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Commit Graph

1449 Commits

Author SHA1 Message Date
ddd3e702d5 Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
Documents more functions of UnitAI.

This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
32a01c2ed8 Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
e5c9cf6146 Meat units now cannot attack walls.
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
vts
a57a0e22cb Forgot one spartan unit in da2f7a9000
This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
vts
da2f7a9000 Dropped some unused templates
Gave spartans their walls back

This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
5881c1e495 Audio files added
This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
961db840b2 Work on some descriptions.
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
a40a12e794 Typo
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
8f762b8248 Fix error caused by e8cb2a71da. Refs #1220.
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts
e8cb2a71da Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
4268f43587 This was SVN commit r11771. 2012-05-06 01:19:15 +00:00
088876b23c Palisade costs.
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
a6e256bd1e This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
5befbd1a02 Palisades for all civs. Tweaked stone walls for errbody too.
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
7180cd9076 Added advanced buildings for new civs and hopefully stopped heroes from being trained.
This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
cbed78be37 Wallset stuff for Athens, Sparta, and Macedonia.
This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
3be4eb44fa fix global from commit c4efc223ed
This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
c4efc223ed Don't serialize the technology modifications cache. Fixes #1384.
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
vts
490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
7fcc350df9 Preferred Classes for these templates.
This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
a5713c1264 Try to fix tech error. Refs #1377.
This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
98c8767b6e Siege wall moved to City Phase.
This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
0035cc37f0 This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
e1c8307bb6 First crack at a Special Technology.
This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
6db0dc8679 Fixed syntax in these techs.
This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
7edc1e7092 Two new technologies (they need debugged for JSON syntax though).
This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
af64a2112f Technology stuff.
This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
825e1ec7a3 Allow replace with 0.
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
d68d8cdee1 Added "class": "Foo", "number": 5 technology requirement
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
f01806772f Fixed changes from [11719] for case where ent is not set. Thanks to leper.
This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
303191b0ad Really fixed this time. ;)
This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
8db5b841e6 Fixes bad character.
This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
4d35f78819 Template and tech tweaks.
This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
94eaa9d1d5 Bug fixing for common-api
Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.

This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
89978332de Fixes tests.
This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
62adf20f37 Check if we have a postition.
This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
7e2dd48d14 Trade convoys tech for the market
This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
0990f7f395 Stockbreeding tech for the corral
This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
0c03b6a5d1 Changes to Iberian wall obstruction widths
This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
bfb7526bcf Fixes bug in tech modifications ("affects" was ignored in some situations).
This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
1eaf80d011 Armour and Attack techs for siege weapons
This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
68638a92b8 Updates TakeDamage to apply tech modifications.
This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
363ac861de Stop dead sheep from walking
This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
2069e57a6c Territory radius of Civ Centre increased.
This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
44ac273d21 Changing range values of defense outpost template
This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
d03d36b1f3 Add attack ability to outposts.
Fix a issue with dying units with stance standground.

This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
10687410cd Enrique's new Roman siege walls. :)
This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
2f5b81a37e Fix broken test.
This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
b3ef24b12d Change gathering behaviour to fix #1353, based on patch by mattlott.
This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
1ac55806ec This was SVN commit r11688. 2012-04-28 18:19:31 +00:00
734f072d62 Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
e4365b2f71 New Spartan hero Agis III.
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.

