4a54a2ab78
This was SVN commit r6351.
2008-09-09 08:08:01 +00:00
629e39c3aa
This was SVN commit r6350.
2008-09-08 06:28:02 +00:00
34a3c09743
This was SVN commit r6349.
2008-09-08 06:27:44 +00:00
9594932c0c
This was SVN commit r6348.
2008-09-08 06:05:32 +00:00
96a4ba5408
This was SVN commit r6347.
2008-09-08 05:31:16 +00:00
6b8385901e
This was SVN commit r6346.
2008-09-08 05:06:47 +00:00
f3105ae951
This was SVN commit r6345.
2008-09-08 05:06:20 +00:00
8b1d4b5b9a
This was SVN commit r6340.
2008-09-07 22:56:39 +00:00
1a7c55c0c6
This was SVN commit r6337.
2008-09-06 21:46:48 +00:00
2787d91f23
This was SVN commit r6336.
2008-09-06 21:37:07 +00:00
9c192df1bb
This was SVN commit r6331.
2008-09-06 08:09:22 +00:00
6163b2ac52
This was SVN commit r6330.
2008-09-04 07:09:24 +00:00
b9c8aace70
animations
...
This was SVN commit r6323.
2008-08-11 04:14:41 +00:00
16c33c0245
This was SVN commit r6320.
2008-08-09 21:44:50 +00:00
d8de71831d
This was SVN commit r6315.
2008-08-07 05:44:30 +00:00
c3c2a2fd0f
This was SVN commit r6314.
2008-08-06 18:40:19 +00:00
5650780df6
Some refactoring, removed commented unused code, added a verification so the units price won´t be shown when it is in the selection tab.
...
This was SVN commit r6313.
2008-08-03 14:36:51 +00:00
a464ee0bcd
This was SVN commit r6312.
2008-08-03 02:51:39 +00:00
17913bfabe
This was SVN commit r6311.
2008-08-02 20:36:37 +00:00
ffbc2ce805
This was SVN commit r6310.
2008-08-02 14:35:55 +00:00
92fa548b4c
This was SVN commit r6309.
2008-08-02 07:58:38 +00:00
68455b29c6
This was SVN commit r6308.
2008-08-01 20:37:23 +00:00
3a4031406c
Fixing the problem that when a civil center was destroyed, the settlement was still controlled by that player and not Gaia.
...
This was SVN commit r6307.
2008-08-01 14:43:05 +00:00
1196ed1d45
fixing a small bug
...
This was SVN commit r6306.
2008-08-01 14:31:01 +00:00
53c42f6874
This was SVN commit r6305.
2008-07-31 04:34:27 +00:00
3cc3ca7509
This was SVN commit r6304.
2008-07-31 04:23:31 +00:00
2ce0f85a32
females and elephants, oh my
...
This was SVN commit r6303.
2008-07-31 02:48:16 +00:00
e14fd26b4b
This was SVN commit r6302.
2008-07-31 02:47:09 +00:00
4c3db85129
This was SVN commit r6301.
2008-07-30 23:50:49 +00:00
543117d06f
This was SVN commit r6300.
2008-07-30 21:00:36 +00:00
48735e7460
This was SVN commit r6299.
2008-07-30 20:59:31 +00:00
cf2754a202
This was SVN commit r6298.
2008-07-30 20:56:46 +00:00
7c82cba5f7
This was SVN commit r6297.
2008-07-30 06:49:33 +00:00
b2a52f2ffb
This was SVN commit r6296.
2008-07-30 05:25:22 +00:00
484ad1701f
removing a debug message.
...
This was SVN commit r6295.
2008-07-29 21:40:48 +00:00
2e61a5c663
Added the killing feature. Now by selecting a unit and pressing [Delete], it will be killed.
...
This was SVN commit r6294.
2008-07-29 21:38:41 +00:00
78284850e1
This was SVN commit r6293.
2008-07-29 16:54:46 +00:00
2dde452493
Fixing the players list. Adding the shadow, correcting the order.
...
This was SVN commit r6292.
2008-07-29 14:26:27 +00:00
98dd1a1bb4
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
...
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
53765659da
This was SVN commit r6287.
2008-07-29 06:55:40 +00:00
f6ae91212a
This was SVN commit r6286.
2008-07-28 01:58:24 +00:00
510c26b5a3
This was SVN commit r6285.
2008-07-28 01:57:26 +00:00
5140ae0667
This was SVN commit r6284.
2008-07-27 23:21:21 +00:00
6d35c7c026
This was SVN commit r6283.
2008-07-25 19:27:32 +00:00
837ef022bd
Adding a list of currently playing players. Available at Ctrl+P
...
The system.cfg change only adds Ctrl+P hotkey.
This was SVN commit r6282.
2008-07-25 18:17:18 +00:00
728e7550eb
This was SVN commit r6281.
2008-07-25 06:50:33 +00:00
b1a40a18a1
This was SVN commit r6280.
2008-07-25 06:33:36 +00:00
6e955693af
This was SVN commit r6279.
2008-07-25 05:34:11 +00:00
1144798b70
Use traits.id.tooltip rather than traits.id.rollover for descriptions on train buttons.
...
This was SVN commit r6278.
2008-07-24 06:12:17 +00:00
d0c6805725
Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
...
