Commit Graph

169 Commits

Author SHA1 Message Date
5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
a406863e0e fix bridge edge obstruction size and rotation of hele bridge edge
This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
0bd22649f0 Tweaked Army Camp tip text.
Adjusted max gatherers for pyramid ruins.

New 'Blacksmith' loading tip.

This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
66ab19086a Updated Stoa tip image.
Updated Persian Architecture tip text.

Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.

Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).

Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."

Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.

This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
acf899bb47 Fixed some Corral errors.
Fixed some Persian building stuff.

This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
aa95f3420d Cleaned up and fixed the whale templates. Still need a custom selection ring.
Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.

Updated Cycladic Archipelago 6.

This was SVN commit r13749.
2013-08-24 13:31:25 +00:00
a18262e7b1 Make planes about 20% cooler. Fixes #2067.
This was SVN commit r13694.
2013-08-17 22:55:16 +00:00
4e709f2c9c Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062.
This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
67ff52a07f More armor adjustments.
This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
4c5ff9579b This was SVN commit r13027. 2012-12-27 23:39:03 +00:00
ab9463e13f Miscellaneous Mauryan structure based on Eggbird's old Civ Centre.
This was SVN commit r13026.
2012-12-27 23:27:41 +00:00
f19dbcdc7b Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
Fix some minor validation errors in some other templates

This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
24b6e690b2 Adds "Long Walls" tech for Athenians.
Adds "Village Phase" requirement to Palisades templates.

This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
1052cb9ee0 Rename property. Refs #1717.
This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
5f2d30c7f7 Make batch time factor tech modifiable and a template property.
Fix unit test map.

This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
03261b8ade Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
ad63a1e60e Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
0f44c5b3fe Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
4c8907e30c Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
3c8c5757de Adding icons to wooden gates
This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
181b461e7b This was SVN commit r12140. 2012-07-18 03:57:45 +00:00
9b6839ace4 Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
e0f3add90e Mauryan basic spearman.
This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
4d0aaa4bdb This was SVN commit r11947. 2012-06-06 22:59:36 +00:00
f72d820cd4 Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
cdafb50278 Selection groups for wall lengths.
This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
2b893117c9 Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
Tweaked the description of Athenian temple and dock.

This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
32a01c2ed8 Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
e5c9cf6146 Meat units now cannot attack walls.
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
961db840b2 Work on some descriptions.
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
4268f43587 This was SVN commit r11771. 2012-05-06 01:19:15 +00:00
088876b23c Palisade costs.
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
a6e256bd1e This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
5befbd1a02 Palisades for all civs. Tweaked stone walls for errbody too.
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
vts
490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
06672f0001 This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
ccf1b1290f Added destruction dust to a bunch of structures.
Made the Parthenon prettier.

This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
f3bde45c7b This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00