Commit Graph

3818 Commits

Author SHA1 Message Date
07615310f2 # Add rally points for newly-trained units, based on patch from evans.
Fixes #521.

This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
51d0abbf2a Use SDL_GL_SWAP_CONTROL to control vsync on non-Windows. Fixes #520.
This was SVN commit r7845.
2010-08-04 21:30:43 +00:00
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
b292a32505 Add JS memory usage to profiler.
Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.

This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
95047013d0 improvement to os_cpu_SetThreadAffinityMask: avoid Sleep(), fall back to APIC ID if GetCurrentProcessorNumber is unavailable
This was SVN commit r7841.
2010-08-02 07:56:37 +00:00
8286218cad Delete lots of obsolete unused script-interface code.
Delete unused code from various other places.

This was SVN commit r7839.
2010-08-01 20:56:34 +00:00
41ad5bd965 # Add corpse decay and building collapse.
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.

This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
fdb8be2fd5 Fix warning
This was SVN commit r7836.
2010-08-01 17:36:39 +00:00
e20f93ffdc add proper OGG support, a near-total rewrite of a patch by Kyniker/Heron. not yet integrated into snd_mgr. also remove the no longer used CMusicPlayer and CPlayList.
This was SVN commit r7834.
2010-08-01 10:52:12 +00:00
423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
d29dd45237 Fix compiling with Clang
This was SVN commit r7824.
2010-07-30 21:42:22 +00:00
dd5f242e1e Fix use of undefined behaviour (shifting by >= size of left operand)
This was SVN commit r7823.
2010-07-30 21:33:26 +00:00
3124b55cc0 Warning fixes
This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
a22b32ff9c Update contributors list
This was SVN commit r7814.
2010-07-29 15:57:04 +00:00
1706363bab Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
Also delete some unused declarations, and rename is_playing to
snd_is_playing.

This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
797e2bb491 NSIS-based installer for Windows. Fixes #519.
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
759e452e0b Fix warning
This was SVN commit r7810.
2010-07-25 18:19:30 +00:00
f6a1501410 Set svn:eol-style native
This was SVN commit r7809.
2010-07-25 18:08:35 +00:00
f79056efbd fix CPU topology problem under VMs reported by Philip (update workspaces required)
also moved lib.h's code generation macros into a separate file to break
a circular dependency with lib.h's use of debug_assert, and added a stub
implementation of sysdep/numa.h

This was SVN commit r7808.
2010-07-25 17:10:57 +00:00
ee20d0c2cb Fix compile error
This was SVN commit r7807.
2010-07-25 17:03:07 +00:00
96a73bb580 Discourage units from walking outside the map.
Improve pathfinder performance by avoiding unnecessary grid
recalculations.

This was SVN commit r7806.
2010-07-25 14:11:21 +00:00
1faf83f916 Add some missing consts to arguments.
This was SVN commit r7805.
2010-07-25 14:10:46 +00:00
8d7011998e Fix typo
This was SVN commit r7804.
2010-07-25 11:24:44 +00:00
3bccfc295f Fix the GL extension fallback functions so they actually get used
This was SVN commit r7803.
2010-07-25 11:03:45 +00:00
4cd88d8aa9 Remove an assertion which I hope wasn't important
This was SVN commit r7801.
2010-07-24 21:54:54 +00:00
bfcb278bf0 swscanf is an insane mess of bugs and incompatibilities, so stop using it for fancy parsing
This was SVN commit r7800.
2010-07-24 20:48:18 +00:00
93802f257a Avoid crash caused by glibc <=2.7 bug
This was SVN commit r7798.
2010-07-24 20:03:15 +00:00
fea6745ec9 fix incorrect screening of APIC IDs (now handle OS X's lack of thread affinity and/or running under a VM without complaint)
This was SVN commit r7797.
2010-07-24 18:48:25 +00:00
523a6a5819 Fix tests to be more tolerant of odd environments
This was SVN commit r7796.
2010-07-24 15:49:40 +00:00
827c81fb03 Allow overriding libdir at run-time for tests
This was SVN commit r7795.
2010-07-24 12:51:22 +00:00
16f70cfe4c Delay construction of Atlas message passer
This was SVN commit r7793.
2010-07-24 11:56:21 +00:00
9f6eb626b4 Fix reported build errors
This was SVN commit r7792.
2010-07-23 19:11:02 +00:00
7568414fed Fall back to 16-bit depth buffer when 24-bit isn't supported
This was SVN commit r7791.
2010-07-23 17:28:32 +00:00
07d21e6a2b Fix #497 (Make square unit outlines match the ground better), based on patch from evans
This was SVN commit r7788.
2010-07-22 20:52:25 +00:00
a3f37209a5 Warning fix
This was SVN commit r7787.
2010-07-22 19:01:25 +00:00
8ab70776a5 fix: cpu_CAS64 should use i64 for compatibility with 64-bit CAS
This was SVN commit r7786.
2010-07-22 18:57:36 +00:00
aa44bac652 from work: add thread-safe timer; add CAS64 (required for thread-safe timer); remove topology init requirements, no longer cache results (simplifies GroupPolicy_PerCache); add scoped affinitizer; whrt: fix race condition reported by parallel inspector. also refactor cache and TLB detection.
This was SVN commit r7785.
2010-07-22 16:17:33 +00:00
2b1541ba0b Fix #456 (DllLoader should handle missing files better), based on patch from evans
This was SVN commit r7783.
2010-07-22 00:25:13 +00:00
41e1652e10 Using .png for session cursors
Added .png version of cursors
Added gather treasure cursor