This was SVN commit r6276.
2008-07-24 05:50:45 +00:00
75a9b2f357
Made stance-setting work with multiplayer.
...
This was SVN commit r6274.
2008-07-24 05:25:14 +00:00
8244deee6a
This was SVN commit r6273.
2008-07-24 05:09:02 +00:00
33d1fab48d
This was SVN commit r6272.
2008-07-24 02:36:59 +00:00
e98ae41675
This was SVN commit r6271.
2008-07-23 06:32:53 +00:00
2ff3c7ac61
Added combat test map.
...
This was SVN commit r6270.
2008-07-23 05:58:44 +00:00
95f3036e74
Cleaner production icon tooltips.
...
This was SVN commit r6266.
2008-07-23 05:03:46 +00:00
12b7b2c9b1
Adding building/training price and description.
...
This was SVN commit r6261.
2008-07-20 20:49:43 +00:00
9c8069631e
This was SVN commit r6255.
2008-07-19 01:59:11 +00:00
314ec0ef3b
This was SVN commit r6251.
2008-07-19 00:27:48 +00:00
4a755d72ea
This was SVN commit r6243.
2008-07-18 22:33:51 +00:00
ac89a0fc86
This was SVN commit r6242.
2008-07-18 22:10:46 +00:00
debcea96d0
This was SVN commit r6241.
2008-07-18 21:24:00 +00:00
d1cb55d701
Hannibal on his elephant
...
This was SVN commit r6238.
2008-07-17 06:19:57 +00:00
86ea20df7b
Fix a crash which happened when a unit with no actions.move tried to run (it got past the JS guard because JS code crashed).
...
This was SVN commit r6237.
2008-07-16 04:23:44 +00:00
fe55a8b734
Adding a shadow to the text, so it is visible on bright maps.
...
This was SVN commit r6234.
2008-07-15 17:13:55 +00:00
8fee4a1fb3
Adding new function to show status messages for lacking resources when building and training units.
...
This was SVN commit r6232.
2008-07-15 12:55:44 +00:00
f182617c72
Adding new function to show status messages for lacking resources when building and training units.
...
This was SVN commit r6231.
2008-07-15 12:54:28 +00:00
7eee81ec82
This was SVN commit r6230.
2008-07-15 09:15:19 +00:00
9a6eab9fac
This was SVN commit r6229.
2008-07-14 21:42:14 +00:00
8161197f0e
Comment out error-producing code that tried to render player names in slots.
...
This was SVN commit r6227.
2008-07-14 06:29:57 +00:00
9025056ffd
Made rally point setting net-safe.
...
This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
36b18f646f
Added shouldRun parameter to order(ORDER_GENERIC) calls from scripts.
...
This was SVN commit r6224.
2008-07-13 16:31:03 +00:00
e4966f6f1b
Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
...
This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
922874e2ef
This was SVN commit r6222.
2008-07-13 06:13:35 +00:00
d5fedc7c76
Fixing some multiplayer issues:
...
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.
This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
cccc55ce97
Adding ESC key confirmation.
...
This was SVN commit r6219.
2008-07-12 21:28:28 +00:00
cc62b4196a
Removed credits roll from main logo - it was too annoying to click it accidentally cause there was no way to get out.
...
This was SVN commit r6217.
2008-07-12 19:21:22 +00:00
088f3b54be
- Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
...
- Better "unit X has killed unit Y" message - now includes player
number.
This was SVN commit r6213.
2008-07-12 07:22:11 +00:00
01dc8c3d72
Fix an annoying error message when some properties of templates were not defined.
...
This was SVN commit r6212.
2008-07-12 07:11:27 +00:00
c743038e62
This was SVN commit r6211.
2008-07-12 06:57:34 +00:00
1f4c2f4c26
This was SVN commit r6210.
2008-07-12 06:21:50 +00:00
523728b24a
This was SVN commit r6209.
2008-07-08 06:57:41 +00:00
2d7fb66862
This was SVN commit r6208.
2008-07-08 05:50:28 +00:00
23ade72800
Moved latium_generated back outside old since it is the default map.
...
This was SVN commit r6205.
2008-07-06 02:53:34 +00:00
de60ef26bd
This was SVN commit r6203.
2008-07-05 18:35:42 +00:00
b5d7fbbee6
This was SVN commit r6186.
2008-07-03 05:54:40 +00:00
84ee95ae7e
This was SVN commit r6185.
2008-07-03 05:48:54 +00:00
3d1418b6a8
This was SVN commit r6184.
2008-07-03 05:04:32 +00:00
9bb489ebb3
All sorts of stuff, chariot, staff, greek buildings
...
This was SVN commit r6183.
2008-07-03 05:03:11 +00:00
e0dd55f1e1
This was SVN commit r6182.
2008-07-03 03:26:22 +00:00
a5d0a23552
This was SVN commit r6181.
2008-07-03 02:20:26 +00:00
formlesstree4
da15d64249
This was SVN commit r6180.
2008-07-03 01:45:48 +00:00
3810517418
This was SVN commit r6179.
2008-07-02 23:07:16 +00:00
69d7e7efc8
This was SVN commit r6178.
2008-07-02 22:36:09 +00:00
5459801b66
This change allows the unit to charge attack to run people over as well as its normal ranged attack!
...
