Commit Graph

4148 Commits

Author SHA1 Message Date
1cc4d358d7 Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
f3c9a59d29 Fix layout errors and crash with Atlas terrain previews.
Fix warning.

This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
b15c5c1c45 Add anisotropic filtering support to ogl_tex.
Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).

This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
ad02ab726d Expose VFS file priorities.
This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
5b7afe3606 Fix zip file detection.
This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
dee3cb84b5 Fix S3TC decoder bug.
Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.

This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
c0c8132dd4 fix VFS real path retrieval for files mounted from multiple directories (e.g. mods)
closes #564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.

This was SVN commit r8082.
2010-09-05 21:41:45 +00:00
f5f65c23c0 OSX compat: remove cpu_CAS64 wrapper, since intptr_t and i64 apparently aren't compatible types. IA-32 code should call ia32_asm_CAS64 if it wants to CAS 64-bit values.
This was SVN commit r8080.
2010-09-05 15:38:34 +00:00
2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
b1e32f9542 Fix tests
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
6c7830df3f Rename CTextureManager and CTextureEntry since they are only for terrain textures
This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
014d504e3a Fix FAT-tolerant timestamp comparison
This was SVN commit r8075.
2010-09-04 16:46:10 +00:00
1c535b6a8a Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
0fa0181f0c Fix #554 (camera should be always inside the terrain), based on patch from markelov
This was SVN commit r8070.
2010-09-04 12:50:27 +00:00
5e15a0279e Print JS stack trace when reporting exceptions.
Increase maximum logger message size.
Fix GC bug.

This was SVN commit r8063.
2010-09-03 20:06:17 +00:00
1fb90357b2 Fix build error
This was SVN commit r8059.
2010-09-03 10:09:41 +00:00
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
ece6b58188 Fix crash in replay mode.
Disable audio properly in replay mode.

This was SVN commit r8057.
2010-09-03 09:50:16 +00:00
b712efac07 Optimise vertex pathfinder (typically ~6x faster).
This was SVN commit r8056.
2010-09-03 09:44:41 +00:00
188a3cab12 Split pathfinder into multiple files, to make it more manageable.
This was SVN commit r8055.
2010-09-03 09:32:12 +00:00
1936acc8a8 Fix #557 (Minor improvements to non-fancy water fresnel effect), based on patch from hex539
This was SVN commit r8046.
2010-08-29 14:13:39 +00:00
0858b76bed Fix #556 (Minimap camera outline clips incorrectly), based on patch from Jayschwa
This was SVN commit r8045.
2010-08-29 13:31:19 +00:00
81f4347c71 Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
99d56959aa Fix #552 (compile with new boost (1.44+)), based on patch from Karlik
This was SVN commit r8043.
2010-08-29 12:44:13 +00:00
5fbbc27dfd Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
ac9340584c Fix building when wxWidgets has TIFF support disabled
This was SVN commit r8026.
2010-08-22 18:06:46 +00:00
3abe355b7c Disable implementation of os_cpu_SetThreadAffinityMask on Linux, since it's not necessary and it causes errors.
Should fix #547.

This was SVN commit r8024.
2010-08-22 11:23:50 +00:00
28ee4fdb5d Fix template error when creating foundations
This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
2cff131a87 Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
dab8365978 Make GUI buttons respond to multiple rapid clicks
This was SVN commit r8021.
2010-08-22 01:00:57 +00:00
a9b11b780e Fix right clicks passing through GUI objects and triggering unit commands.
Fix cursor displaying unit commands when over a GUI object.

This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
674f516f83 Fix #546 (Water continues to flow during pause), based on patch from Jayschwa
This was SVN commit r8019.
2010-08-21 22:50:57 +00:00
2529ae2a7b Fix #543 (Replace skybox with black background), based on patch from Jayschwa
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
715a2715c9 Fix #541 (Strange shape of camera view on minimap), based on patch from lubos
This was SVN commit r8017.
2010-08-21 22:06:44 +00:00
87cf84fb4c Fix #538 (Atlas has wrong icon in Start menu)
This was SVN commit r8016.
2010-08-21 22:02:07 +00:00
d2f7973c29 Fix system-dependent crash on exiting
This was SVN commit r8013.
2010-08-21 16:26:34 +00:00
fed57d7bee Add primitive .3do (TA/Spring) model conversion tool.
This was SVN commit r8007.
2010-08-19 21:59:08 +00:00
9fa5af5fbf Avoid crash when loading texture named "".
Report texture-loading errors.

This was SVN commit r8006.
2010-08-19 21:58:27 +00:00
90207a5018 Add barely-tested support for prop points on static meshes (see #243 - needs more testing).
Automatically triangulate meshes.

This was SVN commit r8005.
2010-08-19 21:57:43 +00:00
7a8d1f9542 Add files used for https://launchpad.net/~wfg/+archive/0ad
This was SVN commit r7983.
2010-08-16 01:36:22 +00:00
b44636d10f Fix uninstaller to remove link
This was SVN commit r7971.
2010-08-15 16:31:05 +00:00
4e1b6d08f4 Fix lithobolos size and projectile.
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.

This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
d1b3306488 Fix warning
This was SVN commit r7947.
2010-08-14 20:09:45 +00:00
64daef95df Fix chat to use GUID instead of host ID.
Fix randomly incorrect player names.
Fix script errors when connecting to an invalid IP address.
Adjust the server/client disconnection messages to be a bit more
accurate.

This was SVN commit r7946.
2010-08-14 19:45:22 +00:00
8967395da6 Made chat messages send a GUID rather than a user name
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
f221caecda Add camera angle/zoom reset key ("H")
This was SVN commit r7941.
2010-08-14 00:52:19 +00:00
8367b73087 Fix warning
This was SVN commit r7937.
2010-08-13 18:13:14 +00:00
0ebe3486b6 Add setTurnLength() function for hacky fixing of network lag.
This was SVN commit r7936.
2010-08-13 16:42:53 +00:00
3e6df25f10 Bump the network protocol version, to prevent confusion if someone uses the old release.
This was SVN commit r7934.
2010-08-13 14:29:27 +00:00
961d19d037 Try a more readable stroked font.
This was SVN commit r7932.
2010-08-13 14:14:27 +00:00
2deac598eb Remove focus from chat box after sending message
This was SVN commit r7931.
2010-08-13 13:50:03 +00:00
6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
7ddfb18fe7 Add web site link to start menu in Windows installer. Remove docs folder in uninstaller.
This was SVN commit r7929.
2010-08-13 13:22:34 +00:00
0c4a64ce4c The chat hotkey (goes with previous commit)
This was SVN commit r7910.
2010-08-11 22:17:54 +00:00
54d9224918 Add focus() script method to GUI objects.
Add basic GUI script timer.

