e19b470a42
fix music glitchyness when game loses focus trac #2090
...
This was SVN commit r13799.
2013-09-06 02:46:13 +00:00
53a5781c66
Increase simulation script runtime size again. Refs #1436 , #1966 and #2035 .
...
This was SVN commit r13794.
2013-09-01 23:29:21 +00:00
df190cbbd1
fix issues with menu mode and playlist, harden code and clear out ambient noises at game end, fixes #2066
...
This was SVN commit r13784.
2013-08-29 13:20:55 +00:00
89430de468
Okay, do what f5ab6255d0
was supposed to do.
...
This was SVN commit r13773.
2013-08-26 04:17:26 +00:00
b10a01645f
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
...
This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
...
- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
f106d7714a
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
...
Allows to oversaturate in Atlas' HDR settings.
This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
957c51727b
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
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This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
630301918c
Fix the command line -autostart-aidiff to default to 2 (new medium)
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This was SVN commit r13746.
2013-08-24 09:55:06 +00:00
c1dcbe4176
update TLB table
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refs #2074
This was SVN commit r13741.
2013-08-23 06:42:48 +00:00
0a0bd83cf0
Adds L4 cache detection for some new Haswell CPUs, fixes #2074
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This was SVN commit r13736.
2013-08-21 23:18:35 +00:00
deb64d36fc
Fix rendering artifacts with novbo=true gentangents=true
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glDrawRangeElements needs to know the range of vertexs that are used
by the index array. With VBOs it doesn't really matter if the range
is wrong (all the vertexes are in GPU memory anyway), but with CPU
vertex arrays the driver has to memcpy the given range of data, so
incorrect bounds will result in garbage data being rendered.
With gentangents, the rendered mesh can have more vertexes than the
original CModelDef, but was rendered with the CModelDef's vertex count.
Use the correct vertex count instead.
Refs #2050 .
This was SVN commit r13734.
2013-08-21 21:01:32 +00:00
52d6a8036d
This was SVN commit r13725.
2013-08-21 05:37:28 +00:00
f947fa6afe
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813 .
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Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729
This was SVN commit r13724.
2013-08-20 21:07:42 +00:00
ee877a46c7
Switch X and Z loops in the foam generation, possible speed improvement.
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This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
54bbbb9797
Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.
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This was SVN commit r13716.
2013-08-19 22:11:54 +00:00
1739a381c1
Fix crash when editing terrain near map edges.
...
The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.
This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
0ca841b92b
Suppress unused local typedef warnings when including SpiderMonkey headers.
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This was SVN commit r13713.
2013-08-19 18:26:44 +00:00
0c16980408
Fix tests.
...
This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
0888cf6c23
Fix Linux build
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This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
29b5021f97
Fix my previous commit because obviously I had forgotten something.
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This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
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This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
92f4391f51
Adds tech template support to checkrefs.pl
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This was SVN commit r13696.
2013-08-18 02:52:05 +00:00
791d392797
Fixes and improves terrain scanning of checkrefs.pl.
...
Removes some useless old actors.
This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
a9c71e39a4
make new elevation tool more drastic + add RMB action
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This was SVN commit r13684.
2013-08-17 14:02:18 +00:00
b820f6e6ae
Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
...
This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
d66edf5958
fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
...
This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
675b3c40be
fix bouncing projectiles, patch by Markus. Fixes #769
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This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
6b316f6ce1
fix tests breaking caused by 4421787281
. Refs #2062
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This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
4421787281
interpollate y offset for smooth climbing and landing of flying objects. refs #2062
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This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
1712b0f42d
Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436 , #1966 , #2035
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This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
93abbae435
Fix build issues on ARM. Patch by Josh. Fixes #2049 .
...
This was SVN commit r13634.
2013-08-07 05:00:46 +00:00
5a1ddd7cf9
Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
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This was SVN commit r13627.
2013-08-03 20:09:29 +00:00
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
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This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
20e7d2224a
Implement a developer overlay command to change the current player ID (very useful for AI development).
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This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
d01d58f70f
Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
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This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
e0ea53a8ee
Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
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This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
38cdc38bba
Fixes a build error with SDL2, refs #2041
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This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
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This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
df2458aa39
Allow setting of prop min/max height in the actor Edit. By sanderd17.
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This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
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Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
047992e61a
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
...
Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
...
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
408c30e061
Probably fixes #2021 . Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
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This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
63c19af5dc
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
5fb89ac6bc
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
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This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
91effd1ad1
...
...