This was SVN commit r6177.
2008-07-02 22:32:04 +00:00
3f9d1e6252
This was SVN commit r6176.
2008-07-02 22:05:16 +00:00
3757518759
I did some of the celt unit stats:
...
Creation time reduced by 5
Speed increased by 1 for walk and .8 for run
I also cleaned up some of the template files.
I am going to do heros and super units next.
This was SVN commit r6175.
2008-07-02 20:39:30 +00:00
76c8535681
This was SVN commit r6174.
2008-07-02 06:38:10 +00:00
2b43a45d1c
Donkey part 1
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This was SVN commit r6172.
2008-07-02 04:39:54 +00:00
28b243d6d5
Chariot meshes and actors
...
This was SVN commit r6171.
2008-07-02 04:39:12 +00:00
129dfdcec0
This was SVN commit r6160.
2008-06-30 04:53:27 +00:00
0c08880152
This was SVN commit r6159.
2008-06-30 04:37:45 +00:00
8a641c081f
This was SVN commit r6137.
2008-06-28 17:23:57 +00:00
f07b780f5f
Fix failure to close Hack resp. Crush tags
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=11703&hl= )
This was SVN commit r6131.
2008-06-28 08:37:26 +00:00
b8594fb56f
This was SVN commit r6126.
2008-06-28 00:16:56 +00:00
8be17366dd
This was SVN commit r6118.
2008-06-26 19:37:24 +00:00
f220858435
This was SVN commit r6117.
2008-06-26 19:07:59 +00:00
4b1538bb70
This was SVN commit r6113.
2008-06-26 03:29:14 +00:00
b857d81ca5
This was SVN commit r6112.
2008-06-26 03:24:57 +00:00
38e7fff9b3
This was SVN commit r6111.
2008-06-26 03:18:53 +00:00
e344f47ed8
This was SVN commit r6110.
2008-06-26 03:03:26 +00:00
12f1221475
This was SVN commit r6109.
2008-06-26 02:58:16 +00:00
eb0f66ca80
This was SVN commit r6101.
2008-06-23 22:29:53 +00:00
182ad8c3e9
This was SVN commit r6100.
2008-06-23 20:41:56 +00:00
64e61b299a
This was SVN commit r6099.
2008-06-23 02:45:29 +00:00
ddf77200b0
This was SVN commit r6095.
2008-06-22 04:53:02 +00:00
18bb97ac56
some more hele units.
...
This was SVN commit r6094.
2008-06-21 20:12:40 +00:00
cc1ab0294c
Update of the Hele units... buildings are next
...
This was SVN commit r6091.
2008-06-21 18:29:09 +00:00
13d28c6a64
I have the template units all at a pretty good speed ratio now.
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This was SVN commit r6089.
2008-06-21 10:47:13 +00:00
418bb34907
I am going to start over on individual units. I removed the natural speed and I am working on a more in between of real and gameplay.
...
This was SVN commit r6088.
2008-06-21 10:03:36 +00:00
6a56cafff0
This was SVN commit r6087.
2008-06-21 09:50:07 +00:00
00ffc7a073
This was SVN commit r6086.
2008-06-21 09:49:41 +00:00
1e538aafc1
This was SVN commit r6085.
2008-06-21 09:48:47 +00:00
0b824b64e8
This was SVN commit r6084.
2008-06-21 09:46:27 +00:00
81df44562f
I am going to start over on individual units. I removed the remaining alterations I had made.
...
This was SVN commit r6083.
2008-06-21 09:44:30 +00:00
54d411f9da
This was SVN commit r6082.
2008-06-21 06:57:33 +00:00
1c4c3a3d29
This was SVN commit r6081.
2008-06-21 03:42:27 +00:00
52cd6244a8
This was SVN commit r6080.
2008-06-21 03:39:37 +00:00
02c62bd816
This was SVN commit r6079.
2008-06-20 23:28:40 +00:00
4d273682a9
This was SVN commit r6078.
2008-06-20 21:47:22 +00:00
c011f3ae67
This is some of my work on making the movement speeds realistic. I will be working on more individual speed stats for different "tribes" etc.
...
This was SVN commit r6077.
2008-06-20 15:26:46 +00:00
ca6a39a4ef
This was SVN commit r6076.
2008-06-20 02:02:25 +00:00
8e700751b5
This was SVN commit r6075.
2008-06-20 01:35:53 +00:00
90606a5e4d
This was SVN commit r6074.
2008-06-19 18:58:35 +00:00
73552d097c
This was SVN commit r6072.
2008-06-19 04:51:31 +00:00
da1b84d799
This was SVN commit r6071.
2008-06-19 04:49:34 +00:00
42564e6670
This was SVN commit r6070.
2008-06-19 03:45:08 +00:00
3899616106
This was SVN commit r6069.
2008-06-19 03:37:52 +00:00
4b9f3022ca
This was SVN commit r6068.
2008-06-18 21:04:07 +00:00
015683fe02
This was SVN commit r6067.
2008-06-18 20:47:07 +00:00
b61279387b
This was SVN commit r6066.
2008-06-18 20:23:59 +00:00
a4060e3914
This was SVN commit r6065.
2008-06-18 20:19:28 +00:00
27f7659dc0
This was SVN commit r6064.
