.. |
foreground_overlay.fs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.vs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
foreground_overlay.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
gui_add.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_add.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_add.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_basic.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_grayscale.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.vs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_solid.xml
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_text.fs
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Enough GLES compatibility to reach the menu screen
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2012-02-13 20:53:24 +00:00 |
gui_text.vs
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GLSL text support
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2012-02-15 21:53:13 +00:00 |
gui_text.xml
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GLSL text support
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2012-02-15 21:53:13 +00:00 |
los_interp.fs
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
los_interp.vs
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
los_interp.xml
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
minimap.fs
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
minimap.vs
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Using stricter GLSL typing to please some compilers
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2012-08-30 00:29:10 +00:00 |
minimap.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
model_common.fs
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Trying to clean up the old specularity code
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2012-08-31 19:12:42 +00:00 |
model_common.vs
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
model_common.xml
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
model_solid_player.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_solid_tex.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_solid.xml
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
model_water.fs
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Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
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2012-09-09 14:53:34 +00:00 |
model_water.vs
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
model_water.xml
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
model_waterfall.fs
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First attempt at adding waterfall splashes...
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2012-09-17 12:22:21 +00:00 |
model_waterfall.vs
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First attempt at adding waterfall splashes...
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2012-09-17 12:22:21 +00:00 |
model_waterfall.xml
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First attempt at adding waterfall splashes...
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2012-09-17 12:22:21 +00:00 |
particle_solid.xml
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
particle.fs
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
particle.vs
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Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
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2012-08-10 21:40:50 +00:00 |
particle.xml
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
sky.fs
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
sky.vs
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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2012-10-03 12:40:01 +00:00 |
sky.xml
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
solid_player.fs
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
solid_tex.fs
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Do alpha-testing earlier in ARB shaders, for performance.
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2012-04-10 21:08:54 +00:00 |
solid.fs
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
terrain_base.xml
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_blend.xml
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
terrain_common.fs
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Trying to clean up the old specularity code
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2012-08-31 19:12:42 +00:00 |
terrain_common.vs
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
terrain_decal.xml
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
water_high.fs
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Making sure LOS really is black after Reveal Map option is used...
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2012-08-31 18:33:03 +00:00 |
water_high.vs
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
water_high.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |