409675eb44
Added icons
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This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
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Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
7f3a74f077
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
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This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
f61a5d1c25
Off-by-one bug in the CEntityList Serialize method; was storing the last entity twice
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This was SVN commit r2320.
2005-05-18 22:03:02 +00:00
f1e9bf6227
Fixed warnings
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This was SVN commit r2319.
2005-05-18 21:19:56 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9
- JS functions to make use of new ordering and interaction APIs
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- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}
This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
d0f7cb015c
- Linux/GCC (as usual :P)
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- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
600a55b7d7
Boost Random
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This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77
Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
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This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
9de76bea4c
oops still not fixed, but this works (should have tested)
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This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d
colo(u)r fixes for the mastiff
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This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510
fixed archer attack animations
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This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54
Greek Stuff
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This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
7054957514
Minimap: Corrected orientation. Also cleaned up a bit, and fixed some inefficiencies.
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Camera: Corrected code that wasn't doing what it looked like it was
doing, and was crashing JS "new Camera".
This was SVN commit r2302.
2005-05-13 01:15:53 +00:00
08ada296f8
Replaced tabs with 4 spaces each to be consisent.
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This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
c8dc599ab8
Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
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rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map
This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
2063404672
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
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This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
bad202f4d0
Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
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This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
304037164b
Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
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This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
a75bf7fb1e
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
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This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
e4d1454fd8
slight revisions to comments.
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breakpoint code looks to work, but self-test isn't yet complete.
This was SVN commit r2290.
2005-05-12 02:58:40 +00:00
add0a0aa94
give symbolic names to assert return val
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wdbg: breakpoint code now compiles, untested
This was SVN commit r2288.
2005-05-11 22:49:01 +00:00
f911bdc4b1
move debug_microlog to debug.cpp, call it debug_wprintf_mem. move MICROLOG define to pyrogenesis.h.
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major cleanup+documenting in debug.h; added breakpoint interface.
sysdep: moved debug_out definition to udbg.cpp
This was SVN commit r2287.
2005-05-11 22:44:20 +00:00
758251edfd
further debug_out -> debug_printf; (comment) cleanup
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ogl_tex: minor formatting improvements
This was SVN commit r2286.
2005-05-11 22:40:19 +00:00
fd4eb91e93
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
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This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
122b3aeb86
update of some art stuff for projectile testing
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This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5821ebb629
Tidied up a bit more
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This was SVN commit r2283.
2005-05-11 05:26:24 +00:00
6034821b4a
Slightly more readable enum naming in mipmap code
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This was SVN commit r2282.
2005-05-11 04:56:05 +00:00
1ff0d112d2
revise loader return values - nicer interface now.
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This was SVN commit r2281.
2005-05-11 04:39:21 +00:00
0e4624397a
breakpoint WIP
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This was SVN commit r2280.
2005-05-11 04:37:05 +00:00
b8532df921
wcpu: improve comments and fix CONTEXT bug in profiler
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win_internal(+wtime): better names for critical sections (now name of
file)
This was SVN commit r2279.
2005-05-11 04:35:21 +00:00
5cd7997d16
ah ha, found out why the elite shield was flickering - fixed
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This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ab980c1a31
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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This was SVN commit r2276.
2005-05-11 03:07:08 +00:00
ee1ff55046
Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
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This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
1436e919c1
Support reading DDS files with mipmaps
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This was SVN commit r2273.
2005-05-10 18:29:18 +00:00
bc5122fa08
UTF-8->CStrW conversion; used in saved console history.
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This was SVN commit r2272.
2005-05-10 18:15:03 +00:00
MarkT
da8d343cb4
Increased projectile gravity.
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This was SVN commit r2270.
2005-05-10 12:32:16 +00:00
d43de62b4a
getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
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This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
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This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
28b92f3c43
add error handling: recover and return false if file not found
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This was SVN commit r2264.
2005-05-09 17:10:52 +00:00
b42d5ab207
gave it a once-over, marked 1 as complete
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(saved via office 2003, so if it's unreadable, we know why.. :/)
This was SVN commit r2263.
2005-05-09 16:30:01 +00:00
5037da70d0
Fixed memory leak, I think.
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This was SVN commit r2261.
2005-05-09 04:52:55 +00:00
34352b77af
EntityManager.cpp: safety improvements
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mmgr: consistent prefix naming
lockfree: split out lock free allocator
This was SVN commit r2260.
2005-05-09 04:41:35 +00:00
229a6b7a16
Loader: reword comment
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EntityHandles.cpp: 4096 -> MAX_HANDLES
This was SVN commit r2259.
2005-05-09 04:37:36 +00:00