This was SVN commit r7908.
2010-08-11 21:04:09 +00:00
d46abd9aaf Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
4f1b7bb0e6 Complain more informatively about incorrect ENet versions
This was SVN commit r7897.
2010-08-10 21:49:33 +00:00
08cdb0b9c2 Fix more --without-pch
This was SVN commit r7896.
2010-08-10 20:22:23 +00:00
d908f125a6 Fix --without-pch more
This was SVN commit r7895.
2010-08-10 20:08:16 +00:00
56a975312e With --without-pch error
This was SVN commit r7894.
2010-08-10 19:48:35 +00:00
7eebe05485 fixes+improvements from work:
timer: cleanup, remove duplication
topology: fix incorrect param order
tsc: ensure MSRs are available before accessing
msr: add prefix to make clear that registers are nehalem-specific

This was SVN commit r7892.
2010-08-10 17:03:17 +00:00
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
ba5a892912 Fix warnings
This was SVN commit r7886.
2010-08-09 09:49:24 +00:00
2ef4371798 Fix build error in tests
This was SVN commit r7885.
2010-08-09 09:25:13 +00:00
b89e86772b belatedly add files missing from 3d45069b3f (my bad)
This was SVN commit r7884.
2010-08-09 07:37:43 +00:00
c728aa972c Support the <float/> property in actors
This was SVN commit r7883.
2010-08-09 01:28:13 +00:00
a42f14d168 Windows build fix
This was SVN commit r7881.
2010-08-08 20:11:57 +00:00
e64d115d7c # Change selection circles to match the player colour
This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
7d0ae8585c Remove some unused includes.
This was SVN commit r7873.
2010-08-08 16:04:23 +00:00
2b6f11e834 Add list_data property to GUI list controls, to associate extra data with the human-readable list item names.
This was SVN commit r7869.
2010-08-08 15:22:17 +00:00
91cd032827 Add basic replay recorder/player to help debugging and performance testing.
This was SVN commit r7863.
2010-08-06 22:16:05 +00:00
30a6dbcb89 Fix uninitialised-value warnings
This was SVN commit r7861.
2010-08-06 14:15:08 +00:00
3d45069b3f improvements/additions from work
bits: fix bit_mask for signed types, add SetBitsTo, LeastSignificantBit,
ClearLeastSignificantBit.
add MSR support (read/write via mahaf in kernel mode)
x86_x64: expose family/model
topology: add support for determining core/package from APIC ID.
TSC: report actual frequency for nehalem invariant TSC.
improved UNREACHABLE/ASSUME_UNREACHABLE (avoid ICC warning, add GCC4.5
support)

This was SVN commit r7860.
2010-08-06 13:03:44 +00:00
e2a736fc5a Update contributors list
This was SVN commit r7856.
2010-08-06 00:18:45 +00:00
40e268e06a # Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
Fixes #516.

This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
b4e409e80d Fix #525 more, so it doesn't use an uninitialised variable
This was SVN commit r7853.
2010-08-05 17:13:10 +00:00
c944148337 fix deadlock in pre-XP SP2 windows codepath
fixes #525

This was SVN commit r7852.
2010-08-05 16:20:11 +00:00
df4e9a05c2 Fix build error on 32-bit Linux
This was SVN commit r7851.
2010-08-05 14:24:32 +00:00
cc8ad0f3c0 Fix line endings
This was SVN commit r7850.
2010-08-05 14:22:56 +00:00
07615310f2 # Add rally points for newly-trained units, based on patch from evans.
Fixes #521.

This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
51d0abbf2a Use SDL_GL_SWAP_CONTROL to control vsync on non-Windows. Fixes #520.
This was SVN commit r7845.
2010-08-04 21:30:43 +00:00
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
b292a32505 Add JS memory usage to profiler.
Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.

This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
95047013d0 improvement to os_cpu_SetThreadAffinityMask: avoid Sleep(), fall back to APIC ID if GetCurrentProcessorNumber is unavailable
This was SVN commit r7841.
2010-08-02 07:56:37 +00:00
8286218cad Delete lots of obsolete unused script-interface code.
Delete unused code from various other places.

This was SVN commit r7839.
2010-08-01 20:56:34 +00:00
41ad5bd965 # Add corpse decay and building collapse.
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.

This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
fdb8be2fd5 Fix warning
This was SVN commit r7836.
2010-08-01 17:36:39 +00:00
e20f93ffdc add proper OGG support, a near-total rewrite of a patch by Kyniker/Heron. not yet integrated into snd_mgr. also remove the no longer used CMusicPlayer and CPlayList.
This was SVN commit r7834.
2010-08-01 10:52:12 +00:00
423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
d29dd45237 Fix compiling with Clang
This was SVN commit r7824.
2010-07-30 21:42:22 +00:00
dd5f242e1e Fix use of undefined behaviour (shifting by >= size of left operand)
This was SVN commit r7823.
2010-07-30 21:33:26 +00:00
3124b55cc0 Warning fixes
This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
a22b32ff9c Update contributors list
This was SVN commit r7814.
2010-07-29 15:57:04 +00:00
1706363bab Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
Also delete some unused declarations, and rename is_playing to
snd_is_playing.

This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
797e2bb491 NSIS-based installer for Windows. Fixes #519.
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
759e452e0b Fix warning
This was SVN commit r7810.
2010-07-25 18:19:30 +00:00
f6a1501410 Set svn:eol-style native
This was SVN commit r7809.
2010-07-25 18:08:35 +00:00
f79056efbd fix CPU topology problem under VMs reported by Philip (update workspaces required)
also moved lib.h's code generation macros into a separate file to break
a circular dependency with lib.h's use of debug_assert, and added a stub
implementation of sysdep/numa.h

This was SVN commit r7808.
2010-07-25 17:10:57 +00:00
ee20d0c2cb Fix compile error
This was SVN commit r7807.
2010-07-25 17:03:07 +00:00
96a73bb580 Discourage units from walking outside the map.
Improve pathfinder performance by avoiding unnecessary grid
recalculations.