This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
7bf60c086e Update GUI documentation
This was SVN commit r7777.
2010-07-21 17:53:38 +00:00
4471d37ca5 Fix script caching of inherited templates.
This was SVN commit r7773.
2010-07-21 16:04:17 +00:00
bd2fd6c713 Extend animal AI to all animals.
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
c4350d86de Avoid unnecessary dynamic allocation when calling script functions.
Use tracer instead of rooting in ValueCloner, to avoid memory
allocations.

This was SVN commit r7770.
2010-07-19 23:03:33 +00:00
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
ac9412458a Disable unnecessary state hash check in single-player games.
This was SVN commit r7768.
2010-07-19 22:57:04 +00:00
e19146cf25 # Added AI for chickens.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.

This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
2375c7cb95 Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee Compile with -Wundef to detect stupid macro typos like "GCC_VER"
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
12568b0229 further fixes from work (where i've finally managed to (temporarily) sign the Aken driver)
in particular, remove two hindrances to displaying the error dialog
during early init.

This was SVN commit r7754.
2010-07-14 12:23:53 +00:00
c634a62f4c from work: cpu_AtomicAdd - return previous value (required for atomic test&set)
numa: move allocator into higher-level VirtualMemory module, since
VirtualAllocExNuma requires Server 2008 and the workaround doesn't
require numa support

This was SVN commit r7753.
2010-07-14 08:52:20 +00:00
17469a93a1 fix: don't complain if redirecting stdout fails (when running as non-admin from "program files")
see http://www.wildfiregames.com/forum/index.php?showtopic=12949&hl=
also remove extern "C" to allow C++ implementation functions

This was SVN commit r7750.
2010-07-14 07:29:35 +00:00
0833d6a950 Improve OpenGL 1.1 support
This was SVN commit r7747.
2010-07-13 20:37:44 +00:00
45016e3980 numa: fix: nodeNumber isn't guaranteed to be contiguous; fix race conditions during init; add support for ACPI SRAT; pin NUMA alloc thread to NUMA node; major refactor
also removed two critical sections (no longer needed due to thread-safe
init)

This was SVN commit r7745.
2010-07-13 12:45:27 +00:00
a440569970 Fix warning
This was SVN commit r7744.
2010-07-12 22:17:05 +00:00
ee72115b7a Fix Linux compile error
This was SVN commit r7743.
2010-07-12 22:14:28 +00:00
9f66c86d64 fix ACPI table validation after encountering signatures containing ! and _ (invalid)
This was SVN commit r7742.
2010-07-12 13:01:12 +00:00
98770fa4cc # fix race conditions in ModuleInit and related cleanup.
CAS: uintptr_t->intptr_t to allow use of both cpu_CAS and cpu_AtomicAdd
topology: remove non-thread safe caching, expose ApicIds, use ModuleInit
x86_x64: use ModuleInit instead of unsafe static flags; zero-init regs
instead of just setting ecx
ModuleInitState now holds the LibError returned by the init callback (so
that the second init doesn't appear to succeed despite the first
failing)
wnuma: cleanup, add ACPI SLIT relative distance detection