This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
7c93499c7d Fix qBot infinite loop due to NaN priorities
This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
97bcdfb208 Tweaks to healing range and rate techs
This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
6fc3d3f9a2 Healing rate and range techs for all temples
This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
e6641ad14f Make some healer modifiable by techs. Refs #1357.
This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
060a1fd004 This tech didn't like the è character.
This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
f3fa70cf35 Tech names
This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
85b433d48f Tweaked techs + 2 more techs for Barracks.
This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
c396c2a1ca Fixed default civs.
This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
241be5fa7c Pair of infantry techs for the barracks
This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
65e85dcc40 Selection ring tweaks.
This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
fee0ec6648 Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
4f905584c9 Clarify tech pairs. Refs #1356.
This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
b2d399fe47 A bunch of stuff.
This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
f031e2a7e0 Tooltip updates.
This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
e4f1cd10ba Fixes #1349
This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
c6291403bd Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
af0769f19d Nerfed default mining rates slightly, since we now have mining technologies.
This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
6821e838c1 This was SVN commit r11645. 2012-04-22 22:53:01 +00:00
d9a6ee53d0 This was SVN commit r11643. 2012-04-22 22:02:03 +00:00
a0cc289174 This was SVN commit r11642. 2012-04-22 21:50:20 +00:00
5f1f98970f Yet more tech tweaks.
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts
bb9af6da12 Requested update from quantumstate via IRC
This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
b01a9c5471 Fixes broken defense tower reference
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
a41250b0af Fixing some name stuff.
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
9c5379c9ed This was SVN commit r11636. 2012-04-22 20:06:58 +00:00
97715cb617 Added stone and mining rate techs for all Mills
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
d836c6a26e Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
31cec14575 Selection tweaks.
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
62ec2bac69 Selection texture tweaks.
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
d9b8df65be Some refactoring of the military qbot code.
This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
0d81325cc7 Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
8cf72a5ab9 Fixed syntax error
This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
c52d1293d7 Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
0befd88deb Plough tweak.
This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
ddafad84f6 Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
1bbd226ff4 Renamed these techs more generically.
This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
041da02ff9 This was SVN commit r11616. 2012-04-22 00:23:26 +00:00
db2c7929fd First tech pair.
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
99c60789da Tech tweaks.
This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
b9695db52c Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.

This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
dfc86d8ab2 This was SVN commit r11599. 2012-04-21 11:32:52 +00:00
3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
1b49c53f4c Buildings now unlock per phase. :)
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
d3d95c6b66 This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
774809b0a9 Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
a6ceceb79c Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
06b342db46 Fix save/load with common-api-v2
This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
03d625dd2e Added tech modification for carrying capacity and fixed warning for min range
This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
b7cf51be34 Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
ed6e5bdaf0 Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
be0109331c New update. Tightens up some of the military side of things.
This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
2037c1fc6e Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
813f7e9102 Updated Prytaneion template.
This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
7d47407c70 Carthaginian wall segments
This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
9a58afcb62 Internal to Public.
This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
b535c76ca1 This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
ba17009767 Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
388d77f37d Structures from Internal to Public. Thanks Leper.
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
4a54b29250 Moving some minor stuff from Internal to Public mod.
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
65f4cb1d18 Units arent as efficient food gatherers anymore.
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
7653043759 Changed some old class filters from Super to Champion
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
a9475c3854 Stops qBot training heroes and makes it build a market after abuot 10 minutes.
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
2e65416489 Healer range tweaks.
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
454af1928d Selection groups for healers.
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
131d5eb88f Tweak default healer behaviour, fix a small bug.
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
13281e230d Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
4b4411116f Actually committed the Filters.byOwners fix mentioned in 167cd7151e
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e Bug fixes and dead code removal
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2

This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
41f50e6b4c specular added for more objects.
Boosted healing stats for healer ranks.

This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee Celt wall segments
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
af207e1c0a Fixed the gameState.GetEntityById() function
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
d7b31da2dc Loot stuffs. :)
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
52efb54673 Added serialize and deserialize functions to common-api-v2
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
46c23d1c3c Template tweaks, namely attack bonuses.
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631 Wall costs and health.
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94 Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
8848099dc3 Pericles and Craterus are in.
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
97a67662c5 Some Internal stuff.
Gave trees uniform portraits.

Fixed costs for ranged heroes.

This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
2312d1379a Be more robust to invalid positions
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
25b3242ba4 Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
d42ac2b106 This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
368dda421a New Hele walls
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
9796fbf59b Eggbird's new Iberian Temple.
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
764b173f6e Shield tweaks.
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
8a0e47fdd6 Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
2dc3c36ee6 Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
fda1d07794 Tweaking some pop costs.
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
4a12049df5 Put resource accessibility checks back for the new worker code
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
32d6b09c3c Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
7ff99cc218 Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
a5076c1eb1 Added dummy PostMessage and BroadcastMessage functions for tests
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468 Random new stuff.
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
856a6e7135 Some shield prop tweaking for consistency.
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
8d3434722d New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006 Tweaked a bunch of templates.
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6 Cost tweaks and other things.
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
2c913b4a9f Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
97479830e9 New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.

This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
b72d72dec2 Minor changes.
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
b68d770c89 This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
148f84b708 Tweaked garrison capacity.
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
7d52cbc540 Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
f347939909 Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.

