23f1949e2a
Handles VK_INCOMPLETE for vkGetSwapchainImagesKHR.
...
Differential Revision: https://code.wildfiregames.com/D5090
This was SVN commit r27797.
2023-08-15 17:27:23 +00:00
82204a6db9
Fix the test_checkDiff translation tool tester
...
Differential Revision: D5091
This was SVN commit r27796.
2023-08-14 20:23:09 +00:00
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
...
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
94e30ae08e
Adds mipLODBias usage to Vulkan samplers.
...
This was SVN commit r27784.
2023-07-25 20:22:28 +00:00
80bcf944bc
Don't convert actions to void*
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5044
This was SVN commit r27783.
2023-07-25 07:50:33 +00:00
909a81bc87
Correct syntax mistakes made in b7d776175b
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5068
This was SVN commit r27781.
2023-07-24 08:19:19 +00:00
e4ba25ba35
Returns Windows paths by value to avoid unnecessary allocation management and follow sys_ExecutablePathname.
...
This was SVN commit r27773.
2023-07-21 22:31:26 +00:00
8b761fec29
Constrain the FSM-transition to have at most one action.
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5059
This was SVN commit r27768.
2023-07-19 12:23:53 +00:00
1ff0b8f69f
Removes caching Windows version in wversion.
...
Differential Revision: https://code.wildfiregames.com/D5063
This was SVN commit r27766.
2023-07-18 20:40:15 +00:00
f36f136c20
Moves WriteSystemInfo from Util to HWDetect.
...
Differential Revision: https://code.wildfiregames.com/D5050
This was SVN commit r27765.
2023-07-18 20:32:21 +00:00
70d89254c8
Fixes linking failure solution introduced in 48ba4d9cb4
for SDL dependency.
...
Refs #3138
Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
7378692c89
Fixes CGUISimpleSetting warnings and allows it to be moved.
...
Differential Revision: https://code.wildfiregames.com/D5071
This was SVN commit r27763.
2023-07-18 20:01:22 +00:00
5807e2982f
Makes GL ShaderProgram stage independent.
...
Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
649f69b00b
Reference CModel* using PS::span in the ModelRenderer
...
Now a range-based for loop is used to iterate.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4953
This was SVN commit r27757.
2023-07-08 12:46:21 +00:00
85bc074ae5
Moves script interface Object include out of FunctionWrapper header.
...
Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
47a7f78c9d
Change %c to %lc for wchar arguments.
...
swprintf_s expected an argument of type char (due to %c). Given an
argument of type wchar.
This fixes N7 and N8 from #5288
Refs #5288
Patch By: @animus
Accepted By: @phosit , @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4993
This was SVN commit r27751.
2023-07-05 07:37:28 +00:00
e60bed753f
Removes redundant and unused wutil_ExecutablePath as we have sys_ExecutablePathname.
...
Last usage was removed in ada16439ab
.
This was SVN commit r27749.
2023-07-02 21:24:15 +00:00
0caddf2c89
Removes unused wutil_SystemPath forgotten in 9aad0137ba
.
...
This was SVN commit r27748.
2023-07-02 21:19:07 +00:00
a71a20cb60
Replaces statically cached current thread handle on Windows by lazy initialized thread_local variable.
...
Differential Revision: https://code.wildfiregames.com/D5062
This was SVN commit r27747.
2023-07-02 20:28:50 +00:00
4e86f99fe2
Replaces boost string general includes by more precise ones.
...
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
a9fc21fae7
Fixes printing a log of a GL shader compilation following b193633e59
.
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This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
b193633e59
Moves GLSL compiling function out of CShaderProgram as it's independent.
...
This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
b7d776175b
Add a test for the FSM
...
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4902
This was SVN commit r27742.
2023-06-27 19:20:41 +00:00
766b0820f7
Use std::function in the Loader.
...
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
f3adb5d075
Removes unused main_window_name forgotten in 63c1347ef7
.
...
This was SVN commit r27738.
2023-06-25 22:39:37 +00:00
fb065a4022
Removes manual loading of Windows functions unavailable on XP from wvm.
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This was SVN commit r27734.
2023-06-23 12:09:33 +00:00
70e7acfb26
Removes manual unload of delay-loaded DLLs on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5056
This was SVN commit r27733.
2023-06-23 11:55:33 +00:00
87063a94ff
Pass ScriptRequest instead of ScriptInterface in simulation messages.
...
The previous code was constructing un-necessary ScriptRequest objects.
Minor optimisation from not entering/leaving realms.
Differential Revision: https://code.wildfiregames.com/D5026
This was SVN commit r27728.
2023-06-21 07:50:00 +00:00
dafa5ab774
Minor optimisations when calling JS functions from C++
...
ScriptFunction::Call_ checks HasProperty, but then JS_CallFunctionName
calls GetProperty. This is redundant and can be simplified.