This was SVN commit r7806.
2010-07-25 14:11:21 +00:00
1faf83f916 Add some missing consts to arguments.
This was SVN commit r7805.
2010-07-25 14:10:46 +00:00
8d7011998e Fix typo
This was SVN commit r7804.
2010-07-25 11:24:44 +00:00
3bccfc295f Fix the GL extension fallback functions so they actually get used
This was SVN commit r7803.
2010-07-25 11:03:45 +00:00
4cd88d8aa9 Remove an assertion which I hope wasn't important
This was SVN commit r7801.
2010-07-24 21:54:54 +00:00
bfcb278bf0 swscanf is an insane mess of bugs and incompatibilities, so stop using it for fancy parsing
This was SVN commit r7800.
2010-07-24 20:48:18 +00:00
93802f257a Avoid crash caused by glibc <=2.7 bug
This was SVN commit r7798.
2010-07-24 20:03:15 +00:00
fea6745ec9 fix incorrect screening of APIC IDs (now handle OS X's lack of thread affinity and/or running under a VM without complaint)
This was SVN commit r7797.
2010-07-24 18:48:25 +00:00
523a6a5819 Fix tests to be more tolerant of odd environments
This was SVN commit r7796.
2010-07-24 15:49:40 +00:00
827c81fb03 Allow overriding libdir at run-time for tests
This was SVN commit r7795.
2010-07-24 12:51:22 +00:00
16f70cfe4c Delay construction of Atlas message passer
This was SVN commit r7793.
2010-07-24 11:56:21 +00:00
9f6eb626b4 Fix reported build errors
This was SVN commit r7792.
2010-07-23 19:11:02 +00:00
7568414fed Fall back to 16-bit depth buffer when 24-bit isn't supported
This was SVN commit r7791.
2010-07-23 17:28:32 +00:00
07d21e6a2b Fix #497 (Make square unit outlines match the ground better), based on patch from evans
This was SVN commit r7788.
2010-07-22 20:52:25 +00:00
a3f37209a5 Warning fix
This was SVN commit r7787.
2010-07-22 19:01:25 +00:00
8ab70776a5 fix: cpu_CAS64 should use i64 for compatibility with 64-bit CAS
This was SVN commit r7786.
2010-07-22 18:57:36 +00:00
aa44bac652 from work: add thread-safe timer; add CAS64 (required for thread-safe timer); remove topology init requirements, no longer cache results (simplifies GroupPolicy_PerCache); add scoped affinitizer; whrt: fix race condition reported by parallel inspector. also refactor cache and TLB detection.
This was SVN commit r7785.
2010-07-22 16:17:33 +00:00
2b1541ba0b Fix #456 (DllLoader should handle missing files better), based on patch from evans
This was SVN commit r7783.
2010-07-22 00:25:13 +00:00
41e1652e10 Using .png for session cursors
Added .png version of cursors
Added gather treasure cursor

This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
7bf60c086e Update GUI documentation
This was SVN commit r7777.
2010-07-21 17:53:38 +00:00
4471d37ca5 Fix script caching of inherited templates.
This was SVN commit r7773.
2010-07-21 16:04:17 +00:00
bd2fd6c713 Extend animal AI to all animals.
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
c4350d86de Avoid unnecessary dynamic allocation when calling script functions.
Use tracer instead of rooting in ValueCloner, to avoid memory
allocations.

This was SVN commit r7770.
2010-07-19 23:03:33 +00:00
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
ac9412458a Disable unnecessary state hash check in single-player games.
This was SVN commit r7768.
2010-07-19 22:57:04 +00:00
e19146cf25 # Added AI for chickens.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.

This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
2375c7cb95 Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee Compile with -Wundef to detect stupid macro typos like "GCC_VER"
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
12568b0229 further fixes from work (where i've finally managed to (temporarily) sign the Aken driver)
in particular, remove two hindrances to displaying the error dialog
during early init.

This was SVN commit r7754.
2010-07-14 12:23:53 +00:00
c634a62f4c from work: cpu_AtomicAdd - return previous value (required for atomic test&set)
numa: move allocator into higher-level VirtualMemory module, since
VirtualAllocExNuma requires Server 2008 and the workaround doesn't
require numa support

This was SVN commit r7753.
2010-07-14 08:52:20 +00:00
17469a93a1 fix: don't complain if redirecting stdout fails (when running as non-admin from "program files")
see http://www.wildfiregames.com/forum/index.php?showtopic=12949&hl=
also remove extern "C" to allow C++ implementation functions

This was SVN commit r7750.
2010-07-14 07:29:35 +00:00
0833d6a950 Improve OpenGL 1.1 support
This was SVN commit r7747.
2010-07-13 20:37:44 +00:00
45016e3980 numa: fix: nodeNumber isn't guaranteed to be contiguous; fix race conditions during init; add support for ACPI SRAT; pin NUMA alloc thread to NUMA node; major refactor
also removed two critical sections (no longer needed due to thread-safe
init)

This was SVN commit r7745.
2010-07-13 12:45:27 +00:00
a440569970 Fix warning
This was SVN commit r7744.
2010-07-12 22:17:05 +00:00
ee72115b7a Fix Linux compile error
This was SVN commit r7743.
2010-07-12 22:14:28 +00:00
9f66c86d64 fix ACPI table validation after encountering signatures containing ! and _ (invalid)
This was SVN commit r7742.
2010-07-12 13:01:12 +00:00
98770fa4cc # fix race conditions in ModuleInit and related cleanup.
CAS: uintptr_t->intptr_t to allow use of both cpu_CAS and cpu_AtomicAdd
topology: remove non-thread safe caching, expose ApicIds, use ModuleInit
x86_x64: use ModuleInit instead of unsafe static flags; zero-init regs
instead of just setting ecx
ModuleInitState now holds the LibError returned by the init callback (so
that the second init doesn't appear to succeed despite the first
failing)
wnuma: cleanup, add ACPI SLIT relative distance detection

This was SVN commit r7741.
2010-07-12 12:57:58 +00:00
b1bdb2b1f2 VC2010 fix
This was SVN commit r7740.
2010-07-11 22:52:09 +00:00
8c1deecdbe C++0x compatibility (fix narrowing conversions in initialisers; avoid ambiguity with std::next)
This was SVN commit r7739.
2010-07-11 22:40:17 +00:00
e6dec4b4b4 (vc2010) warning fixes
This was SVN commit r7733.
2010-07-10 18:24:02 +00:00
5030706314 more ACPI fixes (acpi_Init removed => callers must be prepared for acpi_GetTable to return 0)
This was SVN commit r7731.
2010-07-10 17:42:54 +00:00
c538d483bc fix overzealous assert (if windows doesn't provide the ACPI routines, the returned list of tables will of course be empty)
see
http://www.wildfiregames.com/forum/index.php?showtopic=12669&st=250&p=207927&#

