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5ce5ef9286
|
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
|
2012-10-07 12:43:08 +00:00 |
|
|
fc294e5ff9
|
Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
|
2012-10-06 14:04:18 +00:00 |
|
|
45de2907ea
|
Added prop points for falmes to rubble_stone_3x3.dae
This was SVN commit r12733.
|
2012-10-06 11:21:13 +00:00 |
|
|
06d0c05a31
|
Spec and Normal maps for Mediterranean grass terrains.
This was SVN commit r12732.
|
2012-10-06 06:49:11 +00:00 |
|
|
868c5488b1
|
Added mountains and mountain passes to Oasis 11.
This was SVN commit r12731.
|
2012-10-05 18:09:17 +00:00 |
|
|
35b1a5305d
|
Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
|
2012-10-05 18:07:30 +00:00 |
|
|
9e328e6b9f
|
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
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2012-10-03 12:40:01 +00:00 |
|
|
222256bd59
|
This was SVN commit r12725.
|
2012-10-01 01:47:01 +00:00 |
|
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85c8fa9aec
|
A test normal map for units. Causes error though.
This was SVN commit r12724.
|
2012-10-01 00:01:46 +00:00 |
|
|
7c7ab773a7
|
Normal map for destroyed farm field rubble actor.
Defense Towers added to Oasis 1 for a little variation.
This was SVN commit r12723.
|
2012-09-30 02:34:06 +00:00 |
|
|
01e36d1756
|
Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.
This was SVN commit r12722.
|
2012-09-30 00:55:52 +00:00 |
|
|
6820ee1fc3
|
Spec and normal maps for farm fields.
This was SVN commit r12721.
|
2012-09-30 00:05:42 +00:00 |
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|
c4267fb3f8
|
This was SVN commit r12720.
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2012-09-29 21:45:04 +00:00 |
|
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439f67b5d8
|
3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.
This was SVN commit r12719.
|
2012-09-29 21:43:55 +00:00 |
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03261b8ade
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
|
2012-09-28 22:06:07 +00:00 |
|
|
bf55acadaa
|
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
|
2012-09-28 22:02:13 +00:00 |
|
|
9fadd9017f
|
Fixing the name of tamarix tree.
This was SVN commit r12714.
|
2012-09-27 08:15:53 +00:00 |
|
|
59f3f1830c
|
This was SVN commit r12713.
|
2012-09-27 06:23:53 +00:00 |
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|
fb6493d33c
|
This was SVN commit r12712.
|
2012-09-27 06:23:19 +00:00 |
|
|
a9ae4e2c80
|
This was SVN commit r12711.
|
2012-09-27 06:15:28 +00:00 |
|
|
4c8159d47f
|
Adding cultures to the civs. Fixing the recent problem with random maps.
This was SVN commit r12710.
|
2012-09-27 06:12:25 +00:00 |
|
|
e72b603cce
|
Implements Vision/Range tech modification
This was SVN commit r12707.
|
2012-09-24 22:27:32 +00:00 |
|
|
ef81521dc9
|
Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js
This was SVN commit r12706.
|
2012-09-24 20:20:14 +00:00 |
|
|
94f469e705
|
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
|
2012-09-24 19:31:31 +00:00 |
|
|
e464332c74
|
Fixing a bug in "random" map selection.
This was SVN commit r12704.
|
2012-09-24 11:13:37 +00:00 |
|
|
4c37e8de95
|
Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
This was SVN commit r12703.
|
2012-09-24 01:14:21 +00:00 |
|
|
de6653e255
|
Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657
This was SVN commit r12700.
|
2012-09-23 20:50:23 +00:00 |
|
|
b8baa54722
|
Implements Health/Max tech modification
This was SVN commit r12699.
|
2012-09-23 19:24:43 +00:00 |
|
|
7064e0673c
|
Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
|
2012-09-23 19:19:57 +00:00 |
|
|
8a57ed2e7b
|
Updated Persian stables portrait.
This was SVN commit r12696.
|
2012-09-20 17:43:39 +00:00 |
|
|
4b7ff6f375
|
Higher health for the Persian gardens.
This was SVN commit r12695.
|
2012-09-20 17:19:51 +00:00 |
|
|
d6ffba5e43
|
Updated Persian sandbox demo map.
This was SVN commit r12693.
|
2012-09-20 17:10:42 +00:00 |
|
|
9340e0bf8a
|
Fixed texture typo.
