0ad/binaries/data/mods/public/simulation/templates
2015-02-08 15:07:35 +00:00
..
campaigns Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
formations Add missing file in 286112e0aa. 2014-12-25 14:22:15 +00:00
gaia Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
other Reduces cavalry vision and makes palisade fort count as a village structure instead of town. 2015-02-08 15:07:35 +00:00
rubble Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
skirmish allow maps to handle garrisoned units, fixes #2984 2015-01-13 17:59:55 +00:00
special Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
special_units Translation fixes. 2014-11-05 00:22:11 +00:00
structures Balance branch merge. 2015-02-07 18:50:36 +00:00
units Balance branch merge. 2015-02-07 18:50:36 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_formation.xml Remove remaining MaxDistance. See 1207b146bb 2014-05-21 14:20:00 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
template_rubble.xml Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
template_structure_civic_civil_centre.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_civic_house.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_civic_temple.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_civic.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_defense_defense_tower.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_structure_defense_outpost.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_defense_wall_gate.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_long.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_medium.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_short.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_tower.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_economic_farmstead.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_economic_market.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_economic_storehouse.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_economic.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_gaia_settlement.xml Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
template_structure_military_barracks.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_military_blacksmith.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_military_dock.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_military_embassy.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_military_fortress.xml Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748. 2014-10-12 23:15:28 +00:00
template_structure_military.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_structure_resource_corral.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_resource_field.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_structure_resource.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_special.xml Fixes #2831. Patch by prodigalson. 2014-10-04 05:17:36 +00:00
template_structure_wonder.xml Clean up redundancies in templates for the Visibility component, refs #2913 2015-01-22 17:23:25 +00:00
template_structure.xml Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
template_trigger_point.xml Make trigger points templates 2014-06-15 11:25:25 +00:00
template_unit_cavalry_melee_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry_melee_swordsman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry_melee.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry_ranged_archer.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry_ranged_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry_ranged.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_cavalry.xml Reduces cavalry vision and makes palisade fort count as a village structure instead of town. 2015-02-08 15:07:35 +00:00
template_unit_champion_cavalry_archer.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_unit_champion_cavalry_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_cavalry_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_cavalry_swordsman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_cavalry.xml Reduces cavalry vision and makes palisade fort count as a village structure instead of town. 2015-02-08 15:07:35 +00:00
template_unit_champion_elephant_melee.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_elephant.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry_archer.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry_pikeman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry_swordsman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_infantry.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_champion_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_dog.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt_whale.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
template_unit_hero_cavalry_archer.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_unit_hero_cavalry_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_cavalry_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_cavalry_swordsman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_cavalry.xml Reduces cavalry vision and makes palisade fort count as a village structure instead of town. 2015-02-08 15:07:35 +00:00
template_unit_hero_elephant_melee.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_hero_infantry_archer.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_unit_hero_infantry_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_infantry_pikeman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_infantry_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero_infantry_swordsman.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
template_unit_hero_infantry.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_hero.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_melee_pikeman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_melee_spearman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_melee_swordsman.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_melee.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_ranged_archer.xml Increases tower range and nerfs archer accuracy. 2015-02-07 22:53:36 +00:00
template_unit_infantry_ranged_javelinist.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_ranged_slinger.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry_ranged.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_infantry.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_mechanical_ship_bireme.xml allow war dogs to garrison in ships 2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship_fire.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_mechanical_ship_fishing.xml Non-fighting ships should not be agressive by default 2014-12-01 20:58:46 +00:00
template_unit_mechanical_ship_merchant.xml Non-fighting ships should not be agressive by default 2014-12-01 20:58:46 +00:00
template_unit_mechanical_ship_quinquereme.xml allow war dogs to garrison in ships 2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship_trireme.xml allow war dogs to garrison in ships 2014-10-05 19:25:27 +00:00
template_unit_mechanical_ship.xml Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
template_unit_mechanical_siege_ballista.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_mechanical_siege_onager.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_mechanical_siege_ram.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_mechanical_siege_tower.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit_mechanical_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical.xml Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
template_unit_support_female_citizen.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_healer.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_slave.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support_trader.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
template_unit_support.xml Balance branch merge. 2015-02-07 18:50:36 +00:00
template_unit.xml Balance branch merge. 2015-02-07 18:50:36 +00:00