57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
4f03550adf
Create a special starting unit entity for skimish maps.
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This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
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This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
573215dad8
Fixed the player names on this map.
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This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
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This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
c21953b434
Added some Iberian walls to a couple of skirmish maps.
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Rethought the naming scheme of the skirmish maps.
This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
a1ceda4012
Polishing the Random Maps: The last batch...
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This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
433b29d6dc
Fix description of Belgian Bog skirmish map.
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This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
76d9893123
New skirmish maps.
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Fixed some things.
This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c
The first Skirmish maps.
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Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
5c35690309
Fixes broken statue ruins template and replaces old statue treasures with ruins
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This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
e382967e34
Updated a bunch of things.
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New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
2ea0620abb
Reduce the health drain of the Nubian Archer.
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Fixed the Lighthouse to not have the Library special tech.
Ptol Military Settlement has better sounds and a different portrait.
Increased defense tower limit since they now have a min distance limit.
Tweaked Ptolemies demo map.
This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
f4abcd2ef9
Gauls get: Tavern and Naked Fanatic.
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Britons get: Rotary Mill.
So, now all Celts get Rotary Mill, but also a unique unit-producing
building.
Britons now have a better demo "sandbox" map.
Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.
Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).
Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).
This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
2d1b7914a6
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
b8a5acfd9e
Preview image for The Gauls demo map.
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This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
6880fd214f
Fixed name of this map.
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This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
59c8e9e6dc
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
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New "sandbox" demo map for the Gauls.
Renamed "Night's Watch" to "Sentries."
This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
bb506fb578
Spec maps and new player color texture for Greek females.
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This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
4f138eaa12
Made the time icon slightly smaller.
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Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
d51217f718
Fix gazelle in deep water starting position on Oasis 9. Fixes #2123
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This was SVN commit r13819.
2013-09-10 09:36:27 +00:00
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
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This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
63f28f1a43
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
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This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
a7132dc66a
Updated Macedonians sandbox demo map.
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Fixed Carthaginians special tech "Colonization."
Fixed Carthage json file.
This was SVN commit r13797.
2013-09-02 16:26:19 +00:00
3774b2051d
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
4dd1397e15
Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively).
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Fixed a unit availability thing for Macedonians.
This was SVN commit r13788.
2013-08-31 19:27:37 +00:00
66ab19086a
Updated Stoa tip image.
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Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
e79c2aa953
make all Iberian buildings available in the sandbox map (add walls, blacksmith and fire ship)
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This was SVN commit r13775.
2013-08-26 11:38:41 +00:00
e75765faae
Fixed some Greek corral prop problems.
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Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
acf899bb47
Fixed some Corral errors.
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Fixed some Persian building stuff.
This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
aa95f3420d
Cleaned up and fixed the whale templates. Still need a custom selection ring.
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Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.
Updated Cycladic Archipelago 6.
This was SVN commit r13749.
2013-08-24 13:31:25 +00:00
827ec20b1f
Made the Cart trade ship avail in Village phase as a kind of "sea trade" bonus for them.
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This was SVN commit r13731.
2013-08-21 17:27:28 +00:00
081707039a
Updated Cycladic Archipelago 6. Both sides now playable.
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This was SVN commit r13728.
2013-08-21 15:20:27 +00:00
4d9b81f40e
This was SVN commit r13712.
2013-08-19 18:09:09 +00:00
bcf7115b5c
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
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This was SVN commit r13683.
2013-08-17 13:59:53 +00:00
b818a54b06
Tweaked some maps.
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Updated some "tips" images.
Tweaked civ center radius and town phase radius boost.
Added some clarification language to the Farm Field tooltip.
This was SVN commit r13677.
2013-08-17 10:15:38 +00:00
ba244b509c
Fixed the portrait for this tech.
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Adjusted water a little bit for these scenarios.
This was SVN commit r13653.
2013-08-13 00:55:47 +00:00
3f0354943f
Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
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This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
c8b8dd24e6
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
bff070c6cb
Polishing the Random Maps: Gulf of Bothnia, Hyrcanian Shores, Islands, Kerala, Lake, Latium.
