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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/effects
2012-09-17 12:22:21 +00:00
..
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
los_interp.xml Using even stricter GLSL typing to please even more compilers... 2012-08-30 14:13:28 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_transparent.xml Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
model_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_waterfall.xml First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
model.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle_solid.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
particle.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
sky_simple.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
terrain_base.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_blend.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_decal.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00