This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
b6ec143aee Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
acb853056b Fix XML error
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
24b38da680 Tweaked Army Camp cost.
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381 #New Roman army camp.
This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
e35d8f7df9 This was SVN commit r11324. 2012-03-13 02:59:14 +00:00
83c276afc4 Ruins gathering sounds.
Portrait for Rhodian Slinger.

Updated the name of the Roman merchant.

Updated the names of these maps.

This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
0cace671b7 Fixed bug with economy not finding food.
The problem was with the new caching and unhuntable animals.  The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage.  After this later
stage there would be no attempt to search a larger area.

This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
cd906e074f Added support for romans to qBot
This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
0741d0ccd6 Fixed Celt slinger sound effects.
Tweaked cav spear tooltip.

This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
8e94dea94d This was SVN commit r11313. 2012-03-11 00:23:26 +00:00
vts
7934e3ab0b Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199.
This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
c8fde142af New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
63b2743338 Tweaked garrison healing. Temple is now more important for healing than before.
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
4b7a5ac814 Allows garrison heal rate of "0" (disables healing).
This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
b6cd9a47a5 Fixed Greek temple prop point error.
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.

Fixed some Player 1 color issues in a few maps. More to come.

This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d1ed264c9b Fixes stance change during garrison causing instant garrison. Fixes #1184.
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.

This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
506cea7d54 This was SVN commit r11289. 2012-03-09 04:05:34 +00:00
050a194d73 tweaked merchant ship tooltip.
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
829a5444fe Updated Trade Demo map.
Updated some Greek horse textures.

Tweaked Greek and Roman Traders.

This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
497aadb653 trader tweaks. trading demo map
This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
8484a2b2e2 New Roman and Hele trader units
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
6a2e5a9f16 This was SVN commit r11283. 2012-03-08 21:40:44 +00:00
b3f4b9af7f Some temp trader stuff until we can make them look prettier at a later date.
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
9a30da9726 Fix the trade tooltips order
This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
894dc30c69 Trade. Closes #30.
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
gregory
e0052aa863 Added the peacock.
This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
f3a52dd440 Fixes incorrect and inconsistent tests for undefined.
Removes unused buggy GUI script.
Corrects some inconsistent formatting.

This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
ed575eee54 arch portrait
This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
06672f0001 This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
acf63afeaa Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
edbbe38ee1 Fixes idle champion units not being found. Fixes #1188.
Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.

This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
a247da1585 Siege status bars tweaked. Tweaked hoplite portrait.
This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
1498469730 Player 1 is a bit bluer.
This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
c169898a18 Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185.
This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
131758e1ac committed a couple minimap color changes
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
eb5425c139 Roman trireme portrait.
This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
9bb33fcc68 This was SVN commit r11192. 2012-02-28 05:02:17 +00:00
e3bacd948f Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152.
This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
f52bf1e5fd Roman walls
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112 Tweaked Roman army camp and fortress.
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
64f0a91efc Adds new metal and stone mines for polar and alpine biomes.
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
a3c04b62c0 Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays

This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
9b15970a48 Update healer templates and scenarios to add ranks.
Also added a comment to FSM.js to clrify that state names must be A-Z
only

This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e Initial support in the templates for healer ranking
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
7286fbaf90 This was SVN commit r11148. 2012-02-25 09:06:43 +00:00
1b84b7c618 stat tweaks
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
0e8d47d35b #Ishtar Gate.
Destruct dust for a few other buildings.

This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f Last big construction dust commit.
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
23f122988a Added and fixed some functions in entity.js from RootBot. Fixes #1165.
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
31c6d681a4 Made fire ship a bit faster. Tweaked burnt wood texture.
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c This was SVN commit r11118. 2012-02-22 21:47:33 +00:00
46b1c53b31 Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242 #Iberian Fire Ship.
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
d34abc2abd Iberian Fireship model and basic template files
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
457961555b More pierce armour for siege engines.
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
6d110048c0 Slightly smaller footprint/obstruction.
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc More player color for Vesta temple.
Altered the footprint and obstruction for the Vesta temple.

This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
a1aea94435 Some footprint resizing.
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
ccf1b1290f Added destruction dust to a bunch of structures.
Made the Parthenon prettier.

This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23 Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
04655c2751 Rome healer texture and portrait.
Changed Temple tooltip to let people know it's no longer a "useless"
structure.

Continuing to tweak the destruction dust.

This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
11aec4d67f Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00