This was SVN commit r7741.
2010-07-12 12:57:58 +00:00
b1bdb2b1f2 VC2010 fix
This was SVN commit r7740.
2010-07-11 22:52:09 +00:00
8c1deecdbe C++0x compatibility (fix narrowing conversions in initialisers; avoid ambiguity with std::next)
This was SVN commit r7739.
2010-07-11 22:40:17 +00:00
e6dec4b4b4 (vc2010) warning fixes
This was SVN commit r7733.
2010-07-10 18:24:02 +00:00
5030706314 more ACPI fixes (acpi_Init removed => callers must be prepared for acpi_GetTable to return 0)
This was SVN commit r7731.
2010-07-10 17:42:54 +00:00
c538d483bc fix overzealous assert (if windows doesn't provide the ACPI routines, the returned list of tables will of course be empty)
see
http://www.wildfiregames.com/forum/index.php?showtopic=12669&st=250&p=207927&#

This was SVN commit r7728.
2010-07-10 16:44:34 +00:00
fad4383a23 fix: wasn't checking function pointers => crash on older windows versions
This was SVN commit r7724.
2010-07-08 21:07:46 +00:00
a761cbdb6e Fix URL opener on OS X
This was SVN commit r7720.
2010-07-08 18:35:02 +00:00
fdf92bee98 warning fixes
This was SVN commit r7719.
2010-07-08 10:58:24 +00:00
b2c4a8597e enable use of ACPI without the mahaf driver (required for NUMA SRAT access at work). also use new DLL import macros.
This was SVN commit r7718.
2010-07-08 10:33:38 +00:00
8c1bd05ab9 fixes+improvements from work (overhaul wutil, add convenience macros for DLL imports)
This was SVN commit r7717.
2010-07-08 10:18:42 +00:00
88f25849b3 Windows fixes
This was SVN commit r7715.
2010-07-07 22:23:18 +00:00
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
1eb64ebb26 Fix non-PCH builds
This was SVN commit r7711.
2010-07-07 10:39:41 +00:00
8d9fa66b67 Fix warning
This was SVN commit r7710.
2010-07-07 10:39:12 +00:00
6bd38c1e5d Report errors when hosting/joining fails
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21 Disable visible logging of network messages
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
32933c501a Fix uninitialised value in logger.
This was SVN commit r7705.
2010-07-06 19:53:08 +00:00
b539188810 Prevent ugly output from logger when vswprintf fails before filling the buffer (triggered by Unicode characters on OS X).
This was SVN commit r7704.
2010-07-06 11:06:17 +00:00
a46612d51e GCC 4.0 build fix
This was SVN commit r7703.
2010-07-06 10:43:06 +00:00
76a099f626 Reserve space for minimap units. Saves approximately 0.01ms per frame.
This was SVN commit r7700.
2010-07-05 19:18:40 +00:00
b5c5467c88 Fix errors when compiling with _GLIBCXX_PROFILE
This was SVN commit r7699.
2010-07-05 19:13:22 +00:00
65f4f2f0f2 Fix houses increasing pop limit before construction has finished
This was SVN commit r7698.
2010-07-05 18:28:19 +00:00
98a2a887c8 Warning fix
This was SVN commit r7695.
2010-07-05 08:55:09 +00:00
9b9e4fa1b4 Support Unicode reliably in logger, via explicit conversion to UTF-8.
Expand date buffer to avoid Y10K bug, Y100K bug, etc.

This was SVN commit r7694.
2010-07-05 00:03:10 +00:00
018f3d71d9 Partially fix network tests
This was SVN commit r7693.
2010-07-04 19:59:05 +00:00
586ba51e4a Fix lossy fixed<->jsval conversion.
(Hopefully this will really fix the OOS errors.)

This was SVN commit r7692.
2010-07-04 19:47:31 +00:00
dff694f0f0 Fix units spawning on top of each other.
Add type-safety to prevent that kind of bug happening again.

