12 lines
199 B
GLSL
12 lines
199 B
GLSL
#version 110
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varying vec3 v_tex;
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attribute vec3 a_vertex;
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attribute vec3 a_uv0;
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0);
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v_tex = gl_MultiTexCoord0.xyz;
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}
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