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D5000
This was SVN commit r27726.
2023-06-20 11:40:18 +00:00
92c9cc5206
Removes delayed loading of RtlCaptureContext as it's available since Windows XP.
...
This was SVN commit r27725.
2023-06-20 08:54:29 +00:00
73ec56a44e
Optimisations to vertex pathfinder - relax optimality, sort unaligned edges
...
Two changes to the vertex pathfinder that should generally improve
performance:
- Sort unaligned edges by distance like we did aligned edges. This
isn't very scientific, but the idea is generally sound, and empirically
it seems to do OK.
- Relax the optimality by using a weighted heuristic, with weight 4/3
or 5/3 depending on the number of obstacles around. In the worst cases,
A* will return paths that are this many times less optimal, but search
should be faster in general (and sometimes much faster).
Both of these optimisations might increase the constant-cost slightly,
but should decrease the worst-case runtimes.
Differential Revision: https://code.wildfiregames.com/D5034
This was SVN commit r27724.
2023-06-20 07:14:11 +00:00
54c606e6aa
Removes LowFragmentationHeap from Windows as it's enabled by default since Vista.
...
Differential Revision: https://code.wildfiregames.com/D5048
This was SVN commit r27720.
2023-06-18 16:34:29 +00:00
f8798c2245
Removes wversion_Number usage from wvm as we don't support XP anymore.
...
Differential Revision: https://code.wildfiregames.com/D5049
This was SVN commit r27719.
2023-06-18 16:32:14 +00:00
3d071e4649
Removes OpenGL driver DLL version from reports on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5052
This was SVN commit r27718.
2023-06-18 16:29:13 +00:00
e31d70f059
Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
...
- remove `SDL_Delay(100)`
- the progress is now an `std::atomic` (not protected by the mutex
anymore)
Based On Patch By: @vladislavbelov
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D3676
This was SVN commit r27717.
2023-06-18 12:19:26 +00:00
ea1c6a8d11
Removes wdbg_heap from tests following 7782aa95f1
.
...
This was SVN commit r27714.
2023-06-16 16:44:21 +00:00
186bedae56
Removes unused Windows sample-based custom profiler. Usage was removed in 56bd5b59b4
.
...
Differential Revision: https://code.wildfiregames.com/D5047
This was SVN commit r27712.
2023-06-16 16:38:18 +00:00
e4bcfd0556
Removes winit usage from wtime. LatchInitialSystemTime was added in c45ef68a88
and unused since ada16439ab
.
...
Differential Revision: https://code.wildfiregames.com/D5046
This was SVN commit r27711.
2023-06-16 16:36:34 +00:00
7782aa95f1
Removes custom debug heap analysis on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5045
This was SVN commit r27710.
2023-06-16 16:34:10 +00:00
8480cfc35f
Remove FSM conditions.
...
FSM conditions aren't used. So this removes dead code.
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4959
This was SVN commit r27702.
2023-06-14 14:58:37 +00:00
64efa0acf9
Delay a distance computation in UnitMotion.
...
Minor optimisation to computing a point goal.
Differential Revision: https://code.wildfiregames.com/D5035
This was SVN commit r27700.
2023-06-14 07:48:45 +00:00
61e932a890
Turn off SPECTRE mitigation in jit code
...
SPECTRE attacks mitigations were added to SpiderMonkey's JIT output in
version 57. Turning these off is a very large speedup, around 10-20%
wall time (on my computer) depending on the map and the situation.
For the most part, from profiling on my machine, this is from memory
fences after JIT -> C++ calls. 0 A.D. does a lot of these.
The SPECTRE class of attack is a timing attack based on speculative
execution to leak sensitive information, and it seems extraordinarily
unlikely that something like this could be successfully mounted using 0
A.D.
Differential Revision: https://code.wildfiregames.com/D5014
This was SVN commit r27699.
2023-06-14 07:44:23 +00:00
9399ba043e
Speed up AI computation by not using structured clones
...
Following the AI unthreading in 4df03ed2d2
/ D3769, structured clones
are no longer needed to pass the gamestate around.
This is much faster, about 10-15% wall time on an AI 1v1 profile.
This also potentially reduces memory fragmentation and GC needs, as
writing clones allocated a lot of data.
Differential Revision: https://code.wildfiregames.com/D5019
This was SVN commit r27698.
2023-06-14 07:32:22 +00:00
e5acc73fcf
Remove useless line from 507f44f7f9
...
This is unused and makes the function twice as slow as it needs to be.
Differential Revision: https://code.wildfiregames.com/D5015
This was SVN commit r27697.
2023-06-14 07:28:37 +00:00
080599442f
Don't send PositionChanged messages in TurnTo when not actually turning
...
