Commit Graph

109 Commits

Author SHA1 Message Date
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
6465bd66ff Fixed a couple of things.
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
594cad069f #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
19ba2927d8 adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
933fb2dc9f new Greek Wall
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
db47fa94b4 #New Greek Wall Tower by Brightgalrs. Continued work on a new map.
This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
c6159c98dd This was SVN commit r8083. 2010-09-06 00:09:33 +00:00
6ceee8a5ec This was SVN commit r8069. 2010-09-04 04:11:15 +00:00
086d522050 Made structures reference new buildings icon sheet
This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
f80ee08f5f This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
38f29e055c #New Greek Scout Tower and textures.
This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
1cbd528b94 This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
f5b32e0ff5 This was SVN commit r8049. 2010-08-30 01:03:54 +00:00
660ce1bcb8 This was SVN commit r8042. 2010-08-29 04:25:13 +00:00
5141a0d3bb This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
b0ea2c62be This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
f1c0370e9e This was SVN commit r8035. 2010-08-26 21:57:52 +00:00
3f5661a90e Adjusted build times for buildings.
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
e2b55d56a6 Tweaked the tooltips again.
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
2c5c4bc292 Re-worded the tooltips a little bit.
This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
a41dd1d736 # Add repair command.
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.

This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
445a300a3a Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
9a316f21e0 This was SVN commit r8009. 2010-08-20 00:27:38 +00:00
09a64be42f This was SVN commit r8001. 2010-08-18 02:56:24 +00:00
65358cb9fe This was SVN commit r7997. 2010-08-18 02:15:59 +00:00
5ee7f7b178 Reworked selection details and rank code
Added rank tag to templates to avoid string parsing

This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
e3b6d47b95 This was SVN commit r7994. 2010-08-17 05:43:26 +00:00
0405ebd7a6 Added a cheeky tooltip to the pyramids.
This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
7dd4bdb2ed This was SVN commit r7992. 2010-08-17 02:26:37 +00:00
723653fdbc This was SVN commit r7991. 2010-08-17 02:24:47 +00:00
e44c87543f This was SVN commit r7990. 2010-08-17 01:18:15 +00:00
d9aa52af8e Edited tooltips.
This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
ee642bd030 Animal icons by Mario Machado
This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
fc68300f58 This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
7525aecc17 #Gather food from Apple Trees.
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
5323ba6299 This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
85774db1c4 #Egyptian Cliff textures.
This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
cabd993966 Switch default multiplayer map.
Change infantry-train sound to something a bit more appropriate.

This was SVN commit r7967.
2010-08-15 12:22:19 +00:00
da32e232ba Added some of Amish's icons to the icon sheets.
This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
2af573edbc This was SVN commit r7960. 2010-08-15 04:16:09 +00:00
6117fbeff7 This was SVN commit r7959. 2010-08-15 04:13:30 +00:00
7a99bab861 Tweaked armor and other stats based upon 2 weeks of play testing.
This was SVN commit r7957.
2010-08-15 04:00:46 +00:00