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Commit Graph

396 Commits

Author SHA1 Message Date
99f9d3f159 Bunch of helmet fixes and random other stuff.
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994 Moved the rest of the props to Public with MOVE command.
Moved Persian Cataphract and War Elephant to Public.

This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
1ce1cfea45 Hero Stars
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
578936d7d0 Moved all the Skies to Public.
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
80391fc30a Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
2fa7c8aeca Moving terrain assets to Public.
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
24b0e1cafb This was SVN commit r9597. 2011-06-08 21:12:57 +00:00
f1c1f400c9 Lots of Helmet stuff.
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
18dd17ea4a fixed a Scipio animation problem. Edited some Roman stuff.
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d892403f90 Adjusted the look of the Persian temple.
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
9b70228997 Updated the terrains of The Massacre of Delphi.
New "Gambia River" map using Tropic terrains.

This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
6b499bdc8a Armour for Persian cataphract.
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
b96a3f74c2 This was SVN commit r9500. 2011-05-11 17:05:21 +00:00
14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
33a2a50d2c This was SVN commit r9493. 2011-05-09 01:45:47 +00:00
002c40ede4 Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
0734122a9d Added some stone quarries to the map.
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
f88c61911b Spring Cleaning.
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
51c7a6d193 This was SVN commit r9325. 2011-04-26 22:03:21 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
de613274f0 Added a (not so) super secret unit for Alpha V. Other stuff.
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
d3b140fc5f Move the body textures for the Carth and Iberian skirmishers over to Public.
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
51f0141b6d Moved from Internal to Public.
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
c95b88a0c8 New particle textures and campfire.
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
eac7d55675 Moved Cloudless skybox to Public.
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
e39fb7d0de This was SVN commit r9106. 2011-03-23 09:04:59 +00:00
3050551eae Move data for non-implemented civs to internal
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
23ebe32b4c Moving old random scripts to avoid conflicts
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
4ae8cfe858 Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
b6cc8e9cf6 The Big Iberian Moveâ„¢.
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
730a119e4f Moving stuff from Internal to Public. Ongoing project.
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
4ba59510b5 Corral with new type of roof.
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
a9e920a467 Iberian corral (still needs new footprint)
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
75136d84d2 This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
31effd1cb3 This was SVN commit r8851. 2011-01-02 13:09:19 +00:00
d6f82d6e8f This was SVN commit r8850. 2011-01-02 12:16:07 +00:00
c627c4abff This was SVN commit r8849. 2011-01-02 12:15:40 +00:00
e21ca2f64d Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
47f9768da8 # New Roman House
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
37c1c2e9b8 One last fix
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
564c54c1cf Fixed corral
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
1d05ed7c31 Kart corral updates
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
a0add039bd New carthaginian corral
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
76ac9e7f84 This was SVN commit r8808. 2010-12-06 23:24:07 +00:00
0f30f08da5 This was SVN commit r8807. 2010-12-06 23:22:54 +00:00
c2f4f56ad6 Add the Demo keyword to one last map
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
9714b5dd53 Keyword clean-ups
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
4eb9c898ac Tropic Terrains completely redone.
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
15a663b91c New Iberian Walls
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
88a21a6e8a The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
4a66605e49 This was SVN commit r8769. 2010-12-02 23:46:28 +00:00
b0dc3c72c9 This was SVN commit r8768. 2010-12-02 23:45:11 +00:00
8086433e2b This was SVN commit r8767. 2010-12-02 23:42:59 +00:00
6b0f06f839 This was SVN commit r8766. 2010-12-02 23:42:14 +00:00
11f7296188 Persian Trireme updated (added detail)
This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
85d093eae1 Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
103aacd035 Misc stuff.
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
9b9eaed50f This was SVN commit r8737. 2010-11-29 08:35:40 +00:00
8019ee8b5f This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
216eeea5c9 Updated the Celt ship portraits. Made an Iberian fishing boat.
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
1ebcd2e7e3 This was SVN commit r8728. 2010-11-28 11:56:15 +00:00
4cd93b6105 This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
1f02df5abc Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
98687bfbf6 Removing duplicate and unnecessary textures.
This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
94aee121fd Removing duplicate or unnecessary textures
This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
bbe49141ec Lots of building stuff.
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
90b4e85b51 New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
6d51c3a751 For Kimball, forever may he reign.
This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
5f6dce1b6e Testing stuff for Bob.
This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
1a1f7caee1 Moved to Public.
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
323cda17c3 cleaning
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
0b978d5e26 hacked in the attack for Persian trireme too.
This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
7120014451 This was SVN commit r8477. 2010-10-27 06:22:29 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
09b2a4ade8 #Starting some work on Carthage.
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
9de72d1d19 Fix internal icons too
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
c34aa82c5d This was SVN commit r8417. 2010-10-21 08:23:31 +00:00
7fbc3c42b3 This was SVN commit r8398. 2010-10-17 03:04:02 +00:00
8191e8d1dc This was SVN commit r8362. 2010-10-15 04:38:05 +00:00
22920d34d9 This was SVN commit r8289. 2010-10-05 17:44:14 +00:00
47c9f8144c This was SVN commit r8260. 2010-10-04 00:11:07 +00:00
e84c79c066 New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00