11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
...
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775
# Hellenes SU texture update
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This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
ca12496c2f
# Updated the prop switching test unit
...
Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
...
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
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This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
...
Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
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This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
66fa4f51f1
# Updating of some cursors to replace temporary artwork.
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This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
35e9a966dc
#*Colorized teh command icon sheet
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#*Updated all the formation icons
This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
34ff09529d
# Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
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# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)
This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
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This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
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This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
c802dc3152
* Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.)
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This was SVN commit r3673.
2006-03-22 18:21:27 +00:00
be382223f8
fixing the glossy buttons
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This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
8315bcce96
* Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
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* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.
This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
6f506dcc33
* UI tweaks, fixes, updates for the affected files.
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* New horizontal tab
This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
3f95dcb6ba
Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
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Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.
This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b
* New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
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* Experimented with rollovers for the command icons
This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
72af90ea14
This was SVN commit r3645.
2006-03-16 04:00:42 +00:00
26dc8cc4c8
- tex_dds: fix comment; enable warning on unsupported formats
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- renderer: avoid particle-emitter memory leak warnings
This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948
* fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
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* made the menu icons
* tweaked the tech icon
This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
55f91550b5
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
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* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.
This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
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Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53
fixed orientation of minimap pane
...
This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415
Minimap side of the session - background with some buttons and icons
...
This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
0defe7a347
New command icons
...
Updated the rank icons
darkened 3 of the civ status images to help with readability
This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
23409df58c
* Icon reshuffling.
...
This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6
This was SVN commit r3615.
2006-03-09 16:43:09 +00:00
3f98bdc76d
UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
...
This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1
* Adjusted position of buttons so they arc the Status Pane.
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* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.
This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a
New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
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This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8
Here are some civ icons
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This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6
update for small entity icons
...
This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117
Moved some icon locations.
...
This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554
This was SVN commit r3599.
2006-03-04 18:28:13 +00:00
d55593abf9
SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
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This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95
This was SVN commit r3596.
2006-03-04 17:55:25 +00:00
a793889a8b
UI overlay portraits
...
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415
GUI Updates:
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* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.
This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1
yay, nice looking images - no lossless issues
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This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9
new backgrounds
...
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065
Jason's new Status Pane backdrop.
...
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
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This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
24a1ce0fd0
Removed an XMB file that got added to version control for some reason.
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This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
2aebdd1894
another update
...
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96
played around with the icons a bit more
...
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614
icon demos
...
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a
ranked stuff
...
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253
This was SVN commit r3538.
2006-02-19 02:42:52 +00:00
008d487d2c
This was SVN commit r3537.
2006-02-19 02:40:40 +00:00
6d0a9c6d04
This was SVN commit r3536.
2006-02-19 02:39:49 +00:00
51cbee9f39
Gave the fauna horse random textures
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This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
41f08eecb8
Seems we didn't have just a "plain white" terrain... so I made one.
...
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
...
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
22be4ee0d6
temp ships with props
...
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
efc45aac23
This was SVN commit r3453.
2006-02-01 00:58:17 +00:00
79767e2e1b
This was SVN commit r3452.
2006-02-01 00:57:44 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
Aeros
6699dc11c7
This was SVN commit r3435.
2006-01-29 03:59:32 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
5c5c6cd469
New actors to play with new animations
...
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
bda61f8030
2 handed spear animations
...
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
...
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
2cc7221166
dual sword attack animations
...
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
dafc496b6f
Some sword attack animations and a few new deaths
...
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
e45a9afaf0
run tweaks
...
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
...
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
165e4aacb9
cliff texture fix
...
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b
tartan fixes
...
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
...
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20
Giving the Macedonian hero a sarissa. ;)
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This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979
some animation fixes for the sarrissa - new shield - and new attack
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This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f
New animations - phalanx, celt taunts, and also a new woman walk and idle
...
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72
This was SVN commit r3314.
2005-12-30 09:07:38 +00:00
991e1430cf
Temp Actors of dead units to use in screenshots
...
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
ee9a2c9825
texture for shadow orientations
...
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
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This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd
flipped textures to see if the engine renders them at the correct angle.
...
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279
big terrain update - bobbo
...
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
f625290a39
Gave main-line Hellene spearmen the "standard" length spear.
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This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28
Female updates
...
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
74b8c5b15f
More Greek unit tweaks
...
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
...
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
...
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
...
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
14ecaf2f08
oops wrong material type - fixed
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This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76
grass clumps
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This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695
This was SVN commit r3191.
2005-12-03 11:05:00 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Aeros
760b915d54
bobby - added large oaks and tweaked scale on normal oaks
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This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
...
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077
Greek Siege Weapons
...
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
...
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d
test objects for the renderer
...
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795
Removing last remaining .png files
...
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
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This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461
This was SVN commit r3137.
2005-11-14 00:54:41 +00:00
Aeros
7e16caf791
This was SVN commit r3136.
2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7
This was SVN commit r3135.
2005-11-14 00:50:59 +00:00
c38352703e
Greek horse cavalry stuff
...
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
...
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
d3441f3f48
This was SVN commit r3082.
2005-11-03 00:07:13 +00:00
62c0dc6fc2
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
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This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52
This was SVN commit r3075.
2005-11-01 06:26:14 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
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This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd
Celt Structure updates
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This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5
This was SVN commit r3040.
2005-10-28 06:00:02 +00:00
900cb559e1
Trying out some different stone textures.
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This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d
This was SVN commit r3038.
2005-10-28 05:14:44 +00:00
e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
b155861284
Made some new parched grass textures and actors
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This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
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(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82
Fortress fix for odd prop problem
...
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49
portrait updates for the Celts and Greeks
...
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678
oops, wrong helmet
...
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
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This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
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This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
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This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
d17e48ad99
Updated to fix .png to .dds changes
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This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00