2008-06-18 19:41:34 +00:00
f7e4859c02
This was SVN commit r6063.
2008-06-18 19:41:20 +00:00
a36f0ac3fc
This was SVN commit r6062.
2008-06-18 19:38:10 +00:00
1ea6facb45
This was SVN commit r6058.
2008-06-18 05:59:00 +00:00
6b95f09afd
This was SVN commit r6057.
2008-06-18 05:57:48 +00:00
ffe07cdfb3
This was SVN commit r6056.
2008-06-18 05:50:51 +00:00
e65da1d5ab
This was SVN commit r6055.
2008-06-18 05:45:06 +00:00
f76042bdff
This was SVN commit r6054.
2008-06-18 05:40:16 +00:00
a42774e5ca
This was SVN commit r6052.
2008-06-18 05:01:01 +00:00
e9bba53e9a
This was SVN commit r6051.
2008-06-18 04:13:12 +00:00
8ac9313a39
helmets and cavalry death animation
...
This was SVN commit r6050.
2008-06-18 04:06:02 +00:00
12aa0088b5
This was SVN commit r6049.
2008-06-18 04:04:23 +00:00
36665aca7a
This was SVN commit r6048.
2008-06-18 04:02:55 +00:00
782214b428
This was SVN commit r6047.
2008-06-18 04:01:06 +00:00
17c2fa3f8c
This was SVN commit r6046.
2008-06-18 02:00:56 +00:00
029c773be7
This was SVN commit r6045.
2008-06-18 01:34:30 +00:00
e232619573
This was SVN commit r6044.
2008-06-18 01:33:51 +00:00
f721185c00
Dae Files
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This was SVN commit r6043.
2008-06-18 01:08:57 +00:00
5900694562
This was SVN commit r6039.
2008-06-17 18:20:25 +00:00
17b7148f51
This was SVN commit r6038.
2008-06-17 18:17:07 +00:00
65ab12fe41
This was SVN commit r6037.
2008-06-17 00:05:26 +00:00
443007ff99
This was SVN commit r6035.
2008-06-16 22:59:06 +00:00
67d43e45ab
fix soundGroup paths for "lumbering"
...
*.js: update constants to their new values as defined by dacian's
netcode
This was SVN commit r6031.
2008-06-16 18:41:19 +00:00
ab2f86ff75
This was SVN commit r6027.
2008-06-16 07:08:38 +00:00
tarion_31
5436a8bb16
This was SVN commit r6026.
2008-06-16 05:03:54 +00:00
e42c4dc1cc
This was SVN commit r6025.
2008-06-16 02:59:18 +00:00
4c55cd28a7
This was SVN commit r6024.
2008-06-16 02:59:10 +00:00
9143d923b0
This was SVN commit r6023.
2008-06-16 02:43:15 +00:00
34ce7d5d7d
This was SVN commit r6022.
2008-06-16 02:42:38 +00:00
4866b649ef
This was SVN commit r6021.
2008-06-15 19:10:21 +00:00
d7bf2b4867
This was SVN commit r6020.
2008-06-15 19:09:32 +00:00
82d12d45ad
This was SVN commit r6019.
2008-06-15 18:38:44 +00:00
6fddad0098
This was SVN commit r6018.
2008-06-15 18:31:14 +00:00
8050e71e8f
This was SVN commit r6017.
2008-06-15 18:30:14 +00:00
0118bfd634
This was SVN commit r6003.
2008-06-01 02:21:31 +00:00
eaa68be2c0
This was SVN commit r6002.
2008-05-31 22:30:17 +00:00
9003c8002e
This was SVN commit r6001.
2008-05-31 22:29:57 +00:00
446b857559
This was SVN commit r5999.
2008-05-31 21:32:05 +00:00
aa185909f4
This was SVN commit r5995.
2008-05-31 19:09:29 +00:00
3d6d8c1efc
This was SVN commit r5993.
2008-05-28 03:19:28 +00:00
9b716a3583
This was SVN commit r5992.
2008-05-27 17:56:46 +00:00
8142b37fe8
This was SVN commit r5991.
2008-05-25 23:33:07 +00:00
3ec40c595a
This was SVN commit r5990.
2008-05-25 23:32:37 +00:00
ef6f0041a4
This was SVN commit r5989.
2008-05-25 23:01:36 +00:00
80c3ac4f59
This was SVN commit r5988.
2008-05-25 23:01:17 +00:00
1f0ccac6f8
This was SVN commit r5987.
2008-05-25 22:00:24 +00:00
bb0251e161
This was SVN commit r5986.
2008-05-25 18:50:09 +00:00
eca0d1980a
This was SVN commit r5985.
2008-05-25 18:45:14 +00:00
2f27f66b0a
This was SVN commit r5984.
2008-05-25 18:41:16 +00:00
2002fd8036
This was SVN commit r5983.
2008-05-25 18:40:50 +00:00
Aeros
8754f3c43e
added date palms - bobby
...
This was SVN commit r5981.
2008-05-25 09:39:23 +00:00
89bee4bf89
This was SVN commit r5980.
2008-05-25 02:45:38 +00:00
7031a718ea
This was SVN commit r5979.
2008-05-24 23:44:28 +00:00
bafa9f4631
This was SVN commit r5978.
2008-05-24 22:20:55 +00:00
634f646d7f
This was SVN commit r5977.
