66 lines
2.0 KiB
XML
66 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="arb"/>
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<pass shader="arb/terrain_base"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/terrain_base">
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="1"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="2"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="3"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="4"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="5"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="6"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="7"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="8"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="9"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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<pass shader="glsl/terrain_base">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<define name="LAYER" value="10"/>
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<define name="USE_GRASS" value="1"/>
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</pass>
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</technique>
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</effect>
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