b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
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This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
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This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
9cf932eaee
Persian Healer
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This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
4f18eddc15
Messing with whale actor/entity.
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Chariot texture.
Persian healer.
This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
43cebfc2dc
This was SVN commit r10335.
2011-09-28 03:49:54 +00:00
70d9596947
Persian faravahar decal texture.
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This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
71a482cfa3
This was SVN commit r10332.
2011-09-27 10:07:11 +00:00
f7b997c3d9
Fixed the Palace portrait.
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This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
43edf6b237
Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971 .
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This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
67d99f3001
Shields for Amish's bireme.
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This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
1acdd54bc4
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
7039a75cfd
This was SVN commit r10321.
2011-09-26 01:55:42 +00:00
cf89278cb0
This was SVN commit r10320.
2011-09-25 22:36:58 +00:00
3ead9f0b32
Fix to Jubot economy.js
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This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290
Here we go...
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- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
4200e33e5e
Update button text color on game disconnected screen
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This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
5a3a1d780a
A couple portraits.
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This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
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This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
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This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
17076f2561
Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
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This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
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This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
759e11e801
Updated background.
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This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
c3bb3ec57e
Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
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This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
83cfcd181d
Unit actor tweaks.
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This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
c77fb0e841
In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963 .
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This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
2ddd237509
This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
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This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
e66a0c6dac
This was SVN commit r10298.
2011-09-20 03:15:04 +00:00
8d7504aa2e
This was SVN commit r10297.
2011-09-18 06:24:45 +00:00
8c6926cfb9
Fixed persian trader to use Carth trader actor for now.
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This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
3c43a59f43
This was SVN commit r10295.
2011-09-18 04:55:26 +00:00
92ba917c5a
#Moving new Alpha 8 faction from Internal to Public.
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Updated some hero tooltips.
This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
6287158c17
Widen history section tooltips
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This was SVN commit r10292.
2011-09-17 15:49:57 +00:00
b885498477
Fixes text alignment and inconsistencies in game setup UI.
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This was SVN commit r10290.
2011-09-16 23:42:37 +00:00
b6882ca146
Fix default network map js
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This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
3c5bf35f81
This was SVN commit r10288.
2011-09-16 12:20:18 +00:00
f8443f6ef9
Updated Greek penteconter portrait.
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This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
9aede79908
Fixed tooltip.
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This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
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This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
170fc8e8b0
Changed selection and complete sounds.
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This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
8e0a4557ed
Fixed shields for Carth spearman.
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This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
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This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
da94100582
Fixes Jubot mills facing the wrong direction.
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This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
aba6a7f118
Reorder dialog buttons for consistency
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This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
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Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
4d40c8dc7d
Berry bush updates.
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This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
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Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
cbc1198f19
This was SVN commit r10273.
2011-09-13 15:49:25 +00:00
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
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This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
348fa3347c
This was SVN commit r10271.
2011-09-13 08:32:34 +00:00
e219bb5832
Different decal
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This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
a69f957c86
More entity tweaks. Alexander and Cretan Archer.
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This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
8a3318240f
Updated tooltips.
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This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
7e6098a19f
Remove exit button from corner of main menu screen
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This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
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This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
eb5a83fc8f
New Carthaginian camel trader
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This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
bf8a0bda32
Berry Bushes texture
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This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
e9d7aa1879
Tweaked the female building animation speed.
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This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
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This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
6629323f8d
This was SVN commit r10257.
2011-09-12 10:47:33 +00:00
b1247e77cd
fix start/stop music in settings, double ingame menu speed
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This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
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This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
9c66b4d4f3
Cart scout tower model updates
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This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
c198e27e89
Updates to Cart civ centre and wall tower
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This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2
This was SVN commit r10252.
2011-09-11 17:46:26 +00:00
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
be69735582
Trying to clean up music in the scripts. It is still broken.
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This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
579f1acb6f
A couple of new loading screen "tips."
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This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
424410ea07
Some portrait updates.
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This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
96787667cb
Scorpio tweaks
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This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
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This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
7e3ca5516f
Projectile work on Carth Ballista actor.
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This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
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This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d2adbca5c6
Updated shrouds texture.
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This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
f2de3ea2ee
Tweaked death anim speeds.
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This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
2f1f528f1c
Capes for Gallic mercenary swordsmen
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This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
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This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
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This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
486e002008
Giraffe, infant, lion, lioness death animations
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This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
3082da9be9
Fixed
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This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
f489e1205a
new icons for the embassies
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This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
aa6ad53e80
Shroud texture for ships
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This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
bab589e8a3
Tweaked game setup screen options area.
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This was SVN commit r10219.
2011-09-08 04:04:04 +00:00