83cfcd181d
Unit actor tweaks.
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This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
e9d7aa1879
Tweaked the female building animation speed.
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This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
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This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
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Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
7a4d86b58f
Javelin Updates.
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This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
d9c944c975
fix one last super_unit - at least given the following search criteria:
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Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
520788cafb
Champions. Commit #3 .
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This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
ac0576f326
Champions. Commit #2 .
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This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
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This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
84817e1a6f
Updated some cavalry attack event times.
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This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
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Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
0bd1b7edbd
Animation speeds.
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This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
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This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
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Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
1ea07fad83
Moved basket to the female's back.
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This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
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This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
58a95ba95c
fixed meat gathering animation
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This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
4328476b67
Actors variations for shuttling.
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This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
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This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
90d7c0a54f
#Another prop for resource shuttling.
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This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
cbbca4d3da
Basket for shuttling grain.
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This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
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This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
8798b7671c
Use separate mode when carrying meat.
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Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
4100a13e0a
# Add resource shuttling.
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Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
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Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
75eb6847af
Shield tweaks.
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This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
85fc7cae52
Cleaning up the props.
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This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
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This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
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This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
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This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
f7d50b3f17
Try to fix animation speeds for a couple of units
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This was SVN commit r7614.
2010-06-06 20:49:41 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
855f6eceb0
#Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.
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This was SVN commit r6845.
2009-04-30 19:01:19 +00:00