d9d2c33ec7
Fix tests
...
This was SVN commit r7765.
2010-07-18 16:06:52 +00:00
e19146cf25
# Added AI for chickens.
...
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
5f366d798f
Added female citizens to civil center
...
Removed unneeded reference to portrait sheet for the Celts and Hellenes
advanced and elite units since they already inherit it
This was SVN commit r7762.
2010-07-16 14:22:18 +00:00
ae823038bd
Added <IconSheet></IconSheet> attribute to entities
...
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet
This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
1f8459f717
Added new styles
...
Outlined player names to make them stand out more
(Probably will need a new font to get a good effect with the player
names)
This was SVN commit r7760.
2010-07-14 21:54:11 +00:00
d304807ac4
Authentic Greek unit names.
...
This was SVN commit r7752.
2010-07-14 07:57:58 +00:00
0ed5cf0355
This was SVN commit r7751.
2010-07-14 07:44:42 +00:00
90bfa8408e
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
5a2630be1d
This was SVN commit r7748.
2010-07-14 04:40:37 +00:00
828efdde8f
Tweaked the Hellene animation speeds
...
This was SVN commit r7737.
2010-07-11 20:00:14 +00:00
6b8924324a
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
...
This was SVN commit r7736.
2010-07-11 13:14:45 +00:00
0cb1fbe4d5
Fixed gathering from enemy farms instead of player owned farms
...
This was SVN commit r7735.
2010-07-11 01:25:50 +00:00
c0e915fd5d
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
...
This was SVN commit r7734.
2010-07-10 23:35:48 +00:00
27512039a7
Made units attack enemy foundations instead of trying to build them
...
This was SVN commit r7730.
2010-07-10 17:28:32 +00:00
9b88e46fce
Code cleanup
...
This was SVN commit r7727.
2010-07-09 00:19:36 +00:00
c50f2d6d40
If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target.
...
This was SVN commit r7726.
2010-07-08 22:47:57 +00:00
778af99416
Fix NaNs when gathering from unsupported resource types.
...
Fall back to walking to the target when unable to perform the specified
command on it.
This was SVN commit r7723.
2010-07-08 20:08:08 +00:00
56e1802b81
Show message box when opening URL, since it might take a while to launch the browser
...
This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d
Add basic help page into the main menu.
...
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.
This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
db8dda7bda
Used Hele portrait sheet for units that begin with "camp"
...
Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds
This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
7a58980ad6
Remove unneeded genericity
...
This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
6bd38c1e5d
Report errors when hosting/joining fails
...
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21
Disable visible logging of network messages
...
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
dc5a78af30
Fix simulation test
...
This was SVN commit r7707.
2010-07-06 20:30:22 +00:00
31699e830d
Handle disconnections better.
...
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.
This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
1bfb913a69
Fixed attempt to perform a string operation on a template instead of the template name
...
Worked on Hellene actor animation speeds
(They will still need some more tweaking)
This was SVN commit r7702.
2010-07-06 01:23:50 +00:00
5be1052ad0
Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group.
...
Added and removed some utility functions in session.js
This was SVN commit r7701.
2010-07-05 23:04:38 +00:00
669b230522
Re-enabled "remove from training queue" buttons since they work now
...
This was SVN commit r7697.
2010-07-05 16:56:30 +00:00
5d224bbeb6
Added tooltip to rank icon
...
Some code cleanup / rework
Minor fixes
This was SVN commit r7696.
2010-07-05 16:50:06 +00:00
dff694f0f0
Fix units spawning on top of each other.
...
Add type-safety to prevent that kind of bug happening again.
This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
d764473844
Fixed resource quantities not showing for player owned units
...
This was SVN commit r7685.
2010-07-04 03:49:58 +00:00
22d7f871ed
Entities that have 0 resources remaining are now removed
...
This was SVN commit r7684.
2010-07-04 02:36:30 +00:00
3af3cbe99a
Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display
...
This was SVN commit r7683.
