0ad/binaries/data/mods/public/simulation/templates/structures
Mythos_Ruler e4365b2f71 New Spartan hero Agis III.
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.

This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
..
athen_barracks.xml Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
athen_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
athen_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_farmstead.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_gymnasion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_theatron.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_gate.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_long.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_med.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_medium.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_short.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
cart_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
cart_embassy_celtic.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy_iberian.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy_italiote.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_house.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_market.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
cart_mill.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
cart_super_dock.xml Yet more tech tweaks. 2012-04-22 21:45:28 +00:00
cart_temple.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_wall_gate.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_wall_long.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
cart_wall_medium.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
cart_wall_short.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
cart_wall_tower.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
cart_wall.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
celt_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
celt_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_fortress_g.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
celt_kennel.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_market.xml #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_mill.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_temple.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_gate.xml Celt Murus Gallicus wall, tower, and gate 2012-04-01 16:36:38 +00:00
celt_wall_long.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wall_medium.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wall_short.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wall_tower.xml Celt Murus Gallicus wall, tower, and gate 2012-04-01 16:36:38 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
hele_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_farmstead.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_field.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_gymnasion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_house.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_mill.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Fixes typo in theatron construction sound. 2012-02-03 05:00:21 +00:00
hele_wall_gate.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_wall_long.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
hele_wall_med.xml New Hele walls 2012-04-10 23:14:58 +00:00
hele_wall_medium.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
hele_wall_short.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
hele_wall_tower.xml New Hele walls 2012-04-10 23:14:58 +00:00
hele_wall.xml New Hele walls 2012-04-10 23:14:58 +00:00
iber_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
iber_defense_tower.xml Cost tweaks and other things. 2012-03-22 02:07:17 +00:00
iber_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
iber_market.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mill.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
iber_temple.xml Eggbird's new Iberian Temple. 2012-04-10 18:27:25 +00:00
iber_wall_gate.xml Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_long.xml Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_medium.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
iber_wall_short.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
iber_wall_tower.xml Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall.xml Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
mace_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
mace_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_farmstead.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_gate.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_long.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_med.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_medium.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_short.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
pers_apadana.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
pers_defense_tower.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_farmstead.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_field.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_house.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
pers_ishtar_gate.xml #Ishtar Gate. 2012-02-23 05:18:33 +00:00
pers_market.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_mill.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_sb2.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_stables.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_temple.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_wall_gate.xml Persian wall segments 2012-04-01 18:57:05 +00:00
pers_wall_long.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
pers_wall_medium.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
pers_wall_short.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
pers_wall_tower.xml Persian wall segments 2012-04-01 18:57:05 +00:00
pers_wall.xml Persian wall segments 2012-04-01 18:57:05 +00:00
rome_arch.xml Tweaked a bunch of templates. 2012-03-22 07:12:00 +00:00
rome_army_camp.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_farmstead.xml #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_house.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_market.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
rome_mill.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
rome_siege_wall_tower.xml This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
rome_siege_wall.xml Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map. 2012-02-02 22:45:02 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Fix XML error 2012-03-14 13:09:01 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml Tweaked a bunch of templates. 2012-03-22 07:12:00 +00:00
rome_wall_gate.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wall_long.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wall_medium.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
rome_wall_short.xml Wall costs and health. 2012-04-15 19:08:29 +00:00
rome_wall_tower.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
spart_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
spart_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_farmstead.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_gerousia.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_syssiton.xml New Spartan hero Agis III. 2012-04-28 02:16:36 +00:00
spart_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_gate.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_long.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_med.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_medium.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_short.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_wall.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00