1b82389cf8
Reduces cavalry vision and makes palisade fort count as a village structure instead of town.
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This was SVN commit r16294.
2015-02-08 15:07:35 +00:00
37912c05ca
Increases tower range and nerfs archer accuracy.
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This was SVN commit r16290.
2015-02-07 22:53:36 +00:00
f56102967f
Balance branch merge.
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This was SVN commit r16285.
2015-02-07 18:50:36 +00:00
e1b13dead9
Clean up tooltip code a bit more.
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Remove useless tooltip from spart citizen, as the classes should be done
using visible classes.
This was SVN commit r16262.
2015-02-03 02:02:51 +00:00
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
f8bfe3eafb
Clean up redundancies in templates for the Visibility component, refs #2913
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This was SVN commit r16175.
2015-01-22 17:23:25 +00:00
ad1adbe027
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
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Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619 .
This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
b5b9c0f2ae
Improve template code style for the Decay component.
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This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
702fb7344e
allow maps to handle garrisoned units, fixes #2984
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This was SVN commit r16147.
2015-01-13 17:59:55 +00:00
bb6003ea0c
rename civ specific player template following 4243433f94
convention
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This was SVN commit r16121.
2015-01-07 21:18:59 +00:00
bd31f83587
Check if components exist before using them.
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Remove EntityLimits and TechnologyManager from the gaia player template.
This was SVN commit r16120.
2015-01-07 20:48:36 +00:00
4243433f94
Use a gaia specific player entity.
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Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.
This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
d8b1549883
Seleucid farmstead
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This was SVN commit r16114.
2015-01-04 12:46:57 +00:00
0195cdb374
Seleucid storehouse
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This was SVN commit r16108.
2015-01-03 04:03:22 +00:00
5bad08d66b
Seleucid civ center placeholder
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This was SVN commit r16102.
2015-01-02 13:21:40 +00:00
7ac837fb90
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
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This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
95e0763ac9
Seleucid temple commit! Minor edits to Sele_struct_2 texture file.
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This was SVN commit r16096.
2015-01-01 16:28:32 +00:00
f984ba40ee
Seleucid house commit
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This was SVN commit r16091.
2014-12-31 07:27:07 +00:00
8608b0fe89
Seleucid Tower and textures
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This was SVN commit r16078.
2014-12-29 12:29:41 +00:00
ec9e0dfeed
Add missing file in 286112e0aa
.
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Refs: #2937 .
This was SVN commit r16065.
2014-12-25 14:22:15 +00:00
286112e0aa
Fixes #2937 . Thanks to Lion_Kanzen and Pureon for making icons.
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This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
b05879e151
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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Refs #2913
This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
4931652263
Non-fighting ships should not be agressive by default
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This was SVN commit r16017.
2014-12-01 20:58:46 +00:00
87d5d37488
Some source string fixes.
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This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
b5c8646cea
Fix actors not retained in FoW after d07d1a17f3
.
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Refs #2913 .
This was SVN commit r15939.
2014-11-08 18:14:45 +00:00
518d2d0c2a
Translation fixes.
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This was SVN commit r15927.
2014-11-05 00:22:11 +00:00
d07d1a17f3
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
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This first commit only refactors code and does not add any new feature.
Refs #2913 (see this ticket for more information about the change)
This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
620399270d
various small petra tunings
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This was SVN commit r15880.
2014-10-17 17:15:06 +00:00
a29e233fdf
Remove another leftover "Counter" string, see also d3351a645f
.
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Patch by thamlett, fixes #2830
This was SVN commit r15879.
2014-10-17 14:19:32 +00:00
d3351a645f
Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled.
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Patch by thamlett, fixes #2830
This was SVN commit r15867.
2014-10-14 20:37:15 +00:00
4ef63e8673
Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748 .
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This was SVN commit r15860.
2014-10-12 23:15:28 +00:00
2af4272c07
allow war dogs to garrison in ships
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This was SVN commit r15840.
2014-10-05 19:25:27 +00:00
90c0957cef
Fixes cavalry upgrade inconsistencies.
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This was SVN commit r15837.
2014-10-04 14:13:14 +00:00
8a3435915b
Slightly buffs swordsmen and fixes a couple inconsistencies.
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This was SVN commit r15835.
2014-10-04 05:31:29 +00:00
54bc1c7173
Fixes #2831 . Patch by prodigalson.
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This was SVN commit r15834.
2014-10-04 05:17:36 +00:00
e07305fd9f
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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This was SVN commit r15817.
2014-09-27 22:01:50 +00:00
a815ca0de9
Nerfs sele hero aura, transitions a tech, and fix spaces.
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This was SVN commit r15798.
2014-09-25 00:53:48 +00:00
55b12857b3
Buffs ranged units slightly as massing melee units was slightly overpowered.
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This was SVN commit r15764.
2014-09-19 03:39:24 +00:00
b5f32e720f
Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.
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Fixes #2639
This was SVN commit r15759.
2014-09-16 09:13:26 +00:00
fe381158fb
fix ptol_trader camel sounds, patch by thamlett
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This was SVN commit r15744.
2014-09-13 17:54:40 +00:00
dd6b6779af
trained animals in corral should not respond to alert, adresses #2792
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This was SVN commit r15736.
2014-09-12 22:01:21 +00:00
7b3476e104
fix #2783
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This was SVN commit r15720.
2014-09-08 20:37:04 +00:00
13b229d503
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
da2050793d
Fix some greek unit names. Patch by pstumpf2. Fixes #2746 .
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This was SVN commit r15666.
2014-08-24 07:04:39 +00:00
d9fcebd433
Revert Surprise commits by Mythos_Ruler, 4f7549b4f8
and 40365ee815
following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area.
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This was SVN commit r15655.
2014-08-18 10:35:30 +00:00
cb1612ad8a
Iberian wonder
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This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
4f7549b4f8
fix'd attack elements in these templates
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This was SVN commit r15647.
2014-08-16 02:32:58 +00:00
40365ee815
Surprise.
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100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.
Some updated portraits.
A couple new tips.
Stan's "cataphract" mask and helmet (the helmet needs a texture).
This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
fef9b87381
Ptolemy I hero for ptolemaics by stanislas69
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This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
302b67049c
Gaul farmstead reshape (smaller) by stanislas69
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This was SVN commit r15639.
2014-08-15 11:49:23 +00:00