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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
2012-10-03 12:40:01 +00:00
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arb Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
effects First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
glsl Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
program.rng Add support for custom vertex attributes and array-of-matrix uniforms in GLSL. 2012-04-12 14:10:02 +00:00