This was SVN commit r7728.
2010-07-10 16:44:34 +00:00
fad4383a23 fix: wasn't checking function pointers => crash on older windows versions
This was SVN commit r7724.
2010-07-08 21:07:46 +00:00
a761cbdb6e Fix URL opener on OS X
This was SVN commit r7720.
2010-07-08 18:35:02 +00:00
fdf92bee98 warning fixes
This was SVN commit r7719.
2010-07-08 10:58:24 +00:00
b2c4a8597e enable use of ACPI without the mahaf driver (required for NUMA SRAT access at work). also use new DLL import macros.
This was SVN commit r7718.
2010-07-08 10:33:38 +00:00
8c1bd05ab9 fixes+improvements from work (overhaul wutil, add convenience macros for DLL imports)
This was SVN commit r7717.
2010-07-08 10:18:42 +00:00
88f25849b3 Windows fixes
This was SVN commit r7715.
2010-07-07 22:23:18 +00:00
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
1eb64ebb26 Fix non-PCH builds
This was SVN commit r7711.
2010-07-07 10:39:41 +00:00
8d9fa66b67 Fix warning
This was SVN commit r7710.
2010-07-07 10:39:12 +00:00
6bd38c1e5d Report errors when hosting/joining fails
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21 Disable visible logging of network messages
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
32933c501a Fix uninitialised value in logger.
This was SVN commit r7705.
2010-07-06 19:53:08 +00:00
b539188810 Prevent ugly output from logger when vswprintf fails before filling the buffer (triggered by Unicode characters on OS X).
This was SVN commit r7704.
2010-07-06 11:06:17 +00:00
a46612d51e GCC 4.0 build fix
This was SVN commit r7703.
2010-07-06 10:43:06 +00:00
76a099f626 Reserve space for minimap units. Saves approximately 0.01ms per frame.
This was SVN commit r7700.
2010-07-05 19:18:40 +00:00
b5c5467c88 Fix errors when compiling with _GLIBCXX_PROFILE
This was SVN commit r7699.
2010-07-05 19:13:22 +00:00
65f4f2f0f2 Fix houses increasing pop limit before construction has finished
This was SVN commit r7698.
2010-07-05 18:28:19 +00:00
98a2a887c8 Warning fix
This was SVN commit r7695.
2010-07-05 08:55:09 +00:00
9b9e4fa1b4 Support Unicode reliably in logger, via explicit conversion to UTF-8.
Expand date buffer to avoid Y10K bug, Y100K bug, etc.

This was SVN commit r7694.
2010-07-05 00:03:10 +00:00
018f3d71d9 Partially fix network tests
This was SVN commit r7693.
2010-07-04 19:59:05 +00:00
586ba51e4a Fix lossy fixed<->jsval conversion.
(Hopefully this will really fix the OOS errors.)

This was SVN commit r7692.
2010-07-04 19:47:31 +00:00
dff694f0f0 Fix units spawning on top of each other.
Add type-safety to prevent that kind of bug happening again.

This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
e8b264835a Add fixed-point sin/cos, to fix OOS errors
This was SVN commit r7690.
2010-07-04 17:15:57 +00:00
f6081101e7 Use more precision in debug serialization, to help debugging of OOS errors
This was SVN commit r7689.
2010-07-04 17:03:45 +00:00
7cef282d06 Fix some printf string formatting
This was SVN commit r7688.
2010-07-04 16:52:14 +00:00
6d3930ace7 fix: don't generate spurious resize events in fullscreen mode when interacting with another topmost window
fix: don't store a PIVFS reference in HDATA, because those aren't freed
due to caching (fixes memory leak)

This was SVN commit r7687.
2010-07-04 11:12:50 +00:00
d2cf6ceb88 less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
This was SVN commit r7686.
2010-07-04 10:15:53 +00:00
56b836f58d Call enet_initialize (see previous commit message). Fixes #509.
This was SVN commit r7681.
2010-07-03 19:31:14 +00:00
3ff0ccc1fa we noticed that vcbuild somehow excludes winit function pointers from components that don't contain externals referenced by the main EXE (i.e. wposix, wnuma, wsock). the solution will include calling enet_initialize (to replace or coexist with wsock), removing wposix (see below) and ignoring wnuma (because apps that use it will need to call its functions).
wposix's sysconf is no longer used because OS X doesn't support some of
the POSIX names, so we had to add os_cpu routines that supplant the use
of sysconf. am now removing the no-longer needed sysconf emulation,
which also gets rid of wposix_Init.

This was SVN commit r7680.
2010-07-03 19:08:18 +00:00
2ca501deeb Extend tool to check errors in Builder/TrainingQueue lists
This was SVN commit r7677.
2010-07-03 15:50:59 +00:00
df86f4d27b Fix tokenisation to ignore multiple spaces
This was SVN commit r7676.
2010-07-03 15:21:50 +00:00
c57575df3e Set each player's default camera location to their civ center.
This was SVN commit r7672.
2010-07-03 13:15:57 +00:00
c59e2c572b Add ENet stats to profile viewer.
This was SVN commit r7671.
2010-07-03 13:15:01 +00:00
41e786837e Fix updating of scrollbars on text controls.
This was SVN commit r7670.
2010-07-03 13:12:44 +00:00
0560e1c970 Fix warning
This was SVN commit r7669.
2010-07-03 10:48:44 +00:00
272c2865b0 windows build fix: more boost headers were required, and string.hpp doesn't include join.hpp
This was SVN commit r7668.
2010-07-03 09:35:43 +00:00
5bc3c4b751 Fix inheritance of construction/training lists.
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
5fec6c40dd Set svn:eol-style native
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
8268d8ad0b Fix CStr8 serialisation bug.
This was SVN commit r7651.
2010-06-30 21:24:14 +00:00
c5d204c7ff Enable latest JS language features.
Load GUI scripts as UTF-8.

This was SVN commit r7650.
2010-06-30 21:23:41 +00:00
e88391e5d8 # GUI bug fixes.
Align rendered shapes to pixels, to avoid fuzzy textures and subpixel
gaps at unlucky screen sizes.
Reposition dropdown scrollbars correctly after dynamic size changes.
Fix mouse-drag selection of text in input controls.
Draw input selection background as a nicer size.
Support tooltips on lists.
Support 'enabled' on lists.
Fix crash when switching GUI pages in tick hander.