This was SVN commit r12692.
|
2012-09-20 17:04:31 +00:00 |
|
|
7cab4f2bce
|
Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
This was SVN commit r12691.
|
2012-09-19 18:13:11 +00:00 |
|
|
bead0319ab
|
Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
This was SVN commit r12690.
|
2012-09-18 23:28:58 +00:00 |
|
|
94c15987d6
|
added prop points to gardens_struct
This was SVN commit r12689.
|
2012-09-17 23:49:55 +00:00 |
|
|
811a0aa5a2
|
Fixed pers_gardens_waterfall.dae
This was SVN commit r12688.
|
2012-09-17 22:37:25 +00:00 |
|
|
4b1df39d55
|
Macedonian Library template.
This was SVN commit r12687.
|
2012-09-17 17:51:22 +00:00 |
|
|
bf5b7938f4
|
First attempt at adding waterfall splashes...
This was SVN commit r12686.
|
2012-09-17 12:22:21 +00:00 |
|
|
bdab01b381
|
Making the "random" option in the map selection dropdown orange. Refs #1668
This was SVN commit r12685.
|
2012-09-17 08:24:04 +00:00 |
|
|
91f3463bd3
|
Adding the "Random" option in map selection. Fixes #1668
This was SVN commit r12684.
|
2012-09-17 02:58:47 +00:00 |
|
|
a03ce4d904
|
Removes skeletal animated pine tree
This was SVN commit r12683.
|
2012-09-17 01:05:54 +00:00 |
|
|
b8e0f02b31
|
Updates remaining actors to new format
This was SVN commit r12682.
|
2012-09-17 00:55:45 +00:00 |
|
|
987d677072
|
Cleaning up some unused/duplicate files
This was SVN commit r12681.
|
2012-09-17 00:54:21 +00:00 |
|
|
7153c50d10
|
Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
This was SVN commit r12679.
|
2012-09-16 18:05:28 +00:00 |
|
|
3dd887a193
|
Roman army camp icon
This was SVN commit r12678.
|
2012-09-16 16:53:52 +00:00 |
|
|
bdde574ade
|
Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
|
2012-09-15 05:45:49 +00:00 |
|
|
c4c65c02ac
|
Need to explicitly return values to silence warnings.
This was SVN commit r12675.
|
2012-09-14 20:55:49 +00:00 |
|
|
27c390cdf2
|
Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
|
2012-09-14 20:00:03 +00:00 |
|
|
f91111aec8
|
Load default MP player name from the config.
This was SVN commit r12673.
|
2012-09-14 05:38:29 +00:00 |
|
|
8bd54eef71
|
Handle nested garrison holder death properly.
This was SVN commit r12672.
|
2012-09-13 22:47:47 +00:00 |
|
|
f732fd801e
|
A bunch of stuff.
This was SVN commit r12670.
|
2012-09-13 18:22:09 +00:00 |
|
|
710ed7adb6
|
Some AI name stuffs.
This was SVN commit r12669.
|
2012-09-13 17:24:47 +00:00 |
|
|
c78ab91740
|
This was SVN commit r12668.
|
2012-09-13 17:13:17 +00:00 |
|
|
064c28408d
|
Fixing some tooltips from changeset 513876ffd6
This was SVN commit r12667.
|
2012-09-13 06:21:01 +00:00 |
|
|
4365cc639d
|
Default ai player names patch: Codes. Fixes #1582.
This was SVN commit r12666.
|
2012-09-13 06:18:01 +00:00 |
|
|
513876ffd6
|
Default ai player names patch: Names
This was SVN commit r12665.
|
2012-09-13 06:17:03 +00:00 |
|
|
41e5f88aae
|
Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
|
2012-09-12 21:37:04 +00:00 |
|
|
958fce0438
|
Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
|
2012-09-11 21:03:08 +00:00 |
|
|
7ff34fedc4
|
Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
|
2012-09-11 00:56:23 +00:00 |
|
|
820d6856ee
|
Map updates. Made "Reservoir" a demo map.
This was SVN commit r12661.
|
2012-09-10 17:21:09 +00:00 |
|
|
34b9bd4bca
|
Reservoir test map.
This was SVN commit r12660.
|
2012-09-09 21:15:54 +00:00 |
|
|
fdc3322eec
|
New treasure icon
This was SVN commit r12659.
|
2012-09-09 20:46:54 +00:00 |
|
|
0784d75dfe
|
Removed out-of-date, often-forgotten civilization count.
This was SVN commit r12657.
|
2012-09-09 18:52:47 +00:00 |
|
|
37cdcdc6fa
|
Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
This was SVN commit r12656.
|
2012-09-09 14:53:34 +00:00 |
|
|
25682da568
|
Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
This was SVN commit r12654.
|
2012-09-09 08:38:36 +00:00 |
|
|
7618625884
|
Tweaking Persian Highlands random map.
This was SVN commit r12653.
|
2012-09-09 07:19:11 +00:00 |
|
|
8e71ae35e7
|
Fixing the texture parameter of iceberg.
