0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
...
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
...
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
65bd13ac1e
Increasing the generation speed of the maps: Syria
...
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
4acbf86ffb
Trying to fix crazy elephant armature
...
This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
2f0d6ee1e8
Upgraded asian elephant animations.
...
This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
17fdb515f4
fix error when selecting multiple elephants
...
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
7cb4c0dcfc
Partial fix of minimap rendering for GLES.
...
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.
This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
...
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
54abce1a3c
hellenic walltower rotated 180 to match the droppoint with the wall RMS
...
This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
...
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
0e74e3a521
Removed Ostorius.
...
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
...
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
...
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
4406be3a69
Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
...
This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
f070bf9d1e
Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
...
This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
e01445818a
Nerf/rebalance siege towers.
...
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
2811d4c367
Fixed this map.
...
This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
912e485a64
Elephant changes and tweaks.
...
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
85e9a2b0ce
Added 3 idle animations and attack, death and walk animations for all asian elephants.
...
Maurya hero howdah added with normal and specular maps
This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
a2477f9d40
Increasing the generation speed of the maps: Alpine Lakes
...
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
59da5fad2a
Fix some spidermonkey lobby complaints when run in strict mode.
...
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
174f636fd2
Fixes tests
...
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
37cedb8133
Make filters work and add a skirmish map filter.
...
This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
4fb6896fd8
Fix warning when the hosted game is a random rms.
...
This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
dcb3c0ad7a
Increasing the generation speed of the maps: Continent
...
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
d3fade285b
Basic Nubian archer textures.
...
Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
...
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
...
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
81cf02cc13
Fix building with --without-lobby. Fixes #2249 .
...
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
0f8d3e23db
;
...
This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
da6abe630a
Fix error message on starting game due to missing global variable.
...
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
7547dae0e2
Fixing the revert by the previous commit.
...
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
...
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
bb28e0eb70
Fix some system message/spam filter bugs in the lobby.
...
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
62b92af925
Fix lobby registration errors.
...
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
...
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
fe0510c079
Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
...
This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
3743e58f9a
allow enabling the game clock as a persistent setting
...
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
6d62b3bf40
Added a new "placer" function for the rmgen library.
...
This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.
Currently it is only implemented on Persian Highlands random map.
This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
b7751a277c
Cleanup
...
This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184
Decreasing the generation time of Islands random map to about 2/3 of the original.
...
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
...
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
...
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
...
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
24bc451852
Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
...
This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
8540740b35
disallow healing of unhealable entities via all ways
...
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
6fae05b5f6
fix
...
This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
0362453035
test some components before use, adresses #2206
...
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
53a270347a
Map preview for Zagros Mtns.
...
Changed preview for Greek acrpolis.
Fixed quote attribution. Thanks anfialro.
This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
f1100f10c1
Standardized Cav Spearmen animations.
...
This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
...
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e4f2ddb738
Renamed a bunch of maps.
...
This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
5dc553bf91
More shield changes.
...
Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4
Normal and spec maps for a bunch of shields.
...
This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
e0161bd355
small code style fix
...
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
...
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
...
This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
768c821f13
Acropolis 7 scenario renamed to "Acropolis Night."
...
Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.
Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).
This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
...
Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c
Trader speed tech!
...
This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
8aa6485d78
Fix shader errors with OpenGL ES
...
This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
...
Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
...
Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
...
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992
Remove ResourceGatherer for animals
...
This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
...
Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
543ec3a8c7
Fix launching skirmish maps without selecting a civ
...
This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
...
- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
...
This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33
Fix typos in template files. Refs #2185 .
...
This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
15f09f7005
Fix typos in civilization files. Refs #2185 .
...
This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
538c250d67
Fix typos in descriptions of random maps. Refs #2185 .
...
This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
dd7445262c
Typo: enemey → enemy.
...
This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30
Viriato.
...
This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
...
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
31e79e6709
Reorders the game setup drop list for maps.
...
This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
...
Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d
Alpha 14 remake
...
This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
...
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18
Simplified the Spartan population penalty.
...
Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
fe6d508a82
Punjab skirmish map.
...
Some map tweaks.
This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
1ee4c52779
All 4 players on Nile River skirmish map now have Iberian walls.
...
This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
10ddc2aed6
Fixed starting unit for Ptolemies.
...
Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac
This was SVN commit r14038.
