gregory
|
8300113a3a
|
Fixed some artifacts on the Broch wall.
This was SVN commit r12473.
|
2012-08-19 07:36:48 +00:00 |
|
gregory
|
1b9b7dc390
|
Added normal mapping to the Broch.
This was SVN commit r12471.
|
2012-08-19 04:13:43 +00:00 |
|
danschub
|
7a32e9d868
|
Small Badland rocks committed.
This was SVN commit r12470.
|
2012-08-19 02:12:46 +00:00 |
|
danschub
|
689a15d784
|
Committed Temperate_Small_stonemine.
This was SVN commit r12469.
|
2012-08-19 01:47:57 +00:00 |
|
|
9216dc3924
|
Have toggleChat (enter by default) send a chat message if the input isn't empty.
This was SVN commit r12468.
|
2012-08-19 00:28:46 +00:00 |
|
|
c32d3ece44
|
Remove focus when closing the chat window via the escape key.
This was SVN commit r12467.
|
2012-08-18 21:35:52 +00:00 |
|
|
0f94813aa9
|
Export stop.png in GIMP to fix strange crash
This was SVN commit r12466.
|
2012-08-18 21:07:21 +00:00 |
|
|
0dfdf868b2
|
Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
|
2012-08-18 20:33:44 +00:00 |
|
|
9519635869
|
0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
|
2012-08-18 18:44:20 +00:00 |
|
|
77f26c454a
|
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
|
2012-08-18 08:13:47 +00:00 |
|
|
a08d55e603
|
Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
This was SVN commit r12461.
|
2012-08-18 05:40:23 +00:00 |
|
|
bbed3ca69a
|
Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
This was SVN commit r12457.
|
2012-08-17 21:22:07 +00:00 |
|
|
592478eb67
|
Another height map demo map and image.
This was SVN commit r12454.
|
2012-08-17 18:26:03 +00:00 |
|
|
a6230497ba
|
Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
|
2012-08-17 02:17:38 +00:00 |
|
danschub
|
55dc7cc553
|
This was SVN commit r12452.
|
2012-08-17 01:28:26 +00:00 |
|
danschub
|
a18dd1a36d
|
Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
|
2012-08-16 23:18:21 +00:00 |
|
gregory
|
791b6fa741
|
Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
|
2012-08-16 03:58:27 +00:00 |
|
|
065a3e093b
|
Fixes incorrect test for command debugging
This was SVN commit r12446.
|
2012-08-16 02:29:08 +00:00 |
|
|
de38f9ef9a
|
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
|
2012-08-16 02:08:56 +00:00 |
|
|
78e9fecf92
|
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
|
2012-08-16 01:15:04 +00:00 |
|
danschub
|
b03df364ea
|
Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
|
2012-08-16 00:46:43 +00:00 |
|
danschub
|
b54a7486da
|
Added Parallax VHQ for the new rocks
This was SVN commit r12441.
|
2012-08-16 00:31:42 +00:00 |
|
|
3653fe5d3a
|
Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
|
2012-08-15 22:25:25 +00:00 |
|
|
765d02716a
|
Updated Mauryan isw textures.
This was SVN commit r12439.
|
2012-08-15 18:22:28 +00:00 |
|
|
ee83c07184
|
This was SVN commit r12437.
|
2012-08-15 13:14:37 +00:00 |
|
|
8256f691f4
|
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
|
2012-08-15 09:06:45 +00:00 |
|
|
3e29520326
|
Mauryan Swordsman body textures
This was SVN commit r12435.
|
2012-08-15 06:44:58 +00:00 |
|
gregory
|
56c15ae427
|
Updated Roman normal maps.
This was SVN commit r12434.
|
2012-08-15 03:22:01 +00:00 |
|
|
851786b01a
|
Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
|
2012-08-15 02:51:48 +00:00 |
|
|
aa86664d8f
|
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
|
2012-08-15 01:31:53 +00:00 |
|
|
af62b5ad8a
|
Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
|
2012-08-15 01:04:54 +00:00 |
|
gregory
|
e3b8d9c38c
|
Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
|
2012-08-15 00:49:17 +00:00 |
|
|
011ba8255e
|
New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.