This was SVN commit r7649.
2010-06-30 21:20:08 +00:00
545979040b Expose the user's login name.
This was SVN commit r7648.
2010-06-30 21:18:29 +00:00
103b60daa9 Fix use of deprecated libpng feature.
This was SVN commit r7647.
2010-06-30 21:17:39 +00:00
1edb23e7a4 Fix script serializer to cope with spliced array enumeration quirk
This was SVN commit r7637.
2010-06-27 11:57:00 +00:00
97a1b7dc2d Reduce use of strongly-discouraged JS_ValueToFunction
This was SVN commit r7636.
2010-06-27 11:55:49 +00:00
dba377532e # low-level fixes and improvements
dbghelp: ensure the DLL from our executable directory is loaded (avoids
breakage related to search-path and Dropbox)
wmi: use single-thread apartment COM model because multithreaded breaks
SHGetFolderPathW
wsysdep: sys_pick_directory: allow user-specified initial path; fix
previous non-unicode initial path; avoid reporting error if user cancels
wutil: add function to query executable directory at any time

This was SVN commit r7633.
2010-06-23 16:17:25 +00:00
1fc3076820 fix handling of window resizing (more closely match what SDL does, allow calling SDL_SetVideoMode without triggering a resize event); add support for video expose events
This was SVN commit r7632.
2010-06-21 20:22:26 +00:00
f066daf21d update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
update-workspaces required.

This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
48b83a413c Added access to shadows property back to console
:renderer.shadows = booleanValue <-- should work again

This was SVN commit r7629.
2010-06-19 22:07:27 +00:00
eb5f0ce639 fix logic error for CPUs lacking xAPIC (thanks to Brian for reporting this)
This was SVN commit r7628.
2010-06-19 18:22:47 +00:00
85bfdf0983 sync with work (add IO callbacks, export wsdl functions, avoid error in ReadVersionString)
This was SVN commit r7627.
2010-06-14 12:09:49 +00:00
4fa5f1892b # fix CPU detection issue
i3 CPUs report a *maximum* of 8 cores/package, which caused the number
of processors to be misreported as 0 (but only because the APIC IDs were
skipped because the CPU generation was deemed to low, which was due to
failing to consider extended family/model)
thanks to titanforever for reporting this.

This was SVN commit r7626.
2010-06-12 20:21:28 +00:00
0172c99b93 Windows build fix
This was SVN commit r7624.
2010-06-08 18:58:03 +00:00
dfb10c8209 # Various networking code cleanups.
Don't flush network queue after every message.
Desingletonify CGameAttributes to allow testing.
Make network server/client basically testable.
Add very basic tests for network server/client.
Fix FsmActionCtx memory leak.
Split CNetHost into a separate file.
Convert CNetHost, CNetSession to a more conventional coding style.
Delete CNetLogger, since it's a lot of complexity and is barely used and
is redundant with CLogger.
Other minor simplifications.

This was SVN commit r7623.
2010-06-07 22:19:05 +00:00
2c160e5bd8 Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
23c92b7fe3 Fix actor viewer animation offsetting.
Fix attack animation drifts.

This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
5982c07002 Support multi-line messages in log display.
This was SVN commit r7611.
2010-06-05 22:22:21 +00:00
045ac1c197 # cleanup
mem_util: inline freelist functions to avoid needing an additional if()
in pool.cpp
pool: add comments clarifying the roles of PoolAllocator vs
RawPoolAllocator
wsdl: refactor (naming convention, determination of window style, reduce
forward decls)

This was SVN commit r7610.
2010-06-05 18:52:39 +00:00
d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
0f611042b1 # Support alt+enter to toggle fullscreen mode. Make game window resizable.
Refactor the video mode setting logic to cope better with dynamic
changes.

This was SVN commit r7606.
2010-06-03 19:07:59 +00:00
310f3466a8 # Hotloading of actor XML files.
Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.

This was SVN commit r7605.
2010-06-03 01:29:43 +00:00
5c03456a38 Windows build fix
This was SVN commit r7604.
2010-06-02 23:08:45 +00:00
ed90168b72 Support WASD camera movement in Atlas.
Fix some issues with losing focus while moving the camera in Atlas.

This was SVN commit r7603.
2010-06-02 10:13:26 +00:00
23ab6dad38 Make session GUI visible and usable when playtesting from Atlas.
Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.

This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
ffe9241cd3 Stop warning about missing config files.
Use newer logger interface in config code.

This was SVN commit r7601.
2010-05-31 23:01:42 +00:00
65cf204423 Display warnings and errors on screen for a short time (fixes #119).
Add warn(), error() functions for simulation scripts.

This was SVN commit r7600.
2010-05-31 22:44:59 +00:00
6de0cdc5f9 Delete old obsolete font builder tool and related files
This was SVN commit r7599.
2010-05-31 19:04:39 +00:00
47ca9fc6cb Autobuild fixes (untested)
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
4ff8d8742c Partially support Unicode strings in GUI XML files
This was SVN commit r7594.
2010-05-30 13:11:32 +00:00
11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
079ea554b9 Clean up fixed parser a bit
This was SVN commit r7588.
2010-05-27 23:13:07 +00:00
5b51ecacac Fix fixed parser
This was SVN commit r7587.
2010-05-25 21:57:16 +00:00
42bcb175ff Add test for network simulation message serialization.
Fix network simulation message serialization.

This was SVN commit r7586.
2010-05-25 20:48:06 +00:00
159b96c1a1 MSVC warning fixes
This was SVN commit r7585.
2010-05-25 19:41:18 +00:00
ff17691d4f Add STL-compatible pool allocator.
Use pool allocator in serialization code.

This was SVN commit r7584.
2010-05-25 19:24:14 +00:00
1e40c8c776 MSVC warning fixes
This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
01bec7a454 Convert serialization code to use less virtuals and allow more inlining.
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
9090d25ef8 Force some byte-order functions to be inline.
Allow aggressive inlining of MD5 buffer updates (particularly for
fixed-size updates).
Make UTF-8 conversion a little faster.

This was SVN commit r7581.
2010-05-25 18:47:11 +00:00
5ce9acc263 MSVC warning fixes
This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
47a03c3397 Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.

This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
121d1ead20 Avoid some redundant HasProperty calls.
This was SVN commit r7578.
2010-05-25 18:18:32 +00:00
6fdb947ff0 Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
a9963dee56 Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
This was SVN commit r7576.
2010-05-25 18:07:41 +00:00
fd1f864cde Avoid unreliable float conversions when loading old maps.
Use debug_printf in performance test, to work better on Windows.