2010-07-04 01:03:14 +00:00
065f0deea3
Added third row of buttons to layout
...
This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
d98b0c21b4
Fix references to nonexistent celt_fortress
...
This was SVN commit r7678.
2010-07-03 15:51:32 +00:00
e23d4d232a
Added rank icon
...
Removed displayed rank name (functions still available)
Fixed error with color name
This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
9332a20998
Add map for multiplayer testing
...
This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
...
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
be2e1b158a
Made player colors work for player names
...
Used civ name for the player name's tooltip
Created some additional utility functions
(finishing previous commit that was interrupted due to
some files being out of date)
This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940
Basic disconnection handling.
...
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.
This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
0d58a10604
Changed player 1 to "hele" to match units on Latium map
...
This was SVN commit r7663.
2010-07-02 03:10:14 +00:00
98a7d67b43
Player name now references actual player name (almost)
...
Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets
This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
0002a5befe
Extended access to existing player attributes
...
(this goes with previous commit - forgot to include it)
This was SVN commit r7661.
2010-07-02 02:46:32 +00:00
913c1b1946
Added getter methods for some existing attributes
...
This was SVN commit r7660.
2010-07-02 02:44:25 +00:00
8f48d0f007
Moved menu code out into:
...
menu.js
Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js
Deleted some unused sprites
This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55
Added resource quantities to GUI for resource entities
...
Some code cleanup
This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
5fec6c40dd
Set svn:eol-style native
...
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
...
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437
Fix line endings
...
This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc
Applied new theme (thinWheatWindow)
...
Added bronze rectangles behind resources
Made queue panel resize if needed
This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b
New style: thinWheatWindow
...
(same as wheatWindow, but thinner borders)
This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8
Added MAX_SELECTION_SIZE (24) to bandboxed selections
...
Cleaned up button layout code
This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965
Cut off panel on right side at 1024 for wide resolutions
...
Larger selection icons (Max of 16 now instead of 18)
This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1
Fixed minimap (z-value was making it unclickable)
...
Made stamina bar visible for player owned units only
This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6
New GUI design - marble edges instead of bronze edges
...
Overall layout changes (lower panel is shorter)
Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"
This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582
Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
...
This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
b80a3bece3
This was SVN commit r7638.
2010-06-27 18:28:16 +00:00
786bd5d11a
New basic GUI designed roughly off of AoE3 - ALPHA 1
...
Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI
This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e
Clone the current session GUI files
...
This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8
Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
...
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2
Change default building placement angle by 45 degrees
...
This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
d76a2e342b
Delete obsolete entity template files
...
This was SVN commit r7620.
2010-06-07 09:50:44 +00:00
c8edf0e9e2
This was SVN commit r7619.
2010-06-07 02:48:02 +00:00
37798136c2
Actor animation tweaks for Greek archers.
...
This was SVN commit r7618.
2010-06-07 02:43:09 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
965b661e81
This was SVN commit r7615.
2010-06-06 23:42:55 +00:00
f7d50b3f17
Try to fix animation speeds for a couple of units
...
This was SVN commit r7614.
2010-06-06 20:49:41 +00:00
72f0638a4b
Delete obsolete entity template files
...
This was SVN commit r7613.
2010-06-06 20:38:44 +00:00
23c92b7fe3
Fix actor viewer animation offsetting.
...
Fix attack animation drifts.
This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
d3048906cb
# Unit animation improvements.
...
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
7af705435f
Some custom maps
...
This was SVN commit r7598.
2010-05-30 21:16:32 +00:00
7dca91f26b
# Various changes to the text rendering system.
...
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
...
This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
47a03c3397
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
...
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.
This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
...
Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
739b25dc22
Fix script error when audio is disabled
...
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
ab7c9a9879
Generic ambience
...
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099
Implementation of basic ambient sounds
...
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
...
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
...
This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
91522c6f58
This was SVN commit r7539.
2010-05-12 04:42:32 +00:00
434248167b
Fix warnings in tests
...