This was SVN commit r12428.
|
2012-08-15 00:10:44 +00:00 |
|
danschub
|
2c260660e6
|
Created AO folder for
This was SVN commit r12427.
|
2012-08-15 00:02:58 +00:00 |
|
gregory
|
a6945413c3
|
Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
|
2012-08-14 21:11:06 +00:00 |
|
|
ba253d34d4
|
Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
|
2012-08-14 18:01:40 +00:00 |
|
|
927592aca9
|
This was SVN commit r12424.
|
2012-08-14 17:47:13 +00:00 |
|
|
0c56dfe272
|
Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
|
2012-08-14 17:10:55 +00:00 |
|
|
e83bebe02e
|
Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
|
2012-08-14 14:02:52 +00:00 |
|
|
d90e53d0a5
|
Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
|
2012-08-14 07:51:50 +00:00 |
|
|
981db4c005
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
|
2012-08-14 07:46:47 +00:00 |
|
gregory
|
6031b0785f
|
Organized materials XML a bit.
This was SVN commit r12418.
|
2012-08-14 02:31:11 +00:00 |
|
danschub
|
2d505a5015
|
Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
|
2012-08-14 02:22:37 +00:00 |
|
gregory
|
5366dd8388
|
Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
|
2012-08-14 02:04:59 +00:00 |
|
|
4138a78c7f
|
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
|
2012-08-14 00:44:36 +00:00 |
|
gregory
|
a71d77b03e
|
Fixed material levels of quality more.
Added AO to dock prop.
This was SVN commit r12414.
|
2012-08-13 21:39:45 +00:00 |
|
|
7d86fc4c31
|
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
|
2012-08-13 21:37:40 +00:00 |
|
gregory
|
93a3f77aaa
|
Fixed basic_trans levels of quality.
This was SVN commit r12412.
|
2012-08-13 20:17:29 +00:00 |
|
gregory
|
02f2c082cb
|
This was SVN commit r12409.
|
2012-08-13 18:00:15 +00:00 |
|
gregory
|
d6792c4e1b
|
This was SVN commit r12408.
|
2012-08-13 17:54:39 +00:00 |
|
gregory
|
f000fc6bbd
|
This was SVN commit r12407.
|
2012-08-13 17:50:54 +00:00 |
|
gregory
|
b42708a3f1
|
This was SVN commit r12406.
|
2012-08-13 17:45:48 +00:00 |
|
gregory
|
1129c2be0e
|
This was SVN commit r12405.
|
2012-08-13 17:41:48 +00:00 |
|
|
902fc4a541
|
Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
|
2012-08-13 16:47:10 +00:00 |
|
OmriLahav
|
9e35243976
|
This was SVN commit r12402.
|
2012-08-13 14:25:37 +00:00 |
|
|
9e9e1e3b78
|
Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
|
2012-08-13 08:06:20 +00:00 |
|
gregory
|
1f17407161
|
This was SVN commit r12400.
|
2012-08-13 05:11:12 +00:00 |
|
gregory
|
dac4ae2716
|
More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
|
2012-08-13 03:09:20 +00:00 |
|
|
8c97458de7
|
Prevent healers from healing themselves.
This was SVN commit r12398.
|
2012-08-13 02:56:51 +00:00 |
|
gregory
|
61cf6a6040
|
This was SVN commit r12397.
|
2012-08-13 00:03:18 +00:00 |
|
|
cbddd53e47
|
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
|
2012-08-12 23:40:04 +00:00 |
|
|
b1090d1a12
|
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
|
2012-08-12 14:50:56 +00:00 |
|
|
3b704b12a9
|
Summary screen: separate barter info for each resource
This was SVN commit r12393.
|
2012-08-12 09:12:06 +00:00 |
|
|
3acc855a2d
|
Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
|
2012-08-12 06:48:49 +00:00 |
|
gregory
|
6f9a44d220
|
Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
|
2012-08-12 05:36:59 +00:00 |
|
gregory
|
a6909b677a
|
Deleted unused material file.
This was SVN commit r12390.
|
2012-08-12 05:29:41 +00:00 |
|
gregory
|
2534b26b16
|
Added AO to Roman market.
This was SVN commit r12389.
|
2012-08-12 05:00:59 +00:00 |
|
gregory
|
40886d1b24
|
This was SVN commit r12388.
|
2012-08-12 04:51:50 +00:00 |
|
gregory
|
d9531b78f9
|
This was SVN commit r12387.
|
2012-08-12 04:49:00 +00:00 |
|
gregory
|
740322c88d
|
Renamed the Roman structure texture normal map.