2008-05-23 23:26:32 +00:00
ad37239b33
This was SVN commit r5976.
2008-05-23 22:58:55 +00:00
29a7197e19
This was SVN commit r5974.
2008-05-23 19:28:55 +00:00
1f5d2ea1da
This was SVN commit r5973.
2008-05-19 02:55:42 +00:00
576f25279a
This was SVN commit r5972.
2008-05-19 02:22:29 +00:00
9df8993b93
This was SVN commit r5971.
2008-05-19 01:35:59 +00:00
9d41c74e53
This was SVN commit r5970.
2008-05-18 22:31:33 +00:00
d9f9b494bb
This was SVN commit r5969.
2008-05-18 19:38:53 +00:00
926e769ea6
This was SVN commit r5968.
2008-05-18 19:28:38 +00:00
3f9aaa96aa
This was SVN commit r5967.
2008-05-18 19:03:41 +00:00
0ad2f73af6
This was SVN commit r5966.
2008-05-18 03:21:02 +00:00
1702ef7bc4
Adjusted file naming
...
This was SVN commit r5965.
2008-05-18 00:24:38 +00:00
2665e1f354
This was SVN commit r5964.
2008-05-18 00:16:45 +00:00
75dc2f4fea
This was SVN commit r5963.
2008-05-18 00:09:07 +00:00
77b78c9507
This was SVN commit r5962.
2008-05-17 23:39:30 +00:00
c62aedcf31
This was SVN commit r5961.
2008-05-17 23:36:31 +00:00
e727f7aac6
This was SVN commit r5960.
2008-05-17 20:20:09 +00:00
7d9818c431
This was SVN commit r5959.
2008-05-17 19:56:05 +00:00
cbcc136dc5
This was SVN commit r5958.
2008-05-17 02:46:33 +00:00
56fa688bdd
This was SVN commit r5957.
2008-05-14 16:23:59 +00:00
2480adb4d0
This was SVN commit r5955.
2008-05-13 20:16:33 +00:00
46fdb5bc79
This was SVN commit r5949.
2008-05-13 02:13:16 +00:00
65b9a4b6b4
This was SVN commit r5948.
2008-05-13 01:51:46 +00:00
885d58126a
This was SVN commit r5947.
2008-05-13 01:47:12 +00:00
7152e4a3e6
This was SVN commit r5944.
2008-05-12 05:20:45 +00:00
f201dc0c30
This was SVN commit r5943.
2008-05-11 18:56:16 +00:00
9951af47c7
This was SVN commit r5939.
2008-05-09 23:31:31 +00:00
xrenmilay
07cacef845
This was SVN commit r5937.
2008-05-09 17:20:27 +00:00
a164dfa14c
This was SVN commit r5927.
2008-05-08 20:20:09 +00:00
6d28f12c25
This was SVN commit r5924.
2008-05-08 04:45:14 +00:00
66dbb059ea
This was SVN commit r5923.
2008-05-08 04:13:49 +00:00
690d33d5e8
This was SVN commit r5922.
2008-05-08 00:42:18 +00:00
191c05864e
This was SVN commit r5921.
2008-05-08 00:30:04 +00:00
8b572bca35
This was SVN commit r5920.
2008-05-08 00:11:31 +00:00
5a0403b083
Fixed waterfall_31.ogg loop, and adjusted overall levels of water sounds to be clear and consistant with eachother
...
This was SVN commit r5919.
2008-05-07 23:14:20 +00:00
547c9d4017
This was SVN commit r5916.
2008-05-07 23:00:39 +00:00
489f5bf3ed
This was SVN commit r5915.
2008-05-07 22:53:30 +00:00
b78cd2806f
This was SVN commit r5914.
2008-05-07 22:47:51 +00:00
6fe0c0d7a3
This was SVN commit r5913.
2008-05-07 22:10:31 +00:00
364481443e
This was SVN commit r5910.
2008-05-06 04:16:15 +00:00
50c1770f35
This was SVN commit r5909.
2008-05-06 04:09:04 +00:00
9ffb6960e5
This was SVN commit r5908.
2008-05-05 03:10:17 +00:00
39f4414f26
This was SVN commit r5907.
2008-05-05 03:04:15 +00:00
7a119c4cee
This was SVN commit r5906.
2008-05-05 01:07:43 +00:00
8877ef5bcd
This was SVN commit r5905.
2008-05-05 00:56:09 +00:00
772b59a10c
This was SVN commit r5904.
2008-05-04 23:43:23 +00:00
00707af3ee
This was SVN commit r5903.
2008-05-04 20:11:21 +00:00
e6e47396ba
This was SVN commit r5902.
2008-05-04 19:24:37 +00:00
c59ed94bde
This was SVN commit r5901.
2008-05-04 18:31:54 +00:00
6382cb2989
This was SVN commit r5900.
2008-05-04 06:37:50 +00:00
6b2e37f2c7
This was SVN commit r5897.
2008-04-24 06:48:14 +00:00
xrenmilay
68cc62e6b9
This was SVN commit r5892.
2008-04-17 02:52:30 +00:00
xrenmilay
f6dedfa6f5
This was SVN commit r5891.
2008-04-17 02:41:04 +00:00
xrenmilay
f83ed02dc2
This was SVN commit r5890.