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
ecccf4c0d7
Added <soundgroup> for cavalry steps XML and added Run to infnatry
...
This was SVN commit r7534.
2010-05-10 00:17:24 +00:00
86d117d623
Introduced a infantry "run" XML file
...
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
...
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
549ff09c8b
Added XML for generic animal death and fixed horse death xml
...
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3
Fix footstep sounds
...
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
...
This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
...
This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
...
This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
...
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
...
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
...
This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
...
This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
...
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
...
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
...
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
...
Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
...
Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
...
This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
...
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
9e1491f6d9
Fix a broken entity
...
This was SVN commit r7476.
2010-04-23 16:02:04 +00:00
ef2b79280e
Convert internal entity templates for the new simulation system
...
This was SVN commit r7471.
2010-04-19 20:55:07 +00:00
08db7ebe13
# Support training units in buildings.
...
Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229
Add some training buildings to the test map.
...
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
...
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
...
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
...
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
...
Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
...
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
525e37c3f0
#New "wet season" Savanna terrains.
...
This was SVN commit r7445.
2010-04-06 23:22:20 +00:00
4237a94973
#Tweaked Temperate forestfloor terrains.
...
This was SVN commit r7444.
2010-04-06 23:21:35 +00:00
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
...
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
...
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
...
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
...
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
...
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
...
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
...
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
...
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
...
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
...
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
...
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
...
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
...
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
...
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
...
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
...
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
...
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
5293aee71d
#Hypaspist modification.
...
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
...
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
...
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
dvaldez9
9b1ee3438f
This was SVN commit r7342.
2010-03-02 04:29:23 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
...
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
dvaldez9
2a06c721e4
This was SVN commit r7331.
2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813
This was SVN commit r7330.
2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1
This was SVN commit r7329.
2010-02-18 08:39:39 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
...
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
...
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
...
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
...
Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
...
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
...
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
...
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
...
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
...
Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
...
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
...
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
...
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
6cb4b61a39
This was SVN commit r7226.
2009-12-24 05:37:42 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
1bba0fe8e3
This was SVN commit r7223.
2009-12-15 00:35:31 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
7db690be96
This was SVN commit r7219.
2009-12-07 12:46:12 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
...
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
...
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
f118acf979
#(Internal) New helmet for Indibil.
...
This was SVN commit r7144.
2009-09-19 03:05:15 +00:00
610842c9dd
#New Celt House.
...
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
51a0dfb0e3
This was SVN commit r7138.
2009-09-08 20:53:12 +00:00
531555f742
This was SVN commit r7137.
2009-09-08 20:42:51 +00:00
490d207074
Roman quinquireme finished
...
This was SVN commit r7136.
2009-09-08 19:51:37 +00:00
888dfccd6a
#[Internal] New Savannah dirt texture.
...
This was SVN commit r7135.
2009-09-07 22:24:00 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
...
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
...
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
...
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
69dccd4e20
#Quinctus Fabius Maximus.
...
This was SVN commit r7124.
2009-08-25 19:26:25 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
df9388c5fc
This was SVN commit r7122.
2009-08-25 03:35:33 +00:00
f92fe2e25f
#(Public Release) Desert Terrains update.
...
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25
This was SVN commit r7119.
2009-08-24 01:18:25 +00:00
d15de1c16b
This was SVN commit r7118.
2009-08-24 01:17:51 +00:00
e0ce4ce067
This was SVN commit r7117.
2009-08-24 01:17:26 +00:00
7e0e56253e
#Savanna Biome stuff.
...
This was SVN commit r7116.
2009-08-24 00:56:08 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
...
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
15639ee44b
This was SVN commit r7106.
2009-08-11 18:46:30 +00:00
a76bbd5a5d
fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564 )
This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
4bac6c8dd3
#Got mad that Jan was taking up all of the Revision Log, so I decided to commit some stuff. ^ _ ^
...
This was SVN commit r7076.
2009-08-06 02:38:36 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
...