This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
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This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
6cffdacb40
Small cleanup.
...
This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
d1af7ea0ef
Include mod path in the cache path.
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This was SVN commit r13546.
2013-07-10 00:08:01 +00:00
27086be9c3
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
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This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
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This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
93e8ccda64
Fix crash in VC++11 debug builds. Fixes #2028 . Patch by RedFox.
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This was SVN commit r13539.
2013-07-07 20:02:20 +00:00
8aa016a884
Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952 , #1575
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This was SVN commit r13536.
2013-07-06 18:30:29 +00:00
485bd75abe
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
9565c60a14
Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
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This was SVN commit r13521.
2013-07-01 04:15:09 +00:00
49b3b0ee9a
Reverts interpolation changes from a7bc7ab50c
, 71ae5a19d8
, 1778e685ac
, c6043779f6
, 8777f68aa0
, 21f13f9683
. Refs #1846 , #1858 , #1865 , #1906
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This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
699d5c5d79
Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
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This was SVN commit r13499.
2013-06-25 00:57:42 +00:00
a981890ab9
Fixes PSA converter to detect broken animations/skeletons.xml slightly better, based on patch by Markus. Fixes #1478
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This was SVN commit r13498.
2013-06-23 22:58:17 +00:00
ce8457e195
Fixes map name in pathfinder performance test
...
This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
a7bc7ab50c
Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
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This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
00e21a9898
change 'restricted' flag to 'heardby' in SoundGroup xml files
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This was SVN commit r13487.
2013-06-17 15:46:28 +00:00
36dec0e789
add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
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This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
02b98f3acd
Fixes build with x11 and SDL2
...
This was SVN commit r13485.
2013-06-17 01:43:57 +00:00
5f90371a1c
Cleans up some float constants and math from #1921
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This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
9d27cccbcd
Fix Visual Studio build issues.
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This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
e75877b52f
Adds comment about xorg-x11's glXGetProcAddress not returning NULL for unsupported functions, closes #171
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This was SVN commit r13480.
2013-06-14 23:49:20 +00:00
98cac1a10f
Improve ship sinking. Patch by wraitii. Fix #1921
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This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
bcf99e2a13
make sound code return faster, code cleaner
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This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
da17e4329b
cleanup SOundManaer component
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This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
26dbac8d57
fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
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This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
b3653cfe16
Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
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This was SVN commit r13473.
2013-06-12 03:38:37 +00:00
2567fee329
Write mod data correctly. Fixes #1940 .
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This was SVN commit r13472.
2013-06-11 20:50:09 +00:00
facd447d0f
Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
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This was SVN commit r13470.
2013-06-11 02:40:49 +00:00
b3391ebe39
Fix build warnings. Patch by Markus. Refs #1851 .
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This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
ada7702bec
add UI sound channel, clean up external interface and javascript calls
...
This was SVN commit r13467.
2013-06-10 13:58:43 +00:00
29549561e1
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
...
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
6f3a0e1378
Implement location hotkeys. Fix #1882 .
...
This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
71b25d5bd4
big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
...
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
1341b88468
Adds VBO support to minimap entity rendering to improve performance, patch by kuranes. Refs #1923
...
This was SVN commit r13454.
2013-06-06 00:10:58 +00:00
d20849d1c4
Add some checks for the sound manager. Fixes the segfault when using -quickstart.
...
This was SVN commit r13453.
2013-06-05 22:10:11 +00:00
004eaf9e75
log warning when stereo sounds are played at position
...
This was SVN commit r13442.
2013-06-01 01:52:05 +00:00
b21de66e40
address issue 1929 Ubiquitous Sound Effects, fixes a bug in determining which units are onscreen, also plays distant items softly if at all
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This was SVN commit r13439.
2013-05-31 01:03:07 +00:00
7a8c8e439b
Fixes warning in VC2012 build (C4706: assignment within conditional expression)
...
This was SVN commit r13434.
2013-05-28 01:23:43 +00:00
d2b0d25457
Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
...
Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).
This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
93d0084266
incorporate patch from ticket 1937, fix memory leak in SoundManager
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This was SVN commit r13430.
2013-05-27 13:36:17 +00:00
88c4e5bdd0
Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406 .
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Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407 .
Allows full serialization of AIs (not yet implemented). Refs #1089 ,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842
This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
17bb997e0e
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
a8a968d32c
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
...
This was SVN commit r13421.
2013-05-22 22:27:53 +00:00
72a8b88b7d
Fixes some unconventional assignment operators, patch by Markus, refs #1852 .
...
