8d56504778
fix switching between line and column formation
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This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
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This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
9678cf547a
cache quantities depending only on the selection, adresses #2179
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This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
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This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
56c805ae93
Texture stuff.
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This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
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This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390
make the movement of formations and ships more natural
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This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829
improve formations a bit more
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* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
189ef85538
Fix AI errors on skirmish maps.
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This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135
* Add method to rangemanager to query around a position instead of an entity
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* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
367614343b
add two files that were deleted by accident in 3afd8e9d9e
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This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
3afd8e9d9e
better formation place assignments (units run around less)
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This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
3c6045308a
Fixing some cursor issues.
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This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
a549d5a08b
Fixed aura rays actor
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This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
cd32fafd63
Fixed shader in aura material
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This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
e268c059e5
Healing aura effect placeholder, applied only in athenian temple
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This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
bddcd57dea
- Fixed a prop typo in the Athenian temple.xml
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- Added the first Egyptian music track to the Ptolemies.
- Adjusted the Sacred Band tip text. New pic coming soon.
- Still trying to figure out what to do with "Wasteland" map.
This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
a96a333b47
Small cleanup.
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This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
OmriLahav
f09d56fb28
This was SVN commit r14271.
2013-12-02 20:46:25 +00:00
7c3c78f6c9
make sure target has health before taking damage
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This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e
Some tips tweaks and new tips.
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This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9
"Equine Transports" tech for the Persians.
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Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
d2fccef696
New 4-player skirmish map for Scythetwirler: Watering Holes.
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This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
cb7a4fe39c
Minor things.
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This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
c134108154
remove duplicated code
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This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
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This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
1d914c4613
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
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This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
495716b3ed
Reduced the size of a bunch of massive specular maps.
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Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
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Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847
Increased ptolemaic barracks size
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This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f
Cavalry Archer templates for Seleucids.
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This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
15d87b9ad1
Garrison and Waypoint flags for Seleucids.
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Cavalry Archer actors for Seleucids.
This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
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This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53
Some more Seleucid units.
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Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835
Triage #2285 . Not the most efficiant, but it works.
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This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652
implement spart auras + female boost for males
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This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c
implement pers auras
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This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6
implement mace auras
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This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee
implement hele auras + fix vircengetorix (part 2)
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This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2
implement hele auras + fix vircengetorix
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This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
b0f00d4836
Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
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This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
d672c6cf7d
make loot tech aware + implement celt and gaul hero auras
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This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c
brit + cart hero auras + small code fixes
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This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620
implement all athen auras + add missing files from previous commit
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This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1
fix some aura typos + implement iphicrates aura
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This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
6c81f23cc8
This was SVN commit r14243.
2013-11-29 04:10:57 +00:00
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
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Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5
fix initialisation of developper overlay for saved games
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This was SVN commit r14240.
2013-11-28 18:08:41 +00:00