This was SVN commit r7575.
2010-05-25 17:55:41 +00:00
64a610baab Add some code for rough testing of state hashing performance.
Simplify the code needed for tests based on real maps.

This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
be4e355ef3 VC2005 build fix
This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c Fix OOS errors when placing buildings.
Allow script components to supply custom serialization objects.

This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
57b7822539 Add a rough fixed-point parser, to fix OOS problems when loading maps
This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
0fa4bc9b21 Add some (disabled) code to help debug OOS
This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
1e228d8c17 Fix typo that breaks network after OOS
This was SVN commit r7568.
2010-05-22 15:46:12 +00:00
f902803af2 Windows build fixes
This was SVN commit r7566.
2010-05-22 14:27:53 +00:00
94e5d88169 # Add out-of-sync multiplayer checks.
Change CStr8 serialization to allow \0 in strings.

This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
386f322b1c Make Math.random() more deterministic
This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
1fc75e7605 Expand the culling frustum to reduce shadow popping (see #504). Based on patch from Zoomastigophora.
This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
2f421082cd Improve accuracy of fixed sqrt
This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
cf85004f61 Windows build fixes.
Remove unused function.

This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
80229cdea7 Remove unused DCDT library
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26 # Delete a lot of obsolete networking code.
Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
08e383235b Fix message serialisation to be 64-bit-safe and more efficient
This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
605e5c75bb Windows build fix
This was SVN commit r7552.
2010-05-20 16:02:20 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
78ccac427d Remove -fixedframe mode since it doesn't work at all
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
ae08adc55d # Fix possible GC crash bugs
This was SVN commit r7546.
2010-05-15 11:21:40 +00:00
a6600185ff fix delete vs delete[]
This was SVN commit r7545.
2010-05-14 21:28:16 +00:00
f0c2479309 avoid non-utf8 encoded characters being passed to main() on windows
refs #503

This was SVN commit r7544.
2010-05-14 21:15:33 +00:00
3a13204879 Avoid crash when selecting units in Atlas
This was SVN commit r7543.
2010-05-13 19:14:10 +00:00
202b13d557 Fix the calling conventions properly this time (I hope)
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
f728050b3f Use correct calling convention on x86-64 OS X
This was SVN commit r7541.
2010-05-13 15:31:49 +00:00
f95eb6ca85 Fix accidental include
This was SVN commit r7540.
2010-05-12 13:09:11 +00:00
4a4bc50ff8 Fix non-PCH compiles
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
434248167b Fix warnings in tests
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
afe29fdadf Fix errors and inconsistencies in entity template XML files
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
ba7d237d9a Fix triggering of "buffer too small" error during some stack dumps.
Remove dlopen's debug_assert, for POSIX compatibility and because it
causes very ugly problems when dumping the stack if the Collada DLL is
missing.

This was SVN commit r7530.
2010-05-09 19:52:13 +00:00
037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
f339837afd Try to fix potential problems when right-clicking minimap
This was SVN commit r7521.
2010-05-09 00:53:25 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
e2fd560983 work around sound-related deadlock and assert on exit (due to OS X's broken OpenAL implementation)
refs #297

This was SVN commit r7516.
2010-05-08 19:11:28 +00:00
4ea28cf809 OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag (closes #424).
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
4981af4a57 OS X build/warning/test fixes
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
c611bf6613 Fix RingBuf tests to not miss bugs. Fix RingBuf iterator bugs.
This was SVN commit r7511.
2010-05-07 20:24:42 +00:00
e144ef03a2 Windows build warning fix
This was SVN commit r7510.
2010-05-07 19:33:14 +00:00
dccb4643fb Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489, #490.
This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
dc53d739b8 Make tests clean up after themselves
This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809 Skip component script tests when the mods/public/ directory is unavailable (see #490).
Report errors ealier when test data directories are missing.

This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
d0599f4c7a Share component template scripts to save some memory.
This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
3238cd8bc0 Fix assertion failure when using console.
Fix console breaking GL cursor position.

This was SVN commit r7502.
2010-05-03 22:09:18 +00:00
c34392053f # Add a demo map with all units on it.
Support XML-only maps with simple flat terrain.

This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
04018773fd Fix fixed overflow when pathfinding across smallish maps
This was SVN commit r7500.
2010-05-03 19:12:42 +00:00
646c218b2e Reduce the likelihood of units getting stuck when walking
This was SVN commit r7499.
2010-05-03 16:46:14 +00:00
ef602c3dfd fixes/improvements from work
- improved form of noncopyable that avoids inheritance warnings
- PCH updates to allow more restrictive MINIMAL_PCH
sound/SoundGroup.cpp: fix copy-paste error

This was SVN commit r7498.
2010-05-03 12:27:39 +00:00
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
ab45b4c787 Overflow checking in CFixed. Patch by JubJub (see #420).
This was SVN commit r7496.
2010-05-02 20:16:53 +00:00
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
3972134de9 minor fixes
This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
9864da20fc vfs: disable error dialog if file not found
SoundGroup.cpp: add proper error reporting if snd_open fails

This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8 Make JS sound objects only self-destruct when fading to 0
This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.

This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2 64-bit compat in BMP code
This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb Hide cursor when taking big screenshots
This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5 Fix obstruction shapes for some buildings
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9 Support startup scripts in map files, for testing.
Support CDATA sections when writing XML.

This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40 # Use the footprint shape when rendering unit selection outlines
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
e738d2f7fc MSVC warning 'fix'
This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
227e86018b Update the entity conversion/validation scripts to work with internal data
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
0d8338c90e # GUI bug fixes.
Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.

This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL.
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692 # Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.

This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
d6ab843f9d # Documentation updates
This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
3a1abb5d8f # Compile gameplay scripts in strict mode.
Fixes #487.

This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
f9195d8a29 Update source contributors list (see #472)
This was SVN commit r7454.
2010-04-14 10:29:14 +00:00
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
cf48ff0588 Expose JS_HasProperty
This was SVN commit r7449.
2010-04-09 18:45:28 +00:00
1fa8052cbe Support 'replace' attribute in entity template inheritance.
Escape whitespace when emitting XML, to avoid attribute-value
normalization.