FaceTowardsTarget is called quite often by UnitAI, and we can skip some
un-necessary messages as an optimisation.
Differential Revision: https://code.wildfiregames.com/D5005
This was SVN commit r27695.
2023-06-14 07:23:05 +00:00
44611294de
Fixes Sampler::Desc comment about using BorderColor.
...
This was SVN commit r27694.
2023-06-14 07:14:31 +00:00
8f78ac1ef8
Decouples renderer code from VideoMode to get backend device.
...
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
5893c4bc85
Allow to set the biome with the autostart command.
...
Basically a patch by: @wraitii
Differential revision: https://code.wildfiregames.com/D4976
Comments by: @bb , @sera
Accepted by: @Langbart
Fixes #6521
This was SVN commit r27692.
2023-06-14 06:35:27 +00:00
7350b9042e
Don't poll territory in Position component
...
CmpPosition::TurnStart checks whether the territory changed underneath
each entityevery turn. The only user of this is TerritoryDecay
(structures, for the most part). It is rather inefficient to have this
done for all entities.
The simplest solution is to listen to position-changed messages in
TerritoryDecay instead. This should hardly ever happen in vanilla 0
A.D., except in Atlas, so it's basically free.
This sort of reverts 19965ce37a
(original implementation) and
c44b48bd59
.
Accepted By: Freagarach (concept only)
Differential Revision: https://code.wildfiregames.com/D5009
This was SVN commit r27673.
2023-06-13 15:48:03 +00:00
9707931878
Fixes Vulkan hazards reported by validation layers.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
1b948580c7
Adds color blend state to Vulkan pipeline description only if color attachments are present.
...
This was SVN commit r27661.
2023-06-01 17:48:23 +00:00
753949eb73
Enables PolygonMode for Vulkan only when allowed by fillModeNonSolid.
...
This was SVN commit r27660.
2023-06-01 17:12:27 +00:00
7c07083724
Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
...
Patch by: @phosit
Accepted by: @vladislavbelov
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D4998
This was SVN commit r27657.
2023-05-31 12:03:04 +00:00
cd8eb70859
Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
...
Fixes #6805
Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
04f55f7cf5
Check the validity of a couple pointers in low-level tests, refs #5288 .
...
Reported By: PVS-Studio
Patch By: animus
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4994
This was SVN commit r27647.
2023-05-18 16:52:29 +00:00
8472240573
Fix compilation with GCC 13.
...
gcc-13 less often includes cstdint so one might need to include it
manually if needed.
The headers already included in Message.h are included within namespace
AtlasMessage which didn't break by chance, move them out and add
cstdint.
Patch by: @sera
Reviewed by: @phosit
Fixes : #6800
Differential Revision: https://code.wildfiregames.com/D4997
This was SVN commit r27644.
2023-05-13 12:08:23 +00:00
ede58a2065
Fix two oversights.
...
This was SVN commit r27639.
2023-05-10 16:02:53 +00:00
173e016172
Allow starting by command with sandbox AI.
...
|| takes 0 as false; ?? doesn't.
Patch by: @Freagarach
Accepted by: @sera , @Langbart
Fixes : #6771
Differential Revision: https://code.wildfiregames.com/D4975
This was SVN commit r27637.
2023-05-10 15:34:38 +00:00
d8b1935493
Add a script to build spir-v shaders for the bundle.
...
Fixes : #6636
Refs: #6718
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4988
This was SVN commit r27633.
2023-05-08 14:25:23 +00:00
3ceeedf169
Adds script to generate SPIR-V from GLSL shaders. Refs #6636
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4969
This was SVN commit r27627.
2023-05-02 17:31:28 +00:00
ae9f47e741
encoding="utf-8" is not supported before Python 3.10.
...
This was SVN commit r27622.
2023-04-28 09:24:21 +00:00
a6546cc0a4
Update infrastructure to use the new transifex API.
...
- Fix Jenkins warnings about leaked credentials.
- Fix one script not loading utf-8 on windows.
- Fix command line arguments not working when inlined on Linux.
This was SVN commit r27621.
2023-04-27 16:55:06 +00:00
eb29373ba7
Use the new client for the pull script.
...
This was SVN commit r27620.
2023-04-27 14:20:26 +00:00
635314ccef
Removes assertion for big screenshots with a too small window. Fixes #5225
...
Differential Revision: https://code.wildfiregames.com/D4983
This was SVN commit r27613.
2023-04-19 20:35:26 +00:00
a3abe8605c
Ignore broken symlinks instead of crashing on them, fixes #6586 .
...
Print a warning in the debug output for now, as the logger is not
available at this point.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
2023-04-19 16:35:00 +00:00
3147123611
Adds CStrIntern for FXAA and dummy shader names for consistency.
...
Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
beef529cc6
Adds more libraries to feedback reports. Refs #6711
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
a28fddcf72
Adds an option to disable mouse grab in fullscreen.
