c78ab91740
This was SVN commit r12668.
2012-09-13 17:13:17 +00:00
064c28408d
Fixing some tooltips from changeset 513876ffd6
...
This was SVN commit r12667.
2012-09-13 06:21:01 +00:00
4365cc639d
Default ai player names patch: Codes. Fixes #1582 .
...
This was SVN commit r12666.
2012-09-13 06:18:01 +00:00
513876ffd6
Default ai player names patch: Names
...
This was SVN commit r12665.
2012-09-13 06:17:03 +00:00
41e5f88aae
Support appending and global selection via the 'find idle' keys.
...
This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
958fce0438
Prevent naval gatherers from trying to reach land drop sites.
...
This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
7ff34fedc4
Turn formation Gather orders into GatherNearPosition if necessary.
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This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
820d6856ee
Map updates. Made "Reservoir" a demo map.
...
This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
34b9bd4bca
Reservoir test map.
...
This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
fdc3322eec
New treasure icon
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This was SVN commit r12659.
2012-09-09 20:46:54 +00:00
0784d75dfe
Removed out-of-date, often-forgotten civilization count.
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This was SVN commit r12657.
2012-09-09 18:52:47 +00:00
37cdcdc6fa
Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
...
This was SVN commit r12656.
2012-09-09 14:53:34 +00:00
25682da568
Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
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This was SVN commit r12654.
2012-09-09 08:38:36 +00:00
7618625884
Tweaking Persian Highlands random map.
...
This was SVN commit r12653.
2012-09-09 07:19:11 +00:00
8e71ae35e7
Fixing the texture parameter of iceberg.
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This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
7d8ef7a2ef
Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633 .
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This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
502311fe5c
Normal and spec maps for Tropic Cliff B.
...
This was SVN commit r12650.
2012-09-08 23:39:47 +00:00
2797cacd21
Ship tech and temple tech tweaks
...
This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
5456e75761
New background textures
...
This was SVN commit r12647.
2012-09-08 21:44:29 +00:00
8c1b51bdda
Garrison healing tech for temples
...
This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
411884f607
Small nerf to all warships. Less attack and range
...
This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
ae3c9fb318
Three new technologies for ships
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This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
...
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
1fec7c382b
Respect the queued flag for garrison orders.
...
This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
3c6bce057e
Fixing the buggy passageMaker function. Smoothing the edges of the passes.
...
This was SVN commit r12641.
2012-09-08 10:04:20 +00:00
326e4a75d6
Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654 .
...
This was SVN commit r12640.
2012-09-08 08:20:27 +00:00
ef2c9e338d
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
...
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
b3d85df2fd
Adds notes about a few currently useless special buildings
...
This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
323d7b207e
Completely hide deprecated AIs for now.
...
This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
3cdf49c75f
Changing texture for this tree top.
...
This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
6adccf3660
Hide unusable AIs from the default match setup drop-down list.
...
This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
25f7012f0c
Squished the match setup player display a bit, to better show longer names at low resolutions.
...
This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
...
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
0eeb187609
Mauryan units can build elephant stables now.
...
This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
3efc51b9f2
Clarified Worker Elephant tooltip.
...
Increased Worker Elephant builder speed.
This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
88f1145368
Acropolis 1 now uses Aegis Bot.
...
This was SVN commit r12621.
2012-09-03 23:56:52 +00:00
bf825ed41f
This was SVN commit r12620.
2012-09-03 23:56:11 +00:00
ca4a5238af
Updated Punjab 1 map.
...
This was SVN commit r12619.
2012-09-03 23:54:51 +00:00
becc13cf44
Tweaked color of building decals.
...
This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
80e3efda02
Destruction smoke for Rotary Mill.
...
This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory
541c77168c
Updated Roman market AO.
...
This was SVN commit r12616.
2012-09-03 21:08:08 +00:00
gregory
681713fe98
Re-committed celt_house_b.dae with the correct model.
...
This was SVN commit r12615.
2012-09-03 17:11:59 +00:00
gregory
89c87f2af2
This was SVN commit r12614.
2012-09-03 16:43:57 +00:00
gregory
66318d7011
Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
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This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
a972ba900d
Renamed qBot-experimental to something nicer. Can easily be changed to something else.
