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Commit Graph

1620 Commits

Author SHA1 Message Date
14d74055ef Lowered the cost of 5 pop houses after discussion with quantumstate.
This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
fc294e5ff9 Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
35b1a5305d Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
01e36d1756 Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.

This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
439f67b5d8 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.

This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
03261b8ade Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
bf55acadaa Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.

This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
9fadd9017f Fixing the name of tamarix tree.
This was SVN commit r12714.
2012-09-27 08:15:53 +00:00
e72b603cce Implements Vision/Range tech modification
This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
ef81521dc9 Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js

This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
94f469e705 Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
2012-09-24 19:31:31 +00:00
de6653e255 Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657

This was SVN commit r12700.
2012-09-23 20:50:23 +00:00
b8baa54722 Implements Health/Max tech modification
This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
7064e0673c Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
4b7ff6f375 Higher health for the Persian gardens.
This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
7cab4f2bce Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
This was SVN commit r12691.
2012-09-19 18:13:11 +00:00
4b1df39d55 Macedonian Library template.
This was SVN commit r12687.
2012-09-17 17:51:22 +00:00
a03ce4d904 Removes skeletal animated pine tree
This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
3dd887a193 Roman army camp icon
This was SVN commit r12678.
2012-09-16 16:53:52 +00:00
bdde574ade Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
2012-09-15 05:45:49 +00:00
c4c65c02ac Need to explicitly return values to silence warnings.
This was SVN commit r12675.
2012-09-14 20:55:49 +00:00
27c390cdf2 Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
2012-09-14 20:00:03 +00:00
8bd54eef71 Handle nested garrison holder death properly.
This was SVN commit r12672.
2012-09-13 22:47:47 +00:00
f732fd801e A bunch of stuff.
This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
41e5f88aae Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
958fce0438 Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
7ff34fedc4 Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
7d8ef7a2ef Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
2797cacd21 Ship tech and temple tech tweaks
This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
8c1b51bdda Garrison healing tech for temples
This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
411884f607 Small nerf to all warships. Less attack and range
This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
ae3c9fb318 Three new technologies for ships
This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
1fec7c382b Respect the queued flag for garrison orders.
This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
ef2c9e338d LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
b3d85df2fd Adds notes about a few currently useless special buildings
This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
6adccf3660 Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
0eeb187609 Mauryan units can build elephant stables now.
This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
3efc51b9f2 Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.

This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
a972ba900d Renamed qBot-experimental to something nicer. Can easily be changed to something else.
This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
766823f293 Made theatron available to all hellenic factions.
This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
535065eb5c Fixed Spartan cc
This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
c5713719a8 Adjusted the Maur CC footprint a bit.
This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
0cd7da8d0d A C-style for loop is needed for this to iterate as expected.
This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
9cc8a0a40b Enable rally points for corrals.
This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
0340cc2baa Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641.
This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
ff2ffa384b Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
9db71f5417 Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
9c9cab1f89 Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
c8d509e574 Fixed some templates.
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
95585d1e15 Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
70c317b1b0 Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
4a2ff9521f Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
89eef72f20 cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
e5df8d17e1 Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
af005b00b2 Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
ad63a1e60e Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
b624328a89 Reverted k776's not-suggestion from ca3886be20, per k776's suggestion.
This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
ca3886be20 Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
cebe8bed64 Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
034212a554 Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
36f2781a38 A better Spartan hoplites tip pic.
This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
141dfabf5b Removed stray cd from a template file.
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
edd882492b Fixed syntax error in new technology.
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
1c1486d74a Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
0dfdf868b2 Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
9519635869 0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
2012-08-18 18:44:20 +00:00
77f26c454a Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
065a3e093b Fixes incorrect test for command debugging
This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
de38f9ef9a Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
78e9fecf92 Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
3653fe5d3a Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
8256f691f4 Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
3e29520326 Mauryan Swordsman body textures
This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
851786b01a Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
aa86664d8f Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
927592aca9 This was SVN commit r12424. 2012-08-14 17:47:13 +00:00
0c56dfe272 Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
981db4c005 Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
7d86fc4c31 Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
902fc4a541 Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
9e9e1e3b78 Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
8c97458de7 Prevent healers from healing themselves.
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
cbddd53e47 Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
2012-08-12 23:40:04 +00:00
3b704b12a9 Summary screen: separate barter info for each resource
This was SVN commit r12393.
2012-08-12 09:12:06 +00:00
e735df4a7f New geo entity.
This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub
277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
7a7d7e5d0a Add trade/barter stats to the summary screen.
This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
96534fc5ed Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
226738d447 Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
0f4acf7167 Bigger foundation for Brit fortress.
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
8b365ca96d New Celtic Broch fortress
This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
af9da8e01e Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
eadd24b64b Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
84305155de Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
0f44c5b3fe Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
11eb862bdb Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.

This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
78cc29b591 Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
88aff0c501 Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"

This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
959a897ec1 This was SVN commit r12288. 2012-08-05 15:24:26 +00:00
8f635b7e01 Fixing an issue.
This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
7d62da8d2c This was SVN commit r12285. 2012-08-05 14:20:51 +00:00
202a02568b Cheats ... fixes #1555.
This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
36cc1766a4 General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
4a1b085df0 Send chat notifications upon player defeat.
This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
b86d39681f Reveal the map for defeated players.
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
d04eb12b83 Made cart walls considerably longer to build time.
This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
c5a0dabe8d Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
2ee61750b4 Forgot to fix a few things before committing.
This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
45ee419171 Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
4c8907e30c Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
c22476eee2 Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
8c5558895e Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
0f7f73be2c Balanced some Dock costs.
This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
a012a8c231 New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
83ca7142b6 Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
c708de489e Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
10e8847b6f Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
9e59f496f3 Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.

This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
b172a89965 Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
40c1f32eef Carth war ele uses Zaggy's new elephant.
This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
0dc1d2139e Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
56b83a3926 Fixed the grapes.
Gave Persian healer a run.

This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
3d973b3554 Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
2012-07-24 04:14:09 +00:00