This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
2f34e5fbc6 Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
c02771fef2 Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
This was SVN commit r7442.
2010-04-06 15:17:06 +00:00
27556f4b21 Fix window title only displaying the first character
This was SVN commit r7440.
2010-04-06 12:32:17 +00:00
b4f680594b fixes from work:
- correct AllocateAligned deleter and alignment value
- workaround for boost #pragma pack warnings
add DivideRoundUp

This was SVN commit r7439.
2010-04-06 12:06:02 +00:00
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
6fb5c1b307 lib/ changes required at work:
- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout

This was SVN commit r7427.
2010-04-03 10:46:28 +00:00
45fa351feb Revert unnecessary bcb462ad87
This was SVN commit r7422.
2010-04-01 08:18:16 +00:00
870fe8bfe5 fix nvidia multimon gamma issue ("if at first you fail, try again..")
refs #480

This was SVN commit r7421.
2010-03-31 22:26:08 +00:00
bcb462ad87 windows build fix
(should HAVE_VALGRIND go into e.g. lib/config2.h?)

This was SVN commit r7420.
2010-03-31 22:24:16 +00:00
e1c6249eab Fix warning and debug spew on OS X
This was SVN commit r7417.
2010-03-31 20:33:42 +00:00
1ebebc4338 Avoid -Wnon-virtual-dtor warnings
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
ba282e3d8e Fixes to the release build script
This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
5a5a269b93 Let Atlas find data files when cwd is not binaries/system. Fixes #481.
This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
38feae61fb Minor bug fixes
This was SVN commit r7411.
2010-03-29 10:22:34 +00:00
13302cc133 Disable visible warnings when gamma-setting fails. Fixes #480.
This was SVN commit r7410.
2010-03-28 18:33:35 +00:00
53744640ec Fix non-PCH builds
This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
672b1221c3 Disable executable stacks in .asm files
This was SVN commit r7408.
2010-03-28 18:20:46 +00:00
9ad4b210dc Fix #479 (water animation in new simulation system)
This was SVN commit r7407.
2010-03-27 17:19:00 +00:00
45184baacf Add script for generating release distributions
This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
49eb176b25 Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
5dce8a2d8c Disable failing test on Windows. See #478.
This was SVN commit r7403.
2010-03-26 18:58:17 +00:00
ccbc8d534a Show DRI S3TC message on all platforms that probably use Mesa. See #313.
This was SVN commit r7402.
2010-03-26 17:22:13 +00:00
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
9b6326f124 Always build with Valgrind support. Always use the bundled Valgrind header.
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
00e18e4ea8 Report S3TC non-support with an in-game GUI message box.
Fixes #313.

This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
58e79bfdbe Force fancywater off if fragment shader extensions are not supported. See #270
This was SVN commit r7385.
2010-03-21 14:18:15 +00:00
148ff026ca Avoid apparent error on OS X by simplifying wopen API to avoid varargs.
Remove unused sys_wopen.

This was SVN commit r7384.
2010-03-21 12:42:50 +00:00
248749c1aa Fix console history loading
This was SVN commit r7383.
2010-03-20 22:01:39 +00:00
a8b3cc4812 add both the (potentially) read-only data from SVN and the appdata path to the config/ search path
(fixes #450)

This was SVN commit r7382.
2010-03-20 21:37:14 +00:00
bf444a8aa1 Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288
This was SVN commit r7381.
2010-03-20 20:55:54 +00:00
0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
d1c5119694 fix: mustn't create directories during mount's vfs path traversal (because they may not be associated with a directory, especially in the common case of mounting into the root directory)
fixes #459

This was SVN commit r7378.
2010-03-20 19:26:12 +00:00
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
4059826759 when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts)
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes #458

This was SVN commit r7375.
2010-03-20 18:12:48 +00:00
bdfe28766a osx fix: TIMER_ADD_CLIENT identifier conflicted with the name of an existing symbol (namely the OpenGL function whose time was being measured)
This was SVN commit r7374.
2010-03-20 17:46:45 +00:00
73f67a2272 set crashlog location as soon as it is known to avoid writing to the default location (system/binaries), which might not be writable.
fixes #403

This was SVN commit r7373.
2010-03-20 17:20:23 +00:00
7a870170c9 SpiderMonkey version check
This was SVN commit r7372.
2010-03-20 17:00:21 +00:00
23a702c335 # OS X build fixes.
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua

This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
901056e5b3 Fix Windows build warning
This was SVN commit r7369.
2010-03-19 21:31:48 +00:00
96382e6faf Fix jsval/int ambiguity
This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
ed69187450 Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
e7e8b8dbc3 Fix spidermonkey-tip to build on Windows. Add precompiled binaries.
This was SVN commit r7365.
2010-03-19 20:28:22 +00:00
31febafb05 Compatibility with non-threadsafe SpiderMonkey
This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
baead3409e Move Position.h to a better location.
Update some files I forgot in previous commits.

This was SVN commit r7361.
2010-03-17 23:13:21 +00:00
18b5a7f17c Add the Obstruction component to entity previews, to support collision detection for building placement
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
0f0a3774d0 Split collision detection out of pathfinder so it can be used more widely.
Support collision detection of footprints.

This was SVN commit r7359.
2010-03-17 23:01:12 +00:00
705db5181d Fix non-smooth vertical interpolation of unit positions
This was SVN commit r7358.
2010-03-17 22:57:36 +00:00
99a261328a Support scripted modulation of actor colours
This was SVN commit r7357.
2010-03-17 22:56:49 +00:00
bcd5e78b7a Fix test code
This was SVN commit r7356.
2010-03-17 22:53:47 +00:00
79ea8213e5 const-correctness
This was SVN commit r7355.
2010-03-17 22:51:47 +00:00
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
c55cba34e5 Fix shape ID allocation bug in pathfinder
This was SVN commit r7351.
2010-03-12 20:42:33 +00:00
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e # Basic projectile attacks in new simulation system
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2 Convert ranged attack data in entity templates
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
1712b2cdb1 # Support death in new simulation system
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
9a1fab5243 Build fixes (closes #464)
This was SVN commit r7343.
2010-03-03 14:14:26 +00:00
a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
1861448e6c needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)

This was SVN commit r7340.
2010-03-01 14:52:58 +00:00
adb3847e38 export pthread and byte_order functions
remove ia32_memcpy (no longer provides performance benefit for >= SSE2
CPUs)

This was SVN commit r7339.
2010-03-01 13:54:33 +00:00
633705c832 Support <repeat> in the GUI XML files, as a primitive mechanism to simplify the definition of repetitive structures (like lists of buttons)
This was SVN commit r7336.
2010-02-28 21:36:25 +00:00
275d22742d Fix some rendering glitches
This was SVN commit r7335.
2010-02-28 21:29:23 +00:00
d1f53b9654 Allow GUI scripts to save some data across hotloads
This was SVN commit r7334.
2010-02-28 21:28:09 +00:00
48c871980e Make tooltips update dynamically when the underlying text changes
This was SVN commit r7333.
2010-02-28 21:26:06 +00:00
dc0cd4bedd Move test cache output into a better place
This was SVN commit r7332.
2010-02-28 21:22:52 +00:00
5bb14c7a59 Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
4d891117c5 Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
This was SVN commit r7327.
2010-02-17 23:38:50 +00:00
02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
abe5d3185f Fix crash when constructing buildings off the edge of the map
This was SVN commit r7320.
2010-02-12 12:01:46 +00:00
60a9e63c71 # Improved unit animation in new simulation system
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting

This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
02ffe82ab7 Optimised pathfinder, particularly to avoid slow MSVC debug STL.
Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).

