.. |
athen_barracks.xml
|
Some Athenian shields for their buildings.
|
2012-05-19 04:46:50 +00:00 |
athen_civil_centre.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
athen_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_dock.xml
|
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
|
2012-05-11 23:25:04 +00:00 |
athen_farmstead.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_field.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_fortress.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_gymnasion.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_house.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_market.xml
|
Greek market by Enrique.
|
2012-05-10 20:58:03 +00:00 |
athen_mill.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_prytaneion.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
athen_temple.xml
|
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
|
2012-05-11 23:25:04 +00:00 |
athen_theatron.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_wall_gate.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
athen_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
athen_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
athen_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
cart_barracks.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
cart_defense_tower.xml
|
Scout tower -> Defense tower.
|
2012-02-04 21:51:06 +00:00 |
cart_dock.xml
|
Fixing typos and updating tooltips to be somewhat more consistent.
|
2012-02-18 20:54:03 +00:00 |
cart_embassy_celtic.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_embassy_iberian.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_embassy_italiote.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_embassy.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_farmstead.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_field.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_house.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_market.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
cart_mill.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
cart_super_dock.xml
|
Yet more tech tweaks.
|
2012-04-22 21:45:28 +00:00 |
cart_temple.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_wall_gate.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
cart_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
cart_wall_medium.xml
|
Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
cart_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
cart_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
cart_wall.xml
|
Carthaginian wall segments
|
2012-04-20 00:08:31 +00:00 |
cart_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
celt_barracks.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
celt_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
celt_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
celt_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
celt_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
celt_farmstead.xml
|
Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
celt_field.xml
|
This was SVN commit r8479.
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2010-10-27 10:35:58 +00:00 |
celt_fortress_b.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
celt_fortress_g.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
celt_house.xml
|
This was SVN commit r9963.
|
2011-08-04 19:15:24 +00:00 |
celt_kennel.xml
|
Tweaked these structures.
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2012-05-12 17:58:25 +00:00 |
celt_market.xml
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#3rd new Celtic Market. :)
|
2011-08-18 00:33:22 +00:00 |
celt_mill.xml
|
Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
celt_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
celt_sb1.xml
|
Fixing typos and updating tooltips to be somewhat more consistent.
|
2012-02-18 20:54:03 +00:00 |
celt_slope_tower.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_slope_wall.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_temple.xml
|
Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
celt_wall_gate.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
celt_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
celt_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
celt_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
celt_wall_tower.xml
|
Tweaked these structures.
|
2012-05-12 17:58:25 +00:00 |
celt_wall.xml
|
Celt wall segments
|
2012-04-17 21:51:43 +00:00 |
celt_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
hele_barracks.xml
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
hele_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
hele_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
hele_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
hele_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
hele_farmstead.xml
|
More accurate <SpecificNames> for Greek entities.
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2011-12-06 10:16:12 +00:00 |
hele_field.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
hele_gymnasion.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
hele_house.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_market.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_mill.xml
|
Detect and fix characters missing from fonts
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2011-12-31 16:34:42 +00:00 |
hele_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
hele_prytaneion.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
hele_temple.xml
|
Detect and fix characters missing from fonts
|
2011-12-31 16:34:42 +00:00 |
hele_theatron.xml
|
Fixes typo in theatron construction sound.
|
2012-02-03 05:00:21 +00:00 |
hele_wall_gate.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
hele_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
hele_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
hele_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
hele_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
hele_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
iber_barracks.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
iber_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
iber_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
iber_defense_tower.xml
|
Cost tweaks and other things.
|
2012-03-22 02:07:17 +00:00 |
iber_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
iber_farmstead.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_field.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
iber_house.xml
|
This was SVN commit r9963.
|
2011-08-04 19:15:24 +00:00 |
iber_market.xml
|
Greek market by Enrique.
|
2012-05-10 20:58:03 +00:00 |
iber_mill.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
iber_sb1.xml
|
This was SVN commit r11229.
|
2012-03-03 20:47:49 +00:00 |
iber_temple.xml
|
Eggbird's new Iberian Temple.
|
2012-04-10 18:27:25 +00:00 |
iber_wall_gate.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
iber_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
iber_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
iber_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
iber_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
iber_wall.xml
|
Changes to Iberian wall obstruction widths
|
2012-05-01 20:44:32 +00:00 |
iber_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
mace_barracks.xml
|
New shield prop textures for Macedonians.