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0
This was SVN commit r7040.
2009-07-27 05:04:52 +00:00
fa68ffd334
This was SVN commit r7039.
2009-07-27 05:02:55 +00:00
6937137341
Public release: New African Bush elephant and baby elephant.
...
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
9216c85ccc
This was SVN commit r7027.
2009-07-20 04:58:41 +00:00
b42c59d561
This was SVN commit r7026.
2009-07-19 23:52:09 +00:00
8edcc450ed
This was SVN commit r7025.
2009-07-19 23:09:10 +00:00
d1794fef88
#Terrain texture tweaks.
...
This was SVN commit r7012.
2009-07-18 00:29:22 +00:00
6146db7a3d
This was SVN commit r7005.
2009-07-16 22:00:30 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
...
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
...
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
...
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492
#Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
...
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d
This was SVN commit r6989.
2009-07-14 18:39:36 +00:00
547f8bfc9b
This was SVN commit r6982.
2009-07-14 00:20:26 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
6c3c6f5b35
This was SVN commit r6979.
2009-07-13 22:32:46 +00:00
a52ef2a8c1
This was SVN commit r6978.
2009-07-13 22:30:41 +00:00
90a7cfe55a
This was SVN commit r6977.
2009-07-13 22:00:18 +00:00
54291dfb68
This was SVN commit r6976.
2009-07-13 21:58:08 +00:00
64e7656d1b
This was SVN commit r6975.
2009-07-13 21:48:39 +00:00
d890294408
This was SVN commit r6974.
2009-07-13 21:47:30 +00:00
645a181a39
This was SVN commit r6973.
2009-07-13 21:32:56 +00:00
d9523a1a6f
This was SVN commit r6972.
2009-07-13 21:28:09 +00:00
27a64de4e9
This was SVN commit r6971.
2009-07-13 21:27:31 +00:00
b79a924e47
This was SVN commit r6970.
2009-07-13 21:24:15 +00:00
2eaddefd40
This was SVN commit r6969.
2009-07-13 21:22:49 +00:00
70b14f9aa4
This was SVN commit r6968.
2009-07-13 21:18:25 +00:00
fc22d14e8c
This was SVN commit r6967.
2009-07-13 20:45:28 +00:00
d007fd653d
This was SVN commit r6966.
2009-07-13 20:43:39 +00:00
16cd826df7
#Fixing a bunch of stuff for the Public release.
...
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
a90ddaf799
This was SVN commit r6964.
2009-07-13 20:28:29 +00:00
46ed941b23
This was SVN commit r6963.
2009-07-13 20:24:34 +00:00
b85f7133a1
This was SVN commit r6962.
2009-07-13 20:22:58 +00:00
1fdd525dc4
This was SVN commit r6961.
2009-07-13 20:22:44 +00:00
6436fcd7a1
This was SVN commit r6960.
2009-07-13 20:14:23 +00:00
c58277441c
This was SVN commit r6959.
2009-07-13 20:13:07 +00:00
3eb6ef0f94
This was SVN commit r6958.
2009-07-13 19:40:07 +00:00
5a6e75512d
This was SVN commit r6957.
2009-07-13 19:38:51 +00:00
f5c2b8c66a
This was SVN commit r6956.
2009-07-13 19:38:00 +00:00
dc9ac94909
#New cypress trees.
...
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f
This was SVN commit r6943.
2009-07-08 21:32:00 +00:00
32abe236dd
#Mediterranean Cypress Tree
...
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
55c068122a
This was SVN commit r6940.
2009-07-04 04:03:19 +00:00
78e511ebde
This was SVN commit r6933.
2009-06-27 03:53:44 +00:00
4001fc083a
This was SVN commit r6927.
2009-06-26 00:50:52 +00:00
7492aad100
This was SVN commit r6926.
2009-06-25 18:28:25 +00:00
6c53859af3
This was SVN commit r6917.
