Commit Graph

448 Commits

Author SHA1 Message Date
c02940c181 This was SVN commit r4839. 2007-02-03 16:26:10 +00:00
0b7542cc6d #Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
376e7079a2 This was SVN commit r4836. 2007-02-03 15:12:20 +00:00
892fb6ce9e # Fixed some script bugs.
- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.

This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
5f45e08799 This was SVN commit r4806. 2007-01-21 18:38:11 +00:00
757d3d23f9 This was SVN commit r4803. 2007-01-20 23:49:27 +00:00
5e2c70252f #New Horse for King Philip
This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
7e8e268ae1 This was SVN commit r4786. 2007-01-18 07:06:09 +00:00
55e97b12a1 This was SVN commit r4785. 2007-01-18 07:05:52 +00:00
34a51429bd This was SVN commit r4784. 2007-01-18 07:05:23 +00:00
04c0199303 This was SVN commit r4783. 2007-01-18 07:05:10 +00:00
e0a6c50ce1 fixed a wrong shield
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195 # Six new Celtic heroes
Preliminary version, some are missing mounts and some props are yet to
be made

This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
e035d781df Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
ba666313f1 This was SVN commit r4722. 2006-12-23 20:35:59 +00:00
679d6bd376 This was SVN commit r4721. 2006-12-23 20:19:54 +00:00
Dnas
9d19c484b2 Texture and actor files for King Philip.
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)

This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
2a47d4b2e2 This was SVN commit r4634. 2006-11-10 00:01:37 +00:00
ab28241b95 This was SVN commit r4629. 2006-11-09 20:30:55 +00:00
284464b099 This was SVN commit r4628. 2006-11-09 20:30:07 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
672a93311f A whole SLEW of stuff
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
9b9aa696d5 This was SVN commit r4613. 2006-11-03 02:28:49 +00:00
d5fb7668c9 This was SVN commit r4611. 2006-11-03 02:07:40 +00:00
fe24bf440c This was SVN commit r4609. 2006-11-02 02:13:07 +00:00
e4acd21890 #Brand new Philip of Macedon texture.
This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f This was SVN commit r4607. 2006-11-02 01:48:22 +00:00
christoph
2411c771bd skeleton added
This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
7d249c3abc This was SVN commit r4599. 2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9 gravestone added
This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
9a7b8b60cb This was SVN commit r4575. 2006-10-18 01:56:57 +00:00
59902a7e04 aleppo pine actor tweak
This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
fd0a91c6d7 This was SVN commit r4569. 2006-10-17 14:39:54 +00:00
ada9c47b13 This was SVN commit r4568. 2006-10-17 14:39:28 +00:00
f326faa479 This was SVN commit r4560. 2006-10-15 06:39:23 +00:00
ca60e35160 This was SVN commit r4559. 2006-10-15 06:39:04 +00:00
0346fd8766 This was SVN commit r4558. 2006-10-15 05:48:39 +00:00
6bf77c4155 This was SVN commit r4557. 2006-10-15 05:48:15 +00:00
4272728142 This was SVN commit r4552. 2006-10-15 04:12:59 +00:00
f88aa409b9 This was SVN commit r4550. 2006-10-15 02:44:54 +00:00
de4d94a685 This was SVN commit r4545. 2006-10-11 18:02:32 +00:00
ce9b4d9efe This was SVN commit r4541. 2006-10-11 05:45:27 +00:00
e1c888eca0 aleppo pine for Jason
This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
583d775356 This was SVN commit r4512. 2006-10-08 01:45:44 +00:00
7e64718949 This was SVN commit r4511. 2006-10-08 01:45:29 +00:00
2cf878a138 This was SVN commit r4505. 2006-10-08 01:42:52 +00:00
963baacf77 #Fixed actors; added ratios and variation names.
This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
be92a04ec2 This was SVN commit r4490. 2006-10-05 04:27:40 +00:00
df5c8eb952 This was SVN commit r4471. 2006-10-03 08:48:43 +00:00
dc4ba130f6 This was SVN commit r4468. 2006-10-03 08:36:40 +00:00
44b6a68d93 Random Sail designs for ships.
This was SVN commit r4461.
2006-10-03 06:30:49 +00:00
956a5d65b9 This was SVN commit r4460. 2006-10-03 06:18:05 +00:00
06743babb5 floating actors
This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
0eb31428b5 This was SVN commit r4422. 2006-09-28 20:30:10 +00:00
58e293bf94 This was SVN commit r4421. 2006-09-28 20:29:57 +00:00
84d5095b8c This was SVN commit r4411. 2006-09-28 00:38:23 +00:00
5d321b7179 This was SVN commit r4410. 2006-09-28 00:38:04 +00:00
ba3cb6f903 This was SVN commit r4409. 2006-09-28 00:37:53 +00:00
b58e638d3c This was SVN commit r4408. 2006-09-28 00:37:37 +00:00
f343cc1034 This was SVN commit r4407. 2006-09-28 00:36:56 +00:00
5fdbe59acc This was SVN commit r4403. 2006-09-28 00:29:27 +00:00
1c3eb71acf This was SVN commit r4402. 2006-09-28 00:28:31 +00:00
8b84b72933 This was SVN commit r4401. 2006-09-28 00:28:18 +00:00
72351ef937 This was SVN commit r4400. 2006-09-28 00:27:51 +00:00
22f5d8d2af This was SVN commit r4399. 2006-09-28 00:27:36 +00:00
b12ee2e4ee This was SVN commit r4366. 2006-09-20 21:56:37 +00:00
d90771caf8 #Fixed tree "actors" for more random Gaia goodness.
This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
2e05d4f386 This was SVN commit r4362. 2006-09-20 21:41:42 +00:00
2c5e11722c This was SVN commit r4361. 2006-09-20 21:40:16 +00:00
40a8d05386 This was SVN commit r4354. 2006-09-17 21:49:58 +00:00
0484a50f4a This was SVN commit r4341. 2006-09-16 20:28:28 +00:00
e2262b0525 Fixed references to animation files containing extraneous spaces.
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.

