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Commit Graph

198 Commits

Author SHA1 Message Date
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
48221dc70e Greek textures
This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921 Round ones too.
This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748 Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367 arrow test stuff
This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
7b9ba0c16d Stuff for milestone 7 on my todo list
This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
2022cf3cc3 The mastiff
This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
a238d018b1 celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781 Few celt tweaks
This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc Cleaned up the weapons
This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
eb6f978ba1 Some celt colorful pants textures
This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75 Helmmet goods
This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791 pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings

This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43 optimizing gaia objects for resources
This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
13da7d0aab celtic advanced textures
This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6 oops, forgot the player color material
This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b This was SVN commit r2108. 2005-04-02 02:27:24 +00:00
b5947a513e This was SVN commit r2107. 2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495 2 dead trees
This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
5fe6d8295f Iberian temple rock color change
This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
b153439061 Some updated actors
This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16 Iberian Structures!
This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Aeros
0e77c4eaba This was SVN commit r2041. 2005-03-23 04:20:21 +00:00
Aeros
488232c0ea This was SVN commit r2040. 2005-03-23 04:15:58 +00:00
2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00