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This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
c518ad6834
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
b9efc49c88
These helmets now use the new specular helmet material. More to come.
...
This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
0c2b69cb89
A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
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This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
545db71a8c
Adding missing material.
...
This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
eedb25fedc
Fixes invalid light model and overbrightness on some demo maps
...
This was SVN commit r12605.
2012-09-02 20:23:27 +00:00
8e1a9bf89b
Fixing celt defence tower prop points and adding foundation
...
This was SVN commit r12604.
2012-09-02 18:06:49 +00:00
cb83f6955c
Fixing dust prop point errors. Celt house and tower
...
This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
fd400f111c
Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
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This was SVN commit r12601.
2012-09-02 12:11:27 +00:00
6548827ca2
Changed a few more decals
...
This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
8a61f207f2
Changed a couple of misnamed materials, which were breaking some decals
...
This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
766823f293
Made theatron available to all hellenic factions.
...
This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
f48883187d
Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
...
This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
1a3a6a73ac
Made the "default" maps Acropolis 1 (first map alphabetically in the list).
...
This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
6e3127cb74
Album image for the game's music.
...
This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
18aa6e3320
Tweaked
...
This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
gregory
453f4a8aa6
Deleted broken and unused fancy Mars temple.
...
This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory
0be2384297
Added shader maps to (hopefully) all the Celtic buildings.
...
This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
535065eb5c
Fixed Spartan cc
...
This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
a1e21449fb
Fixed Athenian CC, added spartan and macedonian CC
...
This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
c185ac89bc
Added teams to this map.
...
This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
c5713719a8
Adjusted the Maur CC footprint a bit.
...
This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert
4a06158fa5
This was SVN commit r12581.
2012-09-01 18:59:19 +00:00
egbert
9b453f086e
This was SVN commit r12580.
2012-09-01 18:57:30 +00:00
egbert
ecff938a6f
This was SVN commit r12579.
2012-09-01 18:56:13 +00:00
egbert
f59024b491
This was SVN commit r12578.
2012-09-01 18:55:06 +00:00
0cd7da8d0d
A C-style for loop is needed for this to iterate as expected.
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This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
74364a3130
Changing the release name to "Alpha XI Kronos" before someone makes a package.
...
This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
9cc8a0a40b
Enable rally points for corrals.
...
This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
166afff098
Fixed zoot's shimmering rock problem
...
This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
0340cc2baa
Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641 .
...
This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
2ed11f6a84
Trying to clean up the old specularity code
...
This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
7ce09c315b
Athenian cc by Enrique (still needs projectile prop point).
...
Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.
This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
89c8bccbde
Sound system patch by stwf:
...
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
ff2ffa384b
Domestic animals should be unable to gather treasure.
...
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
d98c62f00a
Show the resource tooltips over the resource counter icons. Fixes #1636 .
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This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
ea11dee4fa
Bugfix: made sure LOS is always thresholded to black
...
This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
0b832176d5
Replaces grayscale decal texture with RGB, refs #1640
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This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
df531c90d7
Map previews for the height map import maps.
...
This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
5fcbf01fcb
Using even stricter GLSL typing to please even more compilers...
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This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
afe65d7b76
Adjusting the scale of Northern Lights preview.
...
This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
221c7dacde
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
...
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
8968df0554
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511 .
...
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
a563786b86
Only play selection sounds for Gaia entities or entities that the player can control.
...
This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
2850476389
Using stricter GLSL typing to please some compilers
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This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
833d79445e
Allow immediate re-targeting if an attack target becomes invalid.
...
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
781ad7d520
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
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This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
eea0a62b64
This was SVN commit r12547.
2012-08-29 17:01:41 +00:00
776282b59d
Updating random biome system to include autumn textures. adding another theme to "unknown".
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This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
0d0bc32736
Adding "Unknown" random map. Updating "Gulf of Bothnia".
...
This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
95ccd432c8
Adding "Unknown" random map
...
This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
08a4b12f01
Added resource used counters that track all non-barter spending. Fixes #1605 .
...
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
96ee70b75b
Enforce attack/heal repeat delay to prevent units from performing actions too often.