|
2012-05-12 05:20:18 +00:00 |
mace_civil_centre.xml
|
Removed these wall entities, which were throwing errors.
|
2012-05-12 05:47:04 +00:00 |
mace_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
mace_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
mace_farmstead.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_field.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
mace_house.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_market.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_mill.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_temple.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_wall_gate.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
mace_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
mace_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
mace_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
mace_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
mace_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
pers_apadana.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
pers_barracks.xml
|
Persians: Cav techs to Stables. Infantry techs to Barracks.
|
2012-05-19 06:24:12 +00:00 |
pers_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
pers_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
pers_defense_tower.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
pers_farmstead.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_field.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
pers_house.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
pers_ishtar_gate.xml
|
#Ishtar Gate.
|
2012-02-23 05:18:33 +00:00 |
pers_market.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_mill.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
pers_sb2.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
pers_stables.xml
|
Persians: Cav techs to Stables. Infantry techs to Barracks.
|
2012-05-19 06:24:12 +00:00 |
pers_temple.xml
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
pers_wall_gate.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
pers_wall_long.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
pers_wall_medium.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
pers_wall_short.xml
|
Selection groups for wall lengths.
|
2012-05-16 17:56:06 +00:00 |
pers_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
pers_wall.xml
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_arch.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
rome_army_camp.xml
|
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
|
2012-05-19 23:07:41 +00:00 |
rome_barracks.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
rome_civil_centre.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
rome_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
rome_defense_tower.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
rome_dock.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
rome_farmstead.xml
|
#New Roman buildings from Enrique.
|
2012-02-14 07:08:35 +00:00 |
rome_field.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_fortress.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
rome_house.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_market.xml
|
Fixing typos and updating tooltips to be somewhat more consistent.
|
2012-02-18 20:54:03 +00:00 |
rome_mill.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
rome_siege_wall_gate.xml
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Removed territory effect from Roman siege walls.
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2012-05-14 01:39:04 +00:00 |
rome_siege_wall_long.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_siege_wall_medium.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_siege_wall_short.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_siege_wall_tower.xml
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Fixed foundation size.
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2012-05-14 03:47:32 +00:00 |
rome_temple_mars.xml
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This was SVN commit r11359.
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2012-03-17 22:17:45 +00:00 |
rome_temple_vesta.xml
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Fix XML error
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2012-03-14 13:09:01 +00:00 |
rome_temple.xml
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This was SVN commit r11066.
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2012-02-13 22:35:21 +00:00 |
rome_tent.xml
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This was SVN commit r11736.
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2012-05-04 00:40:23 +00:00 |
rome_wall_gate.xml
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
rome_wall_long.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_wall_medium.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_wall_short.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
rome_wall_tower.xml
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
rome_wall.xml
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Roman wall segments - long, medium, and short. Gate needs work
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2012-04-15 18:28:09 +00:00 |
rome_wallset_siege.xml
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Palisades for all civs. Tweaked stone walls for errbody too.
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2012-05-05 23:15:11 +00:00 |
rome_wallset_stone.xml
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
spart_barracks.xml
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New Greek barracks by Enrique.
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2012-05-10 01:12:26 +00:00 |
spart_civil_centre.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
spart_corral.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
spart_defense_tower.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_dock.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
spart_farmstead.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_field.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_fortress.xml
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Two new technologies (they need debugged for JSON syntax though).
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2012-05-03 20:18:24 +00:00 |
spart_gerousia.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
spart_house.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_market.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_mill.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_outpost.xml
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Structures from Internal to Public. Thanks Leper.
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2012-04-19 18:43:39 +00:00 |
spart_syssiton.xml
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Spartan shield stuff.
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2012-05-12 05:28:46 +00:00 |
spart_temple.xml
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This was SVN commit r11842.
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2012-05-12 01:09:26 +00:00 |
spart_wall_gate.xml
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Palisades for all civs. Tweaked stone walls for errbody too.
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2012-05-05 23:15:11 +00:00 |
spart_wall_long.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
spart_wall_medium.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
spart_wall_short.xml
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Selection groups for wall lengths.
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2012-05-16 17:56:06 +00:00 |
spart_wall_tower.xml
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Palisades for all civs. Tweaked stone walls for errbody too.
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2012-05-05 23:15:11 +00:00 |
spart_wallset_stone.xml
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Palisades for all civs. Tweaked stone walls for errbody too.
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2012-05-05 23:15:11 +00:00 |