This was SVN commit r12652.
|
2012-09-09 04:28:35 +00:00 |
|
|
7d8ef7a2ef
|
Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
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2012-09-09 00:52:10 +00:00 |
|
|
502311fe5c
|
Normal and spec maps for Tropic Cliff B.
This was SVN commit r12650.
|
2012-09-08 23:39:47 +00:00 |
|
|
2797cacd21
|
Ship tech and temple tech tweaks
This was SVN commit r12648.
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2012-09-08 21:50:07 +00:00 |
|
|
5456e75761
|
New background textures
This was SVN commit r12647.
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2012-09-08 21:44:29 +00:00 |
|
|
8c1b51bdda
|
Garrison healing tech for temples
This was SVN commit r12646.
|
2012-09-08 20:22:31 +00:00 |
|
|
411884f607
|
Small nerf to all warships. Less attack and range
This was SVN commit r12645.
|
2012-09-08 19:48:35 +00:00 |
|
|
ae3c9fb318
|
Three new technologies for ships
This was SVN commit r12644.
|
2012-09-08 19:20:26 +00:00 |
|
|
779a33ee30
|
Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
|
2012-09-08 18:56:13 +00:00 |
|
|
1fec7c382b
|
Respect the queued flag for garrison orders.
This was SVN commit r12642.
|
2012-09-08 16:17:25 +00:00 |
|
|
3c6bce057e
|
Fixing the buggy passageMaker function. Smoothing the edges of the passes.
This was SVN commit r12641.
|
2012-09-08 10:04:20 +00:00 |
|
|
326e4a75d6
|
Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654.
This was SVN commit r12640.
|
2012-09-08 08:20:27 +00:00 |
|
|
ef2c9e338d
|
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
|
2012-09-04 23:27:06 +00:00 |
|
|
b3d85df2fd
|
Adds notes about a few currently useless special buildings
This was SVN commit r12634.
|
2012-09-04 19:56:27 +00:00 |
|
|
323d7b207e
|
Completely hide deprecated AIs for now.
This was SVN commit r12633.
|
2012-09-04 17:41:46 +00:00 |
|
|
3cdf49c75f
|
Changing texture for this tree top.
This was SVN commit r12630.
|
2012-09-04 16:57:17 +00:00 |
|
|
6adccf3660
|
Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
|
2012-09-04 07:09:36 +00:00 |
|
|
25f7012f0c
|
Squished the match setup player display a bit, to better show longer names at low resolutions.
This was SVN commit r12625.
|
2012-09-04 07:01:11 +00:00 |
|
|
0a0a49eb09
|
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
|
2012-09-04 03:57:22 +00:00 |
|
|
0eeb187609
|
Mauryan units can build elephant stables now.
This was SVN commit r12623.
|
2012-09-04 00:57:05 +00:00 |
|
|
3efc51b9f2
|
Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.
This was SVN commit r12622.
|
2012-09-04 00:37:16 +00:00 |
|
|
88f1145368
|
Acropolis 1 now uses Aegis Bot.
This was SVN commit r12621.
|
2012-09-03 23:56:52 +00:00 |
|
|
bf825ed41f
|
This was SVN commit r12620.
|
2012-09-03 23:56:11 +00:00 |
|
|
ca4a5238af
|
Updated Punjab 1 map.
This was SVN commit r12619.
|
2012-09-03 23:54:51 +00:00 |
|
|
becc13cf44
|
Tweaked color of building decals.
This was SVN commit r12618.
|
2012-09-03 23:29:31 +00:00 |
|
|
80e3efda02
|
Destruction smoke for Rotary Mill.
This was SVN commit r12617.
|
2012-09-03 22:37:31 +00:00 |
|
gregory
|
541c77168c
|
Updated Roman market AO.
This was SVN commit r12616.
|
2012-09-03 21:08:08 +00:00 |
|
gregory
|
681713fe98
|
Re-committed celt_house_b.dae with the correct model.
This was SVN commit r12615.
|
2012-09-03 17:11:59 +00:00 |
|
gregory
|
89c87f2af2
|
This was SVN commit r12614.
|
2012-09-03 16:43:57 +00:00 |
|
gregory
|
66318d7011
|
Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
This was SVN commit r12612.
|
2012-09-03 01:51:02 +00:00 |
|
|
a972ba900d
|
Renamed qBot-experimental to something nicer. Can easily be changed to something else.
This was SVN commit r12610.
|
2012-09-02 22:16:41 +00:00 |
|
|
c518ad6834
|
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
This was SVN commit r12609.
|
2012-09-02 21:36:28 +00:00 |
|
|
b9efc49c88
|
These helmets now use the new specular helmet material. More to come.
This was SVN commit r12608.
|
2012-09-02 21:08:43 +00:00 |
|