...
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
dd40cc023e
Resource supply corpses won't have UnitAI and should never be in formations.
...
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
205792ddd3
Fix path to user.cfg on unix
...
This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
05525a9c2a
Fixed.
...
This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
e15ba08510
Added teams to this map.
...
This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
b4ba09c8b3
Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
...
This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
9db71f5417
Only count civ centres as destroyed if they aren't foundations.
...
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
6a7e6ca343
Clean up entity name formatting; always show generic names in tooltips.
...
This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
126db0097a
Generic names should have parens only if a specific name is also present.
...
This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
2de4786240
UnitAI's CanGather should always return false if the target isn't a resource.
...
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
b462f2acfe
Show generic names in unit garrison tooltips.
...
This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
2bdb8f75ff
Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
...
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
576761c05e
Never allow entities to set a rally point on themselves.
...
This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
3e40453bd2
This was SVN commit r12529.
2012-08-26 06:30:44 +00:00
dd2d1eb6ec
Added name tooltips to the summary screen civ emblems.
...
This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
c688f64699
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
...
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
cd0802294a
Forced chase orders should override stance.
...
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87
EntityRenamed should be ignored if the old entity doesn't match.
...
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
...
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
a4ff4b92b7
Include the generic name in the tooltips when selecting multiple units.
...
This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory
870fe14391
Updated Roman structure normal and specular maps.
...
This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
9c9cab1f89
Add a Foundation element to the Armour templates for structures.
...
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
9defa4150e
Height map test maps.
...
This was SVN commit r12518.
2012-08-23 17:54:08 +00:00
c8d509e574
Fixed some templates.
...
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
8facd45803
s/IRC/Chat/, clarified tooltip.
...
This was SVN commit r12516.
2012-08-23 06:59:16 +00:00
5b218ca4b0
An extra heightmap and demo map
...
This was SVN commit r12515.
2012-08-23 06:04:23 +00:00
e50bf9e539
Sky toggling through config and with Alt+Z
...
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
95585d1e15
Tweaked a few fishing-related templates, removed ugly workaround.
...
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
d73c589a04
Normal maps for decals.
...
This was SVN commit r12508.
2012-08-21 18:13:37 +00:00
7ba2b8947c
Attempting to fix a graphical bug affecting ARB mode
...
This was SVN commit r12507.
2012-08-21 18:04:05 +00:00
6cf4efbd01
Handle exit and return hotkeys in message boxes. Fixes #1319 .
...
This was SVN commit r12503.
2012-08-21 06:30:30 +00:00
danschub
19fd2f8b9f
Fixed streched UV on Badland's rock.
...
This was SVN commit r12502.
2012-08-21 01:03:41 +00:00
70c317b1b0
Hunt all domestic animals, not just very weak animals (<= 10 health).
...
This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
4a2ff9521f
Added rounding to armour changes (thanks Deiz)
...
This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
89eef72f20
cmpFoundation won't exist when repairing finished buildings.
...
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
e5df8d17e1
Weaken foundation armour to 1/5th of standard.
...
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
af005b00b2
Added AI handling for 'resource|' pseudo-templates.
...
This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
ad63a1e60e
Don't sed templates at 5 AM without testing.
...
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
...
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
b624328a89
Reverted k776's not-suggestion from ca3886be20
, per k776's suggestion.
...
This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
ca3886be20
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
...
This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
4136512a90
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
...
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
a1d16c2fbd
Made ALL cliff terrains triplanar.
...
This was SVN commit r12489.
2012-08-20 03:32:11 +00:00
951e682f27
normal and spec mapping for Celtic "henge"
...
This was SVN commit r12488.
2012-08-20 02:39:03 +00:00
cebe8bed64
Removed unused 'remain' corpse logic from UnitAI.
...
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
...
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
034212a554
Made Mace fortress use the new actor and meshes.
...
This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
36f2781a38
A better Spartan hoplites tip pic.
...
This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
141dfabf5b
Removed stray cd from a template file.
...
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
edd882492b
Fixed syntax error in new technology.
...
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
1c1486d74a
Don't allow people to train heroes because they are not balanced.
...
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00