This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
e8b264835a Add fixed-point sin/cos, to fix OOS errors
This was SVN commit r7690.
2010-07-04 17:15:57 +00:00
f6081101e7 Use more precision in debug serialization, to help debugging of OOS errors
This was SVN commit r7689.
2010-07-04 17:03:45 +00:00
7cef282d06 Fix some printf string formatting
This was SVN commit r7688.
2010-07-04 16:52:14 +00:00
6d3930ace7 fix: don't generate spurious resize events in fullscreen mode when interacting with another topmost window
fix: don't store a PIVFS reference in HDATA, because those aren't freed
due to caching (fixes memory leak)

This was SVN commit r7687.
2010-07-04 11:12:50 +00:00
d2cf6ceb88 less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
This was SVN commit r7686.
2010-07-04 10:15:53 +00:00
56b836f58d Call enet_initialize (see previous commit message). Fixes #509.
This was SVN commit r7681.
2010-07-03 19:31:14 +00:00
3ff0ccc1fa we noticed that vcbuild somehow excludes winit function pointers from components that don't contain externals referenced by the main EXE (i.e. wposix, wnuma, wsock). the solution will include calling enet_initialize (to replace or coexist with wsock), removing wposix (see below) and ignoring wnuma (because apps that use it will need to call its functions).
wposix's sysconf is no longer used because OS X doesn't support some of
the POSIX names, so we had to add os_cpu routines that supplant the use
of sysconf. am now removing the no-longer needed sysconf emulation,
which also gets rid of wposix_Init.

This was SVN commit r7680.
2010-07-03 19:08:18 +00:00
2ca501deeb Extend tool to check errors in Builder/TrainingQueue lists
This was SVN commit r7677.
2010-07-03 15:50:59 +00:00
df86f4d27b Fix tokenisation to ignore multiple spaces
This was SVN commit r7676.
2010-07-03 15:21:50 +00:00
c57575df3e Set each player's default camera location to their civ center.
This was SVN commit r7672.
2010-07-03 13:15:57 +00:00
c59e2c572b Add ENet stats to profile viewer.
This was SVN commit r7671.
2010-07-03 13:15:01 +00:00
41e786837e Fix updating of scrollbars on text controls.
This was SVN commit r7670.
2010-07-03 13:12:44 +00:00
0560e1c970 Fix warning
This was SVN commit r7669.
2010-07-03 10:48:44 +00:00
272c2865b0 windows build fix: more boost headers were required, and string.hpp doesn't include join.hpp
This was SVN commit r7668.
2010-07-03 09:35:43 +00:00
5bc3c4b751 Fix inheritance of construction/training lists.
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
5fec6c40dd Set svn:eol-style native
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
8268d8ad0b Fix CStr8 serialisation bug.
This was SVN commit r7651.
2010-06-30 21:24:14 +00:00
c5d204c7ff Enable latest JS language features.
Load GUI scripts as UTF-8.

This was SVN commit r7650.
2010-06-30 21:23:41 +00:00
e88391e5d8 # GUI bug fixes.
Align rendered shapes to pixels, to avoid fuzzy textures and subpixel
gaps at unlucky screen sizes.
Reposition dropdown scrollbars correctly after dynamic size changes.
Fix mouse-drag selection of text in input controls.
Draw input selection background as a nicer size.
Support tooltips on lists.
Support 'enabled' on lists.
Fix crash when switching GUI pages in tick hander.

This was SVN commit r7649.
2010-06-30 21:20:08 +00:00
545979040b Expose the user's login name.
This was SVN commit r7648.
2010-06-30 21:18:29 +00:00
103b60daa9 Fix use of deprecated libpng feature.
This was SVN commit r7647.
2010-06-30 21:17:39 +00:00
1edb23e7a4 Fix script serializer to cope with spliced array enumeration quirk
This was SVN commit r7637.
2010-06-27 11:57:00 +00:00
97a1b7dc2d Reduce use of strongly-discouraged JS_ValueToFunction
This was SVN commit r7636.
2010-06-27 11:55:49 +00:00
dba377532e # low-level fixes and improvements
dbghelp: ensure the DLL from our executable directory is loaded (avoids
breakage related to search-path and Dropbox)
wmi: use single-thread apartment COM model because multithreaded breaks
SHGetFolderPathW
wsysdep: sys_pick_directory: allow user-specified initial path; fix
previous non-unicode initial path; avoid reporting error if user cancels
wutil: add function to query executable directory at any time

This was SVN commit r7633.
2010-06-23 16:17:25 +00:00
1fc3076820 fix handling of window resizing (more closely match what SDL does, allow calling SDL_SetVideoMode without triggering a resize event); add support for video expose events
This was SVN commit r7632.
2010-06-21 20:22:26 +00:00
f066daf21d update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
update-workspaces required.

