gregory
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1f17407161
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This was SVN commit r12400.
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2012-08-13 05:11:12 +00:00 |
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gregory
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dac4ae2716
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More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
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2012-08-13 03:09:20 +00:00 |
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gregory
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2534b26b16
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Added AO to Roman market.
This was SVN commit r12389.
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2012-08-12 05:00:59 +00:00 |
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gregory
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40886d1b24
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This was SVN commit r12388.
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2012-08-12 04:51:50 +00:00 |
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gregory
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d9531b78f9
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This was SVN commit r12387.
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2012-08-12 04:49:00 +00:00 |
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gregory
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740322c88d
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Renamed the Roman structure texture normal map.
This was SVN commit r12386.
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2012-08-12 04:42:59 +00:00 |
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gregory
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a02d32a7d1
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More AO.
This was SVN commit r12385.
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2012-08-12 03:49:27 +00:00 |
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gregory
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b1657b63b3
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This was SVN commit r12370.
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2012-08-11 21:10:36 +00:00 |
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gregory
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7adecfebb3
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Updated AO again.
This was SVN commit r12367.
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2012-08-11 17:08:00 +00:00 |
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gregory
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483707f3c8
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Darkened AO on three Roman buildings.
This was SVN commit r12366.
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2012-08-11 16:57:48 +00:00 |
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06d22af3dc
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Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
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2012-08-11 16:11:23 +00:00 |
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gregory
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c5658edfca
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Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
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2012-08-11 07:20:36 +00:00 |
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gregory
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9d54763401
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Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
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2012-08-11 06:10:29 +00:00 |
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danschub
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b926a5ee54
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Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
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2012-08-11 02:21:04 +00:00 |
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8d59192410
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A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
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2012-08-09 18:30:05 +00:00 |
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da8c673a0a
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
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2012-08-06 19:10:47 +00:00 |
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adae2dd998
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Mauryan placeholder struct texture and emblem
This was SVN commit r12006.
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2012-06-24 10:32:25 +00:00 |
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9e798addf9
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This was SVN commit r11927.
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2012-05-31 17:49:26 +00:00 |
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4cf3467819
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New siege ram for the Spartans
This was SVN commit r11890.
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2012-05-20 11:32:35 +00:00 |
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d5e3e975c8
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This was SVN commit r11888.
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2012-05-20 00:26:18 +00:00 |
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egbert
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1aaef48ea4
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This was SVN commit r11746.
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2012-05-04 10:09:21 +00:00 |
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egbert
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2e5b62ea3e
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iberian special building textures
This was SVN commit r11741.
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2012-05-04 09:43:51 +00:00 |
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4406b85883
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This was SVN commit r11700.
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2012-04-29 21:21:29 +00:00 |
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9796fbf59b
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Eggbird's new Iberian Temple.
This was SVN commit r11472.
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2012-04-10 18:27:25 +00:00 |
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bf70e99b00
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Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
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2012-04-01 16:36:38 +00:00 |
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f0897e05cd
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New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
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2012-03-27 18:31:47 +00:00 |
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b3f4b9af7f
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Some temp trader stuff until we can make them look prettier at a later date.
This was SVN commit r11282.
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2012-03-08 21:31:59 +00:00 |
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c01004a686
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Removed a few oars from the Roman trireme. Tweaked Trireme texture.
This was SVN commit r11210.
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2012-03-01 04:13:10 +00:00 |
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d5fe7004bc
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This was SVN commit r11205.
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2012-02-29 22:08:39 +00:00 |
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c480f41164
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This was SVN commit r11194.
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2012-02-28 10:41:10 +00:00 |
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e73d70b371
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This was SVN commit r11193.
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2012-02-28 09:07:17 +00:00 |
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d033c757f7
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Historicity's tiger mesh. Tweaked Roman tireme texture.
This was SVN commit r11171.
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2012-02-26 06:38:32 +00:00 |
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f8d335ce85
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#Roman Trireme
This was SVN commit r11170.
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2012-02-26 04:52:26 +00:00 |
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ce82f83798
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This was SVN commit r11151.
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2012-02-25 15:51:49 +00:00 |
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122d5c9a05
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This was SVN commit r11150.
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2012-02-25 15:39:18 +00:00 |
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1519704cd3
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Player color for the Persian Bireme.
This was SVN commit r11048.
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2012-02-12 03:31:38 +00:00 |
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ae6f144eda
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More house cleaning.
This was SVN commit r10950.
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2012-01-22 17:28:03 +00:00 |
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bed2a781c2
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Update to Roman siege ram texture and mesh
This was SVN commit r10922.
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2012-01-17 21:59:59 +00:00 |
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52c289dfd5
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Roman siege ram with animations
This was SVN commit r10919.
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2012-01-16 23:46:02 +00:00 |
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bab3fc0849
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This was SVN commit r10893.
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2012-01-11 13:32:21 +00:00 |
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8c10507112
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Fixed roman struct texture.
7x7 decal
This was SVN commit r10892.
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2012-01-11 13:12:11 +00:00 |
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77ead59320
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New Roman fortress model and struct_2 texture by Enrique
This was SVN commit r10889.
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2012-01-08 16:03:42 +00:00 |
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4a4e266d11
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Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
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2012-01-08 01:59:59 +00:00 |
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8b61376977
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This was SVN commit r10876.
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2012-01-05 20:51:42 +00:00 |
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c7b2aae5fb
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Beefed up Hero Health.
Added a new farm field texture.
This was SVN commit r10871.
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2012-01-05 10:32:40 +00:00 |
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83690ccf95
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This was SVN commit r10864.
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2012-01-04 10:56:18 +00:00 |
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506a4d2647
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More changes to Roman ballista
This was SVN commit r10851.
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2012-01-02 02:28:33 +00:00 |
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6cafb6caac
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Roman Ballista model and texture
This was SVN commit r10847.
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2012-01-01 19:06:02 +00:00 |
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99e4fb4c0e
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Moving all Roman materials from Internal to Public.
This was SVN commit r10806.
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2011-12-24 04:19:36 +00:00 |
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c44964a7f5
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Beefed up Iberian scout tower.
Enrique's Roman cc changes.
This was SVN commit r10740.
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2011-12-15 20:26:58 +00:00 |
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