2013-10-24 09:46:26 +00:00
4e86b00a05
Remove inconsistencies in the manual. Refs #2185 .
...
Fix player name.
Make log messages when saving games use quotes around paths.
This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
2117f77812
Fixed some resource placement.
...
This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
50a2bddf77
Fixed some goats.
...
This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
34d927f25c
These two skirmish maps are now complete with walls for Iberians.
...
This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
...
This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
...
This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
71a41ba401
Line endings. Refs #2185 .
...
This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
45d4e92782
Fixed building requirements for Town Phase.
...
Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
...
This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
5778484a77
Refactor text renderer
...
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
9802adf92f
celt_stonehenge with normal and spec maps. Fixes #2053
...
This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
...
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
...
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav
6c3c6cfd3a
This was SVN commit r14009.
2013-10-16 14:08:47 +00:00
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
...
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015
Found a couple more. (removing stonewall attack restriction).
...
This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
...
This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
...
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
...
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
...
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
a4ce8dac34
fix technologies broken by 379a7b208f
...
This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
...
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
...
This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
...
This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
7335c32c7e
Some updated sounds from LAVS.
...
This was SVN commit r13992.
2013-10-12 01:27:10 +00:00
9b8667a9aa
Really add special starting unit.
...
This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
4f03550adf
Create a special starting unit entity for skimish maps.
...
This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
396bd844dd
Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189 .
...
This was SVN commit r13989.
2013-10-11 22:43:22 +00:00
801cac87dd
Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203 .
...
This was SVN commit r13988.
2013-10-11 21:50:45 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
...
This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
OmriLahav
7791c4c61d
This was SVN commit r13985.
2013-10-11 11:01:55 +00:00
OmriLahav
f22e47a743
This was SVN commit r13984.
2013-10-11 11:01:06 +00:00
644135b9f3
Fixes variable name conflict in session UI, patch by Itms, fixes #2199
...
This was SVN commit r13982.
2013-10-11 00:22:27 +00:00
f5eeed9cf7
Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178
...
This was SVN commit r13981.
2013-10-10 23:58:29 +00:00
f6c9db33d6
Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131
...
This was SVN commit r13978.
2013-10-10 21:23:19 +00:00
c7e3c1499f
Fixed typo.
...
This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
cd5a2aa527
Ptolemy IV.
...
Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
...
This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
f3d83e0616
add skirmish defense tower and houses
...
This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
79af6fb17f
Newly updated Ptolemaic champion cavalry.
...
This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
d3e0fb4f84
Fixes crannóc spelling, thanks to GunChleoc
...
This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
1408a0be83
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
74216a5825
Reverts field limits from f4abcd2ef9
until we can fix AI and UI problems, refs #2187
...
This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
6d67957db2
Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
...
This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
...
Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
573215dad8
Fixed the player names on this map.
...
This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
...
This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
efc84a9cce
Adjusting time costs for these Ptol buildings.
...
This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
5fc888fdcf
Some more player names for Carthage.
...
Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
b9b923be11
Fixes #2149
...
This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
14b51afc39
Fixes #2152
...
This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
f4e4247f06
Fixed Gallic Outpost name. Fixes #2167 .
...
Fix Ptol civ center footprint.
This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
...
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d
Fixes some erroneous documentation in EntityLimits.
...
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
c21953b434
Added some Iberian walls to a couple of skirmish maps.
...
Rethought the naming scheme of the skirmish maps.
This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
a1ceda4012
Polishing the Random Maps: The last batch...
...
This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
...
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
433b29d6dc
Fix description of Belgian Bog skirmish map.
...
This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
76d9893123
New skirmish maps.
...
Fixed some things.
This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c
The first Skirmish maps.
...
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
939898c47d
Nerf Iberian champion cavalry a bit.
...
This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
...
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
5c35690309
Fixes broken statue ruins template and replaces old statue treasures with ruins
...
This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
b0e2f6b368
Added obelisks to ptol_cc
...
This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff
Added ptolemiac civic centre with ao and custom decal dirt_7x5
...
This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e
Added ptolemaic fortress with ao. Updated ptolemaic struct texture
...
This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34
Updated a bunch of things.
...
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
bb78b4c931
Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
...
This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
e0d50b6137
added seleucid thureos texture by request
...
This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
60200f8dbb
fixed ptolemaic statues base.
...
This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
2e24c9f2b7
ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
...