...
Refs #6649
Refs #545
Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
c138527abc
Removes assertion from MinimapTexture on entities overflow.
...
Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
ef71533d70
Use a lower default MTU for ENet hosts, and make it configurable.
...
This fixes packet loss issues on some VPN solutions.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
cd1dccd59f
Fixes the property name of available devices in a Vulkan report.
...
This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
b150ab7e75
Fixes decals with default normal texture.
...
Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
05c77b1819
Switches VMA to Vulkan 1.1.
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4947
This was SVN commit r27573.
2023-03-11 19:12:54 +00:00
f2519d92a0
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
...
This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
6adc9446be
Removes ogl.h from PCH.
...
Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
4355c8675b
Implements framebuffer readback for Vulkan to allow screenshots.
...
Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
929d593658
Fix build-archives.sh's shebang.
...
Reported by: @Itms
Refs #6701
This was SVN commit r27542.
2023-02-13 12:19:24 +00:00
f8520e0275
Increases minImageCount for Vulkan swapchain only when there is a room for that.
...
This was SVN commit r27537.
2023-02-12 23:12:28 +00:00
afd0f181e1
Fixes invalid swapchain size during a window minimize.
...
Differential Revision: https://code.wildfiregames.com/D4932
This was SVN commit r27536.
2023-02-12 22:58:36 +00:00
6126b518c4
Fixes overflow of inplace vertex and index Vulkan buffers.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4920
This was SVN commit r27522.
2023-02-01 22:09:25 +00:00
0fce64ed5a
Fixes Atlas previews after e4455a8e8f
.
...
Differential Revision: https://code.wildfiregames.com/D4919
This was SVN commit r27521.
2023-02-01 21:56:35 +00:00
2339067737
Makes Vulkan device selection stop searching after a first suitable queue family.
...
This was SVN commit r27516.
2023-01-31 17:01:47 +00:00
c422eb242a
ATLAS UI be aware of GUI Scale user config
...
Comment by: @Phosit , @Stan , @Vladislav
Differential Revision: https://code.wildfiregames.com/D4915
Fixes : #6715
This was SVN commit r27513.
2023-01-30 22:05:17 +00:00
d0ff565aa8
Fixes DisplayVersion in NSIS on Windows.
...
Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D4892
This was SVN commit r27512.
2023-01-30 21:29:10 +00:00
ac75966d67
Fixes descriptor set overwrite when multiple textures reference it with delayed deletion. Fixes #6717
...
Refs #6636
Comments By: phosit, Stan
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4916
This was SVN commit r27511.
2023-01-30 21:23:44 +00:00
c17bffff1e
Extends logs for Vulkan available device.
...
Differential Revision: https://code.wildfiregames.com/D4917
This was SVN commit r27510.
2023-01-30 21:16:47 +00:00
83b786dcf5
Tokens for required technologies.
...
Use tokens for required technologies, allowing `-tech` and easier
replacements.
Fixes requiring `replace=""` when replacing techs.
Also a minor fix in the TemplateParser.js for upgrade requirements.
Refs. 9bb9ff8b16
.
Differential revision: https://code.wildfiregames.com/D4912
Comments by: @Stan
This was SVN commit r27505.
2023-01-30 08:05:34 +00:00
c80bfc8732
Uses Vulkan physical device indices as the last comparison for device selection.
...
This was SVN commit r27503.
2023-01-29 23:06:42 +00:00
e050a32eef
Adds more features to report for Vulkan backend.
...
This was SVN commit r27502.
2023-01-29 22:10:52 +00:00
e27a3c4e53
Fix Molten VK printing too many log messages
...
Reported by: @Langbart
Fixes #6719
Differential Revision: https://code.wildfiregames.com/D4913
This was SVN commit r27501.
2023-01-29 13:03:58 +00:00
5d7a8b9d1b
Fix: Crash atlas in relation to Terrain.cpp CalcPosition
...
Patch by: @trompetin17
Differential revision: https://code.wildfiregames.com/D4900
Comments by: @Langbart, @Stan , @Vladislav
Fixes #6550
This was SVN commit r27499.
2023-01-28 22:42:00 +00:00
cb5a0b6342
Prevents using R8G8B8_UNORM format for Vulkan textures as it can be supported as a native format only by workarounds.
...
This was SVN commit r27496.
2023-01-26 21:44:50 +00:00
840dbdd6d8
Creates image views for Vulkan textures only when needed.
...
This was SVN commit r27495.
2023-01-26 21:38:39 +00:00
6648b1b53c
Enables non-solid fill for Vulkan to allow wireframe drawing.
...
This was SVN commit r27494.
2023-01-26 17:23:56 +00:00
a3e8fd0fd4
Updates shadows camera frustum after its recalculation.
...