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This was SVN commit r13630.
2013-08-04 12:31:43 +00:00
17fd4fab94
Polishing the Random Maps: Fortress, Gear, Guadalquivir River
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This was SVN commit r13622.
2013-08-01 17:58:51 +00:00
c438a1eb82
Polishing the Random Maps: Alpine Valley, Archipelago, Cantabrian Highlands, Canyon, Continent, Corinthian Isthmus, English Channel
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This was SVN commit r13619.
2013-07-31 10:05:48 +00:00
f3823847b0
Polishing the Random Maps: Archipelago, Ardennes Forest, Atlas Mountains, Cantabrian Highlands
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This was SVN commit r13618.
2013-07-30 11:09:40 +00:00
477855fbf5
Polishing the Random Maps: Alpine Valley, Anatolian Plateau, Archipelago
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This was SVN commit r13617.
2013-07-30 07:56:09 +00:00
70e67af87f
Polishing the Random Maps: Alpine Valley
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This was SVN commit r13613.
2013-07-29 14:22:54 +00:00
4dfe1d6df9
Polishing the Random Maps: Alpine Valley
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This was SVN commit r13612.
2013-07-29 13:50:20 +00:00
992a8ee0b8
Polishing the Random Maps: Aegean Sea and Alpine Valley
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This was SVN commit r13611.
2013-07-29 12:52:31 +00:00
629492625f
Some touching up.
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This was SVN commit r13610.
2013-07-29 12:35:05 +00:00
e3c42a204e
Fixing a bug
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This was SVN commit r13607.
2013-07-29 04:30:03 +00:00
53074c7715
Polishing the random maps: Aegean Sea, Alpine Lakes
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This was SVN commit r13605.
2013-07-28 16:58:09 +00:00
0774730e2f
-Made starting units start at Elite rank (just for fun and testing).
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-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.
This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
f0310cce58
Reduced Food cost of cavalry from 100 to 80.
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Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.
This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
a146a8ad3b
Fixed some things.
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This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
0263f17bcc
Polishing the random maps: Aegean Sea
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This was SVN commit r13598.
2013-07-27 12:13:46 +00:00
70a3c6c8b4
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
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This was SVN commit r13595.
2013-07-25 17:45:40 +00:00
0d8b9b15e1
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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Hack armor increased for most buildings.
This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
9f7a0348bd
New portraiture by LordGood.
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This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
1cca648b6d
Persian blacksmith building
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This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
5eb670ef82
Med Cove and Persian sandbox map tweaks
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This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
071c976693
Sahel. wide open 2v2 scenario.
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This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
377cae15f8
Technology to unlock female training at the house.
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Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
cd7b56faa4
Updated the name of "Porus" on Punjab 1.
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Updated some Blacksmith templates with histories.
Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.
Cleaned up some stuff.
Made us of Pureon's new technology portraits.
This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
c04f887676
Mauryan civ uses Omri's track. Cart sandbox map update
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This was SVN commit r13519.
2013-06-30 11:06:35 +00:00
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
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Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
4fc15a9b08
Renames mill to storehouse
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This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
633eab6080
Median Oasis 6 & 7.
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Updated blowing sand texture.
This was SVN commit r13457.
2013-06-06 14:47:50 +00:00
b6e0661b8f
New BRASIDAS Spartan hero.
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"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
97b28e7343
Some sound file changes to hopefully add more aural variation.
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Cavalry blacksmith techs moved from City to Town.
Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.
This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
09108e6a97
Some more vars
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This was SVN commit r13408.
2013-05-16 16:17:37 +00:00
de5d4491ab
var-fare
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This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
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Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
eae28bad5a
Gold Oasis 3. Iberians vs. Mauryans.
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This was SVN commit r13398.
2013-05-06 00:40:40 +00:00
57644fba50
Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
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This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
e0a2e5790d
Exponential Armor patch by Alpha123, with new updated armor values.
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Needs a ton of testing.
This was SVN commit r13381.
