bcc5c87045
Fix bandbox selection of out-of-world entities
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This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
e13196e7a2
Fix serialization of most components
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This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
73286885d9
Fix race condition when enabling S3TC in Atlas
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This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
9e499cdec5
# Fix hotkey bugs.
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Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
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This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
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This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
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This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
a596323ea6
Avoid bogus GCC warnings about uninitialised values
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This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
4b3f1e8aaa
Allow camera closer to edge of map when zoomed in
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This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
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This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
d11bc41d9a
move support for GL swap control into wsdl (based on patch from wacko)
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fixes #523
This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
0666dd6074
Uglily initialise player civ assignments to match their starting civ centre
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This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
fe5bd12301
Fix --without-pch build
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This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
ee55b92667
Avoid wasting address space on currently-broken cache (see #611 ).
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This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
094ccc6a98
Fix playing of sound files in archives (by disabling proper streaming).
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This was SVN commit r8370.
2010-10-15 23:06:14 +00:00
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
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This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
a1a7264aec
Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575 ).
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This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
2270961d14
VC2010 fix
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This was SVN commit r8353.
2010-10-14 09:39:41 +00:00
3d2b17f1bf
Fix some warnings on Windows
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This was SVN commit r8352.
2010-10-13 21:58:31 +00:00
7b59550cc3
Fix #612 (passing a program object to glDeleteShader via pglDeleteObjectARB)
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This was SVN commit r8344.
2010-10-13 16:45:27 +00:00
6f62ef3f3c
better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611 )
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This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
ab6702ffaa
Fix typo in comment
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This was SVN commit r8326.
2010-10-10 19:14:22 +00:00
fecac5a7be
# add support for streaming sounds, not just loading them entirely into memory (avoids stalls when switching music tracks)
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very belated revision/integration of Heron/Kyniker's patch (thanks!)
ogg fixes: ensure file remains open by holding a shared_ptr. avoid
returning 0 (success) when bytesRead==requestedSize.
closes #100
This was SVN commit r8322.
2010-10-10 12:08:51 +00:00
c9cc7d9784
skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
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also disable archive stats (currently unused) and refactor directory
creation/association logic.
This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
48360edf21
noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
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wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)
This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
c9ebacaa36
fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622 )
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This was SVN commit r8317.
2010-10-09 18:12:11 +00:00
7f0b055907
warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
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This was SVN commit r8316.
2010-10-09 17:53:25 +00:00
a4e47abf34
Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
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This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
5d1ad60d18
Fix aliasing error in NVTT ( fixes #605 ).
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Bump texture cache version number, to invalidate potentially-incorrect
cached textures.
This was SVN commit r8313.
2010-10-08 23:34:55 +00:00
46d5fff269
Use zipped data files and pre-converted textures in release distributions
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This was SVN commit r8306.
2010-10-07 19:57:31 +00:00
8dda4db8d8
Remove obsolete pmdexp tool
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This was SVN commit r8303.
2010-10-07 18:50:49 +00:00
0436dc4cb9
Fix memory leak
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This was SVN commit r8302.
2010-10-07 18:42:35 +00:00
0c170e2e01
Add test for NVTT bug
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This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7b82173bad
Avoid potential integer overflow in pathfinder
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This was SVN commit r8298.
2010-10-06 23:50:07 +00:00
de673be78a
Fix likely cause of "unexpected PathResult" warnings
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This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
9dfa21b558
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
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This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
f2e96f3f3c
Reduce brightness of fogged objects.
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This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
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Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
6b5b35c245
Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
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Fixes #581 .
This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
caba7cbe8f
Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
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This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
d77e70389b
Fix #585 (Windows support for font builder), based on patch from historic_bruno
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This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
795be260be
Improve docs
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This was SVN commit r8268.
2010-10-04 11:38:43 +00:00
aa32677784
Restore highlighting of units on hover.
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Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
9a0db9713e
Add resource supply status bars.
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Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
6bcf4f25c8
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
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This was SVN commit r8218.
2010-09-30 23:17:41 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
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Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
58026a3c6d
Fix bug with failing to reset GL state when sometimes necessary
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This was SVN commit r8172.
2010-09-24 21:42:41 +00:00