This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6 Reordering animation folder
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
e8633554a5 This was SVN commit r4284. 2006-09-01 06:07:38 +00:00
35627236af This was SVN commit r4283. 2006-09-01 06:07:05 +00:00
8f64ee6c9e This was SVN commit r4282. 2006-09-01 06:05:16 +00:00
b1e3dbd1ca #Philip the One-Eye
This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2 This was SVN commit r4280. 2006-09-01 05:43:09 +00:00
a8dacd1d17 This was SVN commit r4279. 2006-09-01 05:42:38 +00:00
fe6d7c058a This was SVN commit r4278. 2006-09-01 05:41:51 +00:00
5ae400a8fd This was SVN commit r4277. 2006-09-01 05:41:27 +00:00
35bf56b348 #Spartan single player and multi-player shields
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
eb3b5abd9b #Completed a series of commits for the Roman helmets and other knick knacks!
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
50fe377f8c This was SVN commit r4218. 2006-08-10 22:44:59 +00:00
0ba281e702 This was SVN commit r4217. 2006-08-10 22:44:24 +00:00
4dbed4678e This was SVN commit r4216. 2006-08-10 22:44:06 +00:00
e93fbeb83d This was SVN commit r4215. 2006-08-10 22:43:46 +00:00
5786328996 This was SVN commit r4213. 2006-08-09 16:45:35 +00:00
9fda86622c This was SVN commit r4211. 2006-08-09 15:14:45 +00:00
93b2c6ad1b #A series of commits for the Roman Triarius.
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
177c50df32 This was SVN commit r4191. 2006-08-02 00:53:17 +00:00
cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
8edaf70b1a # Roman Helmets, retextured and actorized
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958 This was SVN commit r4117. 2006-07-14 22:28:56 +00:00
08f363bb45 This was SVN commit r4108. 2006-07-13 22:10:23 +00:00
e202373983 #New curved Roman Scutum shield. Looks awesome!
This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
edacfef847 This was SVN commit r4104. 2006-07-13 21:27:00 +00:00
7cd347a8d3 This was SVN commit r4103. 2006-07-13 21:26:28 +00:00
b9334ec9b9 This was SVN commit r4101. 2006-07-13 21:25:11 +00:00
f1d984897b This was SVN commit r4068. 2006-07-07 01:29:23 +00:00
cd444810a5 This was SVN commit r4060. 2006-07-04 04:08:07 +00:00
b0600a9fd9 #New Hellenes Female Citizen
This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72 This was SVN commit r4054. 2006-07-02 06:06:18 +00:00
0a0f0905f3 This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
f9a4da9c34 This was SVN commit r4042. 2006-06-26 04:35:51 +00:00
468ec68d6b This was SVN commit r4041. 2006-06-26 04:35:38 +00:00
ccb5f540a2 This was SVN commit r4040. 2006-06-26 04:26:52 +00:00
f2f4ff5fbe This was SVN commit r4038. 2006-06-25 19:01:12 +00:00
6d88e8e129 This was SVN commit r4037. 2006-06-25 19:00:51 +00:00
a23ca48867 This was SVN commit r4036. 2006-06-25 16:58:52 +00:00
96d230114e This was SVN commit r4030. 2006-06-25 04:00:58 +00:00
861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd This was SVN commit r4026. 2006-06-25 00:32:06 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
65f07e300f #Wintry goodies
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
76a2116da5 fixed horse actor color randomization
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
a201382bad Fixing the greek trireme
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc #* Updated the forage and hoe animations for props
Moved some props around (moved out of temp, because they aren't temp)

This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760 #* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c # Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84 # Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
24a1ce0fd0 Removed an XMB file that got added to version control for some reason.
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00