This was SVN commit r27493.
2023-01-26 17:12:57 +00:00
e5635a9d7f
Fixes shadows cascades iteration.
...
This was SVN commit r27492.
2023-01-26 17:12:11 +00:00
fa1fc26241
Upgrade gloox to the development trunk version on Windows, refs #3004 . This commit needs a rebuild of the glooxwrapper.
...
This fixes #4705 : the TLS connection now works on Windows, also tested
with certificate verification and with TLSv1.2 (so TLSv1.0 can now be
disabled server-side).
Ideally we should have waited for the release of version 1.0.25, but the
development seems to have mostly stopped upstream.
Tested By: maroder
Differential Revision: https://code.wildfiregames.com/D4910
This was SVN commit r27490.
2023-01-26 15:43:42 +00:00
d6121a43ea
Add MoltenVK support to fix Vulkan on macOS.
...
Tested by: @Langbart, @real_tabasco_sauce , @wraitii
Refs #6636
Differential Revision: https://code.wildfiregames.com/D4905
This was SVN commit r27488.
2023-01-26 15:24:12 +00:00
a054bd7a9d
Adds a warning in case of Vulkan window creation failure.
...
This was SVN commit r27478.
2023-01-21 23:14:29 +00:00
18b2f6e184
Disables descriptor indexing on macOS.
...
This was SVN commit r27477.
2023-01-21 22:53:16 +00:00
e8ec04fd53
Fixes querying descriptor indexing features and properties on some drivers.
...
This was SVN commit r27475.
2023-01-21 17:06:55 +00:00
dd0ed78774
Follow proper Shutdown sequence when using -dumpSchema, fixes #6696 .
...
Also fix an incorrect code comment, and prevent Atlas from being started
with `-dumpSchema`.
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4903
This was SVN commit r27470.
2023-01-19 22:34:46 +00:00
db9af648c8
Re-add missing script
...
This was SVN commit r27466.
2023-01-19 00:24:04 +00:00
6727763e93
Slightly improve templatesanalyzer/unitTables.py
...
- Add hans
- Reduce code size
- Reuse other code
- Add poison and fire
- Fix spread
This was SVN commit r27465.
2023-01-18 23:38:44 +00:00
03da19ed10
Don't include source/test_root.cpp in bundles.
...
Reported by: @LudovicRousseau
Accepted by: @sera
Fixes #6300
Differential Revision: https://code.wildfiregames.com/D4895
This was SVN commit r27461.
2023-01-17 23:50:50 +00:00
ca71c3cd90
Add a libfmt include forgotten in 421fbfd278
...
This was SVN commit r27453.
2023-01-16 13:07:19 +00:00
2a0cd12a5d
Fixes builds on some platforms for libfmt 4 after ca242239f1
.
...
Tested By: andy5995
Differential Revision: https://code.wildfiregames.com/D4890
This was SVN commit r27451.
2023-01-16 06:38:29 +00:00
64bc717a18
Hides some warnings for VMA.
...
Differential Revision: https://code.wildfiregames.com/D4889
This was SVN commit r27450.
2023-01-16 06:37:22 +00:00
f9d1ecfd31
Removes unused BrokenColor constant forgotten to be removed in b7888aea52
.
...
This was SVN commit r27447.
2023-01-15 13:01:31 +00:00
0f130fb19c
Removes unnecessary PreDraw from Vulkan CDeviceCommandContext.
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This was SVN commit r27446.
2023-01-15 11:51:47 +00:00
28707d61dd
Fixes creating window on macOS in case of missing Vulkan driver. Fixes #6681
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4884
This was SVN commit r27438.
2023-01-13 20:32:36 +00:00
3e7bdc148e
Update checkrefs.py after 9bb9ff8b16
.
...
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4880
Tested by: @Langbart
Fixes #6682
This was SVN commit r27436.
2023-01-13 10:29:51 +00:00
5e2ae82d9e
Bug fix: Use sort order asc by default instead of desc
...
refs 9044735e87
This was SVN commit r27429.
2023-01-12 19:10:28 +00:00
32c43eaef8
Fixes StaticVector size type warning inside Vulkan CDeviceCommandContext.
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This was SVN commit r27423.
2023-01-12 06:40:42 +00:00
ec704d8179
Recreates Vulkan swapchain on window resize.
...
Tested By: hyperion
Differential Revision: https://code.wildfiregames.com/D4879
This was SVN commit r27422.
2023-01-12 06:35:59 +00:00
ccda54a662
Ands new depth stencil format to support all combinations on Vulkan.
...
Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
2023-01-12 06:32:52 +00:00
b5e8b4944d
Fixes silhouettes on Vulkan by using VkStencilOpState.
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This was SVN commit r27418.
2023-01-11 16:22:09 +00:00
b31e698f12
Use override in classes derived from AbstractProfileTable.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4825
This was SVN commit r27414.
