fe91f37673
Xerxes work. Not complete yet.
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This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
6a2cf46a1b
Updates player assignment colors in game setup.
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This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
855f39f693
New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
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This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
ef58da1ba3
#Xerxes starting to take shape.
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Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
45d9ad2d25
This was SVN commit r10656.
2011-12-02 14:52:04 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
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Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
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This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
6599200a9e
# Added control group and idle unit hotkey's to the in-game manual
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This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
2d373d5353
Update to some maps.
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Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
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This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7
Fix to SB2
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This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
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Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
afdfd51d31
Moving unused audio files from public to internal
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This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
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Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
1c60aeca3c
Iberian portrait updates
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This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
81f550fdec
Changed fortress projectiles from flaming to non-flaming.
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This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
eed06c68a9
Large Persian chariot movement animations
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This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
759aa6c6bb
Persian medium chariot animations
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This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
613878da88
Spinning blade animations
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This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
e60f39f955
Rome civ centre
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This was SVN commit r10638.
2011-11-30 05:32:53 +00:00
acb01541c3
Animations for the smaller Persian chariot
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This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
7236073877
# New camel animations by Athos
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This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
0ba908816f
Fix line endings
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This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
8492426a14
Rough support for profiling replay mode and scripts
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This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
4da8bf001f
Add pathfinders to new profiler
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This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
2d017698e1
Fix random maps in replay mode
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This was SVN commit r10632.
2011-11-29 20:29:06 +00:00
24aa71b566
safely handle the case where an archive required for populating a directory cannot be opened (e.g. because it is open within 7-zip, which apparently wants exclusive access)
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fixes #1021
This was SVN commit r10631.
2011-11-29 16:51:58 +00:00
b54ad51054
Fixed an error in the plumed conical helm.
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Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
2dab7a8180
This was SVN commit r10629.
2011-11-29 09:33:35 +00:00
1dc20b117f
Persian sb2 building placeholder
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This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
ee417e8fd0
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
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This was SVN commit r10627.
2011-11-29 00:14:34 +00:00
774c9e63e6
Oasis V
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This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
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This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
ede60520a0
Fixes Atlas and Actor Editor's wxMouseCaptureLostEvent handling, which caused assertion failures in Windows debug builds. Mouse capture events are currently wxMSW only.
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This was SVN commit r10623.
2011-11-28 01:12:18 +00:00
e74d6707e4
Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033 )
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This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
5a69860388
Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
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This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
b1fa90b8ef
Use a deterministic order when loading multiple archive files from within a single mod
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This was SVN commit r10620.
2011-11-27 17:33:42 +00:00
8712008ba8
missing horns
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This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
1acfcd4cb0
Persian Civ Centre update
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This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
810f4b264b
new Persian staircase texture.
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This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
e30b00e5fa
Updates to Persian Civ Centre - prop points, flags, etc.
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This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
c0d4b9c299
Adds Persians to random maps.
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This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
e2af05895e
Made Persian CC player color.
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This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
0afe4b1da8
Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
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This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
3a240a5d92
Updated Zagros Mountains.
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This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
91965928d3
New Persian Civ Centre
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This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
301854702c
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
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refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.
This was SVN commit r10610.
2011-11-26 18:37:53 +00:00