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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/glsl/gui_add.fs
2012-02-13 20:53:24 +00:00

12 lines
143 B
GLSL

#version 110
uniform sampler2D tex;
uniform vec4 color;
varying vec2 v_tex;
void main()
{
gl_FragColor = texture2D(tex, v_tex) + color;
}