Fixes typo in test_ShaderManager
This was SVN commit r13420.
2013-05-22 22:04:58 +00:00
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
d7dcd3b26c
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
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This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
3ce14e3f4b
fix memory leak in SoundManager, patch taken from ticket #1934
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This was SVN commit r13417.
2013-05-22 12:13:21 +00:00
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
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This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
136f1891c1
Fixes a fix about a fix on the waterManager. Fixes #1891
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This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
...
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
bf959e1c46
fix build when using --without-audio
...
This was SVN commit r13389.
2013-05-02 13:58:28 +00:00
9a0749f3c9
Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
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This was SVN commit r13386.
2013-05-01 06:47:49 +00:00
d9540ad7f6
Fixes MSVC build error and warning
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This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
...
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
092108b304
Must notify sound manager sources are now available
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This was SVN commit r13372.
2013-04-26 23:13:11 +00:00
c30f7a40e0
no need to check errors after destroying context, clean up some OpenAL interface calls
...
This was SVN commit r13371.
2013-04-25 10:48:34 +00:00
8324e0f665
add missing music list files
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This was SVN commit r13369.
2013-04-24 19:27:16 +00:00
71486bd57d
SoundManager supports playlists
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This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
503b481468
handle initialization errors cleanly, clean stuff up
...
This was SVN commit r13359.
2013-04-18 03:24:20 +00:00
2a3f1cb412
eliminate most warnings produced by Cppcheck
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This was SVN commit r13356.
2013-04-12 03:10:54 +00:00
0cad19ecec
double check that the sound manager has been created before using
...
This was SVN commit r13353.
2013-04-10 12:03:17 +00:00
b301d5c84d
fades music in and out when switching to background, also honors g_PauseOnFocusLoss
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This was SVN commit r13352.
2013-04-10 11:51:42 +00:00
c9a5d5cee5
pause music and ambient sounds when game pauses
...
This was SVN commit r13347.
2013-04-07 04:13:15 +00:00
c71ddae359
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
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This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
161d6c1ba7
Improves SDL 2.0 support
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This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
16de5c75ac
Adds game speed option to match setup, adds in-game control for single player games, fixes #785 .
...
Refactors some GUI utility functions.
This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
a317cd9cba
Fixes memory leak and removes unused code in WaterManager, fixes #1891 , refs #1852
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This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
74df28f952
Fix --without-pch build
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This was SVN commit r13333.
2013-04-02 15:44:42 +00:00
afde8b04fd
Deletes "obsolete and rubbish" textureconv
...
This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
...
Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327
Fix serialization issues with Aegis.
...
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
6f78224f8d
Fixes tooltip in Atlas' locked teams checkbox.
...
Adds scrollbar to environment panel and reorganizes controls.
This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
...
Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
03c3b1daa3
Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
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This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
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This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
...
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
4edbd21714
elimate small memory leaks in SoundManager
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This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
...
Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
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This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
56784aceab
Fix signed/unsigned comparison warning.
...
This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
b75183eba2
remove log entries concerning sound manager distress mode
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This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
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This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
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This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
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This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
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This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
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This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
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This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0
Fix rotation interpolation. Refs #1846 .
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This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
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This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
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This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
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This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
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This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
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This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
efd42ef490
fixes windows compile error and some nuused param warnings
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This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
ed8746e798
remove log message
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This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
e4a9312c46
newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
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This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
284e9cd230
Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
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This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
e283e75d84
Updates example component documentation
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This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
10373892be
Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
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Adds Super+Q hotkey to close the game on OS X.
This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
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Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
92fdbb49b6
Moves particle interpolation to its own simulation component.
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Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.
This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
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This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
1e3bdc439b
Fix MSVC warning. Refs #1838 .
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Remove special support for removed internal mod.
This was SVN commit r13180.
2013-02-21 19:59:39 +00:00
2f19cf86d3
Fix mod priority. Add user mod support. Fixes #1838 .
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This was SVN commit r13167.
2013-02-14 00:40:02 +00:00
f9bbd97dde
Adds startup warning(s) about removing fixed renderpath, fixes #1795
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This was SVN commit r13156.
2013-02-09 22:55:42 +00:00
14f1917a34
NOTE: Requires update-workspaces!
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Adds build script for OS X dependencies, fixes #1112 . OS X builds no
longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background
image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to
libraries/win32.
Updates Premake and packaging scripts to support this.
This was SVN commit r13148.
2013-02-03 23:49:29 +00:00
abd98ad581
Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
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(sorry about the last time, should not blindly commit).