This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
26af70ec7b
Fixed ptolemaic thureos mesh shape
...
This was SVN commit r13926.
2013-10-01 15:15:39 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
...
Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
8cf5f61885
Avoids ugly layering of GUI pages when entering match setup
...
This was SVN commit r13922.
2013-09-30 20:51:19 +00:00
cbe103bdfe
ptolemaic galatian shields for basic, advanced and elite with specular maps.
...
This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
1f032b7c59
Added Lordgood's new britons barracks and defense tower with minimal tweaking
...
This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
238b7f84d8
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
...
Fixes #2172
Refs #1886
This was SVN commit r13914.
2013-09-29 18:56:50 +00:00
2ea0620abb
Reduce the health drain of the Nubian Archer.
...
Fixed the Lighthouse to not have the Library special tech.
Ptol Military Settlement has better sounds and a different portrait.
Increased defense tower limit since they now have a min distance limit.
Tweaked Ptolemies demo map.
This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
022393a0c6
Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150 , #2170 .
...
This was SVN commit r13912.
2013-09-29 16:14:40 +00:00
f4abcd2ef9
Gauls get: Tavern and Naked Fanatic.
...
Britons get: Rotary Mill.
So, now all Celts get Rotary Mill, but also a unique unit-producing
building.
Britons now have a better demo "sandbox" map.
Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.
Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).
Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).
This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
d663dae2d8
New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
...
NEEDS TESTING.
This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
08f431fa0d
Ptolemaic entity templates for Enrique.
...
This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
2d1b7914a6
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
b8a5acfd9e
Preview image for The Gauls demo map.
...
This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
...
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
6880fd214f
Fixed name of this map.
...
This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
895f927ff0
Celts corral props missing fix
...
This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
59c8e9e6dc
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
...
New "sandbox" demo map for the Gauls.
Renamed "Night's Watch" to "Sentries."
This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
e488ed09f5
This was SVN commit r13890.
2013-09-22 11:30:24 +00:00
ae4ccfe050
3D farm fields for all factions.
...
Fixed tooltips for a bunch of units.
Increases pierce armor for elephants.
This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
5afb18dda4
fix units ejecting on destroying structure
...
This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
4f6ddfe894
fix theatron build limit
...
This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
636f09053b
celt tavern update
...
This was SVN commit r13885.
2013-09-21 15:24:56 +00:00
9781b67cf4
Changes the Console to expose global functions to scripts instead of properties.
...
Fixes #2140
Refs #1886
This was SVN commit r13884.
2013-09-21 14:48:19 +00:00
bb506fb578
Spec maps and new player color texture for Greek females.
...
This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
21639ce5ea
Normal map and Specular map for warship sails.
...
Fixed Cav Sword tooltip.
Updated the product logo a little bit.
This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
0233bb4877
Temporary Ptolemies emblem.
...
This was SVN commit r13880.
2013-09-21 09:23:21 +00:00
ccc873d9d5
Tech complete sound slightly louder.
...
This was SVN commit r13879.
2013-09-21 09:22:31 +00:00
ec66e59150
Fixed some civ json stuff. Fixed Ptolemaic json.
...
This was SVN commit r13878.
2013-09-21 09:21:48 +00:00
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
...
Fixes #2137
Refs #1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
c0b84fb41f
Added build limits for Theater, Council Chamber, and Library.
...
Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.
This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
9d2f59e80a
Tweaking the Athenian field.
...
Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
5a8cfb738b
Commited experimental field for athenians (propped farm field)
...
This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
4b7c1a915d
Celtic corral upgraded. Added more playercolor to gaullic civic centre.
...
This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
553875ea83
Allow the use of Enter in addition to the OK button in the Join Game dialog.
...
This was SVN commit r13867.
2013-09-17 00:30:11 +00:00
97912dd545
This was SVN commit r13864.
2013-09-16 16:56:26 +00:00
16b615db79
Celt walls upgraded
...
This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
a770ad9467
small code style fixes
...
This was SVN commit r13862.
2013-09-16 09:14:16 +00:00
bb799bdd53
upgraded gaul defense towers and celtic storehouse
...
This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
5fe43a0f21
removed non-used duplicated meshes
...
This was SVN commit r13858.
2013-09-15 19:56:13 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
...
This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
65bddb7fa5
Celtic docks, kennel, farmstead and temple upgrades
...
This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
bdeb358c44
Upgraded britons market and added new gaul market
...