2008-04-16 22:36:01 +00:00
xrenmilay
fe73879a01
This was SVN commit r5889.
2008-04-16 22:16:31 +00:00
59db469f0f
This was SVN commit r5881.
2008-04-11 06:22:59 +00:00
2fda078fcc
Started making wood construction sounds more detailed by adding layers
...
This was SVN commit r5879.
2008-04-11 05:11:08 +00:00
28e9ef4743
This was SVN commit r5877.
2008-04-10 23:35:14 +00:00
da22475af9
This was SVN commit r5876.
2008-04-10 23:34:50 +00:00
e7c3f7bcea
This was SVN commit r5875.
2008-04-10 23:34:10 +00:00
0f30c4303f
This was SVN commit r5874.
2008-04-10 05:50:27 +00:00
1751f0436a
This was SVN commit r5873.
2008-04-10 04:38:05 +00:00
7c3c73c923
This was SVN commit r5872.
2008-04-09 01:24:57 +00:00
90aeccd122
This was SVN commit r5870.
2008-04-06 10:13:39 +00:00
46bfcebe31
This was SVN commit r5869.
2008-04-06 10:07:07 +00:00
90c2ae6498
This was SVN commit r5868.
2008-04-06 10:04:51 +00:00
edbcc4714b
This was SVN commit r5867.
2008-04-06 08:57:41 +00:00
2a098c0343
This was SVN commit r5866.
2008-04-06 08:42:01 +00:00
f5e4ed9166
This was SVN commit r5865.
2008-04-06 08:39:00 +00:00
42897a960c
This was SVN commit r5864.
2008-04-06 08:08:57 +00:00
d7d44157b9
This was SVN commit r5863.
2008-04-06 07:54:13 +00:00
0bf7164656
This was SVN commit r5862.
2008-04-06 07:35:33 +00:00
f87e828cf8
This was SVN commit r5861.
2008-04-06 07:34:16 +00:00
5a7d182a90
This was SVN commit r5860.
2008-04-06 07:31:02 +00:00
486d047f0e
This was SVN commit r5859.
2008-04-06 07:30:12 +00:00
26282d099b
This was SVN commit r5858.
2008-04-06 07:27:14 +00:00
2e3e416b24
This was SVN commit r5857.
2008-04-06 07:23:41 +00:00
0b38c03c4c
Individual sword hits courtesy of moi
...
This was SVN commit r5856.
2008-04-06 06:36:40 +00:00
3b72e4f92c
This was SVN commit r5853.
2008-04-05 04:01:53 +00:00
67e9fd59aa
This was SVN commit r5852.
2008-04-04 13:42:55 +00:00
e511922166
Starting to work on stone construction sounds.
...
This was SVN commit r5850.
2008-04-04 12:34:03 +00:00
1906895bcc
This was SVN commit r5849.
2008-04-04 11:53:27 +00:00
46bac0d20e
Fixed quality of the clips. (Removed some unwanted noise and lessened the amount of reverb)
...
This was SVN commit r5848.
2008-04-04 11:52:06 +00:00
e8e0ddae9a
Huzzah!
...
This was SVN commit r5847.
2008-04-04 11:37:21 +00:00
76b9fabc56
This was SVN commit r5846.
2008-04-04 00:28:06 +00:00
17bd398a04
This was SVN commit r5845.
2008-04-03 23:43:57 +00:00
aca35335bb
This was SVN commit r5844.
2008-04-03 22:59:20 +00:00
644bbabc88
This was SVN commit r5843.
2008-04-03 09:51:59 +00:00
fa73c48bab
This was SVN commit r5842.
2008-04-03 08:59:02 +00:00
dce40d146a
This was SVN commit r5841.
2008-04-03 08:44:06 +00:00
aa25355284
This was SVN commit r5840.
2008-04-03 08:41:45 +00:00
77270877ee
This was SVN commit r5839.
2008-04-03 08:33:33 +00:00
12e3f7c9d0
This was SVN commit r5838.
2008-04-03 01:13:25 +00:00
d91c3bd699
This was SVN commit r5837.
2008-04-03 01:13:14 +00:00
b32d50a088
This was SVN commit r5835.
2008-04-02 06:02:40 +00:00
a3136e407f
This was SVN commit r5834.
2008-04-02 05:36:44 +00:00
5076cdbf8c
iberian helmets 2
...
This was SVN commit r5833.
2008-04-02 04:55:53 +00:00
203cc5bf98
This was SVN commit r5832.
2008-04-02 04:54:36 +00:00
15db00964c
This was SVN commit r5831.
2008-04-02 04:49:14 +00:00
485e830821
New file naming standard to include underscores (less mess)
...
This was SVN commit r5830.
2008-04-02 04:34:08 +00:00
d1a084720c
New file naming standard to include underscores (less mess)
...
This was SVN commit r5829.
2008-04-02 04:28:01 +00:00
af268f2e07
Iberian helmets
...
This was SVN commit r5828.
2008-04-02 04:23:33 +00:00
c53bbb87db
This was SVN commit r5827.
2008-04-02 02:39:09 +00:00
c009d39955
This was SVN commit r5826.
2008-04-02 02:06:58 +00:00
e7d6c5cfd6
This was SVN commit r5825.