2013-04-29 07:51:51 +00:00
62f24af68d
Some new portraits by LordGood.
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This was SVN commit r13366.
2013-04-21 18:47:11 +00:00
19ce9657bc
This was SVN commit r13351.
2013-04-10 09:11:08 +00:00
5429052b06
Lots of normal maps and spec maps. Ongoing project.
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Added camel death scream (lol) to camel units.
Added sheep sounds to sheep.
Changed over the Mauryan elephant unit actors.
This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
f2da77ff72
"Oh myyyyy" -- George Takei. Lots of stuff:
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- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.
- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.
- Fixed some spec maps for being too 'bright.'
- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.
- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.
This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
b0f1afa994
Change Punjab 1 water settings.
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Fix a little mess-up on my last commit.
This was SVN commit r13299.
2013-03-16 10:16:41 +00:00
4bcbd14f71
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
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Removes AIs from some demo maps.
This was SVN commit r13293.
2013-03-15 23:02:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
6431eb63a5
Mauryans now have a cavalry swordsman.
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This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
9e511134e6
Updated sandbox with latest Mauryan units
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This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
0572ffd3d2
Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855 .
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This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
6e6a25dbce
Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map.
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This was SVN commit r13189.
2013-02-23 16:04:43 +00:00
87c901f140
Update to Britons sandbox map. Added missing buildings
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This was SVN commit r13159.
2013-02-11 00:07:23 +00:00
b96009dafc
Fixing the weird line bug in gulf variation of unknown maps.
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This was SVN commit r13147.
2013-02-03 17:40:05 +00:00
3cbb403685
Neareastern Badlands 2 scenario. 2v2.
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The 'Cappadocia' region of Central-Eastern Anatolia. All players start
on one end of the map, with a vast unclaimed wilderness lying open
before them ripe for conquest and depredation.
This was SVN commit r13141.
2013-02-02 08:12:23 +00:00
03cc1b3a6b
Fixes minor bugs in reference checker script.
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Fixes missing template in pathfinding terrain demo
This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
5bea1e7b87
New random map: Kerala
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This was SVN commit r13134.
2013-01-31 09:00:44 +00:00
66bc206a78
Persian Assyrian Ram +50hp.
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Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.
This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
05695aba36
Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
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This was SVN commit r13128.
2013-01-27 23:36:05 +00:00
1421b21f82
Added spec and normal mapping to Crannog.
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This was SVN commit r13087.
2013-01-19 08:22:58 +00:00
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
b27d4c26b0
Work around the sheep bug on Acropolis 7. Refs #1754 , #1793 .
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This was SVN commit r13005.
2012-12-21 19:11:31 +00:00
9c34b1ffed
Major random map bugfixes:
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Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577
This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
6ab0ab586a
Gates added for Iberian player on Acropolis 7.
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This was SVN commit r13002.
2012-12-20 19:31:26 +00:00
683ce0a176
Fixing sheep on this map.
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This was SVN commit r12984.
2012-12-12 19:06:26 +00:00
8eb7ac7094
Adjusting sheep.
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This was SVN commit r12983.
2012-12-12 18:56:16 +00:00
47275d9416
Updated some terrains. Adds a 2v2 Median Oasis 5.
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This was SVN commit r12972.
2012-12-10 02:30:44 +00:00
e43d1f35e4
Some map updates.
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This was SVN commit r12967.
2012-12-09 21:16:41 +00:00
b3d3d3f5b9
Some texture work on Mediterranean Cove map
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This was SVN commit r12964.
2012-12-08 23:43:56 +00:00
f705a2910d
Fixing a bug in wall_builder by FeXoR:
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This was SVN commit r12939.
2012-12-04 13:07:49 +00:00
feca7e0be7
Updates Polynesia map as a demo with appropriate description
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This was SVN commit r12923.
2012-12-03 00:23:43 +00:00
94c7a0dcf6
Tweaking map settings.
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This was SVN commit r12918.
2012-12-02 21:29:39 +00:00
ad13ded9a5
Some normal and spec maps for these terrains.
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This was SVN commit r12898.
