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Commit Graph

151 Commits

Author SHA1 Message Date
gregory
1f17407161 This was SVN commit r12400. 2012-08-13 05:11:12 +00:00
gregory
dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
gregory
2534b26b16 Added AO to Roman market.
This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
gregory
40886d1b24 This was SVN commit r12388. 2012-08-12 04:51:50 +00:00
gregory
d9531b78f9 This was SVN commit r12387. 2012-08-12 04:49:00 +00:00
gregory
740322c88d Renamed the Roman structure texture normal map.
This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory
a02d32a7d1 More AO.
This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
gregory
b1657b63b3 This was SVN commit r12370. 2012-08-11 21:10:36 +00:00
gregory
7adecfebb3 Updated AO again.
This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory
483707f3c8 Darkened AO on three Roman buildings.
This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
gregory
c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory
9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
adae2dd998 Mauryan placeholder struct texture and emblem
This was SVN commit r12006.
2012-06-24 10:32:25 +00:00
9e798addf9 This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
4cf3467819 New siege ram for the Spartans
This was SVN commit r11890.
2012-05-20 11:32:35 +00:00
d5e3e975c8 This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
egbert
1aaef48ea4 This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
egbert
2e5b62ea3e iberian special building textures
This was SVN commit r11741.
2012-05-04 09:43:51 +00:00
4406b85883 This was SVN commit r11700. 2012-04-29 21:21:29 +00:00
9796fbf59b Eggbird's new Iberian Temple.
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
b3f4b9af7f Some temp trader stuff until we can make them look prettier at a later date.
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
c01004a686 Removed a few oars from the Roman trireme. Tweaked Trireme texture.
This was SVN commit r11210.
2012-03-01 04:13:10 +00:00
d5fe7004bc This was SVN commit r11205. 2012-02-29 22:08:39 +00:00
c480f41164 This was SVN commit r11194. 2012-02-28 10:41:10 +00:00
e73d70b371 This was SVN commit r11193. 2012-02-28 09:07:17 +00:00
d033c757f7 Historicity's tiger mesh. Tweaked Roman tireme texture.
This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
f8d335ce85 #Roman Trireme
This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
ce82f83798 This was SVN commit r11151. 2012-02-25 15:51:49 +00:00
122d5c9a05 This was SVN commit r11150. 2012-02-25 15:39:18 +00:00
1519704cd3 Player color for the Persian Bireme.
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
bed2a781c2 Update to Roman siege ram texture and mesh
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
bab3fc0849 This was SVN commit r10893. 2012-01-11 13:32:21 +00:00
8c10507112 Fixed roman struct texture.
7x7 decal

This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
77ead59320 New Roman fortress model and struct_2 texture by Enrique
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
8b61376977 This was SVN commit r10876. 2012-01-05 20:51:42 +00:00
c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95 This was SVN commit r10864. 2012-01-04 10:56:18 +00:00
506a4d2647 More changes to Roman ballista
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
6cafb6caac Roman Ballista model and texture
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
99e4fb4c0e Moving all Roman materials from Internal to Public.
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
c44964a7f5 Beefed up Iberian scout tower.
Enrique's Roman cc changes.

This was SVN commit r10740.
2011-12-15 20:26:58 +00:00