2008-04-02 01:42:36 +00:00
104e991c3a
This was SVN commit r5824.
2008-04-01 09:01:09 +00:00
a108ea491c
This was SVN commit r5823.
2008-04-01 09:00:41 +00:00
e87af2d4f2
This was SVN commit r5822.
2008-04-01 08:30:29 +00:00
8f76c5d759
This was SVN commit r5821.
2008-04-01 04:59:50 +00:00
dfbc9d0476
This was SVN commit r5820.
2008-04-01 04:50:37 +00:00
8625489530
This was SVN commit r5819.
2008-04-01 04:49:36 +00:00
4fca35a6a1
This was SVN commit r5818.
2008-04-01 04:39:00 +00:00
11be49b1b9
This was SVN commit r5817.
2008-04-01 04:19:07 +00:00
282a08d33d
This was SVN commit r5816.
2008-04-01 04:08:50 +00:00
5257e1511d
This was SVN commit r5815.
2008-04-01 04:06:57 +00:00
9bedb3ade3
This was SVN commit r5814.
2008-04-01 03:57:45 +00:00
d53e613128
This was SVN commit r5813.
2008-04-01 03:56:49 +00:00
af3224f28b
updated file paths within soundgroup xmls
...
This was SVN commit r5812.
2008-04-01 03:15:43 +00:00
c603cd9a23
Changed intensity rating
...
This was SVN commit r5811.
2008-04-01 02:30:14 +00:00
996a78eb0f
Fixed another bad loop and logged file
...
This was SVN commit r5810.
2008-04-01 01:39:06 +00:00
1bad1381b1
Logged in DD and filenames adjusted to suit naming standard
...
This was SVN commit r5809.
2008-04-01 01:24:36 +00:00
5d9842459e
This was SVN commit r5808.
2008-04-01 00:08:21 +00:00
3682fab908
This was SVN commit r5804.
2008-03-31 07:43:45 +00:00
d803227769
Adjusting file structure so that it coincides with
...
This was SVN commit r5802.
2008-03-31 07:41:04 +00:00
2056e345f5
Adjusting file structure so that it coincides with the design document
...
This was SVN commit r5801.
2008-03-31 07:36:57 +00:00
2742106f5b
This was SVN commit r5800.
2008-03-31 07:34:54 +00:00
007df9f508
commited some female interface sounds that can be used for testing. If we go with these we might have to have her redo several.
...
This was SVN commit r5799.
2008-03-31 07:25:51 +00:00
a68adf3851
Fixed bad a loop here (removed click)
...
This was SVN commit r5798.
2008-03-31 07:20:06 +00:00
31e0770812
This was SVN commit r5797.
2008-03-31 06:39:16 +00:00
74a820c2e8
This was SVN commit r5795.
2008-03-28 03:30:12 +00:00
bfd9ea0a01
This was SVN commit r5794.
2008-03-27 07:36:15 +00:00
099a28b46e
This was SVN commit r5793.
2008-03-27 01:28:54 +00:00
f5a052699b
This was SVN commit r5792.
2008-03-26 23:15:50 +00:00
6f78595bee
This was SVN commit r5791.
2008-03-26 22:53:09 +00:00
5b1cb592cf
This was SVN commit r5790.
2008-03-26 21:39:17 +00:00
3b2a4c2066
This was SVN commit r5784.
2008-03-21 02:11:09 +00:00
d45e0d0a18
This was SVN commit r5777.
2008-03-19 05:14:32 +00:00
b2b277c628
Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition)
...
This was SVN commit r5775.
2008-03-18 07:03:45 +00:00
2a18b9e884
#Speed of units realism modification work documentation
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#Allen ROBOT Van Wert 03/18/08
This was SVN commit r5774.
2008-03-18 05:39:25 +00:00
0968ef41e8
#For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc.
...
#
#celt_barracks.xml
#celt_dock.xml
#celt_farmstead.xml
#celt_fortress.xml
#celt_fortress_b.xml
#celt_fortress_g.xml
#celt_market.xml
#celt_mill.xml
#celt_sb1.xml
#celt_temple.xml
#
#_____________________________________________________
#Changes by Allen ROBOT Van Wert 03/17/08
This was SVN commit r5772.
2008-03-18 02:23:29 +00:00
597dc94b69
This was SVN commit r5769.
2008-03-17 22:11:54 +00:00
09040d0aab
This was SVN commit r5750.
2008-03-14 00:55:56 +00:00
761f0e5fdf
This was SVN commit r5718.
2008-03-07 07:14:59 +00:00
7fcde85b24
This was SVN commit r5717.
2008-03-07 06:01:33 +00:00
865876e9f6
This was SVN commit r5716.
2008-03-07 05:56:03 +00:00
688298e87f
This was SVN commit r5715.
2008-03-06 07:12:46 +00:00
9414dbea6a
This was SVN commit r5714.
2008-03-06 07:09:09 +00:00
49f8677e78
This was SVN commit r5713.
2008-03-06 06:55:53 +00:00
e69797788e
This was SVN commit r5712.
2008-03-06 06:29:35 +00:00
f26e6f0ef1
This was SVN commit r5688.
2008-02-27 05:52:23 +00:00
ebd46113f3
This was SVN commit r5671.