This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
...
This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
...
This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
3016765766
All new techs for the blacksmith.
...
This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
f213761912
let entities change entity limits. Fixes #2076
...
This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
de68973191
Changed the phase up sound.
...
Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
466900b898
Minor template stuff.
...
This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
db39fd059c
Some tooltip tweaks.
...
Further attempts to balance archers. (ongoing)
This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
08849ae6f6
Balance changes after playtesting with Alpha123.
...
This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
4f138eaa12
Made the time icon slightly smaller.
...
Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
...
This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
dd60c3a3e2
Restore textures.xml to make grid_subdiv terrain less ugly
...
This was SVN commit r13843.
2013-09-14 18:36:40 +00:00
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
...
This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
ea75cda095
Special case getEntityNamesFormatted to avoid messing with getEntityNames
...
This was SVN commit r13838.
2013-09-14 00:32:50 +00:00
e7fa9a58de
Remove the Costs: prefix from tooltips entirely.
...
This was SVN commit r13837.
2013-09-14 00:07:08 +00:00
e646cf19bf
Fix bug due to some technologies not having separate generic/specific names.
...
This was SVN commit r13836.
2013-09-14 00:00:47 +00:00
c28151c1c1
Put tooltips on a diet.
...
This was SVN commit r13835.
2013-09-13 23:49:46 +00:00
04b4e6af4b
gaul fortress fix
...
This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
014acac9ed
Upgraded britons and gaullic fortresses.
...
This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
...
added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
5023ff449e
Gaul_civic_centre updated.
...
This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
...
Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
77ca745637
Updated the logo.
...
Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
82fb0ce6be
Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck
...
This was SVN commit r13828.
2013-09-12 15:12:08 +00:00
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
...
Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
5304bc9d6a
Changes GameView to expose global functions to scripts instead of using CJSObject.
...
Fixes #2126
Refs #1886
This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
...
This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
...
This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
43df87e56f
This was SVN commit r13822.
2013-09-10 22:05:12 +00:00
d51217f718
Fix gazelle in deep water starting position on Oasis 9. Fixes #2123
...
This was SVN commit r13819.
2013-09-10 09:36:27 +00:00
3c29c2dccf
Tweaked farm decal color.
...
This was SVN commit r13816.
2013-09-09 18:46:45 +00:00
c3f7a929e0
better garrison flag handling. Refs #2096 .
...
This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
...
This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
...
This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
f051426a76
fix garrisonHolder flags when units are ejected
...
This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
08514f68be
small clean up of GarrisonHolder code
...
This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
...
This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
bc40534777
fix spread technology modifications. Fixes #2110
...
This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
ca1665dde1
Fix some typos in the civ json files. Patch by Gallaecio.
...
This was SVN commit r13807.
2013-09-07 17:40:50 +00:00
f588181004
use better technology script in guiInterface
...
This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
24a4ceb89a
fix carthagian technology. Fixes #2107
...
This was SVN commit r13804.
2013-09-07 09:26:56 +00:00
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
...
This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
63f28f1a43
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
...
This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
a7132dc66a
Updated Macedonians sandbox demo map.
...
Fixed Carthaginians special tech "Colonization."
Fixed Carthage json file.
This was SVN commit r13797.
2013-09-02 16:26:19 +00:00
4c9cd2921d
Replaces splash screen with fundraiser message
...
This was SVN commit r13796.
2013-09-01 23:56:50 +00:00
6070cd01fa
Reduced "grazing" time for whales.
...
This was SVN commit r13793.
2013-09-01 22:06:23 +00:00
c3dcde7e34
Alpha version number.
...
This was SVN commit r13792.
2013-09-01 20:47:02 +00:00
3774b2051d
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
4ac19dff05
fixed maur_struct
...
This was SVN commit r13789.
2013-08-31 22:08:48 +00:00
4dd1397e15
Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively).
...
Fixed a unit availability thing for Macedonians.
This was SVN commit r13788.
2013-08-31 19:27:37 +00:00
cc08c81faf
Tweaks to barracks and blacksmith tips.
...
This was SVN commit r13787.
2013-08-31 19:23:16 +00:00
0bd22649f0
Tweaked Army Camp tip text.
...
Adjusted max gatherers for pyramid ruins.
New 'Blacksmith' loading tip.
This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
66ab19086a
Updated Stoa tip image.
...
Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00