0342f01580
Revised structure of mainmenu script (better property visibility, more use of styles, removal of redundant default properties).
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This was SVN commit r2478.
2005-07-11 01:29:14 +00:00
Fire Giant
ad182999eb
Reinitialised the pregame multiplayer GUI, made it work and break. Commiting to keep the file in sync.
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This was SVN commit r2477.
2005-07-10 02:26:08 +00:00
f3bd639fcd
hoplite texture update
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This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
e5d648ff5f
ScEd binary
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This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
470681a287
Moved initFromScenario LOAD_* constants to rmlibrary.js
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This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
52c44f7225
Few terrain tweaks
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This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
1975a047c5
removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
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This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
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This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
43d04d0f31
Some little scripting fixes Jason noticed.
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This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe
attack events added
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This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53
Attack1 and Attack2 => Attack
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This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
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This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9
- JS functions to make use of new ordering and interaction APIs
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- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}
This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
9de76bea4c
oops still not fixed, but this works (should have tested)
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This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d
colo(u)r fixes for the mastiff
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This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510
fixed archer attack animations
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This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54
Greek Stuff
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This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86
update of some art stuff for projectile testing
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This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16
ah ha, found out why the elite shield was flickering - fixed
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This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ee1ff55046
Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
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This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
d43de62b4a
getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
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This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
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This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
8683e6a3ec
fix music title (avoids one particular warning at exit)
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This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e
Vague attempt at error-checking in some JS code
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This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
f6e864c9f6
Greek stuff
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This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb
Greek Helmets
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This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
b75c3607b4
Quick demonstration of Jan's nifty VFS functions in action.
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This was SVN commit r2245.
2005-05-05 02:51:39 +00:00
d22d837060
fix trees
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Pine1 -> flora/wrld_flora_pine.xml
This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
48221dc70e
Greek textures
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This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
d2410624e4
This was SVN commit r2217.
2005-05-03 01:57:03 +00:00
158f967926
Quickly unbreak the broken bits before anyone notices.
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This was SVN commit r2216.
2005-05-03 00:02:37 +00:00
cab424ce81
Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.)
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This was SVN commit r2214.
2005-05-02 22:04:29 +00:00
7d6c2f08a4
Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
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This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921
Round ones too.
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This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748
Hellenes pelta shield actors requested by Jason.
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This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
dc210f9f0e
playercolor adjustments
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This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
c51619264c
The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
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This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367
arrow test stuff
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This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029
Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
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This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
657ef07006
Accounting for removed swordsman in Celtic CC.
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This was SVN commit r2200.
2005-05-12 17:17:28 +00:00
c024155e88
Customisable colour settings.
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This was SVN commit r2197.
2005-04-29 20:36:00 +00:00
7b9ba0c16d
Stuff for milestone 7 on my todo list
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This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
57b634999e
Advanced and Elite rank entities for all the civs.
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This was SVN commit r2191.
2005-04-29 01:37:25 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
9cf5ed151d
Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
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This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
2022cf3cc3
The mastiff
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This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
b3c83ac2f1
hmm, must this was pointing to the csw instead of the csp, so fixed
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This was SVN commit r2186.
2005-04-28 09:21:16 +00:00
faf5a942dc
removed celt CS swordsman
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This was SVN commit r2181.
2005-04-27 12:58:25 +00:00
a238d018b1
celt shield updates (split into ranks for CS units)
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This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781
Few celt tweaks
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This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
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This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc
Cleaned up the weapons
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This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
Fire Giant
4b234213cf
Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
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This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31
Added some settings for List and Dropdown
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This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
4be2ac7839
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
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This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04
Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
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Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).
This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
eb6f978ba1
Some celt colorful pants textures
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This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
08921f56b4
Moved icon, so that compilation doesn't depend on anything in 'binaries'
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This was SVN commit r2155.
2005-04-20 20:18:20 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75
Helmmet goods
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This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85
Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43
Removed Carthaginian Archer at Ken's request.
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This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
87e7f61fff
Fix for subtype resources (food), so hopefully all resources should be gatherable now.
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This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7
Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
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This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf
Fix to gathering script
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This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
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This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
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This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628
Update to create pine tree and rock entities to match Jason's revised actors.
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This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791
pre-emptive fix for missing props for these 2 roman buildings
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This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
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Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43
optimizing gaia objects for resources
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This was SVN commit r2135.
2005-04-29 13:26:44 +00:00