2023-01-10 22:32:08 +00:00
2442c948ba
No owning raw pointers in L10n.cpp.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4823
This was SVN commit r27413.
2023-01-10 22:19:56 +00:00
7c84c23114
Adds Vulkan backend.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
d5db03c303
[SM91] Update to Spidermonkey 91.1.3 APIs
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Fixes : #5986
Patch by: @wraitii
Comments by: @nwtour , @Stan
Differential Revision: https://code.wildfiregames.com/D4428
This was SVN commit r27409.
2023-01-10 17:06:47 +00:00
9044735e87
Optional column "sort_order" attribute support olist GUI
...
Patch by: @Grapjas
Differential revision: D4859
Reviewed by: @trompetin17
This was SVN commit r27398.
2023-01-09 14:26:03 +00:00
fc7c78b8cd
Refactors window creation in CVideoMode.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4866
This was SVN commit r27388.
2023-01-09 00:13:52 +00:00
408c93744c
Adds dependent libraries for Vulkan. Refs #6636
...
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4869
This was SVN commit r27387.
2023-01-08 23:12:54 +00:00
fc392a4367
FSM cleanup:
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- Use reinterpret_cast.
- Use using instead of typedef.
- Use PascalCase for CONDITION and ACTION.
- Use constexpr instead of #define.
Patch by: @phosit
Differential Revision: https://code.wildfiregames.com/D4868
This was SVN commit r27385.
2023-01-07 21:41:30 +00:00
c8e24927b2
Add support to change column heading text in olist GUI component
...
Patch by: @Grapjas
Reviewed by: @phosit @trompetin17
Differential Revision: https://code.wildfiregames.com/D4857
This was SVN commit r27384.
2023-01-07 15:02:12 +00:00
dc085205e3
Fixes macOS builds for missed value() in std::optional.
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This was SVN commit r27380.
2023-01-07 00:46:01 +00:00
7dca5d23ad
Adds preferred depth stencil format to renderer backend.
...
This was SVN commit r27379.
2023-01-06 23:07:50 +00:00
0641d3660f
Replaces std::vector by std::optional for usableTech in ShaderManager.
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This was SVN commit r27378.
2023-01-06 22:15:57 +00:00
ef0a644dcc
Fixes status bar rendering after 4ed41d4a9a
. Fixes #6674
...
This was SVN commit r27377.
2023-01-06 19:20:45 +00:00
f1edbb9049
Make comments in FSM detectable by doxygen
...
- Move the comments to the header file
- Add a dot at the end of a comment
- Remove some trivial comments
- Improve spelling.
Patch by: @phosit
Differential Revision: https://code.wildfiregames.com/D4861
This was SVN commit r27376.
2023-01-06 19:16:11 +00:00
38a6726a07
Fixes shore waves rendering after 29368cf776
.
...
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4865
This was SVN commit r27375.
2023-01-06 19:11:47 +00:00
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
c729444787
replace NULL by nullptr
...
remove nullptr check before delete. They are redundant.
remove nullptr check after new. They will never be null.
two whitespaces changes forgotten in
https://code.wildfiregames.com/D4800 .
Patch by: @phosit
Differential Revision: https://code.wildfiregames.com/D4853
This was SVN commit r27351.
2023-01-05 12:09:02 +00:00
8e0e40d489
Fix whitespaces, identation and remove (void).
...
Patch by: @phosit
Differential Revision: https://code.wildfiregames.com/D4800
This was SVN commit r27337.
2023-01-04 17:10:05 +00:00
e4ded1f971
Fixes vertex attribute format mismatch for silhouette debug rendering.
...
This was SVN commit r27331.
2023-01-01 21:46:31 +00:00
ca242239f1
Adds StaticVector implementation.
...
Patch By: phosit
Comments By: jprahman, Stan
Differential Revision: https://code.wildfiregames.com/D4838
This was SVN commit r27329.
2022-12-31 19:10:17 +00:00
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
...
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
ded41eab31
Allow other root XML than entity
.
...
Implements a `GetOnlyChild()`, following discussion at
https://irclogs.wildfiregames.com/%230ad-dev/2022-05-06-QuakeNet-%230ad-dev.log .
Differential revision: https://code.wildfiregames.com/D4738
Comments by: @phosit , @Stan , @vladislavbelov , @wraitii
This was SVN commit r27323.
2022-12-30 07:34:23 +00:00
c0e888e2af
Removes SetViewport from CRenderer.
...
Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
a333c8f355
Use Future::CancelOrWait in pathfinder Deinit
...
If the pathfinding tasks are running, they might reference now-deleted
variables. CancelOrWait prevents this.
Remove `Future::Cancel()` altogether as that was its only use and the
functions seems dangerous.
