
...
This was SVN commit r10458.
2011-10-31 00:35:59 +00:00
cf7aab4425
Avoid errors on loading screen when there are no saved games
...
This was SVN commit r10455.
2011-10-30 00:37:00 +00:00
7064565ff6
# Allow saving and loading single-player games.
...
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
...
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
0a676171a5
This was SVN commit r10451.
2011-10-28 23:18:07 +00:00
7edf74c594
some small updates
...
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
69feade908
projectiles speeds.
...
Added pers trireme to pers dock.
This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
9be68c42e1
Larger dock for the Persians
...
This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
2fa8124c61
Added variations to Persian stable horses
...
This was SVN commit r10439.
2011-10-27 19:50:08 +00:00
530d5216bf
Fix OOS error after saving/loading
...
This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
28d7f52578
Updates to Persian Stables
...
This was SVN commit r10431.
2011-10-26 23:09:28 +00:00
a3c03815c0
Experimental quicksave/quickload feature
...
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
79faed2ee2
Added 'Naval Maps' scenario filter
...
This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
336552e5fd
Tweak build limits to match what b48c35c512
attempted to set them to
...
This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
3efb3949d3
Clean up unused argument
...
This was SVN commit r10422.
2011-10-23 21:00:59 +00:00
83955072b6
Fix typos
...
This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
017e8d66eb
Fixes GUIInterface tests.
...
This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
5acf38c095
Randomizes player starting positions on random maps.
...
This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
...
Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
...
This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
686ffa9758
Fixes error in AI entity. Fixes #991 .
...
This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
f3e081a122
Fix couple simulation templates.
...
This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
...
Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
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This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
20047ffe76
Remove old duplicate directory.
...
This was SVN commit r10406.
2011-10-15 23:26:15 +00:00
581b4f7997
This was SVN commit r10403.
2011-10-14 05:32:11 +00:00
d9820fb0cb
Add optional time elapsed counter to session screen.
...
This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
3e71b3e864
Removing old Persian files
...
This was SVN commit r10401.
2011-10-13 20:17:09 +00:00
9a7f09abe2
New Persian dock
...
This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
9fdcc7a2fa
A couple of updated maps.
...
This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
9bb22c91a1
A package of chariot updates.
...
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
d8e49c4ca8
Chariot portrait.
...
This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
22d169f3c6
A bunch of Persian chariot stuff.
...
This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
2a39ba2f91
Changes new AI GameState functions to accept Entity objects instead of raw entities.
...
This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
b28ae93dc8
Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991 .
...
This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
81abd0342f
Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
...
This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
c83a79f239
This was SVN commit r10391.
2011-10-11 15:12:07 +00:00
c1cd29f2f4
Tweaks to thorakites and thureophoros.
...
This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
baf8028e4c
This was SVN commit r10389.
2011-10-11 14:20:51 +00:00
d05592e77f
#Miscellaneous units. Thanks SMST!
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This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
956e6b5f77
Persian texture updates and chariot updates.
...
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
6c6c374a11
This was SVN commit r10383.
2011-10-09 21:50:58 +00:00
470bff16c7
This was SVN commit r10382.
2011-10-09 21:34:43 +00:00
22c7346dbd
Persian stable actor and template
...
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
bb32cc9794
This was SVN commit r10379.
2011-10-09 12:18:25 +00:00
6ef517d3c4
Updating Persians. Added Persians to Oasis IV map.
...
This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
45cd62fc93
#Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.
...
This was SVN commit r10377.
2011-10-09 10:13:48 +00:00
a240958de3
Removes Conquest Critical class from obelisks
...
This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
90cac1b7b0
Persian Scythed Chariot
...
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
8b88ae6302
Persian Corral building
...
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
7bbe2b3bab
Removing old unused Persian house assets
...
This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
de7596a3a8
New Persian houses
...
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
45b8889479
Yeah there is.
...
This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
1a81324e4e
Misc stuff:
...
-- Updated some Persian shield textures.
-- Made a portrait for the Persian merchant ship.
-- Created entity for Persian fishing boat.
This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
e7cbe197a6
New sail design.
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This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
c53c098fec
Fix to lion run speed
...
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
fce9b9a37e
Fix to skeleton unit crash in Atlas
...
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
9cc13a2b80
This was SVN commit r10359.
2011-10-02 04:16:55 +00:00
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
0028d1640d
Removes ConquestCritical class from certain non unit-producing structures.
...
This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
5336ad0eea
This was SVN commit r10356.
2011-10-01 09:31:40 +00:00
88ee37d0f6
Oops. Revert market template changes.
...
This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
48c7eab4e8
Add 'Not implemented yet' note to healer tooltips.
...
This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
55e9ffe294
Adds the ForestPlant class.
...
This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
3bb05d77a6
Adds a new class, ForestPlant
...
This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
...
This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
df6cf0c5e8
Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
...
This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
667d016c83
Changes IsSeaCreature to SeaCreature
...
This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
6dbd081219
Fixes AIs gathering enemy (non-gaia) resources, such as fields.
...
This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
6594a527db
Another bugfix attempt
...
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
3a7fac7c4d
Bugfix #2
...
This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
b3d5075408
Bugfix
...
This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
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This was SVN commit r10344.
2011-09-30 16:50:33 +00:00