c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
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This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
892fb6ce9e
# Fixed some script bugs.
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- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
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This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
e0a6c50ce1
fixed a wrong shield
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This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
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Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
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This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
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Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
672a93311f
A whole SLEW of stuff
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This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
d5fb7668c9
This was SVN commit r4611.
2006-11-03 02:07:40 +00:00
fe24bf440c
This was SVN commit r4609.
2006-11-02 02:13:07 +00:00
e4acd21890
#Brand new Philip of Macedon texture.
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This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
christoph
2411c771bd
skeleton added
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This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
7d249c3abc
This was SVN commit r4599.
2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9
gravestone added
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This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
9a7b8b60cb
This was SVN commit r4575.
2006-10-18 01:56:57 +00:00
59902a7e04
aleppo pine actor tweak
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This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
ada9c47b13
This was SVN commit r4568.
2006-10-17 14:39:28 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
7e64718949
This was SVN commit r4511.
2006-10-08 01:45:29 +00:00
2cf878a138
This was SVN commit r4505.
2006-10-08 01:42:52 +00:00
963baacf77
#Fixed actors; added ratios and variation names.
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This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
be92a04ec2
This was SVN commit r4490.
2006-10-05 04:27:40 +00:00
df5c8eb952
This was SVN commit r4471.
2006-10-03 08:48:43 +00:00
dc4ba130f6
This was SVN commit r4468.
2006-10-03 08:36:40 +00:00
44b6a68d93
Random Sail designs for ships.
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This was SVN commit r4461.
2006-10-03 06:30:49 +00:00
956a5d65b9
This was SVN commit r4460.
2006-10-03 06:18:05 +00:00
06743babb5
floating actors
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This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
0eb31428b5
This was SVN commit r4422.
2006-09-28 20:30:10 +00:00
58e293bf94
This was SVN commit r4421.
2006-09-28 20:29:57 +00:00
84d5095b8c
This was SVN commit r4411.
2006-09-28 00:38:23 +00:00
5d321b7179
This was SVN commit r4410.
2006-09-28 00:38:04 +00:00
ba3cb6f903
This was SVN commit r4409.
2006-09-28 00:37:53 +00:00
b58e638d3c
This was SVN commit r4408.
2006-09-28 00:37:37 +00:00
f343cc1034
This was SVN commit r4407.
2006-09-28 00:36:56 +00:00
5fdbe59acc
This was SVN commit r4403.
2006-09-28 00:29:27 +00:00
1c3eb71acf
This was SVN commit r4402.
2006-09-28 00:28:31 +00:00
8b84b72933
This was SVN commit r4401.
2006-09-28 00:28:18 +00:00
72351ef937
This was SVN commit r4400.
2006-09-28 00:27:51 +00:00
22f5d8d2af
This was SVN commit r4399.
2006-09-28 00:27:36 +00:00
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
d90771caf8
#Fixed tree "actors" for more random Gaia goodness.
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This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
40a8d05386
This was SVN commit r4354.
2006-09-17 21:49:58 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
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Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
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This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
b1e3dbd1ca
#Philip the One-Eye
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This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
fe6d7c058a
This was SVN commit r4278.
2006-09-01 05:41:51 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
35bf56b348
#Spartan single player and multi-player shields
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This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
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This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
93b2c6ad1b
#A series of commits for the Roman Triarius.
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This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
177c50df32
This was SVN commit r4191.
2006-08-02 00:53:17 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
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# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
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This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
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This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
edacfef847
This was SVN commit r4104.
2006-07-13 21:27:00 +00:00
7cd347a8d3
This was SVN commit r4103.
2006-07-13 21:26:28 +00:00
b9334ec9b9
This was SVN commit r4101.
2006-07-13 21:25:11 +00:00
f1d984897b
This was SVN commit r4068.
2006-07-07 01:29:23 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
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This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
dcbd118356
# Winter items
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This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
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This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
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This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
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This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
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This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
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This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
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Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
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This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
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This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
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This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
24a1ce0fd0
Removed an XMB file that got added to version control for some reason.
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This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
008d487d2c
This was SVN commit r3537.
2006-02-19 02:40:40 +00:00
51cbee9f39
Gave the fauna horse random textures
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This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
efc45aac23
This was SVN commit r3453.
2006-02-01 00:58:17 +00:00
79767e2e1b
This was SVN commit r3452.
2006-02-01 00:57:44 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
5c5c6cd469
New actors to play with new animations
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This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
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This was SVN commit r3366.
2006-01-17 08:10:56 +00:00