This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
48b83a413c Added access to shadows property back to console
:renderer.shadows = booleanValue <-- should work again

This was SVN commit r7629.
2010-06-19 22:07:27 +00:00
eb5f0ce639 fix logic error for CPUs lacking xAPIC (thanks to Brian for reporting this)
This was SVN commit r7628.
2010-06-19 18:22:47 +00:00
85bfdf0983 sync with work (add IO callbacks, export wsdl functions, avoid error in ReadVersionString)
This was SVN commit r7627.
2010-06-14 12:09:49 +00:00
4fa5f1892b # fix CPU detection issue
i3 CPUs report a *maximum* of 8 cores/package, which caused the number
of processors to be misreported as 0 (but only because the APIC IDs were
skipped because the CPU generation was deemed to low, which was due to
failing to consider extended family/model)
thanks to titanforever for reporting this.

This was SVN commit r7626.
2010-06-12 20:21:28 +00:00
0172c99b93 Windows build fix
This was SVN commit r7624.
2010-06-08 18:58:03 +00:00
dfb10c8209 # Various networking code cleanups.
Don't flush network queue after every message.
Desingletonify CGameAttributes to allow testing.
Make network server/client basically testable.
Add very basic tests for network server/client.
Fix FsmActionCtx memory leak.
Split CNetHost into a separate file.
Convert CNetHost, CNetSession to a more conventional coding style.
Delete CNetLogger, since it's a lot of complexity and is barely used and
is redundant with CLogger.
Other minor simplifications.

This was SVN commit r7623.
2010-06-07 22:19:05 +00:00
2c160e5bd8 Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
23c92b7fe3 Fix actor viewer animation offsetting.
Fix attack animation drifts.

This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
5982c07002 Support multi-line messages in log display.
This was SVN commit r7611.
2010-06-05 22:22:21 +00:00
045ac1c197 # cleanup
mem_util: inline freelist functions to avoid needing an additional if()
in pool.cpp
pool: add comments clarifying the roles of PoolAllocator vs
RawPoolAllocator
wsdl: refactor (naming convention, determination of window style, reduce
forward decls)

This was SVN commit r7610.
2010-06-05 18:52:39 +00:00
d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
0f611042b1 # Support alt+enter to toggle fullscreen mode. Make game window resizable.
Refactor the video mode setting logic to cope better with dynamic
changes.

This was SVN commit r7606.
2010-06-03 19:07:59 +00:00
310f3466a8 # Hotloading of actor XML files.
Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.

This was SVN commit r7605.
2010-06-03 01:29:43 +00:00
5c03456a38 Windows build fix
This was SVN commit r7604.
2010-06-02 23:08:45 +00:00
ed90168b72 Support WASD camera movement in Atlas.
Fix some issues with losing focus while moving the camera in Atlas.

This was SVN commit r7603.
2010-06-02 10:13:26 +00:00
23ab6dad38 Make session GUI visible and usable when playtesting from Atlas.
Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.

This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
ffe9241cd3 Stop warning about missing config files.
Use newer logger interface in config code.

This was SVN commit r7601.
2010-05-31 23:01:42 +00:00
65cf204423 Display warnings and errors on screen for a short time (fixes #119).
Add warn(), error() functions for simulation scripts.

This was SVN commit r7600.
2010-05-31 22:44:59 +00:00
6de0cdc5f9 Delete old obsolete font builder tool and related files
This was SVN commit r7599.
2010-05-31 19:04:39 +00:00
47ca9fc6cb Autobuild fixes (untested)
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
4ff8d8742c Partially support Unicode strings in GUI XML files
This was SVN commit r7594.
2010-05-30 13:11:32 +00:00
11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
079ea554b9 Clean up fixed parser a bit
This was SVN commit r7588.
2010-05-27 23:13:07 +00:00
5b51ecacac Fix fixed parser
This was SVN commit r7587.
2010-05-25 21:57:16 +00:00
42bcb175ff Add test for network simulation message serialization.
Fix network simulation message serialization.

This was SVN commit r7586.
2010-05-25 20:48:06 +00:00
159b96c1a1 MSVC warning fixes
This was SVN commit r7585.
2010-05-25 19:41:18 +00:00
ff17691d4f Add STL-compatible pool allocator.
Use pool allocator in serialization code.

This was SVN commit r7584.
2010-05-25 19:24:14 +00:00
1e40c8c776 MSVC warning fixes
This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
01bec7a454 Convert serialization code to use less virtuals and allow more inlining.
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
9090d25ef8 Force some byte-order functions to be inline.
Allow aggressive inlining of MD5 buffer updates (particularly for
fixed-size updates).
Make UTF-8 conversion a little faster.