Introduced with 0ebc08b13c
Patch by: phosit
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4831
This was SVN commit r27310.
2022-12-28 11:34:04 +00:00
92153b0afb
Replace SharedStateResult with std::optional
...
std::optional was not usable when our Future class was introduced, but
it is now, so we can replace SharedStateResult with it, reducing custom
code.
Note that Apple Clang has some incompatibilites with part of the
optional interface, but it isn't used here.
Patch by: phosit
Comments by: vladislavbelov
Accepted by: wraitii
Differential Revision: https://code.wildfiregames.com/D4803
This was SVN commit r27309.
2022-12-28 10:54:41 +00:00
7c20a8c958
Reduces shader inputs duplication and wraps them in a macro. Refs #6636
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4837
This was SVN commit r27282.
2022-12-10 10:14:35 +00:00
d8bf4f6e62
Makes GLES using high precision for both vertex and fragment shaders.
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This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
2ef801f5d0
Remove some unnecessary string copy related to substr.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4772
This was SVN commit r27271.
2022-12-04 19:56:12 +00:00
3723cbf692
Fixes big screenshots after 29368cf776
and 3a4c8342a0
.
...
Differential Revision: https://code.wildfiregames.com/D4835
This was SVN commit r27269.
2022-12-04 19:28:34 +00:00
55443563e6
Fixes calling SDL functions in CVideoMode after SDL_Quit.
...
CVideoMode::Shutdown was introduced in 97019c3a5a
without any SDL calls
in it. But the one was added in d62e3729d5
.
Differential Revision: https://code.wildfiregames.com/D4836
This was SVN commit r27268.
2022-12-04 14:54:24 +00:00
29368cf776
Adds framebuffer attachment load and store operations.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
8e51dfa91a
Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4827
This was SVN commit r27232.
2022-11-18 19:59:18 +00:00
87843b5c4e
Remove unused members of TaskManager::Impl missed in 1b35d36daa
.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4826
This was SVN commit r27231.
2022-11-18 19:32:20 +00:00
dac3ce3584
Add JS bindings for in game camera attributes.
...
Patch By: edoput
Differential Revision: https://code.wildfiregames.com/D4667
This was SVN commit r27230.
2022-11-18 19:24:45 +00:00
92f2152900
Removes unused UV1 stream in OverlayRenderer and moves vertex data setup out of a loop.
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This was SVN commit r27222.
2022-11-13 19:19:08 +00:00
192585008a
Removes skycolor from GL framebuffer.
...
Differential Revision: https://code.wildfiregames.com/D4822
This was SVN commit r27220.
2022-11-11 23:03:01 +00:00
f4c730a887
Reduces the uniform size of an instancing transform of overlay solid shader.
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This was SVN commit r27209.
2022-11-06 20:04:26 +00:00
3978149386
Reduces the uniform size of a texture transform of debug overlay shader.
...
This was SVN commit r27208.
2022-11-06 19:40:47 +00:00
097725e1e0
Moves particles data uploading out of framebuffer pass.
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4820
This was SVN commit r27207.
2022-11-06 11:31:05 +00:00
Angen
017fe7e263
Restrict access for Read/WriteFile functions
...
For security reasons planing to restrict access for ReadFile,
ReadFileLines, WriteJSONFile, ReadJSONFile, ListDirectoryFiles,
FileExists to the following folders/files:
"gui, simulation, maps, campaigns, saves/campaigns,
config/matchsettings.json, config/matchsettings.mp.json"
adding "moddata" if some mods need to access and ship custom files that
don't fit into other locations mentioned above
Differential revision: D4617
Reviewed by: @phosit
Comments by: @Stan @vladislavbelov
Fixes : #5850
This was SVN commit r27202.
2022-11-05 08:33:27 +00:00
eea6c21d40
Remove L10n::DictionaryDeleter added in d6ddc4f3ac
.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4817
This was SVN commit r27197.
2022-11-04 20:52:28 +00:00
Angen
281bb0b2ec
Remove user.cfg from javascript
...
remove path from javascript
path is defined by the configuration scope
combine some calls
remove not needed calls
Differential revision: D4616
Accepted by: @Freagarach , @nani
Comments by: @phosit
This was SVN commit r27192.
2022-11-02 07:21:25 +00:00
480bc48194
Removes unused debug print of backend inside CVideoMode forgotten in 912202ff0c
.
...
This was SVN commit r27185.
2022-10-30 00:43:45 +00:00
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
...
This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
b54ace20ea
Stores available locales in L10n by value instead of std::unique_ptr.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4764
This was SVN commit r27183.
2022-10-29 23:41:01 +00:00
2d0cde4e64
Disallows backend buffer uploading inside framebuffer pass.
...
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
3dad53a7ee
Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6
.
...
