..
athen_barracks.xml
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
2012-04-23 00:36:06 +00:00
athen_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
athen_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
athen_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
athen_farmstead.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_field.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
athen_gymnasion.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
athen_house.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_market.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_mill.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
athen_temple.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_theatron.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_gate.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_long.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_med.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_medium.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_short.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_wall.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
cart_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
cart_defense_tower.xml
Scout tower -> Defense tower.
2012-02-04 21:51:06 +00:00
cart_dock.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_embassy_celtic.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_embassy_iberian.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_embassy_italiote.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_embassy.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_farmstead.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_house.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_market.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
cart_mill.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
cart_super_dock.xml
Yet more tech tweaks.
2012-04-22 21:45:28 +00:00
cart_temple.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
cart_wall_gate.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_wall_long.xml
Carthaginian wall segments
2012-04-20 00:08:31 +00:00
cart_wall_medium.xml
Carthaginian wall segments
2012-04-20 00:08:31 +00:00
cart_wall_short.xml
Carthaginian wall segments
2012-04-20 00:08:31 +00:00
cart_wall_tower.xml
Carthaginian wall segments
2012-04-20 00:08:31 +00:00
cart_wall.xml
Carthaginian wall segments
2012-04-20 00:08:31 +00:00
celt_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
celt_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_fortress_g.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_house.xml
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
celt_kennel.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
celt_market.xml
#3rd new Celtic Market. :)
2011-08-18 00:33:22 +00:00
celt_mill.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_temple.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_wall_gate.xml
Celt Murus Gallicus wall, tower, and gate
2012-04-01 16:36:38 +00:00
celt_wall_long.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wall_medium.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wall_short.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wall_tower.xml
Celt Murus Gallicus wall, tower, and gate
2012-04-01 16:36:38 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
hele_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_farmstead.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_field.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_gymnasion.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_house.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_mill.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Fixes typo in theatron construction sound.
2012-02-03 05:00:21 +00:00
hele_wall_gate.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_wall_long.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
hele_wall_med.xml
New Hele walls
2012-04-10 23:14:58 +00:00
hele_wall_medium.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
hele_wall_short.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
hele_wall_tower.xml
New Hele walls
2012-04-10 23:14:58 +00:00
hele_wall.xml
New Hele walls
2012-04-10 23:14:58 +00:00
iber_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
iber_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
iber_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
iber_defense_tower.xml
Cost tweaks and other things.
2012-03-22 02:07:17 +00:00
iber_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
iber_farmstead.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_field.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
iber_house.xml
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
iber_market.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_mill.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_sb1.xml
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
iber_temple.xml
Eggbird's new Iberian Temple.
2012-04-10 18:27:25 +00:00
iber_wall_gate.xml
Iberian wall segments. New design and models
2012-04-04 23:14:00 +00:00
iber_wall_long.xml
Iberian wall segments. New design and models
2012-04-04 23:14:00 +00:00
iber_wall_medium.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
iber_wall_short.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
iber_wall_tower.xml
Iberian wall segments. New design and models
2012-04-04 23:14:00 +00:00
iber_wall.xml
Iberian wall segments. New design and models
2012-04-04 23:14:00 +00:00
mace_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
mace_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
mace_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
mace_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
mace_farmstead.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_field.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
mace_house.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_market.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_mill.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_temple.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_gate.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_long.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_med.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_medium.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_short.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_wall.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
pers_apadana.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
pers_defense_tower.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_farmstead.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_field.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_house.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
pers_ishtar_gate.xml
#Ishtar Gate.
2012-02-23 05:18:33 +00:00
pers_market.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_mill.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
pers_sb2.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_stables.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
pers_temple.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_wall_gate.xml
Persian wall segments
2012-04-01 18:57:05 +00:00
pers_wall_long.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
pers_wall_medium.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
pers_wall_short.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
pers_wall_tower.xml
Persian wall segments
2012-04-01 18:57:05 +00:00
pers_wall.xml
Persian wall segments
2012-04-01 18:57:05 +00:00
rome_arch.xml
Tweaked a bunch of templates.
2012-03-22 07:12:00 +00:00
rome_army_camp.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
rome_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
rome_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
rome_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
rome_farmstead.xml
#New Roman buildings from Enrique.
2012-02-14 07:08:35 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
rome_house.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_market.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
rome_mill.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
rome_siege_wall_tower.xml
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
rome_siege_wall.xml
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
2012-02-02 22:45:02 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Fix XML error
2012-03-14 13:09:01 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_tent.xml
Tweaked a bunch of templates.
2012-03-22 07:12:00 +00:00
rome_wall_gate.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wall_long.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wall_medium.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
rome_wall_short.xml
Wall costs and health.
2012-04-15 19:08:29 +00:00
rome_wall_tower.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
spart_barracks.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
spart_civil_centre.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
spart_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
spart_defense_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_dock.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
spart_farmstead.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_field.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_fortress.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
spart_gerousia.xml
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
2012-04-20 17:21:04 +00:00
spart_house.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_market.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_mill.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_syssiton.xml
New Spartan hero Agis III.
2012-04-28 02:16:36 +00:00
spart_temple.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_gate.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_long.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_med.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_medium.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_short.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall_tower.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_wall.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00