2008-02-23 08:13:23 +00:00
8726f663df
This was SVN commit r5670.
2008-02-23 08:13:06 +00:00
6f46174bff
This was SVN commit r5669.
2008-02-23 07:57:23 +00:00
3756888347
fixed some alternate roman textures
...
This was SVN commit r5650.
2008-02-20 04:44:36 +00:00
4cc33acff7
Updated alternate roman structure meshes to fix smoothing groups
...
This was SVN commit r5649.
2008-02-20 03:44:00 +00:00
8b0c8dd350
This was SVN commit r5648.
2008-02-20 02:16:24 +00:00
d8f4a0032e
This was SVN commit r5647.
2008-02-20 02:16:15 +00:00
de18ea4fe1
This was SVN commit r5643.
2008-02-19 17:31:01 +00:00
8189a16458
This was SVN commit r5640.
2008-02-19 04:37:44 +00:00
59ad259fd2
This was SVN commit r5639.
2008-02-19 04:15:21 +00:00
af03c32043
# Iberian and Karthaginian stuff. :)
...
This was SVN commit r5632.
2008-02-16 20:09:43 +00:00
4743c4a503
This was SVN commit r5629.
2008-02-15 06:09:26 +00:00
facd9a580a
This was SVN commit r5622.
2008-02-13 19:42:54 +00:00
da5c66e7c5
Manual build.
...
Modified shaders to avoid GLSL linker bug in some NVIDIA drivers.
This was SVN commit r5583.
2008-01-26 00:43:50 +00:00
3d571150ae
This was SVN commit r5562.
2008-01-18 20:26:00 +00:00
672f457206
This was SVN commit r5545.
2008-01-11 18:12:50 +00:00
271e892618
This was SVN commit r5543.
2008-01-10 01:49:28 +00:00
e2d2789c1b
This was SVN commit r5523.
2007-12-21 20:01:34 +00:00
2e06511556
This was SVN commit r5513.
2007-12-15 00:53:55 +00:00
23cae00e9e
This was SVN commit r5509.
2007-12-09 17:08:14 +00:00
ef64bf7f47
This was SVN commit r5508.
2007-12-09 03:50:24 +00:00
e4e53c14b5
This was SVN commit r5507.
2007-12-09 02:34:35 +00:00
3fb783aebb
This was SVN commit r5506.
2007-12-05 13:35:01 +00:00
46c94bd395
This was SVN commit r5502.
2007-12-02 13:11:51 +00:00
be9be07996
This was SVN commit r5501.
2007-12-02 12:25:21 +00:00
Aeros
92db4a3bc5
This was SVN commit r5500.
2007-12-02 01:33:05 +00:00
c984d8a107
This was SVN commit r5495.
2007-12-01 17:25:02 +00:00
Aeros
81b418db7d
This was SVN commit r5493.
2007-11-28 19:42:55 +00:00
30b580fcc8
This was SVN commit r5491.
2007-11-28 04:38:14 +00:00
49ec9ced57
This was SVN commit r5490.
2007-11-27 15:43:22 +00:00
f840d91f4c
This was SVN commit r5489.
2007-11-26 07:52:10 +00:00
e6ddc67fd0
This was SVN commit r5488.
2007-11-26 07:36:05 +00:00
f7eb3ef742
This was SVN commit r5487.
2007-11-26 06:57:52 +00:00
a50805f1ec
This was SVN commit r5481.
2007-11-22 18:52:45 +00:00
c8de106e37
This was SVN commit r5479.
2007-11-21 08:50:44 +00:00
d2c711cbb7
This was SVN commit r5478.
2007-11-21 03:40:58 +00:00
4c7ed41cfc
This was SVN commit r5477.
2007-11-21 03:38:17 +00:00
df37463768
#More faces, yay!
...
This was SVN commit r5476.
2007-11-21 02:21:01 +00:00
6e7cab5a64
This was SVN commit r5473.
2007-11-20 08:06:20 +00:00
b0585c7c61
This was SVN commit r5472.
2007-11-20 07:09:29 +00:00
d0273ea2b9
This was SVN commit r5464.
2007-11-19 08:04:48 +00:00
207d1367ec
# A number of network synchronization fixes.
...
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.
This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
d2e1c38860
This was SVN commit r5462.
2007-11-15 08:58:21 +00:00
3348aa890b
This was SVN commit r5461.
2007-11-15 08:54:01 +00:00
0968995003
This was SVN commit r5460.
2007-11-15 08:30:27 +00:00
263a142511
This was SVN commit r5459.
2007-11-15 08:18:52 +00:00
ac1e844e31
This was SVN commit r5458.
2007-11-15 00:04:45 +00:00
247965033d
This was SVN commit r5457.
2007-11-14 08:03:24 +00:00
643f1e8266
This was SVN commit r5456.
2007-11-14 08:03:00 +00:00
567b3b7c1c
This was SVN commit r5455.
2007-11-14 07:03:09 +00:00
62dcbdb604
This was SVN commit r5454.
2007-11-14 06:59:34 +00:00
ce8b9d7390
This was SVN commit r5453.
2007-11-14 06:59:17 +00:00
de2872a474
This was SVN commit r5452.
2007-11-12 01:51:56 +00:00
14d0bf3768
This was SVN commit r5434.
2007-11-07 02:14:29 +00:00