This was SVN commit r12386.
|
2012-08-12 04:42:59 +00:00 |
|
gregory
|
a02d32a7d1
|
More AO.
This was SVN commit r12385.
|
2012-08-12 03:49:27 +00:00 |
|
danschub
|
913770347b
|
Resized decals for the new Stonemine
This was SVN commit r12384.
|
2012-08-12 03:04:46 +00:00 |
|
danschub
|
90521c49ff
|
Extended Rock_Scandiv.
This was SVN commit r12383.
|
2012-08-12 02:56:17 +00:00 |
|
|
6f80824c48
|
This was SVN commit r12382.
|
2012-08-12 02:55:50 +00:00 |
|
|
ab19bc233a
|
Height Map import demo.
This was SVN commit r12381.
|
2012-08-12 02:55:28 +00:00 |
|
danschub
|
b89d23d325
|
Added Smoothed stone mine :)
This was SVN commit r12380.
|
2012-08-12 02:33:40 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
e4eb394ca8
|
Fixed GreekFortress.
This was SVN commit r12377.
|
2012-08-12 02:13:22 +00:00 |
|
danschub
|
c4c215d5e1
|
Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
|
2012-08-12 01:56:53 +00:00 |
|
|
49b734336a
|
Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
|
2012-08-12 01:54:23 +00:00 |
|
gregory
|
ed806b6a9a
|
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
|
2012-08-12 01:17:32 +00:00 |
|
|
e403c748f2
|
More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
|
2012-08-12 00:11:46 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
2eed26df09
|
Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
|
2012-08-11 23:59:28 +00:00 |
|
gregory
|
b1657b63b3
|
This was SVN commit r12370.
|
2012-08-11 21:10:36 +00:00 |
|
|
dedd0ca792
|
Some spec and normal tests for terrain.
This was SVN commit r12369.
|
2012-08-11 19:29:28 +00:00 |
|
|
dde8f5f57b
|
This was SVN commit r12368.
|
2012-08-11 17:10:27 +00:00 |
|
gregory
|
7adecfebb3
|
Updated AO again.
This was SVN commit r12367.
|
2012-08-11 17:08:00 +00:00 |
|
gregory
|
483707f3c8
|
Darkened AO on three Roman buildings.
This was SVN commit r12366.
|
2012-08-11 16:57:48 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
9bbfc3f808
|
Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
|
2012-08-11 16:35:46 +00:00 |
|
|
06d22af3dc
|
Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
|
2012-08-11 16:11:23 +00:00 |
|
|
9c56092999
|
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
|
2012-08-11 15:25:00 +00:00 |
|
|
4890789d58
|
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
|
2012-08-11 15:12:48 +00:00 |
|
|
96534fc5ed
|
Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
|
2012-08-11 12:41:29 +00:00 |
|
|
226738d447
|
Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
|
2012-08-11 10:36:39 +00:00 |
|
|
508994e4c8
|
Fix a typo.
This was SVN commit r12357.
|
2012-08-11 07:59:05 +00:00 |
|
|
dc916e7295
|
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
|
2012-08-11 07:41:23 +00:00 |
|
gregory
|
c5658edfca
|
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
|
2012-08-11 07:20:36 +00:00 |
|
gregory
|
c573f4905c
|
Fixed warning on farmstead model.
This was SVN commit r12354.
|
2012-08-11 06:32:38 +00:00 |
|
gregory
|
9d54763401
|
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
|
2012-08-11 06:10:29 +00:00 |
|
danschub
|
b926a5ee54
|
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
|
2012-08-11 02:21:04 +00:00 |
|
|
8cb340ade0
|
Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
|
2012-08-10 23:58:59 +00:00 |
|
|
eee04db56b
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
|
2012-08-10 21:40:50 +00:00 |
|
|
d45379cc62
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
|
2012-08-10 21:02:22 +00:00 |
|
|
9dc838bed5
|
Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
|
2012-08-10 19:59:20 +00:00 |
|
|
5d2c0b466f
|
Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
|
2012-08-10 19:56:58 +00:00 |
|
|
0f4acf7167
|
Bigger foundation for Brit fortress.
This was SVN commit r12346.
|
2012-08-10 18:18:14 +00:00 |
|
|
d7140c4edf
|
Helmet specular stuff.