Differential Revision: https://code.wildfiregames.com/D4814
This was SVN commit r27174.
2022-10-26 00:15:27 +00:00
968fd50fb0
Moves Backend enum from CVideoMode to backends.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
8691674cc6
Moves skybox vertex array creation and uploading before its rendering.
...
This was SVN commit r27167.
2022-10-23 14:47:23 +00:00
228fff14e4
Splits minimap entities rendering and moves buffer uploading before drawing.
...
This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560
.
...
Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
88b426dc59
Fix the issues with entvalidate.py
...
It doesn't properly handle mixins / special templates
On python 3.8+, XML elements are no longer sorted and this fails
validation against entity.rng
mixins are not properly applied because the | split is incorrect (3
max items instead of 2)
merge="" is not supported
Parents aren't always passed when they should be.
on windows it is incorrectly assumed that the encoding is 1252
Patch by: @baco
Tweaks by: @Stan
Based on a patch by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4698
This was SVN commit r27161.
2022-10-22 16:24:45 +00:00
426edbc399
Reset m_EndsWithSpace to fix the uninitialized read of it introduced in f4128208de
.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4806
This was SVN commit r27160.
2022-10-22 15:21:34 +00:00
47aae99fbe
Skips renderer resources preloading for screenshots.
...
This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
64bd81ae6b
Adds usage flags to backend textures.
...
This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
...
This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
b59e798ef4
Moves network/fsm.* to network/FSM.*.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
2022-10-12 18:16:27 +00:00
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
...
This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
...
This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
...
This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
...
This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
...
This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
...
This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
dffde00e5f
Reduces uniforms sizes for the Canvas2D shader.
...
Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
178850cb23
Replaces border color of sampler by enum.
...
This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
ecab4595c3
Merges a duplication of CColor tests files introduced in 2c14d94559
.
...
This was SVN commit r27133.
2022-10-07 23:19:12 +00:00
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
...
This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
4079818187
Fixes CGradientTexture backend name.
...
This was SVN commit r27131.
2022-10-07 22:55:30 +00:00
61019c0e91
Removes unused minimap shader variants.
...
This was SVN commit r27130.
2022-10-07 22:52:23 +00:00
ef9057239a
Fix notes in 0a4ba039b4
...
This was SVN commit r27129.
2022-10-07 12:39:23 +00:00
0a4ba039b4
Update ifdef condition for MCST-LCC compiler (E2K)
...
Patch by: @r-a-sattarov
Differential Revision: https://code.wildfiregames.com/D4795
This was SVN commit r27128.
2022-10-07 07:44:40 +00:00
4d77de66d4
Removes GUI dependency from Canvas2D.
...
Initially the GetDefaultGuiMatrix function was added in 4113aa0a36
and
renamed in 04c63a4093
.
This was SVN commit r27111.
2022-10-04 20:25:39 +00:00
adc6447b7b
Fixes vertex attribute stride in Canvas2D.
...
This was SVN commit r27110.
2022-10-04 19:38:40 +00:00
75518d0e15
Removes drawing via IDeviceCommandContext from CMinimap.
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4779
This was SVN commit r27109.
2022-10-04 19:32:42 +00:00
bd7b9b884a
Fixes out of bounds on each match start in Profiler2 introduced in 3cbe96d24c
. Refs #6620
...
Differential Revision: https://code.wildfiregames.com/D4787
This was SVN commit r27108.
2022-10-04 19:28:21 +00:00
296daea4ba
Cleanups CShaderParams::SItems comparisons.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4689
This was SVN commit r27107.
2022-10-04 19:13:44 +00:00
6ca43f056d
Adds PS::span and std::string_view to CmdLineArgs.
...
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4677
This was SVN commit r27106.
2022-10-04 19:08:39 +00:00
f68528777f
Bump version to alpha 27.
...
Last alpha 26 commit was [[SVN:27104]]
Accepted by: @asterix , @vladislavbelov
Discussed with: @Freagarach , @wraitii , @implodedok , @Itms
Refs: #6625
Differential Revision: https://code.wildfiregames.com/D4789
This was SVN commit r27105.
2022-10-04 17:05:11 +00:00
a72fa8f7c7
Remove code for the lobby bots from SVN
...
This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27094.
2022-09-11 13:21:41 +00:00
7f5e664eec
Remove code for the lobby bots from SVN
...
This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27093.
2022-09-11 13:14:20 +00:00
6109fd3ee0
Fix the check translation script failing.
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This was SVN commit r27091.
2022-09-10 17:16:32 +00:00
f616327f2d
Revert 10554eb5b1
as it prevents building on FreeBSD.
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This was SVN commit r27081.
2022-09-01 20:39:46 +00:00
6be7bd0677
Fixes space correction after f4128208de
.
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Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4774
This was SVN commit r27077.
2022-08-30 17:46:33 +00:00