This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
31be9cd0de
Adds building previews that rise during construction, fixes #1174 , refs #21 .
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Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581 .
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
03cc1b3a6b
Fixes minor bugs in reference checker script.
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Fixes missing template in pathfinding terrain demo
This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
f51e129628
Temporary revert of revert from 38b0c0eb72
to fix water maps in Atlas, refs #1743
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This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
1fdaca5cec
Attempts to fix StringifyJSON by clearing pending exceptions from JS API
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This was SVN commit r13125.
2013-01-27 01:38:43 +00:00
25928f1a8b
Updates and organizes main LICENSE.txt.
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Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682
This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
38b0c0eb72
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
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This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
3e8bdebc6d
Add Clang detection and add BSD to the collected stats.
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This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
75a23856cf
Fix some static analysis warnings
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This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
c037e3f78e
Add detection of Win8 in wversion, to help stats collection
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This was SVN commit r13100.
2013-01-21 20:32:07 +00:00
a074eb814a
Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
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This was SVN commit r13068.
2013-01-12 01:20:01 +00:00
0be4a49c3f
get my name in the contributors file in alphabetical order
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This was SVN commit r13064.
2013-01-11 18:40:13 +00:00
8aa62da454
get my name in the contributors file
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This was SVN commit r13063.
2013-01-11 18:38:18 +00:00
17181e5a73
Fixes incorrect working directory for Windows installer shortcuts
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This was SVN commit r13062.
2013-01-11 01:51:05 +00:00
670deaef2a
added variable sleep time depending on load an seperate mutex for deleting old items
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This was SVN commit r13055.
2013-01-07 21:02:22 +00:00
e89193d66d
Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
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This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
8a2baec240
Fixes multiline text alignment, fixes #723 . Patch by kingadami.
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Adds text alignment to tooltips, fixes text alignment for dropdowns.
This was SVN commit r13051.
2013-01-06 01:46:44 +00:00
dc6c0e483b
Fixes unhandled enumeration warning in some compilers
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This was SVN commit r13043.
2013-01-04 05:46:35 +00:00
0d204037b6
Added right click selection removal. Fixes #1028 . Thanks to kingadami and GerbilOfDoom for the patch.
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This was SVN commit r13040.
2013-01-03 22:53:46 +00:00
ba94247744
Added unordered map serialization
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This was SVN commit r13039.
2013-01-03 22:33:04 +00:00
d65c7751a5
Updates bundled libpng to v1.5.13, built with VC2008 - requires update-workspaces. Refs #864
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This was SVN commit r13035.
2013-01-03 17:22:14 +00:00
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
adc4012944
Save last multiplayer server. Based on patch by Aurium. Fixes #1778 .
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Fix bug in ConfigDB: Creating a value could result in changing a value
in a different namespace.
This was SVN commit r13021.
2012-12-25 22:49:18 +00:00
61734c48d4
Fix a logic error that lead to reflections always being rendered. Might ref #1744
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This was SVN commit r13013.
2012-12-23 10:50:30 +00:00
ebb2dc3a15
A quick fix for the assertion failure that happens when trying to access profiling data using profiler2.html.
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This was SVN commit r13007.
2012-12-22 16:36:20 +00:00
9a2dfa3fc0
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778 .
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This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
c5e597d5c4
Fixes some Atlas build warnings about hidden overloaded virtual functions when using wxWidgets 2.9
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This was SVN commit r13001.
2012-12-20 03:57:17 +00:00
e7ef6a57ad
Fixes some build errors from the OS X 10.5 SDK, refs #1768
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This was SVN commit r12998.
2012-12-18 22:58:34 +00:00
5c94761c3e
Fixes use of NULL for non-pointer type, fixes #1765
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This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
012e1585b1
fix for ticket 1758, not fixing the underlying problem but will limit the error messages to 1 per failed allocation and shouldn't crash anymore
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This was SVN commit r12989.
2012-12-14 03:10:03 +00:00
60987d46cf
Fixes memory leak in sound manager, refs #1736
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This was SVN commit r12987.
2012-12-12 22:43:57 +00:00
cdaab29d2b
make sure file was opened successfully before processing
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This was SVN commit r12982.
2012-12-12 13:59:36 +00:00
39910affd0
Changes various urls to point to the new website and fixes some broken forum urls.
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This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
8c931bfa52
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
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This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
d18b9dd2dc
Check if the renderer is initialised. Fixes crash in replay mode.
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This was SVN commit r12948.