2012-11-27 18:59:10 +00:00
b2efabdf66
This map -> Demo.
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This was SVN commit r12894.
2012-11-26 01:43:43 +00:00
9654715773
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
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Environmental settings edited on a bunch of maps.
Belgian Bog Night added.
This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
dc70751fc8
Made this map a "demo" map.
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This was SVN commit r12890.
2012-11-25 21:13:28 +00:00
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
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Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
250ba9a3ed
Fireflies particle.
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This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
355bdfb748
Updates the water settings of many scenarios. Most should have been updated now. Refs #1706
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This was SVN commit r12863.
2012-11-18 15:23:19 +00:00
89ced839f2
Added "Starting Economy Walkthrough" as a demo map.
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This was SVN commit r12855.
2012-11-12 22:21:20 +00:00
4006a00012
Added Introductory Tutorial
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Removed some buggy optimisation from common-api-v2
This was SVN commit r12853.
2012-11-12 19:55:11 +00:00
33cb23afa5
New random map: "Corinthian Isthmus"
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This was SVN commit r12839.
2012-11-10 16:35:36 +00:00
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
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This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
669b7e6e2c
Fixes #1714 . Also updates the Mediterranean Cove map water settings.
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This was SVN commit r12831.
2012-11-07 15:40:34 +00:00
c722fbd93f
Change hwdetect to handle slightly more cases with the water detection.
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Updates a few more maps with new settings.
This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
c1da925786
Change some scenario water settings. Refs #1711 .
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This was SVN commit r12825.
2012-11-05 17:31:28 +00:00
e633196698
Updates the Belgian Bog settings. Changes the water shader to have refraction look more similar between different quality levels.
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This was SVN commit r12818.
2012-11-04 18:07:41 +00:00
21e284f8eb
Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
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This was SVN commit r12813.
2012-11-02 21:18:46 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
37d3adcf23
Females now have an attack animation.
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"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
5d960a136a
Bactrian archer cav.
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Tweaked HQDOF settings.
This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
5ef6d1f92b
Adds "English Channel" random map.
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This was SVN commit r12786.
2012-10-27 13:03:34 +00:00
9dc1724e57
Mauryan Maiden Guard.
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This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
ec8b49e822
Fixing a small bug suggested by FeXoR.
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This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
742a68d055
Adding Syria random map. Updating the preview of Unknown random maps.
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This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
71b27dd281
Post processing updates to these maps.
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This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
cb3e94a746
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
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New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).
New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).
Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.
Sandbox scenario for Macedonians.
This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
93c21d8965
Reordering these sandbox maps by renaming them.
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This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
b581e54185
This was SVN commit r12751.
2012-10-15 00:59:05 +00:00
7f8adcf8cb
Adding the demo Unknown-Nomad map.
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This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
6fd4a75312
This was SVN commit r12745.
2012-10-08 18:10:29 +00:00
fa6ce56fde
This was SVN commit r12744.
2012-10-08 17:42:47 +00:00
3a816f0616
This was SVN commit r12740.
2012-10-07 22:21:20 +00:00
868c5488b1
Added mountains and mountain passes to Oasis 11.
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This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
222256bd59
This was SVN commit r12725.
2012-10-01 01:47:01 +00:00
7c7ab773a7
Normal map for destroyed farm field rubble actor.
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Defense Towers added to Oasis 1 for a little variation.
This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
01e36d1756
Added heroes to Persians Sandbox.xml
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New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.
This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
c4267fb3f8
This was SVN commit r12720.
2012-09-29 21:45:04 +00:00
d6ffba5e43
Updated Persian sandbox demo map.
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This was SVN commit r12693.
2012-09-20 17:10:42 +00:00
a03ce4d904
Removes skeletal animated pine tree
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This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
f732fd801e
A bunch of stuff.
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This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
820d6856ee
Map updates. Made "Reservoir" a demo map.
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This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
34b9bd4bca
Reservoir test map.
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This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
25682da568
Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
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This was SVN commit r12654.
2012-09-09 08:38:36 +00:00