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myconid
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
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arb
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
effects
First attempt at adding waterfall splashes...
2012-09-17 12:22:21 +00:00
glsl
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
program.rng
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
2012-04-12 14:10:02 +00:00