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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/glsl
2012-10-03 12:40:01 +00:00
..
foreground_overlay.fs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
gui_add.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.vs GLSL text support 2012-02-15 21:53:13 +00:00
gui_text.xml GLSL text support 2012-02-15 21:53:13 +00:00
los_interp.fs smooth LOS 2012-08-06 22:38:42 +00:00
los_interp.vs smooth LOS 2012-08-06 22:38:42 +00:00
los_interp.xml smooth LOS 2012-08-06 22:38:42 +00:00
minimap.fs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.vs Using stricter GLSL typing to please some compilers 2012-08-30 00:29:10 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_common.fs Trying to clean up the old specularity code 2012-08-31 19:12:42 +00:00
model_common.vs Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_common.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
model_solid_player.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid_tex.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_water.fs Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL. 2012-09-09 14:53:34 +00:00
model_water.vs Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_waterfall.fs First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
model_waterfall.vs First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
model_waterfall.xml First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
particle_solid.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.fs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.vs Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
particle.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
sky.fs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
solid_player.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
solid_tex.fs Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
solid.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_blend.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_common.fs Trying to clean up the old specularity code 2012-08-31 19:12:42 +00:00
terrain_common.vs Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_decal.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
water_high.fs Making sure LOS really is black after Reveal Map option is used... 2012-08-31 18:33:03 +00:00
water_high.vs Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
water_high.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00