0ad/binaries/data/mods/public/maps/scenarios
2014-07-03 20:07:15 +00:00
..
_default.xml Restores player data to _default.xml as a temporary fix for some problems related to #1398. 2012-05-10 23:35:48 +00:00
Arcadia 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Arcadia 02.xml Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Azure Coast.pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast.xml Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Azure Coast(2).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(2).xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Azure Coast(4).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(4).xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Barcania.pmp Fixes ticket #808. 2011-05-01 20:15:59 +00:00
Barcania.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
Battle for the Tiber.pmp Deleted Granicus River. 2012-05-12 22:05:05 +00:00
Battle for the Tiber.xml Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
Belgian_Bog_night.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Belgian_Bog_night.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Campaign Test Map 2 - heightmap.pmp Height map test maps. 2012-08-23 17:54:08 +00:00
Campaign Test Map 2 - heightmap.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
Campaign Test Map.pmp Internal to Public. 2012-04-19 22:38:00 +00:00
Campaign Test Map.xml Punjab skirmish map. 2013-10-26 03:07:03 +00:00
Combat_demo_(huge).xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Death Canyon - Invasion Force.pmp A couple of new Death Canyon variants. 2012-03-11 07:35:10 +00:00
Death Canyon - Invasion Force.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Demo_Trading.pmp Updated Trade Demo map. 2012-03-09 02:12:50 +00:00
Demo_Trading.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Eire and Albion.pmp A bunch of stuff. 2012-09-13 18:22:09 +00:00
Eire and Albion.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Fast Oasis.pmp New Persian Farmstead. 2011-12-04 18:06:22 +00:00
Fast Oasis.xml Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Flight_demo_2.pmp This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Flight_demo_2.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Flight_demo.pmp # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
Flight_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
Gorge.pmp This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Gorge.xml More map preview pics. All default maps complete. 2012-07-29 23:22:00 +00:00
Height Map 03.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import - Demo (Fractal).pmp An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import - Demo (Fractal).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece-Small).pmp Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import - Demo (Greece-Small).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece).pmp Height Map import demo. 2012-08-12 02:55:28 +00:00
Height Map Import - Demo (Greece).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Four Oases.png Fixed some Corral errors. 2013-08-25 17:36:34 +00:00
Height Map Import - Oasis 12.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import Demo Image 512x512.png Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import Demo Image - Fractal.png An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import Demo Image.png Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
Introductory Tutorial.pmp Added Introductory Tutorial 2012-11-12 19:55:11 +00:00
Introductory Tutorial.xml fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
Laconia 01.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Laconia 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Migration.pmp This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
Migration.xml Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients. 2014-06-24 22:53:02 +00:00
Miletus.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Miletus.xml Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558 2014-05-31 14:55:09 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Necropolis.pmp Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Necropolis.xml Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Fixes minor bugs in reference checker script. 2013-02-01 00:26:23 +00:00
Peloponnese.pmp Some map changes. 2014-03-09 00:02:33 +00:00
Peloponnese.xml Some map changes. 2014-03-09 00:02:33 +00:00
Polynesia.pmp Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario. 2012-11-02 21:18:46 +00:00
Polynesia.xml Various art fixes. 2013-12-28 16:34:10 +00:00
reservoir.pmp Reservoir test map. 2012-09-09 21:15:54 +00:00
reservoir.xml Map updates. Made "Reservoir" a demo map. 2012-09-10 17:21:09 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
road demo.pmp Road demo map 2011-08-23 04:07:43 +00:00
road demo.xml Fixed missing elephants in some maps, thanks mimo for catching it. 2013-12-13 19:10:04 +00:00
Saharan Oases.pmp Iberian wall. 2012-04-18 19:59:53 +00:00
Saharan Oases.xml Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
Sahel.pmp Sahel. wide open 2v2 scenario. 2013-07-13 01:50:46 +00:00
Sahel.xml Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
Sandbox - Athenians.pmp New specific name for "Hellenization" = Exellinismós 2013-11-23 15:50:15 +00:00
Sandbox - Athenians.xml New specific name for "Hellenization" = Exellinismós 2013-11-23 15:50:15 +00:00
Sandbox - Britons.pmp Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
Sandbox - Britons.xml Fix some broken maps. Delete some others. 2014-01-24 20:23:11 +00:00
Sandbox - Carthaginians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Carthaginians.xml Fix some broken maps. Delete some others. 2014-01-24 20:23:11 +00:00
Sandbox - Gauls.pmp Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups. 2013-09-24 15:55:35 +00:00
Sandbox - Gauls.xml Fix some broken maps. Delete some others. 2014-01-24 20:23:11 +00:00
Sandbox - Iberians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Iberians.xml Viriato. 2013-10-28 14:35:25 +00:00
Sandbox - Macedonians.pmp Minor tweaks to some maps. 2014-04-20 14:38:24 +00:00
Sandbox - Macedonians.xml Minor tweaks to some maps. 2014-04-20 14:38:24 +00:00
Sandbox - Mauryans.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Mauryans.xml Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
Sandbox - Persians.pmp Med Cove and Persian sandbox map tweaks 2013-07-14 13:58:36 +00:00
Sandbox - Persians.xml Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473 2014-04-18 11:28:28 +00:00
Sandbox - Ptolemies 2.pmp Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
Sandbox - Ptolemies 2.xml Tweaked Ptolemies sandbox scenario. 2014-05-26 01:28:56 +00:00
Sandbox - Ptolemies.pmp Portrait for Egyptian Pikeman. 2014-02-13 15:08:01 +00:00
Sandbox - Ptolemies.xml Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients. 2014-06-24 22:53:02 +00:00
Sandbox - Romans.pmp Fixed some things. 2013-07-27 18:52:28 +00:00
Sandbox - Romans.xml Some more Seleucid units. 2013-11-29 19:04:07 +00:00
Sandbox - Seleucids.pmp Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
Sandbox - Seleucids.xml Minor tweaks to some particles. 2014-04-12 07:13:37 +00:00
Sandbox - Spartans.pmp Some more portraits. Updated the portrait for the Macedonian siege workshop. 2014-04-12 14:55:04 +00:00
Sandbox - Spartans.xml Some more portraits. Updated the portrait for the Macedonian siege workshop. 2014-04-12 14:55:04 +00:00
Savanna Ravine.pmp Updated grass terrains. 2012-01-12 10:34:58 +00:00
Savanna Ravine.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Serengeti.pmp This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
Serengeti.xml Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
Ship Formations.pmp Celtic Fortress is a wip map. 2011-07-14 20:50:34 +00:00
Ship Formations.xml Fixes invalid light model and overbrightness on some demo maps 2012-09-02 20:23:27 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Siwa Oasis.pmp This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
Siwa Oasis.xml Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
starting_economy_walkthrough.pmp Added "Starting Economy Walkthrough" as a demo map. 2012-11-12 22:21:20 +00:00
starting_economy_walkthrough.xml Made this map a "demo" map. 2012-11-25 21:13:28 +00:00
temperate map.pmp Map stuff. 2012-05-10 18:07:25 +00:00
temperate map.xml Map stuff. 2012-05-10 18:07:25 +00:00
Territory Demo.pmp Territory demo map. 2011-08-03 01:24:06 +00:00
Territory Demo.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
The Massacre of Delphi.pmp Map tweaks. 2011-05-28 21:21:36 +00:00
The Massacre of Delphi.xml Fix some broken maps. Delete some others. 2014-01-24 20:23:11 +00:00
The Persian Gates.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
The Persian Gates.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Third Macedonian War.pmp New mapz0rz 2012-04-19 08:31:05 +00:00
Third Macedonian War.xml Was messed up by b3201acd93 2014-02-24 12:10:38 +00:00
Treasure Islands.pmp Adds a playable trigger demo mission for multiplayer and TreasureCollected events. 2014-06-23 20:14:43 +00:00
Treasure Islands.xml Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients. 2014-06-24 22:53:02 +00:00
treasure_islands.js Adds a playable trigger demo mission for multiplayer and TreasureCollected events. 2014-06-23 20:14:43 +00:00
Triggers_demo.js Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers. 2014-07-02 14:48:22 +00:00
Triggers_demo.pmp Add demo triggers map. Showing all triggers with a minimum amount of code. 2014-06-23 14:19:42 +00:00
Triggers_demo.xml Add demo triggers map. Showing all triggers with a minimum amount of code. 2014-06-23 14:19:42 +00:00
Tropical Island.pmp Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Tropical Island.xml Map tweaks and map preview changes. 2014-03-30 01:38:20 +00:00
Units_demo.xml enlarge the units demo map, so all units can be checked out again 2013-12-18 15:46:09 +00:00
Walls.pmp More house cleaning. 2012-01-22 17:28:03 +00:00
Walls.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
WallTest.pmp Updated some documentation in CmpObstructionManager 2012-05-05 23:10:25 +00:00
WallTest.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml Fixed these maps. 2012-04-15 18:23:45 +00:00