2012-12-06 19:23:31 +00:00
186224612c
Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
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This was SVN commit r12946.
2012-12-05 18:27:42 +00:00
a923cdd139
Fix serialization failure.
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This was SVN commit r12941.
2012-12-04 16:59:08 +00:00
5e6c845f4d
Fix a test failure caused by eb4805d73d
.
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This was SVN commit r12940.
2012-12-04 13:21:52 +00:00
eb4805d73d
Adds command-line and config options for OOS log and serialization test modes: -ooslog and -serializationtest
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This was SVN commit r12930.
2012-12-03 20:06:58 +00:00
17a50c8d93
Fixes crash when using serialization test mode
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This was SVN commit r12928.
2012-12-03 19:00:20 +00:00
e91a918164
Fixes race condition in EnsureMonotonic on 32-bit builds, which was causing unreliable timer behavior, fixes #1729
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This was SVN commit r12927.
2012-12-03 13:24:12 +00:00
5806ed94e1
Fix bug with gather-near-position.
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Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
9d0da11eab
Fixes compile error introduced in 3787f17e4d
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This was SVN commit r12909.
2012-12-01 20:34:35 +00:00
308db6627a
fix synchronization of TimerState (refs #1729 )
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This was SVN commit r12908.
2012-12-01 06:33:30 +00:00
3787f17e4d
merge with local codebase: fix PopulationCount
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This was SVN commit r12907.
2012-12-01 03:06:24 +00:00
9001cba02c
fix: remove unnecessary failure check concerning window class atom. fixes #1729
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This was SVN commit r12906.
2012-12-01 02:34:19 +00:00
f7608bf270
Attempted fix to prevent strange timer-related bug in Atlas (fails to start when opened from the game's main menu), refs #1729
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This was SVN commit r12902.
2012-11-30 21:34:33 +00:00
3e531b7571
removed improper comparison warning
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This was SVN commit r12899.
2012-11-28 04:31:52 +00:00
a4a060cd86
Fixes build warning and cleans up a few things
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This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
f456112492
Shadowmapping bugfixes and tweaks.
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This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
ed98320acc
Fix non-pch build.
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This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
909956f8c3
fixed possible null access crash
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This was SVN commit r12866.
2012-11-22 03:20:51 +00:00
081c846ff1
Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
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This was SVN commit r12865.
2012-11-20 23:46:23 +00:00
a23d245405
volume roilloff returned to standard with bug fixed. Added hints to help stereo playback
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This was SVN commit r12864.
2012-11-18 22:39:20 +00:00
bd6a39961a
More updates to contributors.txt, adds forum usernames for WFG programmers
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This was SVN commit r12860.
2012-11-15 00:18:00 +00:00
1cb2a0ba69
Partial update of contributors.txt, based on WFG programmers who contributed to source/ and whose names are publicly visible in their profile (if you contributed and don't see your name on the list, please add it)
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This was SVN commit r12858.
2012-11-14 17:52:52 +00:00
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
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This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
116281f830
Fixes Atlas and Collada dylib loading on OS X, for non-bundled binaries. Thanks to wraitii for the suggestion.
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This was SVN commit r12834.
2012-11-08 01:57:50 +00:00
c722fbd93f
Change hwdetect to handle slightly more cases with the water detection.
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Updates a few more maps with new settings.
This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
76676b1e38
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
ed7c66eb82
Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
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This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
79f2fc1ac1
Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
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This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
7c1b03d031
Fixes MSVC warnings of truncation from double to float
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This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
402ea61581
don't set location info by default, music and sounds should not have it set
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This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
5ce5ef9286
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
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This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
65c0f3efc5
removed extra whitespace
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This was SVN commit r12728.
2012-10-03 15:14:20 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
5cff74f4e7
Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316 , refs #1687 .
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Removes FAM dependency.
This was SVN commit r12726.
2012-10-02 00:03:14 +00:00
772c10801c
Fixes missing Atlas selection rings for decorative actors
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This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
7d8dc05c68
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
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Adds water plane option to actor viewer.
This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
44821da620
new threaded soundmanager and proper distance roll off
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This was SVN commit r12709.
2012-09-27 02:42:03 +00:00
e72b603cce
Implements Vision/Range tech modification
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This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
db4b08d1ad
Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
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This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
11b1c59397
A minor change to water rendering on models.
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This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
f91111aec8
Load default MP player name from the config.
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This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
fef2bdf39b
Removed unused file
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This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
6528751875
Fix non-pch build. Fixes #1664 .
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This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00