Commit Graph

1866 Commits

Author SHA1 Message Date
356adb1216 Nicer looking particles for Roman Temple. Fixes #1498.
More shield and helmet stuff.

This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
80b0106502 Brand new Macedonian/Ptolemaic shield patterns by Enrique.
This was SVN commit r13461.
2013-06-09 15:57:29 +00:00
d151a6a304 Fixed war elephants. They can attack walls now.
This was SVN commit r13459.
2013-06-08 13:42:49 +00:00
633eab6080 Median Oasis 6 & 7.
Updated blowing sand texture.

This was SVN commit r13457.
2013-06-06 14:47:50 +00:00
4d5187bf40 Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
eebe7972df Lighting tweaks to Mauryan emblem
This was SVN commit r13446.
2013-06-01 12:09:34 +00:00
b6e0661b8f New BRASIDAS Spartan hero.
"The Agoge" tech for Spartans.

Fixed Leonidas' selection ring.

This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
9ceab639f3 Bloody dead sheep.
Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
57644fba50 Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
62f24af68d Some new portraits by LordGood.
This was SVN commit r13366.
2013-04-21 18:47:11 +00:00
19ce9657bc This was SVN commit r13351. 2013-04-10 09:11:08 +00:00
5429052b06 Lots of normal maps and spec maps. Ongoing project.
Added camel death scream (lol) to camel units.

Added sheep sounds to sheep.

Changed over the Mauryan elephant unit actors.

This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
f2da77ff72 "Oh myyyyy" -- George Takei. Lots of stuff:
- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.

- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.

- Fixed some spec maps for being too 'bright.'

- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.

- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.

This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
edea5d04e7 Portraits for Mauryan healer and Chanakya.
This was SVN commit r13334.
2013-04-02 17:05:51 +00:00
0535cab26f Added mauryan healer skin and head.
Added roman army camp rubble with AO
Added AO map and normal map to roman army camp

This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
0d069954b7 waterfall textures reduced 50%
This was SVN commit r13321.
2013-03-22 00:37:33 +00:00
3d94f3a5be Added 4 geology waterfalls variations.
Added water splash particle effect.

This was SVN commit r13320.
2013-03-22 00:24:46 +00:00
4560bb62b0 Updated contributor Paperkat merch ship texture
This was SVN commit r13319.
2013-03-19 09:58:06 +00:00
807985ac08 Added a base with flowers and playercolor to mauryan pillars.
Added contributor Paperkat merchant ship.

This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
e031d71b78 Added chakra wheel to ashoka pillar 4 lions variation-
This was SVN commit r13316.
2013-03-18 01:46:44 +00:00
1bcb6140b0 Skirms bonus vs. elephants reduced from 1.5x to 1.25x.
Some new elephant templates. Elephant unit entities adjusted.

Spartan female citizen now has a bonus attack vs. siege weapons.

This was SVN commit r13315.
2013-03-18 01:33:20 +00:00
063fa52252 removes chandragupta normal texture line from his actor
This was SVN commit r13314.
2013-03-17 23:16:40 +00:00
cfbde115b8 Maur hero Ashoka skin tone change
This was SVN commit r13312.
2013-03-17 12:46:24 +00:00
e367cf0d7e maur barracks death variation semi-fix
This was SVN commit r13311.
2013-03-17 12:34:03 +00:00
6a1a1c16cb maur market stalls cloth small fix
This was SVN commit r13310.
2013-03-17 12:27:15 +00:00
49f52500de Mauryan ship icons
This was SVN commit r13309.
2013-03-17 11:53:09 +00:00
3f28ade5c6 Hero ashoka added. Fixed maiden holding parasol in chariot.
Added hero turban prop
Hero Chanakya now uses elite healer template

This was SVN commit r13306.
2013-03-17 00:39:43 +00:00
9e46759ada Mauryan actor indent cleanup
This was SVN commit r13305.
2013-03-16 16:05:53 +00:00
fc3b5637c8 Ambient occlusion for Mauryan houses
This was SVN commit r13304.
2013-03-16 15:53:20 +00:00
77999f6b42 Ashoka pillar variations and footprint fix
This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
e78da0b3e4 Mauryan mill ambient occlusion
This was SVN commit r13301.
2013-03-16 11:00:24 +00:00
5ba7153541 Placeholder Mauryan merchant ship
This was SVN commit r13300.
2013-03-16 10:30:29 +00:00
0fc8dba671 Fixed mauryan market stall color.
This was SVN commit r13296.
2013-03-16 01:06:51 +00:00
fd74292f2b Added specular map for Chanakya hero.
Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.

This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
afe87f720a Mauryan Corral AO
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
9dac1bf89b Fixed inverted green channel in elephants normal maps (fixed normals)
This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
1cf1707ce7 Added mauryan hero chanakya and mauryan elephants static meshes.
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
163fc7cbfd Mauryan farmstead AO stuff
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
60a91cb032 fixes death variation for mauryan walls, fortress, defense tower, and temple.
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
21f4a94242 New Mauryan emblem
This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
6431eb63a5 Mauryans now have a cavalry swordsman.
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
0ec860651a This was SVN commit r13255. 2013-03-11 00:35:33 +00:00
f3eab4127e caliper icon and Mauryan wall tweak
This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
d2e5d63039 Animations for Mauryan wall gate
This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
940ecd29e8 Mauryan walls added with AO. No gate animation yet.
This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
59be67d27e Portrait for Wonders.
This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
c29a8d8ac0 Tech icons
This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
121fb35f72 Bolt shooter accuracy tech
This was SVN commit r13222.
2013-03-04 23:30:50 +00:00