This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
c2fd939898 license change to the more permissible Expat/MIT license for lib/ (see forum thread)
This was SVN commit r7316.
2010-02-08 16:23:39 +00:00
cdf0ef1908 add SSE4 cap bits
This was SVN commit r7315.
2010-02-08 15:56:43 +00:00
d609a9f81c # Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.

This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d Min/max range support in pathfinder
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
7770b414b7 Fix hotloading of scripts with registered message handlers
This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
bd4cd244cf Make -autostart=mapname more useful with new sim system
This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
258581c72c Update contributors list
This was SVN commit r7305.
2010-02-03 20:08:53 +00:00
e1b2a7f3ad Fix errors and warnings with optimised builds
This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
50b79962ad fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
closes #454
Thanks to Erik for reporting this!

This was SVN commit r7303.
2010-02-03 11:01:58 +00:00
1fb9a1768e Make CParamNode not return NULL pointers, based on patch from Puel
Fixes #425, #451

This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
9829138e56 Handle pathfinding to inaccessible points better.
Make the path debug display more useful.

This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
cc0c3988d1 build fixes
This was SVN commit r7300.
2010-02-02 13:57:52 +00:00
10f0432fdf Fix Atlas startup crash with old simulation system
This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
0d12738452 Fix crashlog code so it doesn't always crash when trying to generate the crashlog
This was SVN commit r7298.
2010-02-01 20:25:42 +00:00
e0ed8a1629 # Pathfinder updates
More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations

This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
fa1fd65a3e Add a hack in the pathfinder to pick more diagonal paths
This was SVN commit r7295.
2010-01-29 23:20:42 +00:00
1678055edd Fix build warnings
This was SVN commit r7294.
2010-01-29 21:34:09 +00:00
6a2d237aad # Initial pathfinder integration in new simulation system
Minor extra terrain overlay features

This was SVN commit r7293.
2010-01-29 21:13:18 +00:00
a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
3c2e80c698 Disable the default slide-down-hills behaviour
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
0e8698d652 Build fixes
This was SVN commit r7288.
2010-01-27 19:05:02 +00:00
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
707539ad69 Don't scroll the game view when the mouse is outside the window
This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
68eafaee7f Windows build fix
This was SVN commit r7282.
2010-01-22 20:17:49 +00:00
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
33882ab698 wdll_ver: safely deal with DLLs that don't have version information (OpenAL32's soft_oal doesn't, and we've renamed it to OpenAL32 to override the Creative implementation, so the system detect code tries to retrieve its version)
snd_mgr: cleanup, initialize velocity

This was SVN commit r7280.
2010-01-22 14:22:09 +00:00
3e7c87c7b0 # Improved memory profiling on Linux
Try yet again to make the malloc overrides less unreliable, and simplify
a bit

This was SVN commit r7278.
2010-01-22 11:22:26 +00:00
c8138208bf # Object creation in Atlas with new simulation system
Merge from 6e8efe8f706c

This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
f5632af192 Fix Undo menu labelling in Atlas
This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
58e9176ef0 Fix malloc overrides to work better with a certain combination of glibc and libopenal
This was SVN commit r7274.
2010-01-13 23:15:47 +00:00
43d5e122ab clean up, update to newer DDS file definitions, tolerate slightly incorrect values of linearSize that are written by Bob's MacOSX DDS converter
This was SVN commit r7271.
2010-01-11 20:53:12 +00:00
7e625d7b21 Fix build error, test-case bug
This was SVN commit r7270.
2010-01-10 19:44:56 +00:00
17718981cf Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
This was SVN commit r7269.
2010-01-10 19:29:27 +00:00
e8008edf1c Fix missing includes
This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
f8559e8c99 fix: if waiting for successful cancellation of the IO fails, then m_ovl must remain valid as well (thanks to Philip for pointing this out)
This was SVN commit r7265.
2010-01-10 09:34:57 +00:00
8513d57151 fix: GetOverlappedResult on ReadDirectoryChangesW hangs on Vista unless hEvent is valid (instead wait with timeout)
fix: return an error when called before the first watch is registered
(fixes error propagation)

This was SVN commit r7264.
2010-01-09 23:54:46 +00:00
e4be0892f8 fix: atlas calls ReloadChangedFiles before InitVfs, so safely handle directory watch requests before then (by checking for invalid completion port handle)
fix: prevent a pending IO from writing into freed memory by waiting for
the CancelIo to complete

This was SVN commit r7263.
2010-01-09 22:32:27 +00:00
29c1f282ec fix: shared_ptr dtor was calling delete on m_data, not delete[]
fix: freeing DirWatchRequest while IO was in-flight caused memory
corruption. now CancelIO when destroying the request.

This was SVN commit r7262.
2010-01-09 20:06:32 +00:00
47420c363b Windows build fix
This was SVN commit r7260.
2010-01-09 19:45:35 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
3339aea2a7 Add tooltip support to wxJS
This was SVN commit r7258.
2010-01-07 19:38:05 +00:00
797c9e1644 Use a more thread-safe way of counting glibc memory allocations in the profiler
This was SVN commit r7257.
2010-01-07 19:20:40 +00:00
caf2f72901 Cut down on some gratuitous memory allocations in the GUI
This was SVN commit r7256.
2010-01-07 19:00:56 +00:00
8dca5f7320 Fix rtl_AllocateAligned on GCC. Add tests for it.
This was SVN commit r7255.
2010-01-07 18:52:29 +00:00
d0e741b261 Add shader compilation timers
This was SVN commit r7254.
2010-01-07 18:48:11 +00:00