5fc888fdcf
Some more player names for Carthage.
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Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
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This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
0bd22649f0
Tweaked Army Camp tip text.
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Adjusted max gatherers for pyramid ruins.
New 'Blacksmith' loading tip.
This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
66ab19086a
Updated Stoa tip image.
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Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
acf899bb47
Fixed some Corral errors.
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Fixed some Persian building stuff.
This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
aa95f3420d
Cleaned up and fixed the whale templates. Still need a custom selection ring.
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Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.
Updated Cycladic Archipelago 6.
This was SVN commit r13749.
2013-08-24 13:31:25 +00:00
a18262e7b1
Make planes about 20% cooler. Fixes #2067 .
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This was SVN commit r13694.
2013-08-17 22:55:16 +00:00
4e709f2c9c
Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062 .
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This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
67ff52a07f
More armor adjustments.
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This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
4c5ff9579b
This was SVN commit r13027.
2012-12-27 23:39:03 +00:00
ab9463e13f
Miscellaneous Mauryan structure based on Eggbird's old Civ Centre.
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This was SVN commit r13026.
2012-12-27 23:27:41 +00:00
f19dbcdc7b
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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Fix some minor validation errors in some other templates
This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
dd69fac774
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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Modified several templates to spawn its correct rubble on death.
This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
24b6e690b2
Adds "Long Walls" tech for Athenians.
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Adds "Village Phase" requirement to Palisades templates.
This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
1052cb9ee0
Rename property. Refs #1717 .
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This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
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Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
03261b8ade
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
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This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
ad63a1e60e
Don't sed templates at 5 AM without testing.
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This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
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This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
0f44c5b3fe
Fix some mistakes with class definition for stone/palisade gates and wallsets.
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This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
4c8907e30c
Added the new ControlPersist XML element to wall tower templates.
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This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
181b461e7b
This was SVN commit r12140.
2012-07-18 03:57:45 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
e0f3add90e
Mauryan basic spearman.
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This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
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This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f
Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
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This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
4d0aaa4bdb
This was SVN commit r11947.
2012-06-06 22:59:36 +00:00
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
cdafb50278
Selection groups for wall lengths.
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This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
2b893117c9
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
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Tweaked the description of Athenian temple and dock.
This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
32a01c2ed8
Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
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This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
e5c9cf6146
Meat units now cannot attack walls.
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This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
961db840b2
Work on some descriptions.
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This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
4268f43587
This was SVN commit r11771.
2012-05-06 01:19:15 +00:00
088876b23c
Palisade costs.
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This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
a6e256bd1e
This was SVN commit r11768.
2012-05-05 23:50:43 +00:00
5befbd1a02
Palisades for all civs. Tweaked stone walls for errbody too.
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This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
6670195fcf
Some cool stuff.
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This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
02c848d1f1
Adjustments to palisade walls and rotated gate
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This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
f923667657
Palisade segments for the click-drag wall system
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This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
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Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00