2009-06-20 22:22:38 +00:00
1e07a93c48
#Iberian Dock and Persian Special Building.
...
This was SVN commit r6916.
2009-06-20 21:32:28 +00:00
d1e13a86b1
#New Greek Civic Centre. :)
...
This was SVN commit r6915.
2009-06-20 21:26:47 +00:00
d82fc2f535
This was SVN commit r6914.
2009-06-20 20:14:49 +00:00
d6c28280e9
This was SVN commit r6913.
2009-06-20 19:06:03 +00:00
2019c12b0f
Initial attempt at describing licensing details
...
This was SVN commit r6911.
2009-06-20 17:45:51 +00:00
38d5d296c6
This was SVN commit r6905.
2009-06-12 04:38:53 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
93cd77756e
#More new construction foundations.
...
This was SVN commit r6903.
2009-06-11 00:39:49 +00:00
7cc6c0270b
This was SVN commit r6902.
2009-06-10 07:00:01 +00:00
908e816a98
#New foundation.
...
This was SVN commit r6901.
2009-06-10 02:06:03 +00:00
a2819b473a
#Tweaked some animation speeds.
...
This was SVN commit r6900.
2009-06-04 01:20:51 +00:00
db0d6f9828
This was SVN commit r6898.
2009-05-30 23:01:38 +00:00
56cff4a6a6
This was SVN commit r6897.
2009-05-29 05:00:14 +00:00
502ef35a76
This was SVN commit r6896.
2009-05-29 04:59:51 +00:00
478e25446f
This was SVN commit r6895.
2009-05-29 01:31:25 +00:00
085c51cdbe
A bunch of entity fixes and tweaks. Some new sails for Emjer's ships.
...
This was SVN commit r6894.
2009-05-29 01:01:24 +00:00
fea4cec367
This was SVN commit r6892.
2009-05-26 19:22:15 +00:00
88f4b4b1e1
This was SVN commit r6891.
2009-05-25 22:44:59 +00:00
b2798d290c
This was SVN commit r6890.
2009-05-25 22:44:34 +00:00
c535ef2710
This was SVN commit r6888.
2009-05-25 20:13:52 +00:00
bb6022694e
This was SVN commit r6887.
2009-05-25 19:54:21 +00:00
8c9924e565
This was SVN commit r6886.
2009-05-25 19:44:56 +00:00
6a8ed206a8
This was SVN commit r6885.
2009-05-25 19:40:04 +00:00
432a589b80
#Carthage Dock
...
This was SVN commit r6883.
2009-05-24 21:37:16 +00:00
b8acb3daa6
This was SVN commit r6882.
2009-05-24 21:36:02 +00:00
fc7f5d979b
This was SVN commit r6881.
2009-05-24 20:49:21 +00:00
d5e22f897b
This was SVN commit r6880.
2009-05-23 17:26:57 +00:00
37b1bfc905
#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
...
This was SVN commit r6879.
2009-05-23 17:25:17 +00:00
95b4e4812d
#rename the Greek siege units
...
This was SVN commit r6864.
2009-05-21 17:32:06 +00:00
37172fe92e
This was SVN commit r6863.
2009-05-18 18:01:09 +00:00
e6dff9bfaa
This was SVN commit r6861.
2009-05-10 20:42:48 +00:00
4b57d87a72
This was SVN commit r6860.
2009-05-10 20:40:07 +00:00
7b132fd1eb
This was SVN commit r6859.
2009-05-06 02:55:57 +00:00
fda50191aa
This was SVN commit r6850.
2009-05-03 02:40:21 +00:00
c84b46fb5f
This was SVN commit r6849.
2009-05-03 01:42:22 +00:00
14f0153676
This was SVN commit r6848.
2009-05-03 01:41:29 +00:00
867ebaab33
This was SVN commit r6847.
2009-05-02 23:58:58 +00:00
855f6eceb0
#Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.
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This was SVN commit r6845.
2009-04-30 19:01:19 +00:00
9eb798f793
This was SVN commit r6843.