This was SVN commit r7581.
2010-05-25 18:47:11 +00:00
5ce9acc263 MSVC warning fixes
This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
47a03c3397 Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.

This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
121d1ead20 Avoid some redundant HasProperty calls.
This was SVN commit r7578.
2010-05-25 18:18:32 +00:00
6fdb947ff0 Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
a9963dee56 Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
This was SVN commit r7576.
2010-05-25 18:07:41 +00:00
fd1f864cde Avoid unreliable float conversions when loading old maps.
Use debug_printf in performance test, to work better on Windows.

This was SVN commit r7575.
2010-05-25 17:55:41 +00:00
64a610baab Add some code for rough testing of state hashing performance.
Simplify the code needed for tests based on real maps.

This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
be4e355ef3 VC2005 build fix
This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c Fix OOS errors when placing buildings.
Allow script components to supply custom serialization objects.

This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
57b7822539 Add a rough fixed-point parser, to fix OOS problems when loading maps
This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
0fa4bc9b21 Add some (disabled) code to help debug OOS
This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
1e228d8c17 Fix typo that breaks network after OOS
This was SVN commit r7568.
2010-05-22 15:46:12 +00:00
f902803af2 Windows build fixes
This was SVN commit r7566.
2010-05-22 14:27:53 +00:00
94e5d88169 # Add out-of-sync multiplayer checks.
Change CStr8 serialization to allow \0 in strings.

This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
386f322b1c Make Math.random() more deterministic
This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
1fc75e7605 Expand the culling frustum to reduce shadow popping (see #504). Based on patch from Zoomastigophora.
This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
2f421082cd Improve accuracy of fixed sqrt
This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
cf85004f61 Windows build fixes.
Remove unused function.

This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
80229cdea7 Remove unused DCDT library
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26 # Delete a lot of obsolete networking code.
Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
08e383235b Fix message serialisation to be 64-bit-safe and more efficient
This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
605e5c75bb Windows build fix
This was SVN commit r7552.
2010-05-20 16:02:20 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
78ccac427d Remove -fixedframe mode since it doesn't work at all
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
ae08adc55d # Fix possible GC crash bugs
This was SVN commit r7546.
2010-05-15 11:21:40 +00:00
a6600185ff fix delete vs delete[]
This was SVN commit r7545.
2010-05-14 21:28:16 +00:00
f0c2479309 avoid non-utf8 encoded characters being passed to main() on windows
refs #503

This was SVN commit r7544.
2010-05-14 21:15:33 +00:00
3a13204879 Avoid crash when selecting units in Atlas
This was SVN commit r7543.
2010-05-13 19:14:10 +00:00
202b13d557 Fix the calling conventions properly this time (I hope)
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
f728050b3f Use correct calling convention on x86-64 OS X
This was SVN commit r7541.
2010-05-13 15:31:49 +00:00
f95eb6ca85 Fix accidental include
This was SVN commit r7540.
2010-05-12 13:09:11 +00:00
4a4bc50ff8 Fix non-PCH compiles
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
434248167b Fix warnings in tests
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
afe29fdadf Fix errors and inconsistencies in entity template XML files
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
ba7d237d9a Fix triggering of "buffer too small" error during some stack dumps.
Remove dlopen's debug_assert, for POSIX compatibility and because it
causes very ugly problems when dumping the stack if the Collada DLL is
missing.

This was SVN commit r7530.
2010-05-09 19:52:13 +00:00
037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
f339837afd Try to fix potential problems when right-clicking minimap
This was SVN commit r7521.
2010-05-09 00:53:25 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
e2fd560983 work around sound-related deadlock and assert on exit (due to OS X's broken OpenAL implementation)
refs #297

This was SVN commit r7516.
2010-05-08 19:11:28 +00:00
4ea28cf809 OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag (closes #424).
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
4981af4a57 OS X build/warning/test fixes
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
c611bf6613 Fix RingBuf tests to not miss bugs. Fix RingBuf iterator bugs.
This was SVN commit r7511.
2010-05-07 20:24:42 +00:00
e144ef03a2 Windows build warning fix
This was SVN commit r7510.
2010-05-07 19:33:14 +00:00
dccb4643fb Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489, #490.
This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
dc53d739b8 Make tests clean up after themselves
This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809 Skip component script tests when the mods/public/ directory is unavailable (see #490).
Report errors ealier when test data directories are missing.

This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
d0599f4c7a Share component template scripts to save some memory.
This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00