This was SVN commit r12345.
|
2012-08-10 18:18:04 +00:00 |
|
|
eb422bc4b3
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
|
2012-08-10 18:14:42 +00:00 |
|
|
07ea313ad6
|
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
|
2012-08-10 16:33:58 +00:00 |
|
|
2b503e68f7
|
Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
|
2012-08-10 03:35:20 +00:00 |
|
OmriLahav
|
8009c88a81
|
This was SVN commit r12340.
|
2012-08-09 21:42:32 +00:00 |
|
|
8b365ca96d
|
New Celtic Broch fortress
This was SVN commit r12339.
|
2012-08-09 21:13:21 +00:00 |
|
|
613f845095
|
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
|
2012-08-09 19:06:01 +00:00 |
|
|
a89d131f2d
|
Added specular mapping for units
This was SVN commit r12336.
|
2012-08-09 18:49:35 +00:00 |
|
|
8d59192410
|
A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
|
2012-08-09 18:30:05 +00:00 |
|
|
ef55e60d9b
|
Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
|
2012-08-09 15:24:11 +00:00 |
|
|
c5ce1b23ae
|
Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
|
2012-08-09 02:32:56 +00:00 |
|
danschub
|
388544abdb
|
Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
|
2012-08-09 00:55:40 +00:00 |
|
gregory
|
66d026a498
|
This was SVN commit r12329.
|
2012-08-09 00:14:58 +00:00 |
|
|
87b2346154
|
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
|
2012-08-08 23:29:30 +00:00 |
|
|
14df6cf1a2
|
Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
|
2012-08-08 23:11:09 +00:00 |
|
|
f210008b07
|
Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
|
2012-08-08 23:10:21 +00:00 |
|
|
e046fc0a01
|
Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
|
2012-08-08 19:08:56 +00:00 |
|
gregory
|
6afe17dbf1
|
This was SVN commit r12324.
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2012-08-08 18:50:20 +00:00 |
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dcbe7d2e96
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This was SVN commit r12323.
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2012-08-08 18:30:20 +00:00 |
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d5f93396b6
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Deccan Plateau map.
This was SVN commit r12322.
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2012-08-08 18:27:47 +00:00 |
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af9da8e01e
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Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
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2012-08-08 18:16:50 +00:00 |
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fb012f14b9
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Fixed some corral decals.
This was SVN commit r12320.
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2012-08-08 17:40:25 +00:00 |
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eadd24b64b
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Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
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2012-08-08 05:36:42 +00:00 |
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1120701351
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Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
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2012-08-08 05:32:53 +00:00 |
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84305155de
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Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
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2012-08-08 05:27:59 +00:00 |
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danschub
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28333ba92e
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Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
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2012-08-08 00:26:08 +00:00 |
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OmriLahav
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7666bfcbda
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This was SVN commit r12312.
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2012-08-07 21:32:45 +00:00 |
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OmriLahav
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18930375e6
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This was SVN commit r12310.
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2012-08-07 21:16:25 +00:00 |
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88ab3f0f5b
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
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2012-08-07 18:21:16 +00:00 |
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780970d16a
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Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
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2012-08-07 00:41:57 +00:00 |
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648e68e49c
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smooth LOS
This was SVN commit r12304.
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2012-08-06 22:38:42 +00:00 |
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danschub
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4b119b9bd1
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*Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)
This was SVN commit r12303.
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2012-08-06 22:34:37 +00:00 |
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77346e6914
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Adding some missing random map previews
This was SVN commit r12302.
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2012-08-06 22:08:07 +00:00 |
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da8c673a0a
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
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2012-08-06 19:10:47 +00:00 |
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8fc1fd2478
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Fixes default map names, closes #1578
This was SVN commit r12299.
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2012-08-06 18:09:22 +00:00 |
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danschub
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00aa354f8f
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Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
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2012-08-06 15:51:16 +00:00 |
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0f44c5b3fe
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
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2012-08-06 11:43:02 +00:00 |
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danschub
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bfdd23997d
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Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.
This was SVN commit r12295.
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2012-08-06 03:07:58 +00:00 |
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11eb862bdb
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Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.
This was SVN commit r12294.
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2012-08-05 19:07:41 +00:00 |
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78cc29b591
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Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
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2012-08-05 18:07:56 +00:00 |
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0037bb8230
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Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
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2012-08-05 18:05:25 +00:00 |
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0a2449bf5f
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Added small_scaffold actor
This was SVN commit r12291.
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2012-08-05 16:31:36 +00:00 |
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