2009-04-23 06:32:37 +00:00
583759de9d
#Carthaginian Civic Centre, Walls, and Market. :D
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This was SVN commit r6842.
2009-04-23 05:03:01 +00:00
92eecbeaef
This was SVN commit r6840.
2009-04-23 00:00:57 +00:00
69d404c7bd
This was SVN commit r6823.
2009-04-15 03:56:50 +00:00
039f128a9c
This was SVN commit r6822.
2009-04-14 19:51:35 +00:00
8b5766d71c
This was SVN commit r6818.
2009-04-13 06:13:08 +00:00
435e39b040
#Roads. ;)
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This was SVN commit r6814.
2009-04-11 04:28:35 +00:00
eb9dbd8de3
This was SVN commit r6813.
2009-04-09 00:31:27 +00:00
39a80a67d3
#Roman Centurion
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This was SVN commit r6811.
2009-04-07 07:42:24 +00:00
a43e4580a8
This was SVN commit r6806.
2009-04-05 06:41:26 +00:00
7b656782b7
This was SVN commit r6805.
2009-04-05 06:11:44 +00:00
54d61f932e
#Training times added.
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This was SVN commit r6804.
2009-04-05 06:02:31 +00:00
528ea1e366
This was SVN commit r6803.
2009-04-05 02:39:23 +00:00
38ecd98007
#New Savanna Terrains
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This was SVN commit r6802.
2009-04-04 22:03:58 +00:00
9c54be0d6d
This was SVN commit r6800.
2009-04-01 16:52:36 +00:00
54cda79e6f
This was SVN commit r6799.
2009-03-30 06:44:06 +00:00
35ed667ce9
This was SVN commit r6797.
2009-03-29 06:29:46 +00:00
f28821c633
#New Carthaginian Fortress mesh, actor, and entity (with random prop actors).
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This was SVN commit r6786.
2009-03-26 21:33:41 +00:00
fddaef30f9
#New Carthaginian Houses.
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This was SVN commit r6781.
2009-03-25 02:42:21 +00:00
dc7809f8d6
This was SVN commit r6758.
2009-03-21 05:55:40 +00:00
64c801bd0b
This was SVN commit r6757.
2009-03-21 05:46:08 +00:00
96b74656a3
#Roman Siege Wall Entities. :brow:
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This was SVN commit r6756.
2009-03-20 03:52:00 +00:00
69aa8333d7
This was SVN commit r6752.
2009-03-19 22:19:38 +00:00
d5f5693cb8
This was SVN commit r6751.
2009-03-19 08:37:27 +00:00
1e5467a6f3
#Spartan Pikeman, Roman Siege Walls, Siege Tower, Siege Gate. New helmets. Geological Decals.
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This was SVN commit r6749.
2009-03-19 01:22:59 +00:00
98d605aa85
This was SVN commit r6744.
2009-03-18 00:22:46 +00:00
f3c4d93a34
This was SVN commit r6742.
2009-03-16 22:33:27 +00:00
f3101b180a
#Carthaginian Mill, House, and Temple. Roman Dock, new Roman building texture, Persian Fortress variation.
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This was SVN commit r6739.
2009-03-13 05:29:45 +00:00
3cf66ae0ec
This was SVN commit r6734.
2009-03-09 03:46:52 +00:00
aeede6a47d
This was SVN commit r6732.
2009-03-09 03:35:58 +00:00
2f2e5ee096
#Lots of new Spartan stuff. Also, previously committed new Iberian shield, Unit animation tweaks, new Alpine grass terrains, etc.
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This was SVN commit r6730.
2009-03-07 19:42:14 +00:00
2ac3378467
#New spears.
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This was SVN commit r6729.
2009-03-07 06:00:48 +00:00
d643588d88
All new Spartans. New Carthaginian House A. Iberian shields. New terrains for Alpine biome. Actor tweaks.
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This was SVN commit r6728.
2009-03-07 01:33:02 +00:00